News:GameNews 2023-03-10
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2023-03-10
The original update notes in English are located at https://game.granbluefantasy.jp/#news/detail/6631/3/0/1
Character Balance Changes
Baal
Adad Edge300% Earth damage to all foes (Damage cap: ~400,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based onResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl [Max: 6 times].)- REMOVED (When
ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 3: Activates twice.) - ADDED (Number of activations increased based on
ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl [Max: 6 times]. )
- REMOVED (When
Rock Out3-hit, 150% Earth damage to random foes (Damage cap: ~155,000 per hit).
Remove 1 buff from all foes.
RaiseTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
(WhenResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 5: Activates twice.) REWORKED- OLD EFFECT
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Inflict
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Strength: 9999Base Accuracy: 100%Duration: 180 seconds on all foes.
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Inflict
- NEW EFFECT
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Raise
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Duration: 180 seconds lvl by 1. (WhenResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 5: Activates twice.)
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Raise
- OLD EFFECT
Resonance
ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Duration: Indefinite lvl rises by 1 upon chain burst activation (Max: 5).
Buffs to all allies upon chain burst activation based on Resonance lvl.- Max
ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl increased to 5.
- Max
Hallessena
Insane Style450%Massive Earth damage to a foe.
(100% Bonus damage based onDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].) REWORKED- OLD EFFECT
- Massive Earth damage to a foe. (Boost to C.A. specs based on
Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl.)
- Massive Earth damage to a foe. (Boost to C.A. specs based on
- NEW EFFECT
- Massive Earth damage to a foe. (Bonus damage based on
Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].)
- Massive Earth damage to a foe. (Bonus damage based on
- OLD EFFECT
Psycho's Path500%Massive Earth damage to a foe.
Crazy is as crazy does! (GainHigh TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.)
(100% Bonus damage based onDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Damage cap: ~104,000 per hit / Max: 5 hits].) REWORKED- OLD EFFECT
- Massive Earth damage to a foe. (Boost to C.A. specs based on
Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl.) Crazy is as crazy does! (GainHigh TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.)
- Massive Earth damage to a foe. (Boost to C.A. specs based on
- NEW EFFECT
- Massive Earth damage to a foe. Crazy is as crazy does! (Gain
High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.) (Bonus damage based onDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].)
- Massive Earth damage to a foe. Crazy is as crazy does! (Gain
- OLD EFFECT
You're Toast!6-hit, 100% Earth damage to random foes (Damage cap: ~104,000 per hit).
Inflict100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds and100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds on all foes.
At level 100:
Also raiseDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
Duration: Indefinite lvl by 2. REWORKED- OLD EFFECT
- 500% Earth damage to all foes (Damage cap: ~520,000). Inflict
DA DownDouble attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect andTA DownTriple attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect. Level 100: Also raiseDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl by 2.
- 500% Earth damage to all foes (Damage cap: ~520,000). Inflict
- NEW EFFECT
- 6-hit Earth damage to random foes. Inflict
DA DownDouble attack rate is lowered
Duration: 180 seconds andTA DownTriple attack rate is lowered
Duration: 180 seconds on all foes. Level 100: Also raiseDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl by 2. - The skill's animations have been changed.
- 6-hit Earth damage to random foes. Inflict
- OLD EFFECT
Say Goodbye!Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn .
(Can only be used whenDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl is 5.)
At level 90:
Also gain20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20% (Max: 100%)Duration: 1 turn and10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster'sHypeATK is boosted
lvl. REWORKED- OLD EFFECT
- Gain
25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3 turns Lvl 90: 5 turns. Level 90: Also gain30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 5 turns. Buff duration increased to 5 turns.
- Gain
- NEW EFFECT
- Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn andSharp ATK Up (1 time)ATK is sharply boosted (1 time)
Multiplier: AssassinDuration: 1 turn . (Can only be used whenDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl is 5.) Level 90: Also gainBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
based on caster'sHypeATK is boosted
lvl. GainDMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
. - Skill cooldown: 4 > 6 turns
- The skill's icon and animations have been changed.
- Gain
- OLD EFFECT
Selfira
Symphonie Reveuse450%Massive Wind damage to a foe.
End cooldown for Selfira's debuff skills. REWORKED- OLD EFFECT
- Massive Wind damage to a foe. All allies gain
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 400) or 10% Charge BarDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- Massive Wind damage to a foe. All allies gain
- NEW EFFECT
- Massive Wind damage to a foe. End cooldown for Selfira's debuff skills.
- OLD EFFECT
All'improvista300% Wind damage to all foes (Damage cap: ~510,000).
