Golden Knight/Strategy

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Ratings

Golden Knight

  • Role: Attacker/Debuffer
  • Facsimile user with great additional effect upon copying.
  • Can inflict Delay (Special)Reduce a foe's charge diamonds by 1
    Ignores foe's Delay immunity
    , one which bypasses most delay immunity.
  • Stronger Charge Attack specs with more buffs gained.
    • Charge Attack activates twice with at least 15 buffs.
  • Buffs she gain can't be dispelled.
  • Versatile unit who can fit various situations.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S A S 2021-04-12
Kamigame 9.0 A B C 2022-07-13

Overview

Golden Knight is a versatile character with a lot of utility built into her kit. Unlike other Facsimile users, she can copy her own skills which alleviates the problems of having to build a team around her copycat skill. She will be charge attacking often, which also serves to cut her skill cooldowns, allowing her to dispel and delay more. Her buffs are undispellable and can also be extended, making her a strong, consistent attacker.

Strengths

  • Builds charge bar easily with  Helio DrainInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 150%Ignores foe's Delay immunity
    Unofficial status name
    on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
    Strength: 25%Unaffected by charge bar gain effects
    .
    and  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
    .
    •  Starless Twilight Slash450%Massive Earth damage to a foe.
      1-turn cut to Golden Knight's skill cooldowns.
      gives a 1-turn cut to her skill cooldowns, allowing you to use them more often.
    • Able to activate her charge attack twice with  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
      (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
      , cutting her skill cooldowns by another turn.
  • Buffs cannot be dispelled thanks to  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
    .
    • Can also extend buff durations by one turn with  Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
      Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)
      .
    • And extended for yet another turn if copying it with  Sword in FluxReplicate caster's or an ally's skill.
      (Gains a buff based on the type of skill replicated.)
      .
  • Incredible utility in a succinct skillset:
    • Can Dispel with  Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
      Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)
      .
    • Can Delay with  Helio DrainInflict Delay (Drain)Drain 1 filled charge diamond from a foe
      Base Accuracy: 150%Ignores foe's Delay immunity
      Unofficial status name
      on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
      Strength: 25%Unaffected by charge bar gain effects
      .
      .
    • Using  Sword in FluxReplicate caster's or an ally's skill.
      (Gains a buff based on the type of skill replicated.)
      to copy the above skills lets you dispel or delay twice in the same turn.
  • She can copy skills using  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    , allowing for many possibilities and uses.
    • She can copy her own skills too, which means that you do not have to build a team around her to accommodate for her copying.
    • Copying a red skill gives her 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      Strength: 20%Duration: 2 turns
      .
  • Passive healing with  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
    .

Weaknesses

  • Relies on party support to activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    .
  •  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    suffers from the same limitations as other Facsimile skills:
    • Many strong skills cannot be copied.
    • Some skills are built around that character's passive abilities, which Golden Knight would lack.
    • Skills that specifically target another character will simply target the same character again.
    • Teamwide buffs and debuff-inflicting skills are often not worth copying again in the same turn.
  • In Full Auto, she uses  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    first, so you must account for that.

How to Play

Golden Knight is fairly straightforward to use, but also depends on the rest of the team and the enemy to determine how best to utilize her skills.

  • Use  Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
    Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)
    whenever you want to dispel an enemy's buff or extend her own buffs.
  • Use  Helio DrainInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 150%Ignores foe's Delay immunity
    Unofficial status name
    on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
    Strength: 25%Unaffected by charge bar gain effects
    .
    whenever you want to delay a foe.
  • Use  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    after one of the above skills to double up on its effects, or after an ally's skill to copy it.
    • If you are looking for a particular buff, be mindful of the color of the skill you are copying.
  • Whenever she is ready to use  Starless Twilight Slash450%Massive Earth damage to a foe.
    1-turn cut to Golden Knight's skill cooldowns.
    , make sure her skills are on cooldown to make the most of the 1-turn cooldown cut.
    • Make sure she has 15 buffs if you want her to charge attack twice using  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
      (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
      .

