A territory of the great land mass of North Vast, the most northern area of Phantagrande, with the Eoniho Mountains rising through its center. Due to its location, it is a peculiar area with even more peculiar beasts. A portion of the area, which includes the peaks of the Eoniho Mountains, is occupied by the Grim Basin.
The great landmass of North Vast is situated at the extreme northern edge of the Phantagrande Skydom. It is a landmass so vast that it spans across multiple skydoms. In particular, the entire area known as the Silverwind Stretch is shrouded in rugged mountain ranges and ferocious blizzards, widely reputed to harbor the most unforgiving environment within the skydom. Conversely, in the relatively more habitable regions, such as the western reaches of the land and areas downstream from the glaciers, numerous clans and ethnic groups have recently embarked on campaigns of colonization, drawn by the promise of abundant natural resources. Consequently, fierce conflicts over territorial claims have become frequent.
Climate and Environment
The Eoniho Mountains, the largest mountain chain in the Phantagrande Skydom, is partly engulfed by the Grim Basin. Around the Silverwind Stretch, numerous reports describe instances where monsters, exposed to the influences of both the miasma and the biting cold, grow to such colossal proportions that they are often mistaken for entirely distinct species. As a portion of the miasma becomes trapped within the glaciers before eventually flowing out into the sea, the marine monsters found here tend to be far more ferocious than those encountered in Auguste. Encompassing mountains, seas, and the Grim Basin, the region of North Vast holds immense academic value. To this day, numerous expedition teams have been dispatched to explore the area; however, the vast majority of them have vanished without a trace.
Main Inhabitants
The mountainous regions are environments scarcely fit for human habitation; yet, precisely for this reason, rumors persist that those bearing mental scars have gathered there to live out their lives in quiet seclusion. The plains, meanwhile, are undergoing active development. The coastal regions vary widely in culture and public order depending on location; consequently, thorough advance research is essential before visiting. This applies particularly to the region called Vestrfell in the western part of the landmass; as this area is home to an outlaw gang known as the Odajumoki, anyone compelled to pass through the vicinity is strongly advised to take precautionary measures, such as hiring capable bodyguards (Gripping Freedom).
Local Specialties and Renown Goods
Although the North Sea yields a smaller catch volume than Auguste, its bounty frequently commands high prices due to its rarity. In particular, the trollkrabbes harvested near the glaciers are renowned as a North Sea delicacy, distinguished by their densely packed meat and a sweetness so profound it practically melts on the tongue (THE FREEZE). Near the borders of the Silverwind Stretch, there reportedly exists a rare local specialty involving the consumption of prey buried in the snow by certain animals; however, amateurs must strictly refrain from attempting to replicate this practice, as one risks inadvertently disturbing the food caches of dangerous monsters.
Town
Eoniho Mountains
As the symbol of Silverwind Stretch, this mountain range is the largest in Phantagrande, with its outskirts forming a portion of the North Vast territory. It's considered the roughest place in Phantagrande, having claimed countless lives of explorers.
Silverwind Stretch Monsters
Although similar to species on other islands, the monsters on Silverwind Stretch are giant in comparison. Various theories exist regarding their evolution, including adaption to the harsh conditions or even the effects of the island's primal beast. However, no cause has yet been confirmed.
The Hidden Village
As the area is mostly unexplored, there are many legends about Silverwind Stretch. One of them is about a hidden village where a skyfarer was nursed back to health after attempting to climb the Eoniho Mountains. The skyfarer left after a few days, but when searching again for the village, it was never found.
Grim Basin
A violent wall of wind that divides skydoms. Its appearance dates back to the invasion of the Astrals before the War. The Grim Basin's interior spurs monsters and is filled with a highly-concentrated miasma so toxic that it can be fatal within minutes of contact.
Locations
Griephland, Silverwind Stretch
A wide snowy field whose emptiness breeds both wonder and despair into the hearts of travelers.
Main Quests
Chapter 74: What Lurks in the Snow - Episode 1 has no battle and costs 0 AP to clear.
Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit)
Lvl 120 TefnutLv120 テフヌト
Phase
Name
Lvl
HP
Charge
Mode
Phase 1
Tefnut
120
620,000,000 (100%)
◇◇
No
50,000 ATKEstimated damage taken from a 50,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
3,750
2,813
1,875
10
Neutral
5,000
3,750
2,500
10
Disadvantage
7,500
5,625
3,750
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Immunity varies HP 100%-41%: 〇 HP 40%-0%: ✕!DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Immune✕SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Leontopolis Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Deal 20,000,000 DMG.
Dabab Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 90 50%
Inflicts Gloomy FogATK is lowered / Attacks have a slight chance to miss (Can't be removed) Strength: 50% ATK DownDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on all allies.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Deal 15,000,000 C.A. DMG.
