Vikala/Strategy
| Game | Strategy | Lore | Voice | Rising |
Ratings
| Vikala | ||||
| ||||
| Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
|---|---|---|---|---|---|
| 9.8 | A | SS | S | 2023-08-30 | |
| 9.7 | C | SS | S | 2025-09-16 |
Overview
Vikala is a balanced character that provides both offensive and defensive support to her allies on top of being able to also deal decent damage to her foe(s). With her 
Strength: 2020Duration: 1 turn and several sources of 
, she can protect her allies and deal damage at the same time because of her 
500% Dark damage to all foes (Damage cap: ~635,000) and remove 1 buff.
At level 90:
Extends all allies' 
by 1 turn.
(Activates twice when Vikala's 
is 4.). Finally, she also increases the damage output of the entire team with her 
Duration: Indefinite and various sources of 
.
Strengths
- Grants
HypeATK is boosted
to all allies before attacking when Utopia+All allies' hype is boosted before attacking
Field effect
Local status effect is active.- Also gains
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Hostility UpMore likely to be attacked
Strength: +30, and 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50% for herself. - Also gains Bonus Elemental DMG effect through her
Extended Mastery Support SkillWhen
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is in effect: Bonus Elemental DMG effect.. - After level 90, all allies also gain
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite on top of HypeATK is boosted
when Vikala uses her Charge Attack. - Also provides healing while granting
20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
Strength: 2020Duration: 1 turn to all Dark allies through Eccentric Parade
Dazzling Dreams:
Razzle, dazzle, dream! Welcome to Utopia!
( UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect to the field.)
At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect upgraded to Utopia+All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect. (Foes' ATK is no longer boosted.)
(When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade:
All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
Strength: 2020Duration: 1 turn .
Restore 10% of all Dark allies' HP (Healing cap: 2020)..
- Also gains
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite can't be removed, and lasts until allies have taken damage 2 times.- Removes 1 buff from all foes upon dodging.
- After level 90, activates twice when Vikala's
HypeATK is boosted
is 4.
- After level 90, activates twice when Vikala's
Weaknesses
- Relies heavily on her field effect, and thus making her incompatible with other similar characters such as
Fediel and
Nier.
- Before level 95,
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect also grants 20% ATK Up to all foes. - Foes who are immune against
ParalyzedCan't attack
are also immune against CaughtCan't attack
Local status effect. - On top of a long cooldown,
Rat Shine and RainbowsAll Dark allies gain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Can only be used when all allies' HypeATK is boosted
is 4.) can only be used when all allies' HypeATK is boosted
is 4. - Relies heavily on dodging to remove buff from foes and maintain
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite, which ultimately depends on luck.
How to Play
- Activate
Dazzling Dreams
Dazzling Dreams:
Razzle, dazzle, dream! Welcome to Utopia!
( UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect to the field.)
At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect upgraded to Utopia+All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect. (Foes' ATK is no longer boosted.)
(When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade:
All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
Strength: 2020Duration: 1 turn .
Restore 10% of all Dark allies' HP (Healing cap: 2020). immediately, since most of her features depend on it. - After her 5★ uncap, use her Charge Attack to reapply
Utopia+All allies' hype is boosted before attacking
Field effect
Local status effect if the field effect is down while her skill is still on cooldown. - Use
Fantasy FestivalAll Dark allies gain
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
(Ends upon taking damage 2 times.) whenever it is available to boost the C.A. specs of all Dark allies. - Use
Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
Sic DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe.
(When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict CaughtCan't attack
Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..) liberally, as it provides almost nothing more than an additional damage in most high difficulty contents. - Use
Eccentric Parade
Dazzling Dreams:
Razzle, dazzle, dream! Welcome to Utopia!
( UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect to the field.)
At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect upgraded to Utopia+All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect. (Foes' ATK is no longer boosted.)
(When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade:
All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
Strength: 2020Duration: 1 turn .
Restore 10% of all Dark allies' HP (Healing cap: 2020). to provide sustainability and additional damage to the team. - Use
Rat Shine and RainbowsAll Dark allies gain
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Can only be used when all allies' HypeATK is boosted
is 4.) to deal huge burst damage, or save it to protect all Dark allies from powerful special attacks. But always keep in mind that the skill can only be used when all allies' HypeATK is boosted
is 4.
Synergy
Since Vikala grants 
Duration: Indefinite to all Dark allies, she synergizes well with sources that provide similar buffs such as 
and 
. She also works well with classes and characters that rely on their Charge Attacks to deal damage. In order to prevent 
Duration: Indefinite from expiring too soon, sources of defensive buffs such as 
and 
(Effect removed on next all-foe all-ally attack)
are also beneficial. Lastly, Vikala also synergizes with characters that could help her maintain a high level of 
.
Notable Examples
| Synergy | Class | Character | Weapon | Summon |
|---|---|---|---|---|
(Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. ( (Can't be removed) ends upon taking damage.) At level 30: Also gain Strength: 50%. |
Strength: 30%. From 10th turn onward: All allies also gain Strength: 80%Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 5%Duration: 4 turns. Strength: 30%, Strength: 60%Duration: Indefinite, and Strength: 15%Duration: Indefinite. All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) Strength: 15%. 2-turn cut to Dark allies' debuff durations. (Gain 1 Duration: Indefinite.) |
All allies gain Strength: 10%. Additional effect at 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
All allies gain Strength: 50%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. Hidden Effect: Lelouch gains Strength: 30%Multiplier: NormalDuration: 3 turns and Strength: 30%Duration: 3 turns. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. | |
Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. |
Duration: 5 turns. |
Inflict Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain Strength: 10%Duration: 3 turns. | ||
Inflict Duration: 180 seconds. All allies gain Strength: 15%Duration: 5 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Buff increased to Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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(Effect removed on next all-foe all-ally attack) |
Strength: ~35%Duration: 2 turns and Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
Strength: 4000Duration: Indefinite and Duration: Indefinite. Multiplier: Perpetuity lvl. At level 150: Upon dodging: 6-hit, 160% Dark damage to a foe (Damage cap: ~90,000 per hit). Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. |
Gain Duration: IndefiniteAlso called "Lethal Attack Dodged". Additional effect at 4★: All allies gain (Effect removed on next all-foe all-ally attack) . |
All allies gain (Effect removed on next all-foe all-ally attack) Duration: 4 turns. Slight chance for all allies to gain Strength: MassiveDuration: 4 turns. |
Strength: 30% and Strength: 15%. MC also gains Strength: 70%. At level 30: All allies also gain Duration: 3 turns. |
Strength: 10%Duration: 3 turns, Duration: 3 turns, Strength: 20%-10%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Strength: 100%Duration: 3 turns, Strength: 50%Duration: 3 turns, Duration: 3 turns, and Strength: 10%Duration: 3 turns. (When 1 is consumed: All Dark allies also gain Strength: 10%Duration: 3 turns.) |
Extended Mastery Perks
| Vikala | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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Field effect Local status effect is in effect: Bonus Elemental DMG effect. |
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| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2023-08-30 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Vikala.
| Vikala | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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Field effect Local status effect is in effect: Bonus Elemental DMG effect. |
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| ★☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2024-05-10 | ||||||||||||||||||||||||||||||||||
Kamigame's recommended EMP build for Vikala.







































































