Jessica (Yukata)/Strategy

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Ratings

Jessica (Yukata) Icon Gamewith.png 9.3This character's rating from GameWith out of 10 Icon Kamigame.png 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Heal.png Label Race Human.png Label Weapon Gun.png
Npc m 3040227000 01.jpg

Overview

Jessica is a nuker/utility hybrid character, capable of nuking enemies and healing allies at the end of every turn. She also provides a number of buffs to the party, and while she has no debuffs outside of her charge attack, she can boost her party's debuff success. When she gains her unique Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
status, her skills improve.

Strengths

  • Decent healing per turn which stacks with Status Heal.pngRefreshHP is restored on every turn
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Her heals are tied to an offensive skill, giving her the ability to heal during Full Auto.
  • Respectable damage per turn which increases with Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
    stacks
  • Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    , Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    and Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
    cannot be dispelled
  • Gains guaranteed Triple Attacks and increased healing when a party member (including herself) has has critical HP
  • Can potentially extend her heals and nukes per turn upon using a charge attack

Weaknessess

  • Her Clear is tied to her charge attack, making it difficult to time against enemy charge attacks and triggers
  • Her support skill also increases her healing specs, which can heal her allies faster, and thus disable her support skill
  • Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    overlaps and does not stack with multiple similar special buffs (see also Character Synergy section)

