News:GameNews 2023-03-10
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2023-03-10
The original update notes in English are located at https://game.granbluefantasy.jp/#news/detail/6631/3/0/1
Character Balance Changes
Baal
- Adad Edge300% Earth damage to all foes (Damage cap: ~400,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl [Max: 6 times].)- REMOVED (When ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 3: Activates twice.) - ADDED (Number of activations increased based on ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl [Max: 6 times]. )
- REMOVED (When ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
- Rock Out3-hit, 150% Earth damage to random foes (Damage cap: ~155,000 per hit).
Remove 1 buff from all foes.
Raise TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
(When ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 5: Activates twice.) REWORKED- OLD EFFECT
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Inflict TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Strength: 9999Base Accuracy: 100%Duration: 180 seconds on all foes.
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Inflict TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
- NEW EFFECT
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Raise TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Duration: 180 seconds lvl by 1. (When ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl is 5: Activates twice.)
- 3-hit, 150% Earth damage to random foes (Damage cap: ~150,000 per hit). Remove 1 buff from all foes. Raise TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- ResonanceResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Duration: Indefinite lvl rises by 1 upon chain burst activation (Max: 5).
Buffs to all allies upon chain burst activation based on Resonance lvl.- Max ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl increased to 5.
- Max ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Hallessena
- Insane Style450%Massive Earth damage to a foe.
(100% Bonus damage based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].) REWORKED- OLD EFFECT
- Massive Earth damage to a foe. (Boost to C.A. specs based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl.)
- Massive Earth damage to a foe. (Boost to C.A. specs based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
- NEW EFFECT
- Massive Earth damage to a foe. (Bonus damage based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].)
- Massive Earth damage to a foe. (Bonus damage based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
- OLD EFFECT
- Psycho's Path500%Massive Earth damage to a foe.
Crazy is as crazy does! (Gain High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.)
(100% Bonus damage based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Damage cap: ~104,000 per hit / Max: 5 hits].) REWORKED- OLD EFFECT
- Massive Earth damage to a foe. (Boost to C.A. specs based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl.) Crazy is as crazy does! (Gain High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.)
- Massive Earth damage to a foe. (Boost to C.A. specs based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
- NEW EFFECT
- Massive Earth damage to a foe. Crazy is as crazy does! (Gain High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. Ends upon taking damage.) (Bonus damage based on Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl [Max: 5 hits].)
- Massive Earth damage to a foe. Crazy is as crazy does! (Gain High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
- OLD EFFECT
- You're Toast!6-hit, 100% Earth damage to random foes (Damage cap: ~104,000 per hit).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 180 seconds and 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 180 seconds on all foes.
At level 100:
Also raise Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
Duration: Indefinite lvl by 2. REWORKED- OLD EFFECT
- 500% Earth damage to all foes (Damage cap: ~520,000). Inflict DA DownDouble attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect and TA DownTriple attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect. Level 100: Also raise Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl by 2.
- 500% Earth damage to all foes (Damage cap: ~520,000). Inflict DA DownDouble attack rate is lowered
- NEW EFFECT
- 6-hit Earth damage to random foes. Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds and TA DownTriple attack rate is lowered
Duration: 180 seconds on all foes. Level 100: Also raise Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl by 2. - The skill's animations have been changed.
- 6-hit Earth damage to random foes. Inflict DA DownDouble attack rate is lowered
- OLD EFFECT
- Say Goodbye!Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn .
(Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl is 5.)
At level 90:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20% (Max: 100%)Duration: 1 turn and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's HypeATK is boosted
lvl. REWORKED- OLD EFFECT
- Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3 turns Lvl 90: 5 turns. Level 90: Also gain 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 5 turns. Buff duration increased to 5 turns.
- Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- NEW EFFECT
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and ATK Up (1 time)ATK is boosted (1 time)
Multiplier: AssassinDuration: 1 turn . (Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl is 5.) Level 90: Also gain Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
based on caster's HypeATK is boosted
lvl. Gain DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
. - Skill cooldown: 4 > 6 turns
- The skill's icon and animations have been changed.
- Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- OLD EFFECT
Selfira
- Symphonie Reveuse450%Massive Wind damage to a foe.
End cooldown for Selfira's debuff skills. REWORKED- OLD EFFECT
- Massive Wind damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 400) or 10% Charge BarDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- Massive Wind damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- NEW EFFECT
- Massive Wind damage to a foe. End cooldown for Selfira's debuff skills.