Tefeng Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 75%
5-hit, 200% Water damage to random allies.
Gain UpliftedCharge diamonds fill more quickly (Can't be removed) Strength: 1 Charge Diamond per turnDuration: IndefiniteLocal status effect.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Land 5 debuffs.
Normal attacks hit all allies.
DefiedDMG taken is boosted based on lvl (Can't be removed / Max: Lvl 5 / Lvl rises each time an Omen is canceled) Strength: 20% (Max: 100%)Duration: IndefiniteLocal status effect
20% DMG Taken AmplifiedDMG taken is amplified (Can't be removed / Can't be extended) Strength: 20% (Max: 100%)Duration: IndefiniteStacking: UniqueThis effect stacks with all other currently known effects.Local status effect per lvl.
Raises by 1 lvl each time an Omen is cancelled (Max: 5).
90% Trigger
Readies Dabab.
75% Trigger
Readies Tefeng.
50% Trigger
Readies Dabab.
Phase 2
Tefnut
120
248,000,000 (40%)
◇◇◇◇◇
No
96,000 ATKEstimated damage taken from a 96,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,200
5,400
3,600
10
Neutral
9,600
7,200
4,800
10
Disadvantage
14,400
10,800
7,200
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks
Triggers and Notes
Mazan Rukami Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N
10-hit Water damage to all allies (3000% DMG total9-hit 200% DMG, 1-hit 1200% DMG).
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Hit the foe 99 times.
Tefeng Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 30% 10%
5-hit, 200% Water damage to random allies.
Gain UpliftedCharge diamonds fill more quickly (Can't be removed) Strength: 1 Charge Diamond per turnDuration: IndefiniteLocal status effect.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Land 5 debuffs.
Dabab Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 20%
Inflicts Gloomy FogATK is lowered / Attacks have a slight chance to miss (Can't be removed) Strength: 50% ATK DownDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on all allies.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.Deal 15,000,000 C.A. DMG.
19.619.64% ±1.42% chance to be selected when chest drops.Based on 417 drops from 2123 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Indicus Centrum
37.937.87% ±1.73% chance to be selected when chest drops.Based on 804 drops from 2123 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Anima
11.111.12% ±1.12% chance to be selected when chest drops.Based on 236 drops from 2123 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Anima ×2
16.216.16% ±1.31% chance to be selected when chest drops.Based on 343 drops from 2123 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Macula Marius Anima
15.215.21% ±1.28% chance to be selected when chest drops.Based on 323 drops from 2123 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grani Anima
9.99.86% ±0.88% chance to be selected when chest drops.Based on 308 drops from 3125 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Water Crystal
70.570.46% ±1.34% chance to be selected when chest drops.Based on 2202 drops from 3125 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Omega Fragment
19.719.68% ±1.17% chance to be selected when chest drops.Based on 615 drops from 3125 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Malice Fragment
100.0100.00% ±0.00% chance to be selected when chest drops.Based on 3132 drops from 3132 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
97.097.01% ±0.48% chance to be selected when chest drops.Based on 3304 drops from 3406 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Water Urn
2.82.85% ±0.47% chance to be selected when chest drops.Based on 97 drops from 3406 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Silver Centrum
0.10.15% ±0.11% chance to be selected when chest drops.Based on 5 drops from 3406 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Eternity Sand
6.05.98% ±0.77% chance to be selected when chest drops.Based on 153 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
53.253.24% ±1.62% chance to be selected when chest drops.Based on 1363 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Anima
12.812.77% ±1.09% chance to be selected when chest drops.Based on 327 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Omega Anima
12.012.03% ±1.06% chance to be selected when chest drops.Based on 308 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Water Crystal
8.07.97% ±0.88% chance to be selected when chest drops.Based on 204 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
2.52.50% ±0.51% chance to be selected when chest drops.Based on 64 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Silver Centrum
3.63.55% ±0.60% chance to be selected when chest drops.Based on 91 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×1
1.51.48% ±0.39% chance to be selected when chest drops.Based on 38 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×2
0.50.47% ±0.22% chance to be selected when chest drops.Based on 12 drops from 2560 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×3
1.91.93% ±0.43% chance to be selected when chest drops.Based on 54 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
40.140.07% ±1.52% chance to be selected when chest drops.Based on 1124 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Anima
1.00.96% ±0.30% chance to be selected when chest drops.Based on 27 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Omega Anima
28.128.13% ±1.40% chance to be selected when chest drops.Based on 789 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Water Crystal
13.113.08% ±1.05% chance to be selected when chest drops.Based on 367 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
4.14.06% ±0.61% chance to be selected when chest drops.Based on 114 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
8.98.95% ±0.89% chance to be selected when chest drops.Based on 251 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
2.01.96% ±0.43% chance to be selected when chest drops.Based on 55 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×1
0.60.57% ±0.23% chance to be selected when chest drops.Based on 16 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×2
0.30.29% ±0.17% chance to be selected when chest drops.Based on 8 drops from 2805 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×3
3.33.26% ±0.49% chance to be selected when chest drops.Based on 114 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
55.255.22% ±1.38% chance to be selected when chest drops.Based on 1929 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Anima
0.80.80% ±0.25% chance to be selected when chest drops.Based on 28 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Tefnut Omega Anima
15.415.43% ±1.01% chance to be selected when chest drops.Based on 539 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Water Crystal
11.311.28% ±0.88% chance to be selected when chest drops.Based on 394 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Macula Marius Anima
10.110.13% ±0.84% chance to be selected when chest drops.Based on 354 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grani Anima
2.12.12% ±0.40% chance to be selected when chest drops.Based on 74 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×1
0.60.60% ±0.22% chance to be selected when chest drops.Based on 21 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×2
0.30.29% ±0.15% chance to be selected when chest drops.Based on 10 drops from 3493 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×3
This raid is eligible for bonus loot chests during Extra Drops events. See Purple Chests for additional information.
