All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) Thermopylae
Replacements:
Transcendence Lvl 5
Transcendence Lvl 5
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's EnmitySmall boost to wind allies' ATK based on how low HP isWind's MightSmall boost to wind allies' ATK
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira UltioBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Nio All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2 Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn .
Vampy Fill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3