Ratings
Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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N/A
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A
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A
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A
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2021-08-11
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Kamigame
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9.0
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A
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B
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C
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2024-04-10
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Overview
Tweyen is one of the two Eternals specializing in debuffs - the other being Feower.
Strengths
- DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. provides a whole host of debuffs to greatly hinder enemy damage and defenses.
- Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
When Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
is consumed:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 10,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. inflicts the highly coveted ParalyzedCan't attack
debuff while she is affected by Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
.
- Decent personal damage and evasion abilities thanks to her MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and ATK UpATK is boosted
Duration: 3 turns.
At level 55:
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: PerpetuityDuration: 3 turns.
At level 85:
Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3 turns, 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 2 turns..
- Asteroid Jaeger500%Massive Light damage to a foe (Damage cap: ~2,020,000).
Gain Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. (Next use of Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
When Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
is consumed:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 10,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. inflicts ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds.)
All allies gain 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. buffs all allies' critical hit rate greatly, increasing her utility to the team.
- Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~165,000 per hit / Max: 10 hits).
(Can't recast.) has notable strategic value, allowing her to extend the duration of all time-based debuffs on enemies - most notably ParalyzedCan't attack
.
Weaknesses
- Because so much of her skillset is centered around debuffing the enemy and paralyzing them, she loses value in content more resistant to her specific debuffs or paralysis.
- Suffers from outdated kit - recent light characters make a much more convincing case for their slot on the team than she does at present.
How to Play
Be very careful when trying to inflict ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds in cooperative content. Many high level raids use status effects at specific points in the fight to minimize or skip dangerous triggers and mechanics. While many of these fights technically do not have a truly "incorrect" time to use ParalyzedCan't attack
Base Accuracy: 55%Duration: 60 seconds, using it when it's not expected can still cause significant problems for other players, and for the success of the raid as a whole. Always try to be courteous to other players, and remember to do your research.
Skills
- MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and ATK UpATK is boosted
Duration: 3 turns.
At level 55:
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: PerpetuityDuration: 3 turns.
At level 85:
Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3 turns, 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 2 turns. grants Tweyen 50% ATK UpATK is boosted
Strength: 50%, Dodge AllTakes no DMG or debuffs while in effect
, and Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
after her 5★ uncap. This should be cast off cooldown, before using one of her damaging skills, or when expecting the enemy to deal heavy damage.
- DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. unleashes Tweyen's arsenal of debuffs, most of which benefit the entire raid.
- Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
When Bring the Thunder+Next use of Clincher deals DMG twice / Paralyze effect (Can't be removed)
is consumed:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 10,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. is probably the most central part of Tweyen's skillset. If used while Tweyen is affected by Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed)
, this skill gains the ability to inflict ParalyzedCan't attack
on enemies.
- Be careful when you cast this - bosses build debuff resistance relatively quickly and thus casting it at the wrong time could disrupt the raid flow if paralyze is necessary later in the fight. If a boss is already paralyzed, make sure to check if someone else has already used Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~165,000 per hit / Max: 10 hits).
(Can't recast.).
- Overwriting a long paralyze with a shorter paralyze - or worse, one that can't be extended due to Tweyen not being fully uncapped can heavily disrupt the raid and make things unnecessarily more difficult.
- Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~165,000 per hit / Max: 10 hits).
(Can't recast.) extends all time-based debuffs on the enemy while dealing a sizable multi-hit skill damage nuke. The optimal time to use this is directly after landing a successful paralyze in order to extend the period of time the boss is immobilized.
- Dark HuntressNormal attacks hit all foes.
At level 90:
Also gain boost to ATKMultiplier: Normal as number of foes decrease. causes Tweyen to be able to attack all enemies and boosts her attack as each of them are defeated. This may see niche use when farming story missions with multiple enemies.
- Lone ArcherBoost to debuff success rate as number of foes decrease. boosts Tweyen's debuff success rate based on how few enemies there are. As landing debuffs is a huge part of her usefulness in combat, this serves to further enable her debuffing utility.
Synergy
Extended Mastery Perks
Tweyen |
Stars: 14 |
EMP: 105 |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
★☆☆ |
☆☆☆ |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
★☆☆ |
★★★ |
ATK
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Debuff Success Rate Up
|
Light damage to all foes upon dodging.
★☆☆ | ★★☆ | ★★★ |
100% (~74,000 cap) | 150% (~220,000 cap) | 200% (~270,000 cap) |
|
☆☆☆ |
★★★ |
★★★ |
★★★ |
☆☆☆ |
Last update: 2017-09-06 |
Gamewith's recommended EMP build for Tweyen.
Priorities
Prioritise Debuff Success first to ensure her Paralysis lands. After that, take Critical and DA. Her Extended Mastery Support Skill is an option as MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and ATK UpATK is boosted
Duration: 3 turns.
At level 55:
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: PerpetuityDuration: 3 turns.
At level 85:
Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3 turns, 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 2 turns. has a short cooldown and does some good damage (capping at 270,000 at level 3). Alternatively, DEF is a strong option.
Tweyen |
Stars: 18 |
EMP: 171 |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
☆☆☆ |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★★★ |
ATK
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Debuff Success Rate Up
|
Light damage to all foes upon dodging.
★☆☆ | ★★☆ | ★★★ |
100% (~74,000 cap) | 150% (~220,000 cap) | 200% (~270,000 cap) |
|
☆☆☆ |
★★★ |
★★★ |
★★★ |
☆☆☆ |
Last update: 2024-04-07 |
Kamigame's recommended EMP build for Tweyen.
Tweyen |
Stars: 28 |
EMP: 406 |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
ATK
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
|
Debuff Success Rate Up
|
Light damage to all foes upon dodging.
★☆☆ | ★★☆ | ★★★ |
100% (~74,000 cap) | 150% (~220,000 cap) | 200% (~270,000 cap) |
|
☆☆☆ |
★★★ |
★★★ |
★★★ |
★☆☆ |
Damage Cap
|
Debuff Success Rate Up
|
Supplement damage based on number of foe's debuffs.
★☆☆ | ★★☆ | ★★★ |
1,000 per debuff (10,000 cap) | 2,000 per debuff (20,000 cap) | 3,000 per debuff (30,000 cap) |
|
Damage Cap
|
Skill Damage Cap
|
★★★ |
★★★ |
★★★ |
★★★ |
★★★ |
Last update: 2024-04-07 |
Kamigame's recommended EMP build for Tweyen.
Resources