Iron Fist of Severed Chains (Wind)

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Class Champion Weapons
Iron Fist of Severed Chains
Can be uncapped to 4★Can be uncapped to 5★Can be Awakened
HP ATK C.A.×
Level 1 37 416 -
Level 100 225 2566 -
Level 150 272 3104 ??
Level 200 319 3642 ??
Crafted from Jade Gauntlet Relic
Obtain
Restrictions
Only Sumaibito can equip this as a main weapon
ID 1040620500
JP Name 鎖断鉄鋼拳
Release Date 2025-07-22
4★ Date 2025-07-22
5★ Date 2025-07-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
A silver gauntlet adorned with intricate gold filigree. Brutal yet refined, its noble design stirs memories of valorous clashes upon the sacred dohyo. When donned, its wearer thrusts with such force that mountains shatter, seas part, and even the very laws of nature bend before it.
Charge Attack
Divine Shatterstrike Massive Wind damage to a foe.
Gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.[1]
Additional effect at 5★:
Also gain Double StrikeAttacks twice each turn (Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon Skills
Rikishi's Calling When main weapon (MC only):
Increase  Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
's specs.
(Hit number doubles. Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.)[1]
Rikishi's Pride When main weapon (MC only):
Increase  In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
's specs.
(Gain 50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Consumes 40% of max HP instead.)
Rikishi's Genius When main weapon (MC only):
5-turn cut to  Sumai MeetBehold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
's skill standby.
▶ Unlocks at Awakening lvl 15: Unlocks at Awakening lvl 15:
Rikishi's Palms When main weapon (MC only):
Upon using  Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
:

Gain 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3 turns
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 3 turns
.[1]
5★ Uncap
Rupies ×50,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Awakening
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 200 1500
Lvl Attack Defense
2 Might +2% HP +2%
3 Might +2% DEF +2%
4 Might +2% HP +2%
5 Might +2% HP +3%
6 Might +2% DEF +2%
7 Might +2% HP +3%
8 Might +3% HP +3%
9 Might +3% DEF +2%
10 Might +3% HP +4%
11 Might +3% HP +4%
12 Might +3% DEF +4%
13 Might +3% HP +4%
14 Might +5% HP +5%
15 New Weapon Skill Unlocked New Weapon Skill Unlocked
Total Might +35%
New Weapon Skill Unlocked
HP +30%
DEF +10%
New Weapon Skill Unlocked
Weapon VersionsThis weapon has alternate versions.






5★ Class Champion Weapons








































Grid Suggestions

Gameplay Notes

  • The element of a Row V Class Champion Weapon can be freely changed from its weapon details screen. This can be done any number of times and has no cost. However, a weapon's element can't be swapped while it's being used in an active or pending battle.
  • Row V Class Champion Weapons are obtained at 4★ after being forged.

References