- OLD EFFECT
- All'improvista300% Wind damage to all foes (Damage cap: ~510,000).
Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds.
(When a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Activates twice.) REWORKED- OLD EFFECT
- Restore 10% of all allies' HP (Healing cap: 2000). End cooldown for caster's other skills.
- NEW EFFECT
- Wind damage to all foes. Raise TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Duration: 180 seconds lvl by 1. Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds. (When a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Activates twice.) - Skill cooldown: 9 > 5 turns
- The skill was changed to a debuff skill.
- The skill's icon and animations have been changed.
- Wind damage to all foes. Raise TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- Veracious ViolinWhen a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 7 or above upon normal attacks:
Wind damage to all foes (Damage cap: ~510,000).
Restore 10% of all allies' HP (Healing cap: 1500). REWORKED- OLD EFFECT
- Chance to remove 1 debuff at turn start.
- NEW EFFECT
- When a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl is 7 or above upon normal attacks: Wind damage to all foes. Restore all allies' HP.
- When a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- Skyfaring MusicianBoost to charge bar gain based on number of harp-specialty allies in party. REWORKED
- OLD EFFECT
- 15% boost to charge bar gain when Selfira is not debuffed.
- NEW EFFECT
- Boost to charge bar gain based on number of harp-specialty allies in the party.
- OLD EFFECT
Lennah
- Le Jardin de Fleurs450%Massive Wind damage to a foe.
Inflict Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max: 2).- ADDED Inflict Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max lvl: 2)
- ADDED Inflict Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
- L'Enfer des Fleurs500%Massive Wind damage to a foe.
Inflict Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect (Max: 2).
Activate Renaissance.- ADDED Activate Renaissance.
- Mistral BouquetRemove 1 buff from all foes.
Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). REWORKED- OLD EFFECT
- 200%-250% Wind damage to all foes (Damage cap: ~430,000). Inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds.
- 200%-250% Wind damage to all foes (Damage cap: ~430,000). Inflict Poisoned (4000)HP is lowered on every turn
- NEW EFFECT
- Remove a buff from all foes. Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 10). - Skill cooldown: 8 > 5 turns (7 > 4 turns when upgraded to Mistral Bouquet +.)
- The skill was changed to a debuff skill.
- The skill's icon has been changed.
- Remove a buff from all foes. Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- Forget Me NotRevive an ally with 100% HP.
- Skill cooldown: 20 > 16 turns
- Demonic Flower Wedge70% boost to debuff resistance and reduce turn-based damage taken by 50%.
- ADDED Reduce turn-based damage taken.
- The Boost to debuff resistance effect rate has been increased.
- HemiparasiteDrainStrength: 1% of damage dealt (Healing cap: 1500) effect against foes with Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Local status effect. REWORKED- OLD EFFECT
- Drain effect when attacking a foe with PoisonedHP is lowered on every turn
(Healing cap: 500).
- Drain effect when attacking a foe with PoisonedHP is lowered on every turn
- NEW EFFECT
- Drain effect against foes with Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
Local status effect.
- Drain effect against foes with Spirit BlossomLennah's C.A. DMG and C.A. DMG cap are boosted based on Spirit Blossom lvl (Max: 2 / Can't be removed)
- OLD EFFECT
Niyon
- DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
At level 85:
All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
At level 130:
Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns.
Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3 turns.
All allies also gain KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns.- REMOVED Inflict TuneHP is lowered on every turn
Strength: 9999Base Accuracy: 100% on all foes. - ADDED Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Strength: 9999Base Accuracy: 100% lvl by 1.
- REMOVED Inflict TuneHP is lowered on every turn
Nezha
- Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns, 70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns, and 20% Fire CutFire DMG is cut 20%
Duration: 3 turnsFire Damage Cut..
(When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
lvl is 5:
All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.)- ADDED (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
lvl is 5: All allies also gain Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Duration: 3 turns.)
- ADDED (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
- Friends till the EndGain effects in order based on number of Primal allies in party:
1: Ignore foes' Fire resistance.
2: 30% boost to ATKMultiplier: Perpetuity.
3: Guaranteed triple attacks.
4: 100% boost to DEF.
5: 20% boost to charge bar gain. REWORKED- OLD EFFECT
- When attacking, gain these effects in order based on number of Primal main allies: 50% Fire damage reduction, 20% boost to charge bar gain, 50% boost to DEF.
