Alanaan/Strategy

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Ratings

Alanaan

  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith N/A SS SS B 2024-01-05
Kamigame 9.9 SS S A 2024-04-12

Overview

Alanaan is the Evoker linked with The Sun. He is one of the strongest characters fire has to offer due to the buffs he can provide to the party -- both offensively and defensively. Not only buffs, he also provides strong and highly accurate debuffs that are all contribute to damage and survival.

Strengths

Weaknesses

  • Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Field effect
    Local status effect
    also allows any foe to deal critical hits against you.
    • It also reduces your team's defense and increases the foe's attack, potentially making survival hard.

How to Play

There are 2 main ways to use Alanaan: Bursting and Survival.

Bursting

Bursting would be Alanaan's main characteristic with his ability to immensely boost the party's damage output with all 3 of his skills.

This is especially powerful for fire where you have easy access to both The Sun and Shiva

Survival

Alanaan also offers various means for survival, ranging from damage reduction to HP recovery.

  • By activating  The Hierophant UprightWhen Switching to Main Ally:
    All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite
    .
    (Can't be reactivated.)
    At level 95:
    Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite
    upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite
    .
    Also activate  Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun.
    (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect
    Local status effect
    to the field.)
    .
    (Can't be reactivated.)
    , the team would get a permanent 50% DEF Up Buff and a 800 HP drain.
    • The DEF Up portion is roughly equivalent to a 30% DMG CutTaking 30% less DMG
      Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      .
  •  Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun.
    (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect
    Local status effect
    to the field.)
    gives the party a 25% Boost to healing, which also affects the drain of Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    and other healing skills.
    • While it may seem counter-intuitive, Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
      Field effect
      Local status effect
      helps in survival IF used with Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
      since even with the DEF down from Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
      Field effect
      Local status effect
      , you would still have a net DEF Up of 25%. Even factoring in the 20% ATK increase towards the enemies it will still be less damage than normal.
  • He can also apply PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    and 25% ATK DownATK is lowered
    Strength: 25%Local status effect
    in order to reduce the damage taken by the party.

Backline-Support

While this would also fit under Survival, it is worth noting that his  The Sun ReversedWhen Sub Ally:
20% boost to Fire allies' healing specs.
Remove 1 debuff from a Fire ally when that ally takes turn-based damage.
At level 95:
Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite
when they take turn-based damage.
provides means of survival even from the backline. And when he does come out to the front line, he will provide Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
as stated in the Survival section.

Synergy

Bursting

One of Alanaan's most common uses is bursting using his skill  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict ShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
which allows the party to deal massive damage with low lockout. As such, classes, characters, and summons that can take advantage of it synergize well with him.
Mimlemel (Summer) is Alanaan's most important partner for this goal. Her  Ocean ReveilleAll Fire allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
(Can't recast.)
At level 55:
Effect increased to Charge Bar +70%Instantly boosts Charge Bar by 70%
Strength: 70%
.
grants 70% charge bar to all party members which is enough to reach the 100% requirement for  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict ShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
when affected by the +30% CA at battle start crew buff. Classes like Mechanic and Relic Buster can achieve this goal in her absence, but at the time of writing this section she is the best choice by far.

Because Alanaan guarantees that the next 4 turns will be spent dealing triple attacks Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Will not include abilities that do not stack with Alanaan
, ATK Up (1 time)ATK is boosted (1 time)
Multiplier: Assassin
, and Double StrikeAttacks twice each turn
are the main ways to increase the strength of your team's burst. Examples will be listed below.

Main Character

  • Warlock ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Runeslayer Dragon BreakConsume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    )
    (Max: 80%)Duration: 1 turn
    . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    .)
  • Bandit Tycoon Spring's GateInflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
    All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15% + 5% per BountyItem drop rate is boosted
    level (Max: 60%)Duration: 1 turn
    based on Bounty Level (Max: 60%).
    and  Crack Shot IIIGain 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
    , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
    .
    At level 30:
    Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    .
  • Luchador Tag TeamAll allies instantly perform a normal attack without using up a turn. grants an extra round of autos under the effects of  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    .
    Inflict ShortedCharge bar is frozen
    Duration: 4 turns
    on all allies.
    (Consumes 100% of all allies' charge bar.)
Mimlemel Substitutes
  • Relic Buster Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    Duration: Indefinite
    (Max: 5) and restore HP (Healing cap: 2000).
    (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    .)
    At level 30:
    (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    .)
    +  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: Indefinite
    , and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Duration: Indefinite
    based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
  • Mechanic ActivateActivate your companion.
    Gain full Power CellsCells that power your companion.
    Will be used up every turn while companion is active.
    Companion will shut down when none are left.
    .
    +  Customized ActionEffects change based on what Action Parts are equipped. with the Burst Maneuver chip

