Caim

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Evokers
[Forgotten Fool]This title is an unofficial, amateur translation.
Caim
Can be uncapped to 5★

MAX HP 1412 / 1612Fully uncapped HP at MAX level.
MAX ATK 10000 / 11700Fully uncapped ATK at MAX level.
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for characters released after 2023-10-10 are currently inaccessible. 7% DA / 3% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.  
Exp. BonusExpedition Bonus Type in Auto-Expeditions Evokers
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Sachi Kokuryu
How to Recruit
Arcarum: The World Beyond
ID 3040164000
Char ID 3103
Uncap Limit
NameJP カイム
TitleJP 忘却の愚者
Voice ActorJP 國立幸
Release Date 2019-03-10
5★ Date 2023-03-30
Other Sites gbf-wiki
(Japanese wiki)
GamewithKamigameHuiji Wiki
(Chinese wiki)
Better and more beautiful than any other. And thus always alone. This is how a fool is born. But one day, all his fragile mind had ever known was tossed into a forgotten abyss. Whether that has turned out for better or worse is anyone's guess. But when the upside down smile of a certain figure now peers into his eyes, the purity within almost seems to lighten up the skies.

Charge Attack
Icon Name Effect
Golden Dawn 450%Massive Earth damage to a foe.[1]
Caim's third skill resets to Blank Face.
End cooldown for Blank Face.
After 5★:
Golden Twilight
500%Massive Earth damage to a foe (Damage cap: ~2,020,000).[1]
Caim's third skill resets to Blank Face.
End cooldown for Blank Face.
Randomly raise one of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
rank by 1 for all Earth allies.

Skills
Icon Name Cooldown Duration Obtained Effect
Double Deal Ready in
4 turns
4-turn cooldown at start of battle.

Lvl 55:
Ready in
3 turns
3-turn cooldown at start of battle.
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
All Earth allies gain Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite
.
(Can't recast.)

Alt VerThis skill changes into an alternative version when certain conditions are met.
Beginning of Joker /
End of Joker
8 turns
Lvl 75:
7 turns
End of Joker:
3 turns
Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Beginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.[2]
(Skill changes to Beginning of Joker upon casting.)

Alt VerThis skill changes into an alternative version when certain conditions are met.
Blank Face 5 turns - Lvl 1
Skill effect changes based on the type of skill that is first used by a main ally.

OptionsWhen this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto.
Secret Hands 8 turns - Lvl 100
Skill effect changes based on the card selected.
(Can only be used after  The Fool UprightWhen Switching to Main Ally:
Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
ranks all rise by a random number (Max: 4).
(Can't be reactivated.)
At level 95:
Now affects all Earth allies.
activates.)
 Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. Alt VerThis skill changes into an alternative version when certain conditions are met.
Icon Name Cooldown Duration Obtained Effect
Spade Trick - - Lvl 1
Attack without using up a turn.
Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
Rank by 1 (Max: 4).
Heart Trick - - Lvl 1
Restore 20% of all allies' HP (Healing cap: 2000).[2]
Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).
Diamond Trick - - Lvl 1
All allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
Raise caster's DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).
Club Trick - 180 sec Lvl 1
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
on all foes.[2]
Raise caster's ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
Rank by 1 (Max: 4).
 Secret HandsSkill effect changes based on the card selected.
(Can only be used after  The Fool UprightWhen Switching to Main Ally:
Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
ranks all rise by a random number (Max: 4).
(Can't be reactivated.)
At level 95:
Now affects all Earth allies.
activates.)
OptionsWhen this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto.
Icon Name Cooldown Duration Obtained Effect
Beatdown - 1 turn Lvl 100
850% Earth damage to all foes (Damage cap: ~1,200,000).
Gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.[1]
Life Gain - - Lvl 100
Create 1 green potion.
Remove 1 debuff from all allies.
Extra Turn - - Lvl 100
End cooldown for other skills.
Delay Act - - Lvl 100
Progress battle turn by 2 at end of turn.

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Wild Card Lvl 1
Subject to all specialty weapon-, style-, and raceOfficially called "type" in-game-related weapon skills.
The Hanged Man's Charity Lvl 90
When an Earth ally has 12 or more buffs at end of turn:
Remove 1 debuff from that ally.
The Hanged Man Reversed Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
When Sub Ally:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
At level 95:
Also supplement Earth allies' damage (Damage cap: 20,000).[1]
The Fool Upright Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
When Switching to Main Ally:
Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
ranks all rise by a random number (Max: 4).
(Can't be reactivated.)
At level 95:
Now affects all Earth allies.
Extended Mastery Support Skill EMP Water DMG reduction to all allies.
Domain Bonus Ability Domain Upon using charge attack: Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
ranks by 1.