Raise all foes'TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
InflictDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds andTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds.
(When a foe'sTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Activates twice.) REWORKED- OLD EFFECT
- Restore 10% of all allies' HP (Healing cap: 2000). End cooldown for caster's other skills.
- NEW EFFECT
- Wind damage to all foes. Raise
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Duration: 180 seconds lvl by 1. InflictDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds andTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds. (When a foe'sTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Activates twice.) - Skill cooldown: 9 > 5 turns
- The skill was changed to a debuff skill.
- The skill's icon and animations have been changed.
- Wind damage to all foes. Raise
- OLD EFFECT
Veracious ViolinWhen a foe's
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 7 or above upon normal attacks:
Wind damage to all foes (Damage cap: ~510,000).
Restore 10% of all allies' HP (Healing cap: 1500). REWORKED- OLD EFFECT
- Chance to remove 1 debuff at turn start.
- NEW EFFECT
- When a foe's
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 7 or above upon normal attacks: Wind damage to all foes. Restore all allies' HP.
- When a foe's
- OLD EFFECT
Skyfaring MusicianBoost to charge bar gain based on number of harp-specialty allies in party. REWORKED
- OLD EFFECT
- 15% boost to charge bar gain when Selfira is not debuffed.
- NEW EFFECT
- Boost to charge bar gain based on number of harp-specialty allies in the party.
- OLD EFFECT
Lennah
Le Jardin de Fleurs450%Massive Wind damage to a foe.
InflictSpirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max: 2).- ADDED Inflict
Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max lvl: 2)
- ADDED Inflict
L'Enfer des Fleurs500%Massive Wind damage to a foe.
InflictSpirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max: 2).
ActivateRenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gainRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.RefreshHP is restored on every turn
Duration: 3 turns upgraded toRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
Also remove 1 debuff from all allies..- ADDED Activate Renaissance.
Mistral BouquetRemove 1 buff from all foes.
RaiseToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). REWORKED- OLD EFFECT
- 200%-250% Wind damage to all foes (Damage cap: ~430,000). Inflict
Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds.
- 200%-250% Wind damage to all foes (Damage cap: ~430,000). Inflict
- NEW EFFECT
- Remove a buff from all foes. Raise
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 10). - Skill cooldown: 8 > 5 turns (7 > 4 turns when upgraded to Mistral Bouquet +.)
- The skill was changed to a debuff skill.
- The skill's icon has been changed.
- Remove a buff from all foes. Raise
- OLD EFFECT
Forget Me NotRevive an ally with 100% HP.
- Skill cooldown: 20 > 16 turns
Demonic Flower Wedge70% boost to debuff resistance and reduce turn-based damage taken by 50%.
- ADDED Reduce turn-based damage taken.
- The Boost to debuff resistance effect rate has been increased.
HemiparasiteDrainStrength: 1% of damage dealt (Healing cap: 1500) effect against foes with
Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Local status effect. REWORKED- OLD EFFECT
- Drain effect when attacking a foe with
PoisonedHP is lowered on every turn
(Healing cap: 500).
- Drain effect when attacking a foe with
- NEW EFFECT
- Drain effect against foes with
Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Local status effect.
- Drain effect against foes with
- OLD EFFECT
Niyon
DefenduRaise all foes'
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All Wind allies gain30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
At level 85:
All Wind allies also gainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
At level 130:
Buff increased to100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns.
Shield endurance increased toShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3 turns.
All Wind allies also gainKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns.- REMOVED Inflict
TuneHP is lowered on every turn
Strength: 9999Base Accuracy: 100% on all foes. - ADDED Raise all foes'
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Strength: 9999Base Accuracy: 100% lvl by 1.
- REMOVED Inflict
Nezha
Tailwind KindleAll allies gain
70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns,70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns, and20% Fire CutFire DMG is cut 20%
Duration: 3 turnsFire Damage Cut..
(WhenDivine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
lvl is 5:
All allies also gain10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.)- ADDED (When
Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
lvl is 5: All allies also gainBonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Duration: 3 turns.)
- ADDED (When
Friends till the EndGain effects in order based on number of Primal allies in party:
1: Ignore foes' Fire resistance.
2: 30% boost to ATKMultiplier: Perpetuity.
3: Guaranteed triple attacks.
4: 100% boost to DEF.
5: 20% boost to charge bar gain. REWORKED- OLD EFFECT
- When attacking, gain these effects in order based on number of Primal main allies: 50% Fire damage reduction, 20% boost to charge bar gain, 50% boost to DEF.
