Narmaya/Strategy

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Ratings

Narmaya

  • Role: Attacker/Debuffer
  • High damage capability on normal attacks thanks to Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Similarly, high damage capability on Charge Attack thanks to 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
  • Utility as a debuffer being able to inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , remove 1 buff from the enemy and inflict DelayReduce a foe's filled charge diamonds by 1
    .
  • Although a decent attacker overall, she fits better in short content and OTK setups, but falls short compared to other units, specially in an element with many stronger attackers.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 S A B 2021-12-23
Kamigame 8.5 B B C 2022-10-05

Overview

Early on, Narmaya is primarily focused towards auto attack burst setups where she provides very high damage capability with Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
and 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
. After unlocking her 5★ uncap and subsequently reaching Level 100, she improves her survivability, utility as a debuffer and Charge Attack capabilities, becoming a more all-around attacker able to fit in a wider variety of teams for short or long type of battles.

Strengths

  • Obtainable through completing the 1st Stage tasks for Dark of Sierokarte's Knickknack Academy. Essentially being a strong free SSR unit.
  • High auto attack burst damage thanks to Butterfly EffectSwitch to Freeflutter stance.
    Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 70%Duration: 4 turns
    and 5% ATK Up (Stackable / Max: 50%)ATK is boosted by Butterfly Effect (Stackable)
    Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite
    .
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    , KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    and Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
    Inflict KaleidoscopeTargeted by a skill
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
    .
    Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    .
    At level 75:
    Effect enhanced.
    At level 95:
    Damage increased to 400%-450%.
    No longer gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    .
    10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    .
  • Consistent in medium and long battles thanks to 100% uptime of Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    and buffs on her being unremovable thanks to  Fortified VigorBuffs can't be removed.
    Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    .
  • Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    has its own stacking side for Bonus DMG, meaning she can get more Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effects from any other sources.
  • After 5★ uncap she gains Mirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    on  Freeflutter Dance II500%Massive Dark damage to a foe.
    Remove 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 3 turns
    from Narmaya.
    Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    , which improves her survivability.
  •  Lock Swords5% chance to reflect 99% of damage taken.
    At level 90:
    Damage reflection always activates if Kyokasuigetsu was used that turn.
    is improved at level 90, which is essentially a 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    every time she uses either version of KyokasuigetsuRemove 1 buff from a foe.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    .
  • At level 100 she becomes completely Full Auto compatible without losing any power thanks to Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
    Duration: Indefinite
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
    , which lets her gain both 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    on every skill rotation without additional input.
    • Additionally, while still needing external support, the Charge Attack buffs from Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
      Duration: Indefinite
      , 10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 60%Duration: Indefinite
      , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 30%Duration: Indefinite
      .
      allows her to be a candidate for a more hybrid type of gameplay.
  • Her innate Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    allows her to fit well into Enmity parties. While her improved survivability post 5★ allows her to synergize with Stamina oriented parties.
  • Although she might require considerable investment on setting a party around her, she becomes very consistent when allowed to shine.
  • Cute and dependable.

Weaknesses

Before 5★

  • Doesn't have too much utility outside of an auto attack burst unit due to her utility skills conflicting with her different stances versions.
    • Her DelayReduce a foe's filled charge diamonds by 1
      and buff removal sit on the Dawnfly version of KyokasuigetsuRemove 1 buff from a foe.
      Inflict DelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      .
      , on which the Freeflutter version KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
      Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
      , 20% ATK UpATK is boosted
      Strength: 20%Multiplier: NormalDuration: 1 turn
      , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      is usually preferred.
    • In that same regard, the Dawnfly version of Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
      Inflict KaleidoscopeTargeted by a skill
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
      .
      Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
      Duration: 2 turns
      and 10% TA UpTriple attack rate is boosted
      Strength: 10%Duration: 2 turns
      .
      At level 75:
      Effect enhanced.
      At level 95:
      Damage increased to 400%-450%.
      No longer gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
      Duration: 2 turns
      .
      10% TA UpTriple attack rate is boosted
      Strength: 10%Duration: 2 turns
      changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      .
      is preferred due to providing Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
      , and the condition for her to inflict DEF DownDEF is lowered
      at full power on the Freeflutter version of Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
      Inflict KaleidoscopeTargeted by a skill
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
      and DEF DownDEF is lowered
      Base Accuracy: 95%Duration: 180 secondsStacking: Single7%, 14%, 21%, or 25% DEF Down depending on foe's charge diamonds upon cast.
      based on how many charge diamonds are filled.
      At level 75:
      Effect enhanced.
      At level 95:
      Damage increased to 400%-450%.
      Inflict 25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 120%Duration: 180 secondsStacking: Single
      regardless of foe's charge diamonds.
      Debuff success rate increased to 120%.
      might be too restrictive.
  • Very fragile due to low HP and self inflicted 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 3 turns
    , this is somewhat mitigated by  Fortified VigorBuffs can't be removed.
    Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    .
  • Both of her Charge Attack versions lack remarkable properties for her to be considered for a Charge Attack burst setup.

