Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and Double StrikeAttacks twice each turn Duration: 1 turn for all other Light allies except for himself.
70% DEF DownDEF is lowered (Can't be removed) Strength: 70%Duration: 3 turns and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged".
Effective in short battles.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Nehan is crucial to Light's burst damage strategies: he can grant the rest of the party extremely powerful offensive buffs.
However, these boosts come with severe penalties to durability—permanent ones, in the case of the Double StrikeAttacks twice each turn Duration: 1 turn—and make everyone else more of a glass cannon than he is. Light parties with completed grids tend to have lots of HP and durability but lack firepower, so this trade-off can be worth it, and he can help keep the party and himself alive with healing from Blazing PurificationRestore 10% of Light allies' HP (Healing cap: 2500) and remove 1 debuff. All Light allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. 3-turn cut to Nehan's skill cooldowns., Dodge Rate UpChance to dodge DMG and debuffs , and Life Goes OnWhen Nehan is a main ally at battle start:Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged" to all other Light allies. in emergencies.
Strengths
EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns. grants 3 turns of Perpetuity modifier 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50% that stacks with all other forms of bonus damage, and sizeable Supplemental DMG (50,000)DMG dealt is supplemented Strength: 50,000.
Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) Duration: 3 turns. grants 3 turns of 100% Charge Bar Gain UpCharge bar gain is boosted Strength: 100%, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%.
NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) grants a turn of Double StrikeAttacks twice each turn , replicating the call effect of a 5★ The Sun (SSR) for other Light allies.
His charge attack deals no damage, but gives a massive 3-turn cut to his skill cooldown, and a full-party 2500 HP heal and 1 debuff removal, on top of Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%.
Morning Sunshine20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate. 6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit~600,000 total). provides him high innate dodge rate, and deals multi-hit skill damage at the end of a turn if he dodges anything.
Life Goes OnWhen Nehan is a main ally at battle start:Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged" to all other Light allies. lets the rest of the party survive the side effects of his buffs for a little bit longer.
Full-auto compatible burst supporter for short fights.
Weaknesses
ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) also inflicts other Light allies 100% Debuff Res. DownDebuff resistance is lowered Strength: 100%. Despite the demerit, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." can still prevent debuffs, as well as Nehan's own charge attack can remove 1 debuff from allies.
Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) also inflicts other Light allies 70% DEF DownDEF is lowered Strength: 70% to balance out its dodge rate boost. Without any source of DEF UpDEF is boosted or other damage mitigations, party's survivability becomes unreliable with only 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30% is the way to survive enemy attacks.
NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) adds a permanent stack of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP. This is very dangerous and makes every use of NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) progressively riskier.
How to Play
Despite his kit's natural inclination towards being used recklessly for short, aggressive fights, Nehan still has utility in more drawn-out scenarios, as long as uses of NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) are conserved for clearing damage checks, skipping dangerous HP triggers or bursting down the end of a fight (such as the last 10% of Avatar (Raid)). EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns. and Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) Duration: 3 turns. are best used together because of their natural synergy, and can be used freely if no stacks of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP are present, but generally require more restraint as the party's max HP lowers, though parties with lots of HP, Geisenborger, and/or strong damage mitigation/healing characters such as Tikoh, Ilsa (Light) or De La Fille can afford to get more risky with his buffs at lower max HP levels. Because Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) gives Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and massively increases damage taken, however, it should not be used while the call of The Star (SSR) is in effect (and vice versa).
He is a natural candidate for the 4th party slot, as the 100% Charge Bar Gain UpCharge bar gain is boosted Strength: 100%, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Double StrikeAttacks twice each turn he provides the rest of the party lets them charge attack frequently, thus refilling his own charge bar more quickly. At the end of a full chain, the Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% from Blazing PurificationRestore 10% of Light allies' HP (Healing cap: 2500) and remove 1 debuff. All Light allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. 3-turn cut to Nehan's skill cooldowns. gives the party a decent head start on their next chain.
One niche situation where his Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Duration: IndefiniteAt 100%, leaves 1 max HP can benefit the party is the final 40% of Fediel (both raid and solo versions), where healing is ineffective. Lowering maximum HP is one of the only ways to "restore" the party to full HP in these conditions, for the purposes of Stamina weapon skills and EMP/ring bonuses, Rhongomyniad's second skill, and StrengthATK is greatly boosted based on how high HP is effects.
Synergy
Nehan is ideally suited for auto-attack focused teams with many sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks and Supplemental DMGDMG dealt is supplemented , but the versatility and potency of his buff effects also makes him a solid support for teams that frequently charge attack, despite his own charge attack dealing no damage.
Classes
Using Luchador's Tag TeamAll allies instantly perform a normal attack without using up a turn. and NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.), Eternal DivinityAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn . becomes available on turn 3, speeding up Light's burst damage strategies considerably.
