Lennah (Earth)/Strategy

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Ratings

Lennah (Earth)

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 B S A 2022-02-17
Kamigame 9 C S A 2023-05-08

Overview

Lennah's Earth version is, like her original version, a highly defensive healer suited mostly for hard fights. However, she provides much more in the way of utility and party support, with  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
Duration: 5 turns
.
in particular giving the party massive damage reduction for 5 turns, while also making sources of RefreshHP is restored on every turn
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
much more potent with its healing cap boost. Her ability to reduce her skill cooldowns with  Le Jardin De Joie450%Massive Earth damage to a foe.
Inflict Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Lennah's skill cooldowns.
makes its long cooldown less inconvenient than it appears to be, and with proper support she can maintain very good uptime on it, allowing her simple kit to provide a massive boost to the party's survivability in an already rather sturdy element.

Strengths

  • Nearly caps DEF Down on her own with  Ville Fleurie6-hit Earth damage to random foes (Damage cap: ~90,000 per hit~540,000 total).
    Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    (Activates twice when a foe has Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Local status effect
    .)
    .
  •  Ville Fleurie6-hit Earth damage to random foes (Damage cap: ~90,000 per hit~540,000 total).
    Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    (Activates twice when a foe has Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Local status effect
    .)
    and  PriereRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff. have low cooldowns, and can be used even more frequently due to  Le Jardin De Joie450%Massive Earth damage to a foe.
    Inflict Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    2-turn cut to Lennah's skill cooldowns.
    's cooldown cut.
  •  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    provides massive sustain: undispellable 50% damage reduction which, despite the similar BLOCK! text on damage instances reduced by it, stacks separately from ArmoredChance of lowering DMG taken
    and GorillaATK is greatly boosted based on how high HP is /
    Chance of lowering DMG taken /
    Inner gorilla is unleashed. Ooh-Ahh-Ahh!
    (Can't be removed)
    (for instance: Michael's Flash Bullet deals 800/hit static damage without La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    , 400/hit with it, and 240/hit if reduced by both La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    and a 4★ Gorilla's call effect) as well as DEF buffs/damage cuts/etc., and a 1000 HP boost to healing cap which makes turn-based healing sources - such as the one she provides with  Spirit Blossom MemoriesDrain effect (Healing cap: 500) and Supplemental DMG effect (Damage cap: 30,000) to Earth allies against foes with Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Local status effect
    .
    - much more potent.

Weaknesses

  •  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    also drains other allies' charge bars by 10%, though this issue can mostly be solved by keeping her in the first ally slot (which also lets subsequent allies benefit from her drain passive immediately after inflicting Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    ).
  • Requires external charge bar generation and/or DA/TA boosts to maintain decent uptime on La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    .
  • Low personal damage, unless combined with weapons/characters that boost skill damage cap.
  • Lacks healing EMPs despite being a healer.

How to Play

Synergy

Classes

  • Lumberjack easily caps DEF Down with Lennah, can use True Judgement Lyre as a mainhand weapon, and can maintain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
    and its valuable Uplift effect more reliably with her damage reduction.
  • Relic Buster provides charge bar with  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: Indefinite
    , and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Duration: Indefinite
    based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    and can further increase party durability with  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    (Boost to ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    .
  • Monk appreciates anything that can keep it at high HP, as well as other skill damage characters and sources of Supplemental DMG. Lennah is valuable in all those regards.

Characters

  • Monika (Valentine) is a strong teammate for Lennah, providing large amounts of charge bar generation with  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    to ougi quickly and often, allowing her to lower the cooldown of  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    and maintain Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    . La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    also helps to solve the durability problems that Monika's high hostility creates in raids which deal frequent multi-hit damage - and also bolsters the already powerful RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    effect of  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .)
    , but using that means missing out on  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    .
  • Magisa (Holiday) is suited to long and difficult fights much like Lennah, shares her skill damage/ougi hybrid focus, provides RefreshHP is restored on every turn
    Strength: 500Duration: 3 turns
    and 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    which are both boosted by  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    , a rather rare party-wide Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for additional protection, and packs a potent multi-hit skill that fills the party's charge bar.
  • Lobelia solves the cooldown issue of  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    quite effectively with  Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
    3-turn cut to Earth allies' skill cooldown.
    (Consumes 5 Magic CrestMagic is amplified (Can't be removed)
    .)
    At level 75:
    Damage increased to 1000%
    , and can also be used to boost her skill cap from the backline with  Callous FistEarth damage to all foes every 3 turns.
    (Boost to specs upon each activation [Max: 3]. Gain 1 Magic CrestMagic is amplified (Can't be removed)
    Duration: Indefinite
    [Max: 10].)
    if he's not needed in the frontline.
  • Other multi-hit skill damage characters, like Soriz (SSR) and Beatrix (Earth), will benefit from the supplemental damage she gives the party through  Spirit Blossom MemoriesDrain effect (Healing cap: 500) and Supplemental DMG effect (Damage cap: 30,000) to Earth allies against foes with Spirit BlossomTargeted by the memories of Lennah's spirit blossoms (Can't be removed)
    Local status effect
    .
    . However, it doesn't stack with the effect of  Just Like FlyingSupplement all allies' damage based on their number of Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    (Damage cap: 20,000).
    Debuff immunity for allies with max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    .
    (Consumes Drum Beats upon activation of debuff immunity.)
    .

Weapons

  • The RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    effect on ougi makes True Judgement Lyre a very strong mainhand to use with Lennah, especially if full HP can be maintained on her through ShieldNext ATK received will be ineffective for a fixed amount
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , ally SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    /Hostility UpMore likely to be attacked
    effects, etc.
  • Yggdrasil's Bough has very strong mainhand synergy with Lennah's focus on healing and damage mitigation, and provides her a helpful boost to skill cap.
  • World Ender has obvious synergy with any character that can output a lot of skill damage hits. As a mainhand, it also gives lots of counters to the party, which translates to lots of free damage, a bit of charge bar, and even additional sustain: each hit of a counter activates her passive 500 (1.5k with La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    ) drain effect separately, letting a character heal for 4.5k after taking 3 weak hits.

Summons

  • Uriel (Summon)'s Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    gives a sizable head start on her next ougi after using  La Main VertAbsorb 10% of all allies' charge bars and boost caster's charge bar.
    All allies gain La Main VertRecovery cap is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    .
    .
  • Summons which provide ArmoredChance of lowering DMG taken
    effects can reduce incoming damage even further. Conveniently, all common main summons in this element - 5★ Yggdrasil Omega, 4+★ Titan, and Gorilla - provide some form of it, though their reliability varies.
  • Summons which provide RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , such as 4+★ Yggdrasil Omega, Yggdrasil (Summer), 5★ Lucifer, and Rose Queen, provide additional sources of healing and (potentially) charge bar boosts.
  • Belial's call effect can be used freely with Lennah in the party, as she can easily clear the debuffs that generally make it too risky.

Extended Mastery Perks

Lennah (Earth) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to all allies' DEF when not debuffed.
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2023-01-26
Gamewith's recommended EMP build for Lennah (Earth).
Lennah (Earth) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★☆ ☆☆☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★★☆ ☆☆☆ ★★★ ★☆☆
DEF
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to all allies' DEF when not debuffed.
★★☆ ★★★ ★☆☆ ★★★ ☆☆☆
Last update: 2023-05-08
Kamigame's recommended EMP build for Lennah (Earth).

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