These setups will typically employ the use of Chain of Falsehood which provides 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the Double StrikeAttacks twice each turn granted on Charge Attack. Characters and summons that provide Bonus DMGDeals bonus DMG for one-foe one-ally attacks to the rest of the party, deal high normal attack damage through modifiers such as Sharp ATK UpATK is sharply boosted Assassin (Buff) or DMG AmplifiedDMG for normal attacks and counterattacks is amplified , provide an alternative source of Double StrikeAttacks twice each turn , or increase their normal attack hit count with FlurryNormal attacks deal multi-hit DMG to random foes effects are typically preferred.
All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) Scratching PostGain 80% Skill DMG Up (Stackable / Max: 300%) (1 time)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered (Can't be removed) Strength: 10%Duration: 1 turn . Laser Focus300% elemental damage to a foe in Overdrive. Overdrive Surge
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Rotation
Turn 1
Call BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.)
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Pholia Sea Spray's MarkInflict Sea SprayCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turnsLocal status effect on all foes. All Earth allies gain 30% Assassin's Aim (Sea Spray) (1 time)ATK is boosted against foes with Sea Spray effect Strength: 30%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . S1
All allies instantly perform a normal attack without using up a turn. Tag TeamRemove 1 debuff from all parties. ClarityNot Selected
Terra's Might IIBig boost to earth allies' ATKEssence of the WestBoost to Earth allies' damage cap.
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Rotation
Turn 1
Call GorillaOoh-Ahh-Ahh800% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns.
Illnott FluorescenceInflict FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed) Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. (Can't recast.) S3 Roaring CrewAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) S2
CidalaTwin Tiger Feng ShuiGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed) Duration: 1 turn . (Can't attack. On next turn: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .) S3
Naru Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1 Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3
MC All allies instantly perform a normal attack without using up a turn.
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide strong normal attack related buffs:
Any characters that allow the team to perform additional attacks:
Any characters that can innately Triple Attack:
Any characters that can Triple Attack conditionally:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support as a sub ally: