Horus (Raid)/Grids
| Raid | Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
| Team-Up to Power-Up!
Grid pages for progression raids tend to focus on setups for daily solos. If you've just reached these raids recently, this page may be too advanced for you right now. |
Celeste Grids

Use the interactive search widget for more custom options.


Duration: Indefinite.
When Sub Ally:
Dark MC can withstand a lethal hit without being knocked out when HP is above 25% before attacking (Leaves 1 HP / Consumes 1

).
At level 95:
Dark MC's buffs can't be removed.
At level 110:
Upon Dark MC consuming

to withstand a lethal hit:
Dark MC gains

Duration: 3-15 Turns.



Duration: Indefinite.
Axe: All allies gain

Duration: Indefinite.
(Can only be used when

lvl is 5.) Infinite Trouble

Inflict

Duration: 5 turnsLocal status effect. Spiral Impaler

(Consumes up to 50% of current HP.) Splitting Spirit

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.
















| This is set as a Quick Summon |


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak

(Consumes up to 50% of current HP.) Splitting Spirit

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.


















| This is set as a Quick Summon | ||||||||


Leviathan Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Inflict

Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. on all foes.
(Consumes 30% of charge bar.)
Support
10% Bonus Elemental DMG effect against foes with

Local status effect.



.
(Takes effect even when Forte is a sub ally.)



Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.










| This is set as a Quick Summon | ||||||||


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica

(Consumes up to 50% of current HP.) Splitting Spirit








Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.





- https://www.youtube.com/watch?v=WxI99HeyNu4 - Palace (Hades Grid)





Duration: 1 turn .
(Consumes 40% of charge bar.) No More Doubt


Duration: 180 seconds on a foe. Gravity Wave


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.










Gateway-Star Sword


- The following is a non-exhaustive list of other characters you can try.
Horus is a relatively flexible raid so feel free to experiment!
Character Substitutions
Only one of Dazzling Dreams
Dazzling Dreams:
Razzle, dazzle, dream! Welcome to Utopia!
( UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect to the field.)
At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect upgraded to Utopia+All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect. (Foes' ATK is no longer boosted.)
(When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade:
All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
Strength: 2020Duration: 1 turn .
Restore 10% of all Dark allies' HP (Healing cap: 2020). and The Black's EncroachmentThe field is engulfed in the
Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Duration: IndefiniteField effect
Local status effect.
(Can't recast.) can be active.


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.



















| This is set as a Quick Summon | ||||||||
Hades Grids

Use the interactive search widget for more custom options.

All allies gain two random buffs. Jomsborg

(Consumes up to 50% of current HP.) Splitting Spirit

Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. Banahogg

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.














AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon | ||||||||


Strength: 30%Duration: 4 turns,

Strength: 30%Duration: 4 turns and

Strength: 20%Duration: 4 turns. Ferocious Roar

(Consumes up to 50% of current HP.) Splitting Spirit

All allies gain two random buffs. Jomsborg

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.
















| This is set as a Quick Summon | ||||||||
- https://youtu.be/wc-9Lon7_Hw?si=gTdPd9x8FRxOZopa&t=749 - Hecate_mk2 (へかて)


Multiplier: PerpetuityDuration: Indefinite.
(

Duration: Indefinite lowers by 4. Can't be recast.
Can only be used after

All Dark allies gain

Strength: 15% DMG AbsorptionDuration: Indefinite.
(Can't be reactivated.)
At level 95:
Also remove all debuffs from Dark allies.
(Can't be reactivated.) activates.)




Duration: Indefinite.
(Can't be recast.) Birdsong of Balmy Breeze

(Consumes up to 50% of current HP.) Splitting Spirit


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.

















| This is set as a Quick Summon | ||||||||
- https://youtu.be/RxKkIfgdMEI?si=Q_s9jHtaJB4PBvFG - Hecate_mk2 (へかて)


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance

(Consumes up to 50% of current HP.) Splitting Spirit








Skeletal Eclipse




Skeletal Eclipse






| This is set as a Quick Summon | ||||||||

































































































































































