Party Members

  • Mimlemel (Summer)20% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 20%Multiplier: AssassinDuration: 1 turn
  • Percival (Grand) Cardinal ProcessionNo charge bar gain upon normal attacks.
    AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite
    .)
    and  Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
  • Anila40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Self
    , StrengthATK is greatly boosted based on how high HP is
    , and Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
  • Metera (Fire)80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%Self
  • Tien30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and Salted WoundATK is boosted when foe is in break mode
  • Fraux20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Self
    and Nightmare ScarletDMG taken is amplified
    Local status effect
  • ShivaGuidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    and  Dance of Nataraja35% hit to charge bar gain.
    AmplifySeraphic modifier normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
  • Beatrix (Summer)Nayde VanaroosaATK is sharply boosted
    Self

Summons

Survival

Another key point is his ability to greatly improve the survival of the party via his Support Skills. Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
allows fragile characters to survive longer while both  Benevolent Soul25% boost to Fire allies' healing specs when the field effect Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
is active.
and  The Sun ReversedWhen Sub Ally:
20% boost to Fire allies' healing specs.
Remove 1 debuff from a Fire ally when that ally takes turn-based damage.
At level 95:
Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite
when they take turn-based damage.
increase the healing capacity of the party (including Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
).
Some of the more notable ones would be:
Healing

Fragile Characters

Weapons

Alanaan can either greatly reduce the damage taken by the party in order to maintain Stamina, but he can also help in letting the party take more damage to dip into Enmity with the use of Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
and Immaculate SunlightHP is lowered on every turn (Can't be removed)
. These make him versatile enough to be able to function well with both stamina and enmity setups of fire. The weapons for such setups are Ixaba, Crimson Finger, Ecke Sachs, and Ancient Ecke Sachs.
Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
also allows the party to deal critical hits regardless of element, this especially improves the usability of Ancient Ecke Sachs, Ecke Sachs, and Benedia outside wind and null element fights.
Outside of damage boosts, Fire of Prometheus and Zhuque Lyrewings deserve special mention to their ability to trigger the debuff removal of Alanaan's  The Sun ReversedWhen Sub Ally:
20% boost to Fire allies' healing specs.
Remove 1 debuff from a Fire ally when that ally takes turn-based damage.
At level 95:
Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite
when they take turn-based damage.
every turn.

Extended Mastery Perks

Alanaan Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-03-01
Gamewith's recommended EMP build for Alanaan.
Alanaan Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★★★ ★★★ ★★☆ ★★☆ ☆☆☆
Last update: 2019-04-08

This build focuses on increasing his normal attack damage since he can provide the needed TA for bursting using  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict ShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
. Provided that he has no self buff that can help with it, he would need to rely on EMP.
It is not necessary to remove the Critical Hit nodes when going against non-wind content due to his capability to activate critical hits anywhere.
The Remaining Points (3):

  • ATK or Fire ATK to further boost his damage.
  • DEF to help with survival.
Alanaan Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★★★ ★★★ ★☆☆ ★☆☆ ☆☆☆
Last update: 2019-04-08

Unlike the TA Bursting build, this adds TA nodes to help with his MA rate since  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns
and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A
.
Inflict ShortedCharge bar is frozen
Duration: 4 turns
on all allies.
(Consumes 100% of all allies' charge bar.)
will not always be available.
It is not necessary to remove the Critical Hit nodes when going against non-wind content due to his capability to activate critical hits anywhere.
The Remaining Points (4):

  • ATK, Fire ATK, or DA to further boost his damage.
  • DEF to help with survival
    • Doesn't help much if you activate The Hierophant Upright due to dilution.
  • CA DMG to help reach his CA Cap.
    • Effectively a minimal boost since he reduces the number of charge attacks you can do in a fight by relying on  Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted
      Strength: 100%Duration: 4 turns
      and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 30%Duration: 4 turnsStacking: A
      .
      Inflict ShortedCharge bar is frozen
      Duration: 4 turns
      on all allies.
      (Consumes 100% of all allies' charge bar.)
      .

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