New Utopia
The True King's domain. He stamps out freedom to ensure happiness for the masses.
New Utopia is the location for multiple chapters of the main quest.
< The Edgelands | New Utopia | Magmell Island >
Lore
Classified 003
- A highly classified structure located close to the exact center of New Utopia. Despite its enormous size—on the order of an island itself—only the upper echelon understands its secretive nature. Then again, for a kingdom as happy as Istavion, no one has any reason to doubt their king.
Utopia Z1 Palace
- Serving as the True King's citadel, this is the most important structure in the Istavion Kingdom. Ask for the palace, and everyone will point you in the right direction. The surrounding street fronts are a model of frugal harmony, reflecting the True King's love for uniformity.
Z7 Transmission Tower
- The transceivers used by the Istavion army can't function without a centralized tower to relay transmissions. All noncommissioned officers are required to carry a transceiver.
Z13 Residential Ward
- The residential area near Utopia Z1 Palace. Its planning and development was heavily influenced by the True King's ideals. Even nature and the weather are thoroughly accounted for; trees never wither and storms never form. It continues to develop into the perfect city.
Locations
Z2 Promotion Ward
- One of the zones directly under the True King's control. New Utopia's residents will come to embrace happiness.
Main Quests
Chapter 132: We Reject Happiness - Episode 1 |
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Cost to Host: 23Verification needed. AP | Unlock: Clear Chapter 131 Story: The Istavion Kingdom |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Istavion Soldier | 40 | 2,000,000 | ◇◇ | No |
Istavion Soldier | 40 | 1,800,000 | ◇ | No | |
Wave 2 | Istavion Soldier | 40 | 2,000,000 | ◇◇ | No |
Istavion Soldier | 40 | 2,400,000 | ◇ | No | |
Wave 3 | Istavion Soldier | 40 | 2,400,000 | ◇◇◇ | No |
Istavion Soldier | 40 | 1,800,000 | ◇ | No |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Chapter 132: We Reject Happiness - Episode 4 |
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Cost to Host: 23Verification needed. AP | Unlock: Clear Chapter 132 Story: We Reject Happiness - Episode 3 |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Istavion Soldier | 40 | 2,000,000 | ◇◇ | No |
Istavion Soldier | 40 | 2,400,000 | ◇◇◇ | No | |
Wave 2 | Istavion Soldier | 40 | 2,400,000 | ◇◇◇ | No |
Istavion Soldier | 40 | 1,800,000 | ◇ | No |
Rewards | ||
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First clear: Crystal ×50 |
Wooden | Silver | Gold |
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Crystal ×10 after clearing it.
Crystal ×10 after clearing Episode 4.
Chapter 164: Harsh Reality Part 2 - Episode 3 |
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Cost to Host: 23 AP | Unlock: Clear Chapter 163 Story: Harsh Reality Part 1 |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Otherworldly Being | 60 | 3,600,000 | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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Otherworldly Being | 60 | 3,840,000 | ◇◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
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Otherworldly Being | 60 | 3,120,000 | ◇◇◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Chapter 165: Gaze of the King's Eye - Episode 3 |
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Cost to Host: 23 AP | Unlock: Clear Chapter 164 Story: Harsh Reality Part 2 |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Otherworldly Being | 60 | 10,560,000 | ◇ | Yes |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Chapter 174: Twilight - Episode 1 |
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Cost to Host: 23 AP | Unlock: Clear Chapter 173 Story: Omen of Disaster |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Otherworld Cocoon | ?? | 1,301,240 | No |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Chapter 174: Twilight - Episode 5 |
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Cost to Host: 23 AP | Unlock: Clear Chapter 173 Story: Omen of Disaster |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward |
Stage strategy | |||||
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Begin by using Lyria (Event)'s and Katalina's defensive skills. | |||||
Wave | Name | Lvl | HP | Charge | Mode |
Wave 1 | Otherworld Dragon | ?? | 45,000,000 | ◇◇◇◇◇◇ | Yes |
Rewards | ||
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First clear: |
Wooden | Silver | Gold |
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Free Quests
House of Happiness |
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Cost to Host: 40 AP | Unlock: Clear Chapter 132 Story: We Reject Happiness and Chapter 1 (115) Quest: Siero's Request |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Stage strategy | |||||
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Drops 0-2 (usually 0-1) Converging Rays from Wave 1, 0-2 (usually 0-1) Meditative Sutra from Wave 2, and 0-3 (usually 1-2) Jumbo Beast Bone from Wave 3. This quest can be helpful if you need all three above materials, but has slow clear times no thanks to enemies' relatively high HP and the fact that each wave's enemies are a different element. The most efficient way to farm this quest is to create a reliable Full Auto party aimed at fast clears, then adding some drop rate boosts like Bounty Hunter IIIRaise a foe's BountyItem drop rate is boosted lvl by 3., Journey Drops, and backline Richard (SR) + Tien. |
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Wave | Name | Lvl | HP | Charge | Mode |
Wave 1 | Oarlye Black Rabbit | 50 | 14,500,000 | ◇◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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Oarlye Black Rabbit | 50 | 10,000,000 | ◇ | No | |
