Unite and Fight/November 2025/Omega Grids/NM150
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| This is a Full Auto Refresh setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:03 |
Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . 15% Bonus Destruction DMG effect. 5% Bonus Destruction C.A. DMG effect. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Replacements: Raphael All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
Replacements: Piercing Galewing If using AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/XYMcnD7Cyl0 - Quwatoro
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| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:25 |
(Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) Hoplite |
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| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:38 |
Duration: Indefinite. (Ends on recast.) Charge Conversion Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
| This is a Full Auto Refresh setup. The clear time of this setup without refreshing is: 1:40 |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
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Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Notes:
- Add
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. to MC if lacking damage. - No refresh time ~1:40.
Source:
| This is a Full Auto Refresh setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity |
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After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . Increase Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect.'s specs. (Hit number doubles. Gain Strength: 100%Multiplier: AssassinDuration: 1 turn .) Increase Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)'s specs. (Gain Strength: 50%Duration: 3 turns and Duration: IndefiniteAlso called "Lethal Attack Dodged". Consumes 40% of max HP instead.) 5-turn cut to (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)'s skill standby. Upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Duration: 2 turns, Strength: 150%Duration: 2 turns, Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".: Gain Strength: 50%Duration: 3 turns, Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and Duration: 3 turns. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . 15% Bonus Destruction DMG effect. 5% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/-xQxnEJUOZE - Quwatoro (Grid 1)
- https://youtu.be/KZesHtrzWno - Shiinonon Channel (Grid 2, with
Niyon)
- User:Niko (Grid 3)
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- User:Hiddenhype and EagleStrikeBird
| This is a Full Auto setup with C.A. off. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
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Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
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