A buffer who is especially useful in short content
Grants 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
Enables critical hits regardless of enemy element
Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Alanaan is the Evoker linked with The Sun. He is one of the strongest characters fire has to offer due to the buffs he can provide to the party -- both offensively and defensively. Not only buffs, he also provides strong and highly accurate debuffs that are all contribute to damage and survival.
Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect can function as 25% DEF DownDEF is lowered Strength: 25% that stacks with anything and will never miss due to its nature as a local field effect.
Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) provides high burst potential because of fire's love for 100% TA UpTriple attack rate is boosted Strength: 100% and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%.
Can provide a zero-maintenance and permanent DrainNormal attack and C.A. DMG dealt is partially absorbed to HP and 50% DEF UpDEF is boosted Strength: 50% for the party.
Evens out the damage per turn of Immaculate SunlightHP is lowered on every turn (Can't be removed) which might not be always desirable.
Immaculate SunlightHP is lowered on every turn (Can't be removed) Local status effect is one of the strongest Turn-based DMG debuffs and is also permanent.
Has a relatively high accuracy PetrifiedCharge diamonds don't fill up Local status effect that is useful to avoid certain charge attacks.
Enables your party to deal critical hits regardless of element.
Gradually enables enmity for the party using Immaculate SunlightHP is lowered on every turn (Can't be removed) .
Has two ways to improve the healing capabilities of the party.
Can theoretically remove debuffs from the party every turn when in the back line.
Removes one debuff per turn when a character receives Turn-based DMG.
Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) to guarantee triple attacks and further boosting damage by 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%
If ShortedCharge bar is frozen is removed, you would have a Full Chain Burst to top it off.
This is especially powerful for fire where you have easy access to both The Sun and Shiva
Survival
Alanaan also offers various means for survival, ranging from damage reduction to HP recovery.
By activating The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of damage dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: UniqueDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.), the team would get a permanent 50% DEF Up Buff and a 800 HP drain.
The DEF Up portion is roughly equivalent to a 30% DMG CutTaking 30% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: UniqueDuration: 8 turnsField effect Local status effect to the field.) gives the party a 25% Boost to healing, which also affects the drain of Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) and other healing skills.
While it may seem counter-intuitive, Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect helps in survival IF used with Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) since even with the DEF down from Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect, you would still have a net DEF Up of 25%. Even factoring in the 20% ATK increase towards the enemies it will still be less damage than normal.
While this would also fit under Survival, it is worth noting that his The Sun ReversedWhen Sub Ally: 20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. provides means of survival even from the backline. And when he does come out to the front line, he will provide Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) as stated in the Survival section.
Synergy
Bursting
One of Alanaan's most common uses is bursting using his skill Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) which allows the party to deal massive damage with low lockout. As such, classes, characters, and summons that can take advantage of it synergize well with him. Mimlemel (Summer) is Alanaan's most important partner for this goal. Her Ocean ReveilleAll Fire allies gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. (Can't recast.) At level 55: Effect increased to Charge Bar +70%Instantly boosts Charge Bar by 70% Strength: 70%. grants 70% charge bar to all party members which is enough to reach the 100% requirement for Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) when affected by the +30% CA at battle start crew buff. Classes like Mechanic and Relic Buster can achieve this goal in her absence, but at the time of writing this section she is the best choice by far.
Because Alanaan guarantees that the next 4 turns will be spent dealing triple attacks Bonus DMGDeals bonus DMG for one-foe one-ally attacks Will not include abilities that do not stack with Alanaan, Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Multiplier: Assassin, and Double StrikeAttacks twice each turn are the main ways to increase the strength of your team's burst. Examples will be listed below.
Main Character
Warlock → ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
Runeslayer → Dragon BreakAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)
Bandit Tycoon → Spring's GateInflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on BountyItem drop rate is boosted lvl (Max: 60%). and Crack Shot IIIGain 350% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn .
Luchador → Tag TeamAll allies instantly perform a normal attack without using up a turn. grants an extra round of autos under the effects of Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.)
Mimlemel Substitutes
Relic Buster → Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) + Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Mechanic → ActivateActivate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . + Customized ActionEffects change based on what Action Parts are equipped. with the Burst Maneuver chip
Percival (Grand) → Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.) and Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.)
Anila → 40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 40%Self, StrengthATK is greatly boosted based on how high HP is , and Hidden Tiger, Crouching DragonCharge bar gain is boosted / Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
Shiva → Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed) and Dance of Nataraja35% hit to charge bar gain. AmplifyMultiplier:Seraphic normal attack damage by 15%. RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATKMultiplier:Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl.) At level 90: Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl to 10. RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon triple attacks. (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl.)
Another key point is his ability to greatly improve the survival of the party via his Support Skills. Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) allows fragile characters to survive longer while both Benevolent Soul25% boost to Fire allies' healing specs when the field effectSun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect is active. and The Sun ReversedWhen Sub Ally: 20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. increase the healing capacity of the party (including Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) ).
Some of the more notable ones would be: Healing
Alanaan can either greatly reduce the damage taken by the party in order to maintain Stamina, but he can also help in letting the party take more damage to dip into Enmity with the use of Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect and Immaculate SunlightHP is lowered on every turn (Can't be removed) . These make him versatile enough to be able to function well with both stamina and enmity setups of fire. The weapons for such setups are Ixaba, Crimson Finger, Ecke Sachs, and Ancient Ecke Sachs. Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Field effect Local status effect also allows the party to deal critical hits regardless of element, this especially improves the usability of Ancient Ecke Sachs, Ecke Sachs, and Benedia outside wind and null element fights.
Outside of damage boosts, Fire of Prometheus and Zhuque Lyrewings deserve special mention to their ability to trigger the debuff removal of Alanaan's The Sun ReversedWhen Sub Ally: 20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. every turn.
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★★★
★★★
★★☆
★★☆
☆☆☆
Last update: 2019-04-08
This build focuses on increasing his normal attack damage since he can provide the needed TA for bursting using Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). Provided that he has no self buff that can help with it, he would need to rely on EMP.
It is not necessary to remove the Critical Hit nodes when going against non-wind content due to his capability to activate critical hits anywhere. The Remaining Points (3):
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★★★
★★★
★☆☆
★☆☆
☆☆☆
Last update: 2019-04-08
Unlike the TA Bursting build, this adds TA nodes to help with his MA rate since Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) will not always be available.
It is not necessary to remove the Critical Hit nodes when going against non-wind content due to his capability to activate critical hits anywhere. The Remaining Points (4):
ATK, Fire ATK, or DA to further boost his damage.
DEF to help with survival
Doesn't help much if you activate The Hierophant Upright due to dilution.
CA DMG to help reach his CA Cap.
Effectively a minimal boost since he reduces the number of charge attacks you can do in a fight by relying on Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.).