- NEW EFFECT
- Gain effects in order based on number of Primal allies in party: Ignore foes' Fire resistance, boost to ATK, deal triple attacks, boost to DEF, boost to charge bar gain.
- OLD EFFECT
Azazel
Scapegoat450%Massive Dark damage to a foe.
GainUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.
Restore 20% of Azazel's HP (Healing cap: 4000). REWORKED- OLD EFFECT
- 450% Dark damage to a foe. Gain
Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
- 450% Dark damage to a foe. Gain
- NEW EFFECT
- 450% Dark damage to a foe. Gain
Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite. Restore HP.
- 450% Dark damage to a foe. Gain
- OLD EFFECT
Merciless DoomInflict
BlindedAttacks have a slight chance to miss
Strength: 25%Base Accuracy: 100%Duration: 180 seconds,25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds, and15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds on all foes.
(Consumes 20% of charge bar.)- ADDED Inflict
Light ATK DownLight ATK is lowered
Duration: 180 seconds on all foes.
- ADDED Inflict
Thanatos Bane500% Dark damage to a foe (Damage cap: ~635,000).
RaiseToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). REWORKED- OLD EFFECT
- 400%-500% Dark damage to a foe. (Damage cap: ~620,000 / ~700,000 against
PoisonedHP is lowered on every turn
foes). InflictPoisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
- 400%-500% Dark damage to a foe. (Damage cap: ~620,000 / ~700,000 against
- NEW EFFECT
- 500% Dark damage to a foe. Raise
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). - Skill cooldown: 5 > 4 turns when upgraded to Thanatos Bane++
- 500% Dark damage to a foe. Raise
- OLD EFFECT
Malice WingGain
Malice WingUpon normal attacks when not almost knocked out: Consumes 10% of max HP to activate Thanatos Bane (Can't be removed)
Duration: Indefinite.
(Can't recast.) REWORKED- OLD EFFECT
- Gain
70% Dark ATK UpDark ATK is boosted
Strength: 70%Duration: 3 turns. Self-inflict20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 3 turns.
- Gain
- NEW EFFECT
- Gain
Malice WingUpon normal attacks when not almost knocked out: Consumes 10% of max HP to activate Thanatos Bane (Can't be removed)
Duration: Indefinite. (Can't recast.)
- Gain
- OLD EFFECT
Brazen Wings50% hit to max HP.
45% boost to C.A. damage and 30% boost to C.A. damage cap.
Caps Light damage taken at 5,000 per hit. REWORKEDMutinous HellfireWhen targeted by a foe: Activate
Thanatos Bane500% Dark damage to a foe (Damage cap: ~635,000).
RaiseToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).. REWORKEDExtended Mastery Support SkillBoost to debuff success rate when HP is 50% or above.
REWORKED★☆☆ ★★☆ ★★★ - OLD EFFECT
- Boost to multiattack rate when Dark ATK is boosted
- NEW EFFECT
- Boost to debuff success rate when HP is 50% or above.
- OLD EFFECT
Tanya (SSR)
Raven's Shadow450%Massive Dark damage to a foe.
ActivateShadow ArtsGain
Hostility UpMore likely to be attacked
Strength: +50Duration: 2 turns,70% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 70%Duration: 2 turns,Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, and 2Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite..- REMOVED Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and 2Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite. - ADDED Activate Shadow Arts.
- REMOVED Gain
Toxic Nails6-hit, 100% Dark damage to random foes (Damage cap: ~108,000 per hit).
Raise all foes'ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
InflictPoisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 140%Duration: 180 seconds andDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes.- ADDED Raise all foes'
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. - ADDED Inflict
DelayReduce a foe's filled charge diamonds by 1
on all foes. - Skill cooldown: 8 > 7 turns (7 > 6 turns when upgraded to Toxic Nails +.)
- The skill's animations were changed.
- ADDED Raise all foes'
Shadow ArtsGain
Hostility UpMore likely to be attacked
Strength: +50Duration: 2 turns,70% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 70%Duration: 2 turns,Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, and 2Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite. REWORKED- OLD EFFECT
- Gain
50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns,30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns andHostility UpMore likely to be attacked
Duration: 2 turns.
- Gain
- NEW EFFECT
- Gain
Hostility UpMore likely to be attacked
Duration: 2 turns,70% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 70%Duration: 2 turns,Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, and 2Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite.
- Gain
- OLD EFFECT
Locks Silver As MoonlightStarts battle with 4
Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite (Max: 4).
20% boost to dodge rate.