Synergy

Main Character

  • Spartan's  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    At level 30:
    All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 1 turn
    .
    can be copied with  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    , but be sure to use  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    At level 30:
    All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 1 turn
    .
    at the end of your turn and then  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    at the beginning of the next turn.
  • Sage's  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
    At level 30:
    Healing cap increased to 5000 (1500 for other parties)Verification needed. .
    2-turn cut to all allies' debuff durations.
    can be copied for extra healing.
  • Chrysaor's  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    can be copied for some easier Arcarum runs if you do not have Threo. (It will only deal 5-hits.)
  • Copy  Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted
    on a foe.
    for extra BountyItem drop rate is boosted
    .

Characters

  • Mahira provides many useful buffs with great uptime that also help to activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    . Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    counts as five buffs alone, plus Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    and two buffs from  Feather the NestAll allies gain 25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turns
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    .
  • Caim can increase Golden Knight's strength and defense from the backline using  The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    . If you are using frontline Caim, he provides many buffs with  End of JokerBeginning of Joker:
    Copy an ally's skill.
    (Skill changes to End of Joker upon casting.)
    End of Joker:
    All Earth allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turnsStacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turnsStacking: Summon
    , 15% UpliftedCharge bar is boosted on every turn
    Strength: 15%Duration: 3 turns
    , HypeATK is boosted
    Strength: 1-4 stacksDuration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (Skill changes to Beginning of Joker upon casting.)
    to activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    . He can also copy Golden Knight's skills using  Beginning of JokerBeginning of Joker:
    Copy an ally's skill.
    (Skill changes to End of Joker upon casting.)
    End of Joker:
    All Earth allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turnsStacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turnsStacking: Summon
    , 15% UpliftedCharge bar is boosted on every turn
    Strength: 15%Duration: 3 turns
    , HypeATK is boosted
    Strength: 1-4 stacksDuration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (Skill changes to Beginning of Joker upon casting.)
    for extra utility.
  • Zeta and Vaseraga (Halloween)'s  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    can be copied to give Golden Knight Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    . This is one of the strongest buffs Golden Knight can get. Like Golden Knight, Zeta and Vaseraga are also immune from having their buffs dispelled thanks to  Festive ContractorsGuaranteed double attacks.
    Zeta and Vaseraga's buffs can't be removed.
    .
  • Leona (Grand)'s  Moonlit Crescent BladeGain CrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
    Duration: 5 turns
    .
    can be copied to give Golden Knight CrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
    Duration: 5 turns
    .
  • Siegfried's  ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    can be copied to give Golden Knight ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 5 turns
    , which counts as six buffs including the Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
  • Monika (Valentine) also benefits from having many buffs to activate her  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    . Monika's  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    is also excellent for enabling Golden Knight to use  Starless Twilight Slash450%Massive Earth damage to a foe.
    1-turn cut to Golden Knight's skill cooldowns.
    more frequently.
  • Eugen (Grand)'s  AutoignitionGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 2 turns
    .
    Remove 1 debuff from caster.
    At level 100:
    Now removes all debuffs from caster.
    AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 2 turns
    upgraded to Autoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time)
    Duration: 2 turns
    .
    (Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    when Autoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time)
    Duration: 2 turns
    ends.)
    can be copied to give Golden Knight Instant Charge and two turns of AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 2 turns
    . Golden Knight benefits from this even more if  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    is activated at the same time.
  • Sandalphon (Earth Grand)'s  The ViceRemove all buffs from all other allies and foes.
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    can be copied to give Golden Knight Instant Charge and a massive CA damage cap boost, allowing for excellent OTK setups.
  • Eahta is a great charge bar battery that will help Golden Knight charge attack more often.
  • Lobelia can reduce her skill cooldowns further using  Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
    3-turn cut to Earth allies' skill cooldown.
    (Consumes 5 Magic CrestMagic is amplified (Can't be removed)
    .)
    At level 75:
    Damage increased to 1000%
    and provides a permanent buff with  Renegade FirebrandAll Earth allies gain Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
    Strength: 10% ATK Up / 10% Skill accuracyMultiplier: UniqueDuration: Indefinite
    .
    (Consumes 10 Magic CrestMagic is amplified (Can't be removed)
    .)
    . From the backline, he also provides a buff with  The Tower ReversedWhen Sub Ally:
    Earth allies gain 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 6% (Max: 30%)Duration: Indefinite
    upon casting a skill.
    At level 95:
    Earth allies also gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    upon casting a skill.
    .
  • Threo's  Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    At level 130:
    Damage increased and damage cap increased to ~2,040,000.
    When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    can be copied for an easier time slime blasting and for Arcarum.
  • Vaseraga (Earth)'s  Welcome to DeathAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    can be copied for an additional teamwide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
  • Alexiel (Summer) provides a permanent buff with  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    .
  • Arulumaya, Baal, Cagliostro, De La Fille (Earth), Diantha, Eustace (Halloween), Jessica (Yukata), Magisa (Holiday), Medusa, Medusa (Valentine), Rosetta (Summer), Yaia, and Yggdrasil all provide multiple buffs that can help Golden Knight activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    .
  • Copying Crest-generating skills such as Cagliostro's  PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turnsStacking: Special Buff
    and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    At level 75:
    Effect enhanced.
    At level 100:
    All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    , Magisa (Holiday)'s  SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
    , and Medusa's  Mighty EyeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    All allies gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 5 turns
    and 20% Water CutWater DMG is cut 20%
    Duration: 5 turnsWater Damage Cut.
    .
    can help Crest teams ramp up faster. Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    is also a permanent buff that counts towards  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    .
  • Copying healing skills such as Aqours First-Years's  It's the Future, Zura!Restore 30% of all allies' HP (Healing cap: 1500).
    At level 75:
    Effect enhanced.
    , Cagliostro's  ReinforceRestore 25% of all allies' HP (Healing cap: 2000) and remove 1 debuff., Rosetta (Summer)'s  CelebrationRestore 20% of all allies' HP (Healing cap: 2000) and remove 1 debuff., and Yggdrasil's  Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
    All allies gain RefreshHP is restored on every turn
    Strength: Up to 400 HPDuration: 3 turns
    .
    can help sustain the team.