- NEW EFFECT
- Gain effects in order based on number of Primal allies in party: Ignore foes' Fire resistance, boost to ATK, deal triple attacks, boost to DEF, boost to charge bar gain.
- OLD EFFECT
Azazel
- Scapegoat450%Massive Dark damage to a foe.
Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.
Restore 20% of Azazel's HP (Healing cap: 4000). REWORKED- OLD EFFECT
- 450% Dark damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
- 450% Dark damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
- NEW EFFECT
- 450% Dark damage to a foe. Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite. Restore HP.
- 450% Dark damage to a foe. Gain Unchallenged (1 time)Next DMG received will be ineffective
- OLD EFFECT
- Merciless DoomInflict BlindedAttacks have a slight chance to miss
Strength: 25%Base Accuracy: 100%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds, and 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds on all foes.
(Consumes 20% of charge bar.)- ADDED Inflict Light ATK DownLight ATK is lowered
Duration: 180 seconds on all foes.
- ADDED Inflict Light ATK DownLight ATK is lowered
- Thanatos Bane500% Dark damage to a foe (Damage cap: ~635,000).
Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). REWORKED- OLD EFFECT
- 400%-500% Dark damage to a foe. (Damage cap: ~620,000 / ~700,000 against PoisonedHP is lowered on every turn
foes). Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 85%Duration: 180 seconds.
- 400%-500% Dark damage to a foe. (Damage cap: ~620,000 / ~700,000 against PoisonedHP is lowered on every turn
- NEW EFFECT
- 500% Dark damage to a foe. Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). - Skill cooldown: 5 > 4 turns when upgraded to Thanatos Bane++
- 500% Dark damage to a foe. Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- OLD EFFECT
- Malice WingGain Malice WingUpon normal attacks when not almost knocked out: Consumes 10% of max HP to activate Thanatos Bane (Can't be removed)
Duration: Indefinite.
(Can't recast.) REWORKED- OLD EFFECT
- Gain 70% Dark ATK UpDark ATK is boosted
Strength: 70%Duration: 3 turns. Self-inflict 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 3 turns.
- Gain 70% Dark ATK UpDark ATK is boosted
- NEW EFFECT
- Gain Malice WingUpon normal attacks when not almost knocked out: Consumes 10% of max HP to activate Thanatos Bane (Can't be removed)
Duration: Indefinite. (Can't recast.)
- Gain Malice WingUpon normal attacks when not almost knocked out: Consumes 10% of max HP to activate Thanatos Bane (Can't be removed)
- OLD EFFECT
- Brazen Wings50% hit to max HP.
45% boost to C.A. damage and 30% boost to C.A. damage cap.
Caps Light damage taken at 5,000 per hit. REWORKED - Mutinous HellfireWhen targeted by a foe: Activate Thanatos Bane. REWORKED
- Extended Mastery Support SkillBoost to debuff success rate when HP is 50% or above.
REWORKED★☆☆ ★★☆ ★★★ - OLD EFFECT
- Boost to multiattack rate when Dark ATK is boosted
- NEW EFFECT
- Boost to debuff success rate when HP is 50% or above.
- OLD EFFECT
Tanya (SSR)
- Raven's Shadow450%Massive Dark damage to a foe.
Activate Shadow Arts.- REMOVED Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and 2 Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite. - ADDED Activate Shadow Arts.
- REMOVED Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
- Toxic Nails6-hit, 100% Dark damage to random foes (Damage cap: ~108,000 per hit).
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Base Accuracy: 140%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes.- ADDED Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. - ADDED Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes. - Skill cooldown: 8 > 7 turns (7 > 6 turns when upgraded to Toxic Nails +.)
- The skill's animations were changed.
- ADDED Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- Shadow ArtsGain Hostility UpMore likely to be attacked
Strength: +50Duration: 2 turns, 70% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 70%Duration: 2 turns, Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, and 2 Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite. REWORKED- OLD EFFECT
- Gain 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns and Hostility UpMore likely to be attacked
Duration: 2 turns.
- Gain 50% Dodge Rate UpChance to dodge DMG and debuffs
- NEW EFFECT
- Gain Hostility UpMore likely to be attacked
Duration: 2 turns, 70% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 70%Duration: 2 turns, Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, and 2 Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite.
