Unite and Fight/November 2024/Optimus Grids/NM150
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| This setup uses Crew Ace Skills. Clear times and success rate may vary. Be sure to adjust any setups accordingly if playing outside of crew buff periods. |
Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). Replacements: AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Comments:
- May require
Perpetuity Ring on characters.
- If you are lacking damage outside of buffs, press an additional button.
Source https://www.youtube.com/watch?v=QGKcjdt_siw - quwatoro
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae (Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe |
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae (Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe |
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| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. Al Doble Duration: 1 turn . (Consumes 15 Energy.) Mastery's Edge Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) Hoplite Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit |
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Source
- https://x.com/tkgran0322/status/1855742735917199659 - @tkgran0322





































































































































































































