Vikala/Strategy

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Ratings

Vikala Label Type Balance.png Label Race Human.png Label Weapon Axe.png Label Weapon Melee.png
Npc m 3040252000 01.jpg
  • Role: Attacker/Support
  • Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    increases charge bar gain and charge attack specs of whole party, very strong in C.A. teams.
  • Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    is lost when damaged twice, outside sources of Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    or Status Dodge 1.pngDodge AllTakes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    may be required to maintain it for longer periods.
  • Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    local field effect significantly increases party's damage via random Status Hype1.pngHypeATK is boosted
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    with good uptime, but also boosts enemy damage by 20%.
  • Good personal damage thanks to guaranteed TA and Bonus Dark DMG effect (via EMP) as long as her field effect is active.
  • Can inflict Status Paralyzed 2.pngCaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    upon enemy Charge Attack along with 999,999 plain damage.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: S
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: S
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: S
Last Update
Icon Gamewith.png GameWith 9.6 A S A 2020-06-12
Icon Kamigame.png Kamigame 9.5 B A A 2020-01-06

Overview

Vikala is a jack of all trades - providing a wide variety of buffs and utility to your team while dealing good personal damage. With her host of dodge rate buffs and boost to hostility while her Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
field is active, she can mitigate a good portion of incoming damage by redirecting it to herself and dodging it before casting a good skill damage nuke thanks to her Icon Support Skill.png Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff..

In addition, she enables charge attack focused setups with her Ability Fantasy Festival.png Fantasy FestivalAll Dark allies gain Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Ends upon taking damage 2 times.)
. Last but not least, she boosts her team's damage output with the various sources of Status Hype1.pngHypeATK is boosted
she brings to the table.

Strengths

  • Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    boosts all allies' charge attack specs, charge bar generation rate, and dodge rate. The buff can last longer than the Ability Fantasy Festival.png Fantasy FestivalAll Dark allies gain Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    's cooldown, because it lasts up to 2 hits.
  • Ability Ring the Dormouse.png Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
    Sic Status Dorrie.pngDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on a foe.
    (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict Status Paralyzed 2.pngCaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .)
    inflicts Status Dorrie.pngDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
    Local status effect
    on a foe after it uses a special attack, dealing plain damage and paralyzing them with Status Paralyzed 2.pngCaughtCan't attack
    Local status effect
    .
  • Ability Dazzling Dreams.png Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
    (Deploy the Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    field effect.)
    deploys Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    , a local field effect which gives random Status Hype1.pngHypeATK is boosted
    level each turn for 5 turns, allowing allies to deal more damage.
  • Icon Support Skill.png Queen of RatsWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is active:

    Guaranteed triple attacks.
    Boost to hostility.
    50% boost to dodge rate.
    All allies gain Status Hype1.pngHypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    upon Vikala's charge attack.
    grants Vikala guaranteed triple attack rate, redirect most attacks to her, and increases her dodge rate whenever Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is active.
    • Icon Extended Mastery Support Skill.png Extended Mastery Support SkillWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
      Field effect
      Local status effect
      is active: Bonus Elemental DMG effect.
      turns her into damaging powerhouse with its 10% Bonus Dark DMG effect.
    • Combined with Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
      , she can rapidly reach 100% charge bar and increases allies' Status Hype1.pngHypeATK is boosted
      level.
  • Icon Support Skill.png Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff. works great the more she dodges, as it deals high damage upon dodging and removes a buff from all foes.

Weaknesses

  • Heavily relies on her dodge rate to fully make use of her Icon Support Skill.png Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff., besides keeping her alive.
  • Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    also boosts foes' ATK, which can be highly dangerous.
    • Due to Ability Dazzling Dreams.png Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
      (Deploy the Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
      Duration: 5 turnsField effect
      Local status effect
      field effect.)
      being field-deploying skillPurple-bordered skill, manual intervention is required to cast it since full-auto don't activate it.
  • Foes immune against Status Paralysis.pngParalyzedCan't attack
    are also immune against Status Paralyzed 2.pngCaughtCan't attack
    Local status effect
    from Ability Ring the Dormouse.png Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
    Sic Status Dorrie.pngDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on a foe.
    (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict Status Paralyzed 2.pngCaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .)
    .
  • All of her skills have a long cooldown. Her buffing skill has 10-turn cooldown, which hampers allies' contribution if Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    ends too early.

