Raids:Unite and Fight 2021-11 Mammoth Nightmare 100

From Granblue Fantasy Wiki
Jump to navigation Jump to search
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Mammoth
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
Lvl 100 Mammoth Lv100
Wave Name Lvl HP Charge Mode
Boss Mammoth 100 288,750,000 No
100%~86,000 ATKEstimated damage taken from a 86,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,4504,8383,225
10Neutral8,6006,4504,300
10Disadvantage12,9009,6756,450
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All wind damage taken reduced by 0%.
50%~110,000 ATKEstimated damage taken from a 110,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage8,2506,1884,125
10Neutral11,0008,2505,500
10Disadvantage16,50012,3758,250
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All wind damage taken reduced by 0%.
25%~150,000 ATKEstimated damage taken from a 150,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage11,2508,4385,625
10Neutral15,00011,2507,500
10Disadvantage22,50016,87511,250
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All wind damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇Takes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-26%: ✕
HP 25%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StoneCan't attack and receives big DMG
Immunity unknownTakes 120% more damage
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Mammoth Caliber N OD TR 85% 10%
Targets: Random allies
Deals: Earth DMG (2-hit / 400%)
Effect: 50% ATK DownATK is lowered
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ SlashedHP is lowered on every turn
Strength: (Damage cap: 3000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) (Debuffs only inflicted on allies that take DMG)
  • Mammoth Trample N OD TR 50%
Targets: Random allies
Deals: Earth DMG (2-hit / 400%)
Effect: BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / 50% ATK UpATK is boosted
Strength: 50%Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Great Stampede OD TR 25%
Targets: All allies
Deals: Earth DMG (300%)
Effect: Buff Effect Removed / Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Skill SealedCan't use skills
Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
(1 ally) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit 2 allies.
  • 85% Trigger
Casts Mammoth Caliber.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs on Mammoth.
Casts Mammoth Trample.
  • 25% Trigger
Unleashes True Power+.
Casts Great Stampede.
  • 10% Trigger
Mode bar is reset.
Casts Mammoth Caliber.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: ×80 Join: ×48 MVP: ×40 2nd: ×30 3rd: ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Wooden Gold Red
  • Gold Badge
Silver