This page only contains information unique to this iteration of Dread Barrage. For event basics, see the Dread Barrage main article. For details on the Revenant Weapons required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, July 23, 202419:00 JST, July 23, 2024 - 09:59 UTC, July 30, 202418:59 JST, July 30, 2024
Displayed time is based on your local machine's clock.
The July 2024 and 10th iteration of Dread Barrage features Dark foes.
Clear as many battles as possible to maximize your Event Rewards. Being a member of an active crew is required to clear all Event Missions, but it is still possible to complete easier missions and obtain the lower honors rewards even in a weaker or inactive crew.
Changes in the July 2024 Rerun
The limit for resetting the token draw item one time only has been removed.
Players that have recruited all Eternals may select either a Revenant weapon or damascus pinch as the reset item.
From the 21st reset and onward, a Revenant weapon must be selected as the reset item.
Unlock: Defeat 1★ boss 20 times total by your crew
Wave
Name
Lvl
HP
Charge
Mode
Boss
Leo Noir
75
21,500,000
◇◇
No
Special Attacks
Triggers and Notes
TortureTR 50%
Targets: Random allies Deals: Dark DMG (8-hit / 50%) Effect: BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (300%) Effect: 3 Buff Effects Removed / CursedCan't be healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
SoulbreakNTR 25%
Targets: One ally Deals: Dark DMG (400%) Effect: ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) (Debuffs only inflicted on allies that take DMG)
Unlock: Defeat 3★ boss 100 times total by your crew
Wave
Name
Lvl
HP
Charge
Mode
Boss
Vicious Slasher
100
220,000,000
◇◇
Yes
Special Attacks
Triggers and Notes
Severing StrikeNTR 75%
Targets: All allies Deals: Dark DMG (300%) Effect: SlashedHP is lowered on every turn Strength: 4000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (250%) Effect: Burned (3200)HP is lowered on every turn Strength: 3200Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / DMG CutTaking less DMG Local status effect / DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) (Self) (Debuffs only inflicted on allies that take DMG)
Concentrated DarknessNOD
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / DMG CutTaking less DMG Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Ravaging DeathNTR 25%
Targets: One ally Deals: Dark DMG (1000%) Effect: 3 Buff Effects Removed / StunnedCan't attack Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / MauledHealing amount is lowered / HP is lowered every turn Strength: 2400Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (One ally) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks / DMG CutTaking less DMG Local status effect / DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) (Self) (Debuffs only inflicted on allies that take DMG)
Concentrated DarknessNOD
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks / DMG CutTaking less DMG Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Ravaging DeathNTR 35%
Targets: One ally Deals: Dark DMG (1000%) Effect: All Buff Effects Removed / StunnedCan't attack Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / MauledHealing amount is lowered / HP is lowered every turn Strength: 2400Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (One ally) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks / DMG CutTaking less DMG Local status effect / DEF UpDEF is boosted based on lvl (Can't be removed / Lvl lowers upon calling a summon) (Self) (Debuffs only inflicted on allies that take DMG)
Concentrated DarknessNOD
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks / DMG CutTaking less DMG Local status effect (Debuffs only inflicted on allies that take DMG)
Ravaging DeathNODTR 35%
Targets: One ally Deals: Dark DMG (1000%) Effect: All Buff Effects Removed / StunnedCan't attack Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / MauledHealing amount is lowered / HP is lowered every turn Strength: 2400Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (One ally) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Dark DMG (450%) Effect: 5 Buff Effects Removed / Skill Interval ChangedSkill cooldown increased Strength: +1 turn (All allies) / DMG CutTaking less DMG Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Ravaging DeathNTR 25%
Targets: One ally Deals: Dark DMG (950%) Effect: 1 Buff Effect Removed / StunnedCan't attack Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. / MauledHealing amount is lowered / HP is lowered every turn Strength: 2400Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / ATK UpATK is boosted Local status effect (Self) (Debuffs only inflicted on allies that take DMG)
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Both Crew and Individual Honors requirements must be met to obtain loot.
Completing missions during the event earns rewards. Some missions must be completed individually, while others are completed collectively by the entire Crew. The missions are as follows:
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.