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Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate | Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate | Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate | |
Flood's VerityMassive boost to water allies' critical hit rate Azure CovenantSupplement Water allies' critical hit damage. | Flood's VerityMassive boost to water allies' critical hit rate Azure CovenantSupplement Water allies' critical hit damage. | Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. | |
Replacements: Wilhelm Militis |
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Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered | Concrio TerraBoost to Draphs' and Harvins' ATK and HP. Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party. | Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's AnimusBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for melee-specialty allies.) | Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Comments:
- Ouroboros Mino can be used for a faster clear time.
- Pendulum of Strength can be used with Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns.) instead of OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) for a slower clear. - The entire main party selection is very flexible! Swap around units depending on what is available. Make sure to adjust grid weapons to match units.
Examples (Non-Exhaustive) | ||||||
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Source:
- https://youtu.be/z4maPv5lL4k - User: DY DK
- https://youtu.be/kwSZfxzLV9U - DJSalt (Alternate Team and Varuna Grid)