@otokuro2Source. Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Glacier Base, Eoniho Mountains
The foot of the Eoniho Mountains. Its low visibility disorients travelers and leaves no way of turning back.
Main Quests
Chapter 75: Trial of Ice and Wind - Episode 1 has no battle and costs 0 AP to clear.
Unprepared players may struggle against Rock Winger. Glacial Gust switches two random main allies' positions and may even switch them out for sub allies. To avoid that, you can remove sub allies from your party. Because Rock Winger has a high innate double attack rate, players may need to mitigate damage by inflicting BlindedAttacks have a slight chance to miss and/or DA DownDouble attack rate is lowered , and by using Damage Cuts such as Peridot CarbuncleBreeze BlastAll allies gain 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns and 50% Wind CutWind DMG is cut 50% Duration: 3 turnsWind Damage Cut.. (3★) and Holy Saber's Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!..
Wave
Name
Lvl
HP
Charge
Mode
Boss
Rock Winger
65
18,000,000
◇◇
Yes
Special Attacks
Triggers and Notes
Glacial GustNTR
Wind damage to all allies.
Switches the position of two random allies.
ShredderNOD
Wind damage to random allies.
Glide StrikeOD
Wind damage to all allies.
Inflicts DA DownDouble attack rate is lowered Duration: 3 turns and TA DownTriple attack rate is lowered Duration: 3 turns.
High innate double attack
Immune to Lethal HitInstant death for the victim. , CharmedAttacks are slightly limited , PetrifiedCharge diamonds don't fill up , and SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage
Fixed party of Tormentor with Devil's Finger (Dark). MC's skill is ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used., and can only use these once: Apocrypha Draft +All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) ., Twill CoatAll allies gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!., and Recharge DraftGain C.A. Reactivation (1 time)Charge attack reactivates (1 time) .. Immediately use Apocrypha Draft + at Turn 1, then use Twill Coat when her charge diamonds are full. After her charge attack, use Recharge Draft, turn on Charge Attack, then attack.
Rock Winger's refight is very similar to his last one. Preparation should be the same for this one: bring only front line characters to nullify the secondary effect of his Normal and Trigger Charge Attack, Glacial Gust, bring BlindedAttacks have a slight chance to miss and/or DA DownDouble attack rate is lowered to lessen Rock Winger's damage output, and bring at least two fully uncapped Peridot Carbuncle as summons. Rock Winger has a new trigger, Futile Struggle, that will trigger every 5 turns. This can be difficult to deal with if you use GravityMax charge diamonds are increased on Rock Winger because it can force him to use two deadly Charge Attacks back to back. It's recommended to bring some kind of defensive tool to deal with his charge attacks, like Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. or Dodge AllTakes no DMG or debuffs while in effect .
Chapter 77: Holed Away - Episode 3 has no battle and costs 0 AP to clear.
Multi-hit damage to random allies. Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) .
Horn ScytherNOD
Massive Earth damageAround 12,000 damage to one ally.
DyfensusTR 75 50
Removes all debuffs from self. Gains 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
DyfensusTR 25
Gains 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Debuff Res. UpDebuff resistance is boosted Duration: 3 Minutes
Immune to BlindedAttacks have a slight chance to miss , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, CharmedAttacks are slightly limited .
Hailak is multi-hit with high HP, while Anissida is a heavy hitter with lower HP. Going Fire against Hailak is one way of doing it, or Light/Dark (depending on the team setup). Finish Hailak while dealing with Anissida's dmg. Keeping fear against Anissida is advisable.
Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) Duration: 2.5 turnsWhen spread Glaciate lasts 5 turns.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Water DEF DownDEF is lowered for water DMG Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on all allies.
