Jeanne d'Arc (Grand)/Strategy
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Ratings
| Jeanne d'Arc (Grand) | ||||
| ||||
| Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
|---|---|---|---|---|---|
| 9.8 | SS | S | B | 2020-06-12 | |
| 9.5 | S | A | C | 2022-10-17 |
Overview
How to Play
Synergy
- The more triple attacks you can make Jeanne do, the better. Bring sources of
TA UpTriple attack rate is boosted
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Trium Weapon Skills etc. In addition, any way to boost her charge bar so she can charge attack more and end the cooldown on SanctifyGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. will help too. - Bring multi-hit skills to take advantage of the 50% uptime of
Divine SentenceDMG taken is supplemented (Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: 90%Duration: 4 turnsLocal status effect's Supplemental Damage. Sources of Bonus Damage will also help.
Class Synergy
Luchador: Once Jeanne has
Holy BannerNext Sanctify affects all allies (Can't be removed)
, use SanctifyGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. and then Tag TeamAll allies instantly perform a normal attack without using up a turn. for strong burst damage.
Apsaras:
Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns. will grant a turn of guaranteed triple attack to Jeanne. Double Trouble IIIGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds and TA DownTriple attack rate is lowered
Duration: 180 seconds on a foe. with a spear mainhand will also help boost the chance of triple attacks. Runeslayer: Using
Dragon BreakAll allies gain 10% x (Magic Circles
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn (Max: 80%).
(Consumes all Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.) at the same time as an empowered SanctifyGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. will make for a very strong turn. Dragon BreakAll allies gain 10% x (Magic Circles
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn (Max: 80%).
(Consumes all Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.) takes some time to set up, but that matches fine with SanctifyGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. which will not be empowered until after Jeanne's first charge attack. The Spell Combo 'Searing Wind' will grant Readying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
for a turn of teamwide triple attacks upon activation. This will help cut the cooldown on Eternal DivinityAll Light allies gain
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
Strength: 15%Multiplier: AssassinDuration: 1 turn ..
Character Synergy
Hallessena (Halloween): The guaranteed triple attack from
Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
will help Jeanne cut down the long cooldown for Eternal DivinityAll Light allies gain
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
Strength: 15%Multiplier: AssassinDuration: 1 turn .. In turn, Eternal DivinityAll Light allies gain
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
Strength: 15%Multiplier: AssassinDuration: 1 turn . and the Bonus Damage from Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks. will significantly enhance Party NightmareAll foes gain
50% ATK UpATK is boosted
Strength: 50%Duration: 2 turnsLocal status effect, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect, and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect.
All Light allies gain Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns.
(Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
lvl 3 or higher.). Even when Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
is not in effect, Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks. will always affect Halle due to her natural triple attacks.
Summon Synergy
Luminiera Omega: The teamwide boost to Light Attack will trigger the enhancement from
Standard-BearerIncrease the effect of buffs on allies that boost Light ATK by an additional 30%. (Excludes 'stackable' buffs.).
Extended Mastery Perks
| Jeanne d'Arc (Grand) | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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| ★★★ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2021-12-31 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Jeanne d'Arc (Grand).
Priorities
Prioritize both Critical Hit Rate nodes, then the TA nodes, which can aim at shortening her 3rd Ability. Next, in order to stabilize the "Spear of Divine Punishment", which has a positive effect on increasing damage, Debuff Success Rate Up is recommended, and the final 3 stars goes on the Support Skill to further reduce her cooldown.




