Special Attacks | Triggers and Notes | ||||
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Oarlye Black Rabbit | 50 | 12,500,000 | ◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
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Wave 2 | Kluger Eal | 50 | 20,000,000 | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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Kluger Eal | 50 | 13,500,000 | ◇ | No | |
Special Attacks | Triggers and Notes | ||||
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Boss | Bestia Bear | 65 | 30,000,000 | ◇◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Crystal ×50, Happiness... What's That Again?Clear the free quest House of Happiness Rewards Crystal ×10 |
Wooden | Silver | Gold |
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Chaos Returns: Dawn |
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Cost to Host: 40 AP | Unlock: Rank 150+, Clear Chapter 132 Story: We Reject Happiness, Complete What Makes the Sky Blue II: Paradise Lost, Host and Clear Dark Rapture |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Nephillium | 100 | 11,222,333 | ◇◇ | No |
Exia | 100 | 8,888,888 | ◇◇◇◇ | No | |
Nephillium | 100 | 11,222,333 | ◇◇◇ | No |
Rewards | ||
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First clear: Crystal ×50 |
Wooden | Silver | Gold |
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Chaos Returns: Dusk |
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Cost to Host: 40 AP | Unlock: Clear Chapter 131 (132/156/157/158/162/163/164/165/173/174) Quest: Chaos Returns: Dawn |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
Wave | Name | Lvl | HP | Charge | Mode |
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Wave 1 | Beelzebub | 200 | 222,224,444 | ◇◇ | No |
15 DEFEstimated damage dealt to a 15 DEF foe0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%. DEF DownDEF is lowered
Immune✕ATK DownATK is lowered Immune✕GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Immune✕Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕EnticedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immune✕SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedStops enemy's charge diamonds from filling. Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 | |||||
Special Attacks | Triggers and Notes | ||||
Chaoscaliber Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. OD 100%-50%Verification needed. TR 100% 10%
Unisonic Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 100%-50%
Black Flies Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 50%-0
Karma Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 80% 60% 30%
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Crystal ×50 |
Wooden | Silver | Gold |
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Raids
Long Live the King |
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Cost to Host: 100 AP, Malice Fragment ×3 |
Cost to Join: Rank 150+, 5 EP | Unlock: Rank 150+, Clear Chapter 131 (132/156/157/158/162/163/164/165/173/174) Quest: Chaos Returns: Dusk |
Participants: 6 Vice: 2nd-3rd | Elixirs: Not available | Strike Time: NoStrike Time does not apply for this raid. |
Location: Chapter 131 (132/156/157/158/162/163/164/165/173/174): New Utopia - Z2 Promotion Ward | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
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Lvl 250 Beelzebub Lv250 ベルゼバブ |
Phase | Name | Lvl | HP | Charge | Mode | |||||||||||||||
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Boss | Beelzebub | 250 | 722,224,444 | ◇ | No | |||||||||||||||
25 DEFEstimated damage dealt to a 25 DEF foe
DEF DownDEF is lowered
Immune✕ATK DownATK is lowered Immune✕GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Immune✕Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕EnticedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immune✕SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedStops enemy's charge diamonds from filling. Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 | ||||||||||||||||||||
Special Attacks | Triggers and Notes | |||||||||||||||||||
Chaoscaliber Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
Unisonic Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 100%-76%
Black Flies Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 75%-51%
Just Execution Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 50%-0%
Karma Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. OD 75%-51% TR 75% 60%
Langelaan Field Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 50%
Black Spear Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 30% TR 15%
Chaos Legion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 25% TR 10%
King's Religion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | |||
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First clear: Crystal ×50 | |||
Host: Prestige Pendant ×50 | Join: Prestige Pendant ×35 | Crew: Prestige Pendant ×35 |
Chest 1 | Chest 2 | Chest 3 | Chest 4 |
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~50% | 100% | 100% | 100% |
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Chest 5 | Chest 6 | Host | MVP |
100% | 100% | - | - |
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Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2020-09-03, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Town Item
- Bottom (Z13 Residential Ward)
- Top (Classified 003)
- Bottom (Z13 Residential Ward)
- Top (Classified 003)
- Bottom (Z13 Residential Ward)
- Top (Classified 003)
- Bottom (Z13 Residential Ward)
- Right (Z7 Transmission Tower)
- Left (Utopia Z1 Palace)
- Right (Z7 Transmission Tower)
- Left (Utopia Z1 Palace)
- Right (Z7 Transmission Tower)
Reward: Premium Draw Ticket