(Upon dodging:
6-hit, 100% Dark damage to random foes [Damage cap: ~108,000 per hit].
InflictDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes.)- The Boost to dodge rate effect of this skill has been changed to prioritize similar effects that have a higher effect rate. (The effect rate hasn't been changed from its original 20%.)
Eyes Ahead, EveryoneNormal attacks deal 2-hit damage to random foes.
Boost to multiattack rate based on foes'ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
lvl. REWORKED- OLD EFFECT
- 30% / 30% boost to Dark allies' critical hit rate30% chance of dealing 30% more damage. against foes with
PoisonedHP is lowered on every turn
.
- 30% / 30% boost to Dark allies' critical hit rate30% chance of dealing 30% more damage. against foes with
- NEW EFFECT
- Normal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes'
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
lvl. - Tanya's multi-hit normal attacks are no longer cosmetic and are now treated as multiple damage instances.
- Normal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes'
- OLD EFFECT
Black Knight
Obsidian Moonlight450%Massive Dark damage to a foe.
1-turn cut to Black Knight's skill cooldowns.- REMOVED Remove all debuffs from Black Knight.
- ADDED 1-turn cut to Black Knight's skill cooldowns.
Sword of Delusion500%Massive Dark damage to a foe.
1-turn cut to Black Knight's skill cooldowns.
GainMoonshadeQuadspell activates twice (Can't be removed)
Duration: Indefinite. (Next Quadspell activates twice.)- REMOVED Remove all debuffs from Black Knight.
- ADDED 1-turn cut to Black Knight's skill cooldowns.
QuadspellFire, Water, Earth and Wind damage to all foes and remove 1 buff.
InflictBurned (3000)HP is lowered on every turn
Strength: 3000Base Accuracy: 100%Duration: 180 seconds andDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
At level 100:
100%.
At level 55:
Effect enhanced.
At level 100:
Damage increased to 400% per hit.
Damage cap increased to ~465,000 per hit.
Also inflict10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
At level 100:
100% base accuracy increased to 100%.- The skill's DMG dealt and DMG cap have been increased.
AcumenInflict
PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds andDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on a foe.- ADDED Inflict
DelayReduce a foe's filled charge diamonds by 1
on a foe.
- ADDED Inflict
Sword of DespairIgnore Fire, Water, Earth, and Wind elemental resistance.
Deal superior elemental damage regardless of foe element.
Boost to Black Knight's ATK and DEF based on how low HP is.- ADDED Ignore Fire, Water, Earth, and Wind elemental resistance. Deal superior elemental damage regardless of foe element.
Black Armor10% boost to max HP, 20% boost to DEF, and +10 boost to hostility.
At level 95:
Also gain debuff immunity.Onyx Drain500% Dark damage to a foe (Damage cap: ~635,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 2000).
At level 90:
Damage increased to 600%.
Damage cap increased to ~820,000.
Also inflict5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Also gain5% ATK Up (Stackable / Max: 30%)ATK is boosted (Stackable / Can't be removed)
Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. activates at end of turn when HP is 50% or lower.- ADDED Debuff immunity.
Vania
Charm ThrobInflict
CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds on a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
When 1Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed:
Also gainBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: PerpetuityDuration: 3 turns andDouble StrikeAttacks twice each turn
Duration: 1 turn . REWORKED- OLD EFFECT
- Inflict
CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds on a foe.
- When Vania has 0
Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns,20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns,Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns,10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns, andDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns. - Consume 1
Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns andBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns.
- Inflict
- NEW EFFECT
- Inflict
CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds on a foe. GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. Level 95: When 1Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed: Also gainBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: UniqueDuration: 3 turns andDouble StrikeAttacks twice each turn
Duration: 1 turn . CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds accuracy was increased.Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: UniqueDuration: 3 turns DEF effect rate was increased.- Skill cooldown: 10 > 8 turns (8 > 6 turns when upgraded to Charm Throb+)
- Inflict
- OLD EFFECT
Selfish RoyalRestore HP based on normal attack and C.A. damage dealt (Healing cap: 500).
300% Dark damage to random foes at end of turn based on number of times a Dark ally drains a foe's HP (Damage cap: ~215,000 per hit / Max: 6 hits). REWORKED- OLD EFFECT
- 10% / 30% boost to critical hit rate.10% chance of dealing 30% more damage.
- NEW EFFECT
- Restore HP based on normal attack and C.A. damage dealt. Dark damage to random foes at end of turn based on number of times a dark ally drains a foe's HP (Max: 6 hits).
- OLD EFFECT