- Gain Hostility UpMore likely to be attacked
- OLD EFFECT
- Locks Silver As MoonlightStarts battle with 4 Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite (Max: 4).
20% boost to dodge rate.
(Upon dodging:
6-hit, 100% Dark damage to random foes [Damage cap: ~108,000 per hit].
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes.)- The Boost to dodge rate effect of this skill has been changed to prioritize similar effects that have a higher effect rate. (The effect rate hasn't been changed from its original 20%.)
- Eyes Ahead, EveryoneNormal attacks deal 2-hit damage to random foes.
Boost to multiattack rate based on foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
lvl. REWORKED- OLD EFFECT
- 30% / 30% boost to Dark allies' critical hit rate30% chance of dealing 30% more damage. against foes with PoisonedHP is lowered on every turn
.
- 30% / 30% boost to Dark allies' critical hit rate30% chance of dealing 30% more damage. against foes with PoisonedHP is lowered on every turn
- NEW EFFECT
- Normal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
lvl. - Tanya's multi-hit normal attacks are no longer cosmetic and are now treated as multiple damage instances.
- Normal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- OLD EFFECT
Black Knight
- Obsidian Moonlight450%Massive Dark damage to a foe.
1-turn cut to Black Knight's skill cooldowns.- REMOVED Remove all debuffs from Black Knight.
- ADDED 1-turn cut to Black Knight's skill cooldowns.
- Sword of Delusion500%Massive Dark damage to a foe.
1-turn cut to Black Knight's skill cooldowns.
Gain MoonshadeQuadspell activates twice (Can't be removed)
Duration: Indefinite. (Next Quadspell activates twice.)- REMOVED Remove all debuffs from Black Knight.
- ADDED 1-turn cut to Black Knight's skill cooldowns.
- QuadspellFire, Water, Earth and Wind damage to all foes and remove 1 buff.
Inflict Burned (3000)HP is lowered on every turn
Strength: 3000Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
At level 100:
100%.
At level 55:
Effect enhanced.
At level 100:
Damage increased to 400% per hit.
Damage cap increased to ~465,000 per hit.
Also inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%
At level 100:
100% base accuracy increased to 100%.- The skill's DMG dealt and DMG cap have been increased.
- AcumenInflict PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on a foe.- ADDED Inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
- ADDED Inflict DelayReduce a foe's filled charge diamonds by 1
- Sword of DespairIgnore Fire, Water, Earth, and Wind elemental resistance.
Deal superior elemental damage regardless of foe element.
Boost to Black Knight's ATK and DEF based on how low HP is.- ADDED Ignore Fire, Water, Earth, and Wind elemental resistance. Deal superior elemental damage regardless of foe element.
- Black Armor10% boost to max HP, 20% boost to DEF, and +10 boost to hostility.
At level 95:
Also gain debuff immunity.
Onyx Drain activates at end of turn when HP is 50% or lower.- ADDED Debuff immunity.
Vania
- Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds on a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed:
Also gain Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: PerpetuityDuration: 3 turns and Double StrikeAttacks twice each turn
Duration: 1 turn . REWORKED- OLD EFFECT
- Inflict CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds on a foe.
- When Vania has 0 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns, Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns, 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns. - Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns and Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns.
- Inflict CharmedAttacks are slightly limited
- NEW EFFECT
- Inflict CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds on a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. Level 95: When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed: Also gain Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: UniqueDuration: 3 turns and Double StrikeAttacks twice each turn
Duration: 1 turn . - CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds accuracy was increased. - Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: UniqueDuration: 3 turns DEF effect rate was increased. - Skill cooldown: 10 > 8 turns (8 > 6 turns when upgraded to Charm Throb+)
- Inflict CharmedAttacks are slightly limited
- OLD EFFECT
- Selfish RoyalRestore HP based on normal attack and C.A. damage dealt (Healing cap: 500).
300% Dark damage to random foes at end of turn based on number of times a Dark ally drains a foe's HP (Damage cap: ~215,000 per hit / Max: 6 hits). REWORKED- OLD EFFECT
- 10% / 30% boost to critical hit rate.10% chance of dealing 30% more damage.
- NEW EFFECT
- Restore HP based on normal attack and C.A. damage dealt. Dark damage to random foes at end of turn based on number of times a dark ally drains a foe's HP (Max: 6 hits).
- OLD EFFECT