De La Fille/Strategy

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Overview[edit]

De La Fille is a healer that can help maintain the party's HP through
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
from Ability Regen.png 
RegenerationAll allies gain
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 500 HP or 10% charge bar
Duration: 5 turns
.
and
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
from her charge attack.

Strengths[edit]

  • Provides considerable healing with Ability Regen.png 
    RegenerationAll allies gain
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 5 turns
    .
    when combined with her Extended Mastery Support Skill.
  • Provides additional sustain through the
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    granted by her Charge attack.

Weaknesses[edit]

  • Can not provide burst healing in a pinch.
  • The
    Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    granted by Ability Counter.png 
    Jewel MirrorGain
    Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Strength: 100%-700% damage
    Duration: 1 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits and
    Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: Ends upon taking damage.
    . (Bonus Light DMG effect ends upon taking damage.)
    At level 55:
    Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Strength: 200%-700% damage
    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    counter damage increased to 200%-700%.
    and
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    from her charge attack will get removed by most enemies Charge Attacks.
  • If the party is not in need of sustain she provides little in the way of damage for the party.

How to Play[edit]

Tips[edit]

  • Avoid using Ability Counter.png 
    Jewel MirrorGain
    Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Strength: 100%-700% damage
    Duration: 1 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits and
    Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: Ends upon taking damage.
    . (Bonus Light DMG effect ends upon taking damage.)
    At level 55:
    Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Strength: 200%-700% damage
    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    counter damage increased to 200%-700%.
    if the enemy is about to Charge attack so you don't immediately lose the
    Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    .
  • Similarly, if you can help it try not to charge attack the same turn as the enemy as this will typically result in her
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    being immediately removed.
    • However, if the enemy uses primarily or only single-target charge attacks, this tip can be ignored.
  • Ability Regen.png 
    RegenerationAll allies gain
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 5 turns
    .
    can be used on the first turn to help gain charge bar faster in the first few turns, or if you wish to use it for healing only or don't need the increased charge bar it can be saved until your party has taken some damage.
  • Ability Light.png 
    Glorious Flame150% Light damage to all foes (Damage cap: ~430,000).
    Inflict
    Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG

    Strength: 10%
    Duration: 180 seconds
    .
    At level 75:
    Damage increased to 250%.
    can be ignored if you already have Def Down capped or if there is already another source of
    Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    as her Light DEF Down is only 10% and therefore will not be stronger than other Light DEF Down effects.

Synergy[edit]

De La Fille Synergizes well with characters and weapon skills that have a stamina effect such as Jeanne d'Arc and Weapon s 1040207000.jpg Eden due to her ability to sustain the party's HP.
She also synergizes with other characters that can heal and summmons such as Summon s 2040056000.jpg Lucifer, Summon s 2040216000.jpg Aphrodite, or Summon s 2040195000.jpg Sandalphon (Summon) that heal on call, thanks to her Extended Mastery Support Skill.

  • Lucio's passive allows him to deal high damage as long as he avoids being hit, De La Fille's
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    can help with that. Lucio's Extended Mastery Support Skill works well in conjunction with De La Fille's to allow him to heal the party for up to 950 HP upon charge attacking.
  • Ferry's Ability Triple.png 
    Hin LiechtenAll allies gain
    Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 4 turns
    and
    Status Bonus Damage.png30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 4 turns
    .
    Inflict
    Status Shorted.pngShortedCharge bar is frozen

    Duration: 4 turns
    on all allies.
    (Uses 100% of all allies' charge bar.)
    requires the whole party to have 100% charge bar, De La Fille's
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    can assist the party in getting there quickly.
  • Io (Grand)'s healing will typically be enough to keep the party topped up for her charge attack's
    Status Strength.pngStrengthATK is greatly boosted as HP is raised
    buff to be at full effect, but if you find yourself needing more, De La Fille's Extended Mastery Support Skill will boost the effectiveness of Io's refresh buff. De La Fille's
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    can also help Io gain charge bar to keep her
    Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted

    Can't be removed
    stacks high.

Extended Mastery Perks[edit]

De La Fille Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
★★☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithReflect.pngReflect
★☆☆★★☆★★★
2%4%5%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.png
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2017-09-06

Gamewith's recommended EMP build for De La Fille.

Priorities[edit]

Prioritise her Extended Mastery Support Skill first, followed by Critical, Da, and ATK. DEF is a good option after this.

Avoid taking the normal healing nodes, as they will not benefit her revitalize skill.

Resources[edit]