Advanced Grids/Varuna/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the 

Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
Low Lockout setups that clear the battle with a single action such as a skill press or only pressing the attack button.


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

| Replacements: Tetragod |
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Main Character starts battle with

Strength: 30%Multiplier: PerpetuityDuration: Indefinite,

Strength: 50%Duration: Indefinite, and

Duration: Indefinite.






AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)


Main Character starts battle with

Strength: 30%Multiplier: PerpetuityDuration: Indefinite,

Strength: 50%Duration: Indefinite, and

Duration: Indefinite.

At level 100:
1-turn cut to

(Other Water allies gain buffs based on their number of damage skills in this order:

Strength: 100% chance of dealing 50% more damage.Duration: 1 turn ,

Strength: 30%Duration: Indefinite,

Duration: Indefinite.)
(Can't recast.)'s skill standby for every 7 damage skills used by Water allies.

Water MC gains

Strength: 10% ATK Up, 10% Max HP Up, and 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite.
(Effects aren't removed even when knocked out.)

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)






AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.

- https://youtu.be/LP1qh3wmZj8?t=136 - quwatoro
https://youtu.be/lJ1iy9PnWFI - jyunocchi (grid 3)
- Min-maxed EMP ring stats for TA and damage will be required. Be wary of RNG.
| All characters besides Use |




No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.





AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
- User:DY_DK based on https://x.com/ihino_/status/1871428012199317540 - @ihino_
| All characters besides Use |

No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.


Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.


Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.





Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
At level 90:
When Ferry is a main ally at battle start:
40% boost to Light allies' charge bars.

Plain damage to a foe (Damage cap: 555,555).
MC gains

Strength: 10%.
(Takes effect even when Narmaya is a sub ally.)





Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)





Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.


40% boost to Wind allies' charge bars.
All Wind allies gain

Multiplier: PerpetuityDuration: 5 turns.


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.








Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
- https://youtu.be/xJD05QVpkpY?t=131 - Dengaku

+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).





Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)



- https://x.com/hoshimiya1467/status/1865049430619230662 - @hoshimiya1467
- Adjusting for guaranteed triple attack rate is required.


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).





Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)



- https://youtu.be/xJD05QVpkpY?t=72 - Dengaku

Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. Banahogg



Boost to


Strength: 100% and

Duration: 2 turns.'s specs.
(Extend

's duration by 2 turns.
Gain

Duration: Indefinite upon use.
When

ends: Gain

Duration: Indefinite.)

Boost to

All allies gain two random buffs.'s specs.
(Gain

Duration: 1 turn upon use.)


Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. set as a skill):
Activate

Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn.

Gain

Duration: 1 turn upon using


Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gain

Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain

Strength: 30%Duration: 3 turns..




+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).


Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. Banahogg



Boost to


Strength: 100% and

Duration: 2 turns.'s specs.
(Extend

's duration by 2 turns.
Gain

Duration: Indefinite upon use.
When

ends: Gain

Duration: Indefinite.)

Boost to

All allies gain two random buffs.'s specs.
(Gain

Duration: 1 turn upon use.)


Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. set as a skill):
Activate

Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn.

Gain

Duration: 1 turn upon using


Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gain

Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain

Strength: 30%Duration: 3 turns..



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)










Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| Replacements: Used for Sumaibito's buff count to activate the auto-nuke. |
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- https://youtu.be/LP1qh3wmZj8?t=287 - quwatoro
- The combination of
Chain of Temptation,
Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite, and Kaguya (Summon) makes it so that both MC and Gabriel can triple attack easily. Be sure to equip
Gauph Key of Strife to make up for the decreased TA rate on Sumaibito.


















































































































































































































