Weapons

  • Binds of The Hanged Man restores 12% HP to Earth allies with 12 or more buffs at end of a turn. As a mainhand, it also increases the MC's charge attack specs when they have 12 or more buffs. These effects synergize with  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    , since you will probably be buffing your whole party.
  • Dawn Rising gives all allies 10% Earth ATK Up (Stackable / Max: 50%)Earth ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: 7 turns
    upon using healing skills. If you are using a character with a green skill, this is an easy way to give Golden Knight another buff for  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    .
  • Similarly, Mettle gives Earth allies a stack of 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: NormalDuration: 3 turns
    at end of turn if they took damage that turn.

Summons

  • Freyr (Summon) provides many buffs to activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    , but can only be summoned once.
  • Dogu since Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    is a permanent status effect that counts towards  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    , in addition to his other buff.
  • Mammoth brings three buffs, but only for one turn.
  • Gilgamesh provides two useful buffs.
  • Yggdrasil (Summer) applies three buffs.
  • Cybele brings two buffs and can also offer a 1-turn cut to skill cooldowns.
  • Bahamut is always useful to have and brings three buffs.
  • Rose Queen can apply four buffs to the party.
  • Satyr (Summon) brings two permanent buffs.
  • Yggdrasil Omega}}: Main/Support summon can apply three/four buffs to the party.
  • Mukku, Nobiyo, Super Cute Genius Alchemist, and The Eternal Defenders are some weaker event summons that grant multiple useful buffs.

Extended Mastery Perks

Golden Knight Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-09-23
Gamewith's recommended EMP build for Golden Knight.

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