How to Play

  • Ability Ring the Dormouse.png Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
    Sic Status Dorrie.pngDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on a foe.
    (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict Status Paralyzed 2.pngCaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .)
    deals a decent amount of damage and provides a unique debuff Status Dorrie.pngDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
    Local status effect
    that inflicts a local paralyze effect to the boss and deals 999,999 plain damage. While there's no downside to a free skill damage nuke, do keep in mind some bosses are immune to paralysis, so you may wish to skip casting it in racing content.
  • Ability Dazzling Dreams.png Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
    (Deploy the Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    field effect.)
    is the most important skill in Vikala's kit. While Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is active, allies gain Status Hype1.pngHypeATK is boosted
    upon attacking and Vikala gains several stat bonuses thanks to her Icon Support Skill.png Queen of RatsWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is active:

    Guaranteed triple attacks.
    Boost to hostility.
    50% boost to dodge rate.
    All allies gain Status Hype1.pngHypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    upon Vikala's charge attack.
    passive. Cast this whenever it comes off cooldown - it's a massive boost not only for Vikala's personal damage, but the entire team's.
  • Ability Fantasy Festival.png Fantasy FestivalAll Dark allies gain Status Fantasy Festival 2.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Ends upon taking damage 2 times.)
    gives Vikala a home on charge-attack focused teams. Allies with powerful charge attacks will greatly appreciate the number of buffs Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    grants.
  • Icon Support Skill.png Queen of RatsWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is active:

    Guaranteed triple attacks.
    Boost to hostility.
    50% boost to dodge rate.
    All allies gain Status Hype1.pngHypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    upon Vikala's charge attack.
    is a powerful passive skill that enables Vikala to act as a team's dodge tank, boosting her hostility, triple attack rate, and dodge rate. In addition, allies gain Status Hype1.pngHypeATK is boosted
    whenever she uses her charge attack, which will be available frequently thanks to her Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    and triple attack rate buff.
  • Icon Support Skill.png Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff. is perhaps one of the most unique and potent passive skills in the game. Thanks to this, Vikala essentially gains a fourth skill - a skill damage nuke that dispels every time she dodges. This ability makes her a powerful ally in content that requires frequent dispel casts, namely Lucilius HL.

Synergy

Characters

  • Npc s 3040251000 01.jpg Helel ben Shalem: Shalem greatly appreciates Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    , which enables her to deal more frequent and powerful charge attacks.
  • Npc s 3040035000 01.jpg Seox: Another character with powerful charge attacks, Seox benefits greatly from her Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    , which he can keep active for a good period of time thanks to his high dodge rate.
  • Npc s 3040206000 01.jpg Clarisse (Valentine): Combining Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    with Ability Sweet Entropy.png Sweet EntropyAll allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    From 10th turn onward: All allies also gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 4 turns
    .
    grants allies a significant portion of charge bar for single-turn bursts.

Classes

  • Class 300301 sw square.jpg Chrysaor - Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    can be applied Turn 1 to greatly increase burst effectiveness in OTK compositions.
  • Class 220301 kt square.jpg Kengo - Best used with the Unsigned Kaneshige square.jpg Unsigned Kaneshige to enable rapid, repeated Charge Attacks.
  • Class 270301 mc square.jpg Rising Force - Another charge-attack focused class which will greatly appreciate the charge bar gain from Status Fantasy Festival.pngFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    . Note that Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    and Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    cannot be on the field at the same time - consider taking Ability Jet To Jet.png Jet To JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    . (Recast to end.)
    or Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    instead.
  • Class 190301 sp square.jpg Apsaras - Ability Thunder on the Water.png Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    to one enemy in Break.
    All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted
    Strength: 10%Duration: 2 turns
    .
    Axe: Mode bar cut to one enemy in Overdrive.
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    and Ability Swan Song.png Swan SongAll parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 10%Duration: 3 turns
    .
    Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
    .
    Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 800)Duration: 3 turns
    and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
    can both be used to accelerate charge bar gain. If you are not wielding Helmwige square.jpg Helmwige you will also need to take Ability Springwater Robe.png Springwater RobeGain Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
    .

Weapons

  • Weapon s 1040414200.jpg Abyss Spine - Adding multiple Avatar Spines in an Omega grid will significantly boost Vikala's damage output.
  • Weapon s 1040813100.jpg Zechariah - As Vikala will often be at near full health due to her repeated application of Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , investing in at least one Stamina weapon is a good idea.
  • Weapon s 1040020300.jpg Fediel's Spine - A good idea for the same reason as Weapon s 1040813100.jpg Zechariah, and this weapon also supplements Charge Attack damage.

Extended Mastery Perks

Vikala Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
is active: Bonus Elemental DMG effect.
★★★ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-02-14
Gamewith's recommended EMP build for Vikala.

Vikala Stars: 17 EMP: 153
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngWhen the field effect Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
is active: Bonus Elemental DMG effect.
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2020-02-14
Kamigame's recommended EMP build for Vikala.

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