After 5★

  • Even after reaching her 5★ uncap and subsequently level 100, she might feel lacking compared to other units that fill the same role.
    • As a bursting auto attacker she is weaker compared to more recent auto attack focused units like Predator (SSR) or Meg (Summer), both characters who also possess an effect equal to KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
      Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
      , 20% ATK UpATK is boosted
      Strength: 20%Multiplier: NormalDuration: 1 turn
      , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      , but have more self-sufficient kits for the same role.
  • Might need careful handling if controlling manually in order to not lose access to 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , awareness of when to switch stances is needed. This can be circumvented with Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
    Duration: Indefinite
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
    .
  • Needs support for filling her charge bar in order to be used in a Charge Attack oriented team, while not providing much from her end, besides damage.

How to Play

Narmaya's gameplay differs depending she has unlocked her 4th skill Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
Duration: Indefinite
, 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite
, and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 30%Duration: Indefinite
.
(Unlocked at level 100 after completing the corresponding Fate Episode).

Always consider that she starts battle in Dawnfly stance.

Before Level 100

  • Cast Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
    Inflict KaleidoscopeTargeted by a skill
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
    .
    Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    .
    At level 75:
    Effect enhanced.
    At level 95:
    Damage increased to 400%-450%.
    No longer gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    .
    10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    first to gain the multiattack buff.
  • Switch stances with Butterfly EffectSwitch to Freeflutter stance.
    Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 70%Duration: 4 turns
    and 5% ATK Up (Stackable / Max: 50%)ATK is boosted by Butterfly Effect (Stackable)
    Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite
    .
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    , then cast KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    and start attacking.
  • Butterfly EffectSwitch to Freeflutter stance.
    Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 70%Duration: 4 turns
    and 5% ATK Up (Stackable / Max: 50%)ATK is boosted by Butterfly Effect (Stackable)
    Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite
    .
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    comes out of cooldown on turn 4.
    • All of her skills become usable again at turn 7. Allowing for the same rotation used in turn 1, this can be repeated for the rest of the battle.

After Level 100

  • With Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
    Duration: Indefinite
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
    she becomes fully compatible with Full Auto and allows her to be played less restrictively.
  • During Full Auto she casts her skills in the following order, it also works as her opening rotation during manual play:
    • Butterfly EffectSwitch to Freeflutter stance.
      Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
      Strength: 70%Duration: 4 turns
      and 5% ATK Up (Stackable / Max: 50%)ATK is boosted by Butterfly Effect (Stackable)
      Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite
      .
      Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
      Strength: 20%Duration: 3 turns
      .
      At level 55:
      Effect enhanced.
      > KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
      Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
      , 20% ATK UpATK is boosted
      Strength: 20%Multiplier: NormalDuration: 1 turn
      , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      > Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
      Duration: Indefinite
      , 10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 60%Duration: Indefinite
      , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 30%Duration: Indefinite
      .
      > Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
      Inflict KaleidoscopeTargeted by a skill
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
      .
      Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
      Duration: 2 turns
      and 10% TA UpTriple attack rate is boosted
      Strength: 10%Duration: 2 turns
      .
      At level 75:
      Effect enhanced.
      At level 95:
      Damage increased to 400%-450%.
      No longer gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
      Duration: 2 turns
      .
      10% TA UpTriple attack rate is boosted
      Strength: 10%Duration: 2 turns
      changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      .
      /Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
      Inflict KaleidoscopeTargeted by a skill
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
      and DEF DownDEF is lowered
      Base Accuracy: 95%Duration: 180 secondsStacking: Single7%, 14%, 21%, or 25% DEF Down depending on foe's charge diamonds upon cast.
      based on how many charge diamonds are filled.
      At level 75:
      Effect enhanced.
      At level 95:
      Damage increased to 400%-450%.
      Inflict 25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 120%Duration: 180 secondsStacking: Single
      regardless of foe's charge diamonds.
      Debuff success rate increased to 120%.
      (Activates both stance effects.)
  • While prioritizing Dawnfly's Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
    Inflict KaleidoscopeTargeted by a skill
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
    .
    Gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    .
    At level 75:
    Effect enhanced.
    At level 95:
    Damage increased to 400%-450%.
    No longer gain Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 2 turns
    .
    10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 2 turns
    changed to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    and Freeflutter's KyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    you can use Glasswing WaltzGain Glasswing Waltz (1 time)On next skill cast, both stances' effects activate
    Duration: Indefinite
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
    to get either:
    • 25% DEF DownDEF is lowered
      Strength: 25%Duration: 180 turns
      from Transient300%-350% Dark damage to a foe (Damage cap: ~780,000).
      Inflict KaleidoscopeTargeted by a skill
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
      and DEF DownDEF is lowered
      Base Accuracy: 95%Duration: 180 secondsStacking: Single7%, 14%, 21%, or 25% DEF Down depending on foe's charge diamonds upon cast.
      based on how many charge diamonds are filled.
      At level 75:
      Effect enhanced.
      At level 95:
      Damage increased to 400%-450%.
      Inflict 25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 120%Duration: 180 secondsStacking: Single
      regardless of foe's charge diamonds.
      Debuff success rate increased to 120%.
    • DelayReduce a foe's filled charge diamonds by 1
      and "1 Buff Removed" from KyokasuigetsuRemove 1 buff from a foe.
      Inflict DelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      .
    • Both of these are useful effects, use them according to your party's composition, enemy and battle status.