How to Play

Synergy

Class Synergy

  • Class 420301 sp square.jpg Cavalier: Horseman's DutyAll allies gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png?% / 30% ArmoredChance of lowering DMG taken
    Strength: ?% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    provides an extra Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%
    that stacks with AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    . When using a spear, the class can also pull the foe's attention away from other party members with the Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , or, if the targetted by skill itself, further bolster its defenses with the Status Armored.pngArmoredChance of lowering DMG taken
    effect. Conversely, when using a gun, the Status Repel.pngUnchallengedNext DMG received will be ineffective
    effect and lowered hostility from both the skill and Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
    allow the class to enjoy the effects for much longer. The class can also boost the party's multiattack rates, either via Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    when using a spear, or High CommandSpear: Gain Status 6813 2.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    Gun: Gain Status 6813 2.pngNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 30% DA Up / 20% TA UpDuration: Indefinite
    .
    when using a gun. The class' proficiency in guns also allows synergy with Jessica via Weapon s 1040507400.jpg Ultima Gun or Weapon s 1040708900.jpg Hollowsky Bow.
  • Class 200301 kn square.jpg Doctor: NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    Strength: 1000 HPDuration: 3 turns
    .
    provides a massive boost in both healing and firepower for Jessica's PflegeschussEarth damage to all foes (Damage cap: ~480,000).
    Restore 20% of all allies' HP (Healing cap: 800).
    Jessica gains Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    and Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    . With boosted heals, Jessica allows the team to retain high HP values for the Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    effect. The class is also proficient in guns, which allows synergy with Jessica via Weapon s 1040507400.jpg Ultima Gun or Weapon s 1040708900.jpg Hollowsky Bow. Unfortunately, the class support skill, LifesaverRestore 10% HP to all allies (Healing cap: 1500) at turn end if an ally is almost knocked out, may heal an ally and put them outside of critical health values, which prevents Jessica from activating her Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap.
    support skill.
  • Harp Classes: These classes may equip the Dark Opus Harp and boost Jessica's charge bar through the additional charge attack effects granted by Γ Pendulum square.jpg γ Pendulum or Δ Pendulum square.jpg Δ Pendulum, which provide Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    or Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    respectively. Each class can also use Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    , which greatly increase double attack rate when equipping a harp, and/or Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
    Strength: 30%Base Accuracy: 200%
    on all foes.
    All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Base Accuracy: 200%Duration: 3 turns
    .
    Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%
    on all foes.
    All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
    Strength: 20%Base Accuracy: 200%Duration: 3 turns
    .
    Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
    Strength: 5%Base Accuracy: 90%
    on all foes.
    All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
    Strength: 5%Base Accuracy: 90%Duration: 3 turns
    .
    , providing the team with better means to land their debuffs when paired with Jessica's Status DebuffSuccessUp.pngDebuff Success BoostedDebuff success rate is boosted
    . In addition, each Harp class has their own perks:
    • Class 180301 mc square.jpg Elysian: ConcludereAll parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
      Duration: 3 turns
      , Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
      Duration: 3 turns
      , and Element ATK UpElement ATK is boosted
      Duration: 3 turnsElement ATK Up buff based on weapon element
      . Effects enhanced when using a Harp weapon.
      boosts Jessica's healing specs and damage for three turns, and the Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
      Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
      enhances AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
      worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      Strength: 30%Duration: Indefinite
      .
      (Bonus Earth DMG effect ends upon taking damage.)
      's Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      . The class also has Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
      Strength: 80%
      , Status TripleUp.png30% TA UpTriple attack rate is boosted
      Strength: 30%
      , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
      Strength: 40%
      , Status TripleUp.png10% TA UpTriple attack rate is boosted
      Strength: 10%
      , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      , which pairs well with Status Bonus Damage.pngBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      and help Jessica gain charge bar more easily, provided Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
      is cleared beforehand.
    • Class 410301 ax square.jpg Lumberjack: Although Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
      Duration: Indefinite
      and a 4000-damage shield effect.
      (Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
      Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
      , Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
      Strength: 4% (Max: 20%)Duration: Indefinite
      , and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      .
      Leaf Burning ends when shield effect ends.)
      prevents the MC from gaining Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      from AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
      worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      Strength: 30%Duration: Indefinite
      .
      (Bonus Earth DMG effect ends upon taking damage.)
      , it gradually provides Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
      , which further boosts the effect of both shields, and allow affected characters to keep the Status Bonus Damage.pngBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      effect for much longer. In addition, the skill also provides Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      which helps Jessica perform a charge attack faster to extend her Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
      duration.
    • Class 270301 mc square.jpg Rising Force: Due to the class' 200% charge bar limit, the Δ Pendulum square.jpg Δ Pendulum charge attack effect can grant Jessica some charge boosts in quick succession, or twice in a single turn, depending on how frequent the class uses its charge attack. Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      is also very useful in providing multiattack rates, as well as a GutsCan withstand lethal DMG (leaves 1 HP) effect, which can help Jessica to take advantage of her Unforgettable SummerWhen an ally is below 25% HP:
      Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap.
      support skill. In addition, Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
      Field effect
      Local status effect
      significantly boosts her charge bar everytime a foe uses a special attack. Alternatively, the class can equip the Drum Master base skill, Never Miss a BeatDistribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%
      . (Uses 30% of charge bar.)
      , and/or Resonate RhythmStatus Uplift.pngCharge Bar +40%Instantly boosts Charge Bar by 40%
      Strength: 40%
      to an ally.
      EMP skill to help with Jessica's charge bar management.
  • Class 220301 kt square.jpg Kengo: With Jessica's AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    enables the class to use One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    without getting hit and ending the Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Special buff
    prematurely. Status Bonus Damage.pngBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    also works well with its boosted multiattack rates, which is further improved by Status Routine Step.pngTri-SlashAttacks 3 times each turn
    from No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    . The class also has access to mainhands such as Unsigned Kaneshige square.jpg Unsigned Kaneshige, which can help with Jessica's charge bar management. Finally, its specialty to bows allows the class to benefit from Weapon s 1040708900.jpg Hollowsky Bow alongside Jessica.