Masquerade is generally an excellent class for longer, 5-6 turn burst damage strategies. Particularly, Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.) is a phenomenal skill that can be reached more quickly with Nehan's assistance, and the additional Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks effect granted by Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Duration: 6 turnsField effect Local status effect to the field. (and, if available, Ivory Ark mainhand) makes Supplemental DMG sources even more powerful. It also provides 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite to somewhat offset the penalty of Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) .
Characters
Below are the best characters to pair with Nehan and Luchador/Masquerade strategies.
Jeanne d'Arc (Grand)'s Eternal DivinityAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn . is simply the element's fastest and most convenient way to deal tons of damage in one turn, and Nehan's ability to reduce its initial lockout is pivotal.
Halluel and Malluel (Summer) have high personal damage output and dodge rate from GeminisBreak the limiter. (Gain Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Multiplier: UniqueDuration: Indefinite. [Effect ends upon taking damage 3 times.]), boost the whole party's firepower with 30% Light ATK UpLight ATK is boosted Strength: 30% and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%, while helping to keep HP high and maximize Stamina effects on key turns with Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. and the potent healing skill EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Restore 10% of all allies' HP (Healing cap: 1000). Healing cap increases by 200 for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) on caster. (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) is in effect: Activates twice.).
The other potential good candidates to pair with Nehan are below.
Aglovale (Valentine) benefits from the Supplemental DMGDMG dealt is supplemented component of ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) , and the 100% Charge Bar Gain UpCharge bar gain is boosted Strength: 100% from Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) lets him activate Gefrorene Welt450%Massive Light damage to a foe. 1-turn cut to Aglovale's skill cooldowns. 100% Bonus Light damage to a foe for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Damage cap: ~120,000 per hit / Max: 5 hits). frequently, reducing his own cooldowns so he can feed Nehan plenty of charge bar for Blazing PurificationRestore 10% of Light allies' HP (Healing cap: 2500) and remove 1 debuff. All Light allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. 3-turn cut to Nehan's skill cooldowns.. He also provides Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", healing and damage mitigation to offset Nehan's penalties.
Ilsa (Light) will be using her charge attack very frequently when under the effect of Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) , allowing her to easily maintain both 30% Dark DMG LoweredDark DMG is lowered Strength: 30%Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20% while picking freely between EntrenchedAll allies' DEF is boosted / Gains 2 War Funds when a foe uses a special attack (Can't be removed) and On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed) to adjust to the current situation. Her substantial boost to the party's durability helps Nehan do his thing safely in longer fights.
Zooey appreciates Nehan's frequent use of yellow-border (buff) skills, which activate Peacemaker's Tears1-turn cut to skill standby and cooldown for The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000). All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP / ATK is boosted / DEF is boosted / (Can't be removed) Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. upon being targeted by an ally's buff skill or healing skill., reducing the downtime of The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000). All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP / ATK is boosted / DEF is boosted / (Can't be removed) Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. as he boosts her dodge rate and firepower further. Being able to stay under the effect of Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP / ATK is boosted / DEF is boosted / (Can't be removed) for the majority of a fight makes Nehan's buffs much less risky.
A party composition of Ilsa (Light), Zooey and Nehan is somewhat gimmicky, being unable to debuff ATK/DEF Down on their own (though the main character can solve this problem by running, for instance, Robin Hood with Emerald FogInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. or Lumberjack with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.) but can maintain high uptime on Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP / ATK is boosted / DEF is boosted / (Can't be removed) , has a high dodge rate, and inflicts substantial automatic skill damage. This lineup also shares Gun proficiency, allowing use of Hollowsky Bow and Ultima Gun.
Lu Woh's Horn adds massive amounts of supplemental damage to all of the triple attacks and echoes Nehan provides, and adds another source of Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks if used as a mainhand.
With all of the damage instances Nehan's buffs can create, Hollowsky Bow can be a potent boost to damage for either of the Light critical hit grids that have room for it: Luminiera Omega ones with a Mittron's Bow and 2 Pillar of Flame, and Zeus ones with 2 Ivory Ark and any other weapon with a critical hit skill. While it requires a full team of Gun/Bow proficiency units to work properly, Relic Buster and Robin Hood are solid class choices in general, and Light has an exceptionally good selection of Gun/Bow proficiency SSRs outside of Nehan, many of which synergize well with him.
Summons
Artemis and 4★ Thor give additional sources of Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks to maximize the impact of burst damage turns.
Metatron (Summon), aside from granting cap up with its sub-aura, provides a strong boost to DEF with its call that can mostly offset the penalty of Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) .
Despite Nehan's frequent and generous cooldown cuts on his own skills, their potency increases the value of any available copies of Qilin. This is especially valuable for setting up an extra Eternal DivinityAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn . turn.
Take 3★ Light ATK first to compensate his lack of damage contribution. Then, take 3★ Skill DMG Cap to increase his damage contribution further to alleviate the low skill damage cap from his Morning Sunshine20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate. 6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit~600,000 total).. Finally, round it up by taking 2★ all Double Attack/Triple Attack EMPs available.
Afterwards, you can max out the Double Attack/Triple Attack EMPs, take his Support Skill for increased dodge rate, or spend points in DEF.