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CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
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Lvl 200 God Rabbit Teramax |
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | God Rabbit Teramax |
200 |
577,500,000 |
◇◇ |
Yes |
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 10,800 | 8,100 | 5,400 | 10 | Neutral | 14,400 | 10,800 | 7,200 | 10 | Disadvantage | 21,600 | 16,200 | 10,800 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All light damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 15,188 | 11,391 | 7,594 | 10 | Neutral | 20,250 | 15,188 | 10,125 | 10 | Disadvantage | 30,375 | 22,781 | 15,188 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All light damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
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10 | Advantage | 19,125 | 14,344 | 9,563 | 10 | Neutral | 25,500 | 19,125 | 12,750 | 10 | Disadvantage | 38,250 | 28,688 | 19,125 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All light damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Immune✕ ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immune✕ StoneCan't attack and receives big DMG Immunity unknownTakes 120% more damage? StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
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Special Attacks |
Triggers and Notes |
- Phantom Assault N OD TR 85% 35%
- Targets: Random allies
Deals: Dark DMG (4-hit / 250%) Effect: 50% ATK DownATK is lowered Strength: 50% (All allies) / DEF UpDEF is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA UpDouble attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA UpTriple attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Raging Rabbit Bone Shatter Attack N TR 65% 20% 5%
- Targets: All allies
Deals: Dark DMG (300%) Effect: StunnedCan't attack Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / 50% DEF DownDEF is lowered Strength: 50% (2 allies) / Supplemental DMGDMG dealt is supplemented Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DMG CutTaking less DMG Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Power Burst Super Max TR 50%
- Targets: Random allies
Deals: Dark DMG (12-hit / 100%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 10% of max HP (Damage cap: 10,000)Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / UpliftedCharge diamonds fill more quickly Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Power Burst Super Max N OD TR 10%
- Targets: Random allies
Deals: Dark DMG (12-hit / 100%) Effect: All Buff Effects Removed / MauledHealing amount is lowered / HP is lowered every turn Strength: 10% of max HP (Damage cap: 10,000)Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
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- Starts battle with
Support SkillRabbit Rage lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / Lvl lowers by 3 upon a chain burst activation of 4 or more chains (Can't be removed) Duration: Indefinite
- Normal attacks hit all allies.
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
- Lvl lowers by 3 upon a chain burst activation of 4 or more chains
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 20% ATK Up, Multiattack Rate Up, 10% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 35% ATK Up, Multiattack Rate Up, 20% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
Rabbit RageATK and multiattack rate are boosted based on lvl / Deals bonus dark DMG upon normal attacks / Counters upon taking DMG from allies' normal attacks or charge attacks (Can't be removed / Max: 3) Duration: Indefinite: 50% ATK Up, Multiattack Rate Up, 30% Bonus Dark DMG effect, counters upon taking DMG from allies' normal attacks or charge attacks
- Fills all charge diamonds.
- Casts Phantom Assault.
- Casts Raging Rabbit Bone Shatter Attack.
- Unleashes True Power. (Boost to ATK.)
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Power Burst Super Max TR 50% .
- Casts Phantom Assault.
- Casts Raging Rabbit Bone Shatter Attack.
- Unleashes True Power+. (Boost to ATK.)
- Casts Power Burst Super Max.
- Casts Raging Rabbit Bone Shatter Attack.
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N - Normal, OD - Overdrive, TR - Trigger |