CloakTR 75%
Gain 30% DMG CutTaking 30% less DMG Duration: IndefiniteDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
13.813.76% ±4.12% chance to be selected when chest drops.Based on 26 drops from 189 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Gabriel Anima
86.286.24% ±4.12% chance to be selected when chest drops.Based on 163 drops from 189 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Island Treasure
Based on https://twitter.com/otokuro2/status/1215907383525773312. Drop table last updated: 2020-08-17, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
16,000 ATKEstimated damage taken from a 16,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
1,200
900
600
10
Neutral
1,600
1,200
800
10
Disadvantage
2,400
1,800
1,200
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Inflicts BlindedAttacks have a slight chance to miss Duration: 3 turns.
Aphotic TidefallTR Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn) Local status effect
5-hit, 2000% Water and 5-hit, 2000% Dark damage to random allies.
Removes Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn) Local status effect from Leviathan Malice.
Triggers do not clear charge diamonds.
Debuffs are only inflicted to allies that take damage.
Normal attacks hit 6 random allies.
Each hit inflicts SubmergedDMG taken is supplemented Strength: 500 per stack (Max: 5000). Ignores Debuff Res. UpDebuff resistance is boosted .
Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn) Local status effect
Rises by 1 upon chain burst.
Lowers by 1 upon dealing 25 or more hits in one turn.
When Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn) Local status effect lvl is 3
Casts Aphotic Tidefall TR Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn) Local status effect.
85% Trigger
Casts Bermuda Beam.
70% Trigger
Casts Scale Shot.
Phase 2
Leviathan Malice
150
210,000,000 (50%)
◇
Yes
20,000 ATKEstimated damage taken from a 20,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
1,500
1,125
750
10
Neutral
2,000
1,500
1,000
10
Disadvantage
3,000
2,250
1,500
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks
Triggers and Notes
Perilous TidefallODTR 50%
2-hit, 4000% Water damage to random allies.
Inflicts DeathKnocked out after 1 turn Duration: 1 turn on one ally. Removes all buffs.
39.139.09% ±1.57% chance to be selected when chest drops.Based on 1016 drops from 2599 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Malice Fragment
60.960.91% ±1.57% chance to be selected when chest drops.Based on 1583 drops from 2599 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Leviathan Malice Anima
5.55.49% ±1.24% chance to be selected when chest drops.Based on 50 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.92.85% ±0.91% chance to be selected when chest drops.Based on 26 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
48.448.41% ±2.72% chance to be selected when chest drops.Based on 441 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Malice Fragment
16.816.79% ±2.04% chance to be selected when chest drops.Based on 153 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
20.520.53% ±2.20% chance to be selected when chest drops.Based on 187 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Leviathan Malice Anima
5.85.82% ±1.28% chance to be selected when chest drops.Based on 53 drops from 911 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
30.830.80% ±2.07% chance to be selected when chest drops.Based on 414 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
10.010.04% ±1.35% chance to be selected when chest drops.Based on 135 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
15.115.10% ±1.61% chance to be selected when chest drops.Based on 203 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
20.520.54% ±1.81% chance to be selected when chest drops.Based on 276 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Malice Fragment
11.311.31% ±1.42% chance to be selected when chest drops.Based on 152 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
10.010.04% ±1.35% chance to be selected when chest drops.Based on 135 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Leviathan Malice Anima
2.12.08% ±0.64% chance to be selected when chest drops.Based on 28 drops from 1344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2022-12-26, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Mountain Peaks, Eoniho Mountains
Near the ridge of the Eoniho Mountains. Only a handful of brave souls have ventured this far.
Main Quests
Chapter 79: At the Frontier's Edge - Episode 1 has no battle and costs 0 AP to clear.
Multi-hit damage to random allies. Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) .
Horn ScytherNOD
Massive Earth damage to one ally.
DyfensusTR 75 50 25
Removes all debuffs from self. Gains 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Debuff Res. UpDebuff resistance is boosted Duration: 3 Minutes.
Immune to ParalysisCan't attack , CharmedAttacks are slightly limited , PetrifiedCharge diamonds don't fill up , PersuasionInstant death for the victim. , BlindedAttacks have a slight chance to miss , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
Essentially the same fight as the one in Chapter 77-4. There are two ways to go about it: you can either ignore his 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Debuff Res. UpDebuff resistance is boosted Duration: 3 Minutes, or you can wait for the Debuff Res. UpDebuff resistance is boosted Duration: 3 Minutes to time out then dispel his 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Players with grids that aren't as fleshed out should think about what strategy they wish to implement. Dykotomus' 50% DMG CutTaking 50% less DMG Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! only lasts two turns, so just attacking isn't a bad idea. Ultimately it's up to the player to decide whether their time is more important than the slight damage loss.