Vajra/Strategy

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Ratings

Vajra  

  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedStops enemy's charge diamonds from filling.
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.8 S S SS 2023-10-03
Kamigame 9.9 A S SS 2024-02-05

Overview

Vajra is a powerful team buffer so long she can continuously charge attack to build up Loyalty EternalATK is boosted
Can't be removed
. The party buffs are significant once fully stacked up and cannot be removed by enemy dispels. She also offers high damage (and potentially charge bar generation) via  Hound of the HuntGain Double StrikeAttacks twice each turn (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
and Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
100% Charge Bar:
4 turns
.
Consumes 100% of charge bar to extend buff durations to 4 turns.
and a powerful debuff in PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
.

How to Play

 Okami300% Water damage to all foes (Damage cap: ~440,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
.
At level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
.
then  Canid GrowlInflict PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
on a foe.
should be used early in fights where enemy Charge Attacks are a concern, but towards the end of a turn as the 60-second duration on PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
is short and will likely run out before the cooldown is up.  Hound of the HuntGain Double StrikeAttacks twice each turn (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
and Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns
.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
100% Charge Bar:
4 turns
.
Consumes 100% of charge bar to extend buff durations to 4 turns.
should be used when you have multiattack buffs to maximize both damage and charge bar generation; if Vajra only single attacks then she will lose charge bar, but if used when multiattack buffs are up it can generate an extra 74% charge bar for her, before the 30% cost and any buffs that increase charge bar gain.

Loyalty EternalATK is boosted
Can't be removed
is arguably the strongest part of Vajra's skillset, as the buffs are reasonably strong, cannot be dispelled, and do not require using any additional skills, making them effective for racing. Without sources of additional charge bar or multiattack, however, Vajra may fail to generate enough charge bar to renew Loyalty EternalATK is boosted
Can't be removed
, which will result in the stacks having to be built back up from the beginning, so it is important to use her with characters or classes that can provide this. It may also be beneficial to place her in the last slot so she gains maximum benefit from other character's charge attacks, but this depends on your team.

Synergy

Unlike other characters with 200% Charge Bar such as Eahta or Kengo with Unsigned Kaneshige, Vajra does not have any inherent multiattack boosts or increased charge bar gain to take advantage of her increased maximum charge bar, or her Double StrikeAttacks twice each turn
and Loyalty EternalATK is boosted
Can't be removed
buffs on charge attack. She is best paired with characters or abilities that can provide her with multiattack buffs, such as:

  • Grea (Summer) for the Blazing DuoGrant LinkageGains Grea's skill and support skill effects (Can't be removed)
    Duration: Indefinite
    to caster and an ally.
    (Can't grant LinkageGains Grea's skill and support skill effects (Can't be removed)
    Duration: Indefinite
    to more than 1 other ally at a time.)
    and DragonheartGain DracostrikeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Supplemental DMG to critical hits
    Duration: 2 turns
    .
    (Grants the same effect to an ally with LinkageGains Grea's skill and support skill effects (Can't be removed)
    .)
    combo.
  • Pholia for RecognitionGrant another Water ally Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    .
    .
  • Diantha (Summer) for Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    and 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
  • Feower for his multiattack buffs on charge attack and the ability to extend Double StrikeAttacks twice each turn
    . Four-Sky Blade Aqua can also work.
  • Yuel (Water) and Sandalphon (Summer) both have decent multiattack buffs and also share Katana proficiency, making Ultima Katana with Strife key a strong option if you are also using Kengo.
  • If you do not have any characters with these types of buffs, then Superstar or Elysian can cover that need reasonably well.
  • Aqours Second-Years are freely available and can be used, but their multiattack buff is fairly weak.


Additionally, sources of Charge Bar +Instantly boosts Charge Bar by
or Charge Bar Gain UpCharge bar gain is boosted
are helpful to use her charge attack as much as possible and stack up Loyalty EternalATK is boosted
Can't be removed
faster.

Extended Mastery Perks

Vajra Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to multiattack rate while Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
is in effect.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-03-07

Gamewith's recommended EMP build for Vajra.

Priorities

Prioritize C.A. DMG, C.A. DMG Cap, and Water ATK. After that, if you're using a setup with Kengo and a 4★ Bonito, consider putting 3 points into Critical Hit and a final point in Water ATK. Gamewith recommends putting 3 points in Charge Bar Speed for general use. Three points into Debuff Success is another option if you're concerned with landing Petrify.
Vajra Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★☆
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to multiattack rate while Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
is in effect.
★☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2023-05-02
Kamigame's recommended EMP build for Vajra.

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