Hexachromatic Simulacrum Skill When MC has 5 or more Crests of their element: 150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit). Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed) lvl by 1 (Max: 5). (While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed) is in effect: 10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].) (Consumes 100% of charge bar.)Support 3 Crests of own element to MC at battle start.
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Multiattack Awakening
Transcendence Lvl 1
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 or more Crests of their element.) Crest Discharge10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit). Inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 2 turnsLocal status effect and 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. Remove 3 buffs. Gain C.A. FlashConsumes this effect instead of charge bar to activate Duration: 1 turn and C.A. ReactivationCharge attack reactivates Duration: 1 turn . Burst RefrainAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 5 turns, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. (When MC has 10 Crests of own element: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn .) High Chaser
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HPTaboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Max HP Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HPTaboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Snowfall's ExertionBoost to water allies' multiattack rate based on how high their HP isCobalt ArtsBoost to water allies' skill DMG cap
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMGTaboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMGTaboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Snowfall's PactSupplement water allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedSnowfall's QuintessenceBoost to Water allies' damage cap.
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equippedTaboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP isAllowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Debuff Success Rate Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equippedTaboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP isAllowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Destruction's Godblade III35% boost to Water allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Water allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire. (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Can also work with other crest characters instead of Kolulu (e.g Cagliostro (Summer)), but TA rate will have to be adjusted.
Leviathan Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit). Inflict SubmergedDMG taken is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. (Consumes 30% of charge bar.)Support 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) Local status effect.
Replacements: Check info below!
Taste the SeaSupplement Water allies' damage based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Kolulu is a sub ally.)
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) OvertranceInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Replacements: Pendulum of Strength with Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) instead of OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.)
Transcendence Lvl 1
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aquae20% boost to Oceansoul's weapon skillsOceansoul's Might IIIBig boost to water allies' ATKOcean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skillsOceansoul's Might IIIBig boost to water allies' ATKOcean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skillsOceansoul's Might IIIBig boost to water allies' ATKOcean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP isOceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
This weapon is not fully uncapped.
Snowfall's PactSupplement water allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
This weapon is not fully uncapped.
Snowfall's PactSupplement water allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Replacements: Pendulum of Strength with Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) instead of OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.)
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
The entire main party selection is very flexible! Swap around units depending on what is available. Make sure to adjust grid weapons to match units.
Grid 1 should be faster than the listed time.
Transcendence Lvl 5
Transcendence Lvl 5
All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Tactical ShieldInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable MistInflict GravityMax charge diamonds are increased Duration: 180 seconds on a foe. Gravity Wave
Verglas SovereignUnworldly boost to Water allies' ATK.Astral Thrust II10% boost to Water allies' one-foe attack damage cap against foes with 5 or more debuffs.
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate.Azure CovenantSupplement Water allies' critical hit damage.
Oceansoul's Celere IIMedium boost to water allies' ATK and critical hit rateOceansoul's EnmitySmall boost to water allies' ATK based on how low HP is
Oceansoul's MajestySmall boost to water allies' ATK and max HPOceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HPOceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's Might IIMedium boost to water allies' ATKOceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capOceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Arcanum50% boost to C.A. DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Hoarfrost's Might IIBig boost to water allies' ATKEssence of the NorthBoost to Water allies' damage cap.
Societte is the core of this setup with the other two party members being replaceable with other buffers and damage dealers like Kolulu (Summer) and Lancelot (Grand).