Character Synergy

  • Npc s 3040084000 01.jpg Ayer: Because Ayer's Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    Strength: 40% - 120%Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    has no cooldown, Ayer can deliberately return to critical health values, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap.
    support skill even with the increased healing specs for PflegeschussEarth damage to all foes (Damage cap: ~480,000).
    Restore 20% of all allies' HP (Healing cap: 800).
    Jessica gains Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    and Status Godsend Trigger.pngGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    . This synergy is boosted further by both Jessica's FeuerwerkAll allies gain Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 3 turnsSpecial buff
    and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
    When Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
    lvl is 1 or higher:
    All allies also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
    .
    and AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    skills, with both characters able to enjoy the Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    and Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    buffs. Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    also helps prevent Ayer from taking too much damage
  • Npc s 3030199000 01.jpg Ayer (Summer): Similar to his regular version, he synergizes with Jessica but with some differences, namely, his Blazing BreakGain Status Jammed.pngBlazing BreakATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 5 turns
    .
    (Consumes 40% of max HP.)
    At level 45:
    Effect enhanced.
    requires 40% HP to use. This drawback may cause problems when Ayer has less than 40% of his max HP, which prevents its usage and thus also preventing Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap.
    from being activated.
  • Npc s 3040171000 01.jpg Cain (Grand): Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    and Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    are both special buffs and cannot stack with each other, except for the latter's boost to DEF. However, Jessica's FeuerwerkAll allies gain Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 3 turnsSpecial buff
    and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
    When Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
    lvl is 1 or higher:
    All allies also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
    .
    also provides Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    , which allows Cain's Freewheeling SchemeInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , and Status Secret Plot.pngSecret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
    Strength: 10%Base Accuracy: 100%Duration: IndefiniteLocal status effect
    on a foe.
    to land more succesfully. When paired with Status Secret Plot.pngSecret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
    Local status effect
    , this allows other party members to land other debuffs. Jessica also grants Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    , which pairs nicely with Cain's Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    buff from his charge attack, and with his Bagua Blade Reborn8-hit Earth damage to random foes (Damage cap: ~60,000 per hit~480,000 total). Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    .
  • Npc s 3040009000 01.jpg Cagliostro: Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Special buff
    and Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However, Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    also helps Cagliostro land her debuffs from Collapse400%-450% Earth damage to all foes (Damage cap: ~500,000).
    Inflict Status DefenseDown.pngDEF DownDEF is lowered
    Duration: 180 secondsStacking: Single
    .
    At level 90:
    Debuff increased to Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    .
    Also inflict Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    .
    more easily. Additionally, Cagliostro's special buff is dispellable, and her skills have a long cooldown. This allows Jessica to fill in for Cagliostro's buffs while her skills are still on cooldown.
  • Npc s 3040205000 01.jpg Dante and Freiheit: Dante synergizes well with AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    as he is capable of dealing guaranteed triple attacks with his Feline FreedomGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    , and attacking without using a turn with his Bam, Pow, ScratchInstantly perform a normal attack without using up a turn.. This allows him to provide massive damage on the first turn alone. His skills also synergize well with Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    , although because Jessica is required to do a charge attack first and gain at least one Status Fire Support.pngFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
    stack in order to grant the buff, it's not usable during the first turn. Because both characters have strong skill-based damage effects, they both pair well in skill-based weapon grids and lineups.
  • Npc s 3040113000 01.jpg De La Fille (Earth): Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Special buff
    and Status Feuerwerk.pngFeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Special buff
    are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However, the former only affects one person at a time. Due to its higher values, De La Fille's Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff
    .
    subsequently synergizes with Jessica's AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    as the boosted attack values and multiattack rates work well with Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    , and the defense boost reduces the damage taken by the shield. In addition, De La Fille's Glitter Reflection300% Earth damage to all foes (Damage cap: ~480,000). All allies gain Status Repel.png40% RepelTaking less DMG and reflects attacks
    Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for up to 2 hits.
    further increases the shield's defenses, which can prolong the bonus damage buff's duration, while her Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
    , Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 10 turns
    , and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    may be used to replace AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    's shields if it drops below 1000 HP.
  • Npc s 3040032000 01.jpg Threo: Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    puts Threo's HP to critical levels, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap.
    support skill. Because Threo also gains a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    upon using Ground Zero, Jessica can opt to use AussenseiterGrant an Earth ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: Indefinite
    .
    (Bonus Earth DMG effect ends upon taking damage.)
    on herself to make extensive use of her guaranteed triple attacks and Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    buff. Alternatively, it can be used once Threo's shield runs out.

Extended Mastery Perks

Jessica (Yukata) Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngDMG reduction to all allies against foes with Status Blind.pngBlindedAttacks have a slight chance to miss
.
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2020-08-21

Gamewith's recommended EMP build for Jessica (Yukata).

Priorities

Prioritize Skill DMG Cap and Healing to boost Pflegeschuss and Godsend Trigger, followed by Critical Hit to boost their firepower.

Resources