Synergy

  • As an auto attacker unit with a unique Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Bonus DMG source, she synergizes well with characters that can provide her Supplemental DMGDMG dealt is supplemented
    , more TA UpTriple attack rate is boosted
    and more sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • She needs defensive coverage if used in medium to long content, specially during early levels due to her self-inflicted 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    .
  • If using her in Charge Attack oriented parties is desired she needs external sources of Charge Bar Gain UpCharge bar gain is boosted
    and Charge Bar +Instantly boosts Charge Bar by
    .

Main Character

  • Luchador: A class often used for auto attack burst setups with  Tag TeamAll allies instantly perform a normal attack without using up a turn., lets Narmaya perform a free attack before the actual attack phase.
  • Relic Buster: Provides her with both survivability with  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    (Boost to ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    and C.A. Burst capability with  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: Indefinite
    , and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Duration: Indefinite
    based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    .
  • Masquerade: A class specialized in auto attack focused parties, Narmaya benefits greatly from the Multiattack Boosts this class provides with PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    , Bonus DMG with  Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    to the field.
    and Burst rotations with  Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    Inflict C.A. SealedCan't use charge attack
    Duration: 1 turn
    on all allies.
    (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvls from all allies.)
    .
  • Lumberjack: Ultimate Mastery's  Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 3 turns
    .
    From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    and  Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
    All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
    Strength: 5% (Max: 25%)Duration: Indefinite
    , and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    .
    (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    is in effect:
    Auto-activates upon normal attacks.)
    provide strong offensive buffs for long battles.
  • Glorybringer: Ultimate Mastery's  Glorious VowGrant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: NormalDuration: Indefinite
    .
    (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    grants a very strong buff to a Sabre or Katana character, Narmaya's performance in medium and long battles increases greatly with this buff.
    • This class also has  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
      (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      Energy.)
      which allows for some niche burst setups for Katana/Sabre teams.
  • Manadiver: Provides offensive buffs to the party with  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    , Narmaya also benefits from the most common used manaturas Leviathan Mino and Ouroboros Mino.

Characters

  • Rei: Alaya-VijnanaTake control of another Dark ally, granting them Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    .
    (Ends on recast.)
    allows Narmaya to attack twice every turn, but she might see more benefit from MokshaSwitch positions with a sub ally.
    (When switching with a Dark ally: Take control of the ally, granting them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, 30% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    .)
    , granting her a very powerful buff until the end of the fight or until she gets swapped out, note that with this skill her DEF gets reduced sharply on top of her own DEF Down penalty, so she might need a defensive support for this playstyle.
  • Eustace (Dark): Splintered CellGrant Splintered CellMultiattack rate and dodge rate are boosted / Deals bonus dark DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to caster and an ally.
    (Can't grant Splintered CellMultiattack rate and dodge rate are boosted / Deals bonus dark DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to more than 1 other ally at a time.)
    grants a multiattack rate boost, bonus DMG and Dodge Rate permanently, while Shed Your BloodAll Dark allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Duration: 3 turns
    , and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turns
    .
    (When charge bar is 80% or higher:
    Caster also gains Aubade du FlamekDeals bonus dark DMG for charge attacks (Can't be removed)
    Duration: Indefinite
    .)
    grants DMG Cap, and supplemental damage on critical hits, on top of more critical hit rate boost. All of these effects improve Narmaya's main qualities.
  • Vikala: Provides Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    , DMG MitigationDMG taken is lowered by a fixed amount
    and healing with Eccentric Parade Dazzling Dreams:
    Razzle, dazzle, dream! Welcome to Utopia!
    (UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    to the field.)
    At level 95:
    UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    upgraded to Utopia+All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    . (Foes' ATK is no longer boosted.)
    (When Utopia is active: Skill changes to Eccentric Parade.)
    Eccentric Parade:
    All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 20%Duration: Indefinite
    and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    .
    Restore 10% of all Dark allies' HP (Healing cap: 2020).
    when UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is up. Redirects incoming damage with  Queen of RatsWhen UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is in effect before attacking:

