Advanced Grids/Tiamat/Burst NA
These setups will typically employ the use of 

Strength: 20%. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the 
granted on Charge Attack. Characters and summons that provide 
to the rest of the party, deal high normal attack damage through modifiers such as 
Assassin (Buff) or 
, provide an alternative source of 
, or increase their normal attack hit count with 
effects are typically preferred.

Spartan Burst
With the ability to wield the Dark Opus Weapon equipped with 

effect from C.A. synergizes exceptionally well with 

Strength: 20%Duration: 3 turns, 
Strength: 30%-90%Duration: 8 turns, 
Duration: IndefiniteAlso called "Lethal Attack Dodged", and 
Strength: 3000Duration: Indefinite.
(Consumes 40% of each ally's current HP.), both of which are powerful buffs that allow the rest of the characters in the party to focus on being high individual damage dealers such as 


Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe |
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Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) |
Source:
Comments:
Niyon does not have guaranteed triple attacks. However
Belial (Summer) counters should be enough depending on the boss's special attack.
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) |
Source:
- https://youtu.be/XhJkwkNUUC0?si=o3pfO2UORVNwl-ZC - クワトロ【GBF】 quwatoro (Different Grid)
Comments
- If MC can reliably be brought below 25% HP,
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.) will autocast at the end of turn, further increasing damage. Yatima (Summon) and
Demonbream can be replaced if less damage is required.
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) |
Source:
- https://youtu.be/QMMjmner6TM?si=U8eQbM8GE68MWTLW - quwatoro (Different Grid) (Japanese and English)

Sumaibito Burst
Sumaibito rotations focus on maximizing the number of attacks 

Assassin (Buff) effect. This is achieved through Luchador's signature skill, 

Sumaibito teams will often utilize 



300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 
Strength: 25%Duration: 2 turnsLocal status effect and 
Strength: 30%Duration: 1 turn Local status effect.
(While 
Multiplier: Perpetuity is in effect:
Activates regardless of number of buffs.
Damage cap increased to ~800,000.).
Sumaibito's hit to multiattack from 
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs. can be mitigated through various sources listed in the table below.
| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:03 |
Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . 15% Bonus Destruction DMG effect. 5% Bonus Destruction C.A. DMG effect. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
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General Comments:
- If
Niyon is used, she should be at least lvl 130, but Lvl 150 is preferred for
Melody for Another10% boost to ATKMultiplier: Perpetuity, 30% boost to DEF, 20% boost to double attack rate, and 10% boost to triple attack rate for all Wind allies.
At level 150:
Also for all Wind allies, 10% boost to damage cap and buffs can't be removed.. Ninna NannaInflict
ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage
Local status effect and Despondent DescantATK and accuracy are lowered / 1 buff is removed at end of turn (Can't be removed)
Base Accuracy: 100%Duration: 6 turnsLocal status effect on all foes. can be used if needed. Chain of Temptation can be used to help fulfill Sumaibito's
Combat ProwessWhen MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity is in effect:
Activates regardless of number of buffs.
Damage cap increased to ~800,000.).- Grids that use
Narmaya (Grand) typically achieve 100% critical hit rate to activate
Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMGStacking: A-sided Passive effect..

Exo Sword Burst
These setups focus on using 


1: 30% boost to ATKMultiplier: Perpetuity and DEF
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
5: 10% boost to damage cap passive naturally energizing with 

Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns. and sharing katana profficiency with 

from 

Duration: 1 turn .
(Consumes 15 
Energy.).
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Duration: 1 turn . (Consumes 15 Energy.) Mastery's Edge |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
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Strong Alternative Characters: (Non-Exhaustive)
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