Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) which stacks with single/dual-sided debuffs.
Yurius is a debuffer with nearly-zero-maintenance for debuffing foes. With just one skill, he can nearly reach ATK/DEF Down caps.
Strengths
0-turnAfter Yurius reached Lvl 55.Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.) debuffs all foes with ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) , from 10% up to 40%. While he needs Charge Bar to use it, it's exceptionally useful since most bosses don't have resistance against stackable-type ATK/DEF debuffs.
With crew skill and his EMP Support Skill, his debuffs can reach maximum effectiveness on Turn 1.
The skill can also inflict foes with various debuffs in conjunction with ATK/DEF Down, such as PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , or even a rare but potent ParalyzedCan't attack Local status effect and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1-3 turnsTakes 25% more damage Local status effect.
His C.A. Damage gets stronger with Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed) gained from every skills he cast.
With his final uncap, Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed) is enhanced and also supplements damage he dealt to foes.
Provides dispel via NegationRemove 1 buff from a foe. (Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% upon successfully removing a buff.) At level 90: Also inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds.. The skill also inflicts 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25% after lvl 90, allowing him to carry 50% DEF Down total alone.
Can delay foe with Power ExtractionInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects.. His delay is a Special Delay, which bypasses normal Delay immunity from foes.
Both Power ExtractionInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. and NegationRemove 1 buff from a foe. (Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% upon successfully removing a buff.) At level 90: Also inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds. grants Yurius Charge Bar, allowing him to inflict random debuffs or to deal C.A. faster.
Depleter500% Wind damage to a foe (Damage cap:~635.000). Inflict CorrosionDebuff resistance is lowered / HP is lowered on every turn Strength: 10% Debuff Resist Down / 20,000 HPDuration: 180 seconds. Restore caster's HP (Healing cap: 2000). (When foe has 10 or more debuffs: Activates twice.) inflicts CorrosionDebuff resistance is lowered / HP is lowered on every turn to foe, weakening their debuff resistance and lowers foe's HP every turn. This allows him to land debuffs easier with lesser help from Debuff Res. DownDebuff resistance is lowered .
The skill activates twice when the foe has 10 or more debuffs prior to skill activation.
His wide array of debuffs make him near universally useful for dealing with Omens in Battle System 2.0 battles, along with the option to prioritize charge attacks with his own bar boost sources. His only direct weakness in this context is a lack of damage skills and multi-hit methods.
Weaknesses
His only damaging skill is locked behind 5★ and lvl 100, which renders his utility useless when debuffs aren't needed.
CorrosionDebuff resistance is lowered / HP is lowered on every turn is on a slightly longer 7-turn cooldown. Foes who immune against most debuffs may cause Depleter500% Wind damage to a foe (Damage cap:~635.000). Inflict CorrosionDebuff resistance is lowered / HP is lowered on every turn Strength: 10% Debuff Resist Down / 20,000 HPDuration: 180 seconds. Restore caster's HP (Healing cap: 2000). (When foe has 10 or more debuffs: Activates twice.) to not activate twice.
Most of his additional random debuffs are local, making him less favorable in the eyes of other players in a raid.
Two of his skills granting charge bar are conditional. If the requirements won't be fulfilled, he will gain nothing but Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed) .
How to Play
Yurius' skills are fairly straightforward to use. Due to his nature of debuffing foes while expending his Charge Bar, it is recommended to put him at 4th position.
Immediately cast Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.) at Turn 1. When Yurius reaches at least Level 55, he can stack ATK/DEF Down debuffs up to 30%, provided crew skill. Every subsequent cast can be done whenever needed, or to roll the local debuffs besides ATK/DEF Down debuff.
Cast Power ExtractionInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. when at least one of foe's charge diamonds is filled to grant Yurius Charge Bar.
When a dispel is needed, cast NegationRemove 1 buff from a foe. (Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% upon successfully removing a buff.) At level 90: Also inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds..
Synergy
Yurius can be placed in nearly all kind of Wind parties as long as his debuffs are needed. What he wants from other allies are buffs that will increase his debuff accuracy, boost his charge bar for more uses Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.), or boost his damage.
Any source of ATK-boosting buffs (such as ATK UpATK is boosted , HypeATK is boosted , and Wind ATK UpWind ATK is boosted ) is welcome, as he lacks buffs of his own.
Allies that can reduce foe's debuff resistance greatly increase Yurius' skill efficiency.
Has Sword/Staff weapon proficiencies, two of the most common Atma/Ultima Weapon synergies.
Classes
Lumberjack - Yurius's repeated use of Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.) will trigger Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) easily
Andira (5★): Provides party a very strong debuff for foes, that can reach ATK/DEF Down caps when combined with Yurius' Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.). Her LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Level 100: Can't be removed allows Yurius to land debuffs easily.
Seofon: Can instantly fill Yurius' Charge Bar, allowing him to increase Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed) to maximum stack quickly. (Use up as much bar as possible before using Seofons party-wide skills, then it can be used up to three times again while still allowing Yurius to join the full burst)
μ's First-Years: Can grant party-wide 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 3 turnsandCharge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% on Turn 1, giving Yurius an extra 38% charge bar at minimum. With a completed EMP grid, Yurius can reach 80% charge bar on Turn 1 (30% from crew buffs, 10% from his Extended Mastery Support SkillBoost to charge bar at battle start., and ~41%Verification needed. from μ's), which can nearly maximize his Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed) stacks. μ's also provide HypeATK is boosted and 15% Wind ATK UpWind ATK is boosted Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining., which boosts his already-high damage.
Eustace (Summer): Can buff Yurius directly, giving him 20% Uplift for more Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.) uses or more charge attacking to speed up skill cooldowns, as well as a instant bar fill every 10 turns along with a potential double CA later in the fight. Even if he buffs another character, Eustace and that partner will end up feeding Yurius a lot of extra bar through their charge attacks.
Prioritize Debuff Success first to ensure his debuffs lands. Then, spent points to his EMP Support Skill to grant him another use of Truth Seeker. Spend points on Critical Hit Rate, C.A. Damage Cap Up, and Charge Bar Gain Up. The rest 3 points can be spent freely, though DEF is a safer choice for Impossible contents.