    Guaranteed triple attacks, +30 boost to hostility, and 50% boost to dodge rate.
    All allies gain HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    upon Vikala's charge attack.
    At level 90:
    All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    upon Vikala's charge attack.
    and provides Charge Attack improvements with Fantasy FestivalAll Dark allies gain Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    . This combination grants Narmaya the ability to fit really well in a hybrid party by improving her all-arounder properties.
  • Orologia: A very strong support. The most important points in this case are the effects from Mysticus CandorAll Dark allies gain Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    Duration: 5 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (While Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    is in effect:

    Boost to attack specs based on Orologia's Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    .)
    and Causa Temporis Causa Temporis:
    1-turn cut to Dark allies' skill cooldowns.
    All Dark allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    (When Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    is 4:

    Skill changes to Victoriae Calculus.)
    Victoriae Calculus:
    Give causality a quick tweak for good blessings.
    (The choice is yours! Can't recast.)
    . The latter speeds up Narmaya's burst rotations and can give her Triple StrikeAttacks 3 times each turn
    when it becomes Victoriae Calculus Causa Temporis:
    1-turn cut to Dark allies' skill cooldowns.
    All Dark allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    (When Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    is 4:

    Skill changes to Victoriae Calculus.)
    Victoriae Calculus:
    Give causality a quick tweak for good blessings.
    (The choice is yours! Can't recast.)
    .

Weapons

  • Zwei Schaedel: A Pendants/Daily Points purchasable option for medium leveled players. Grants a permanent 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%
    effect for the last hit of triple attacks.
  • Abydos: A purchasable and farmable option. Grants Supplemental DMGDMG dealt is supplemented
    to the party based on how high their current HP is.
  • Causality Driver: Main core weapon in Dark Optimus grids. Grants passive Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    . Being a Katana is also a nice bonus.
  • Executioner: One of the core weapons in Dark Optimus grids, also a Katana. Grants passive Supplemental DMGDMG dealt is supplemented
    for Normal Attacks.
  • Pain and Suffering: Another one of the core weapons in Dark Optimus grids. Grants passive Supplemental DMGDMG dealt is supplemented
    .

Summons

  • Zirnitra: Benefits from both summon callCzarny Ryk900% Dark damage to all foes (Damage cap: ~730,000).
    All Dark allies gain 35% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    , and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1 turn
    .
    and sub auraSub Aura30% boost to Dark allies' HP. effects.
  • Belial: Mainly used for sub auraSub AuraSupplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
    30% hit to max HP.
    , however the hit to Max HP might be a considerable hindering effect in some cases.
  • Vepar: Similar to Belial's sub auraSub AuraSupplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
    (Only active for allies at or above 80% HP.)
    but with a stronger effect. Might work better for Narmaya whether it is possible to keep her HP over 80%.
  • Sariel (Summon): Both sub auraSub Aura15% boost to Dark allies' damage cap. effect and summon callExecutioner's Scythe400% Dark damage to all foes.
    Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
    Duration: 5 turnsLocal status effect
    on Light foes.
    All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
    .
    are highly helpful for Narmaya.

Extended Mastery Perks

Narmaya Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Reflect
★☆☆★★☆★★★
2%4%5%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Boost to critical hit rate against foes with KaleidoscopeTargeted by a skill
Local status effect
.
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-12-26

Gamewith's recommended EMP build for Narmaya.

Priorities

Prioritize Critical 3* x2 first, followed by Dark ATK 3*, Support 3*, then CA Dmg 3*. Raising DEF to 2*/1* is recommended to round out her defense.

Narmaya Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ★☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Reflect
★☆☆★★☆★★★
2%4%5%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Boost to critical hit rate against foes with KaleidoscopeTargeted by a skill
Local status effect
.
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2022-10-05

Kamigame's recommended EMP build for Narmaya.

Resources