Extended Mastery Perks
Style
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • HP
    ★☆☆★★☆★★★
    250500750
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Healing
    ★☆☆★★☆★★★
    10%15%20%
RaceCalled "Type" in-game.
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • HP
    ★☆☆★★☆★★★
    250500750
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Healing
    ★☆☆★★☆★★★
    10%15%20%
Individual
  • Debuff Success Rate Up
    ★☆☆★★☆★★★
    5%8%10%
  • Debuff Success Rate Up
    ★☆☆★★☆★★★
    5%8%10%
  • Hostility Up
    ★☆☆★★☆★★★
    +5+8+10
  • Hostility Up
    ★☆☆★★☆★★★
    +5+8+10
  • Water DMG reduction to all allies.
Domain of the Evoker
  • Debuff Success Rate Up +10%
  • Skill Damage Cap +10%
  • Charge Attack Damage Cap +15%
  • Healing +20%
  • Upon using charge attack: Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    ranks by 1.

‎‎

Gameplay Notes

Double Deal

  • The initial cooldown will not count down if Caim is a sub party member.
  • Any remaining cooldown stays intact when switched into a sub party slot during battle.
  • Double DealNext skill can be recast with no cooldown (Can't be removed)
    doesn't apply to skills that have no cooldown or skills that can only be used once during a battle. (This effect won't be consumed when casting those skills.)

Beginning of Joker

  • Certain skills cannot be copied. The message "Skill-Copy Failed" will appear if  Beginning of JokerBeginning of Joker:
    Copy an ally's skill.
    (Skill changes to End of Joker upon casting.)
    End of Joker:
    All Earth allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turnsStacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turnsStacking: Summon
    , 15% UpliftedCharge bar is boosted on every turn
    Strength: 15%Duration: 3 turns
    , HypeATK is boosted
    Strength: 1-4 stacksDuration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (Skill changes to Beginning of Joker upon casting.)
    cannot copy a skill.
  • The success rate of debuffs copied is influenced by Caim own debuff success rate and not by the ally from which the skill was copied.[3]
  • Even if Beginning of Joker fails, the skill still changes to End of Joker.

End of Joker

  • Provides all of the buffs that a 4★/5★ The Hanged Man (SSR) can grant.
  • 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Stacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Stacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barStacking: Summon
    , and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Stacking: Summon
    are in the Summon stacking frame.[2]

Blank Face

  • Skill effect and name change based on the type of skill that was first used by a main ally.
    • This includes when Caim uses his other skills.
    • Auto-activations and field effect skills (purple border) don't count.
  • A skill's type can be distinguished by the color of its icon border.
  • The changed skill names are as follows. (This skill can only be used after it changes to one of the following.)
    • When a damage skill (red border) is used:  Spade TrickAttack without using up a turn.
      Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      Rank by 1 (Max: 4).
    • When a healing skill (green border) is used:  Heart TrickRestore 20% of all allies' HP (Healing cap: 2000).
      Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
      Duration: Indefinite
      Rank by 1 (Max: 4).
    • When a buff skill (yellow border) is used:  Diamond TrickAll allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
      Strength: 15%
      .
      Raise caster's DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
      Duration: Indefinite
      Rank by 1 (Max: 4).
    • When a debuff skill (blue border) is used:  Club TrickInflict DelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      on all foes.
      Raise caster's ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
      Duration: Indefinite
      Rank by 1 (Max: 4).
  • When Blank Face changes to a Trick, the skill stays as that Trick permanently until Caim uses a charge attack or is knocked out.
  • Cooldown is reset upon Caim using his charge attack.
  • SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    ranks last indefinitely and can't be removed. Each rank's maximum lvl is 4.
    • Ranks are shown in-game as J, Q, K, A (Ranks 1, 2, 3, 4 respectively)

Spade Trick

  • Spade Trick performs a normal attack and takes into account any active buffs that would affect a normal attack.
  • It will not perform a charge attack.
  • SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: Perpetuity
    allows allies to always deal superior elemental damage and critically hit against any element.[2]
    • This effect is equivalent to Piercing SightElemental DMG dealt will be treated as superior to the target's element
      .
  • Boost to ATKMultiplier: Perpetuity based on Spade rank.[2]
Rank Status ATK UpMultiplier: Perpetuity Piercing Sight
1 Jack of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
10% Elemental DMG dealt will be treated as superior to the target's element
2 Queen of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
20%
3 King of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
35%
4 Ace of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: Perpetuity
50%

Heart Trick

  • HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    grants a Drain effect to attacks. Like DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    , it is affected by boosts to healing specs.[2]
  • Boost to healing specs based on Heart rank.[2]
Rank Status Healing SpecsHealing and healing cap Up Drain
1 Jack of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
10% Restore HP based on 10% of
one-foe attack damage dealt
(Healing cap: 500)
2 Queen of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
20%
3 King of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
35%
4 Ace of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
50%

Diamond Trick

  • DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    's damage conversion effect is equivalent to Water SwitchElemental DMG from foes turns into water DMG
    .
  • Boost to DEF based on Diamond rank.[2]
Rank Status DEF Up Water Switch
1 Jack of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
25% Elemental DMG from foes turns into Water DMG
2 Queen of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
50%
3 King of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
75%
4 Ace of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
100%

Club Trick

  • The DelayReduce a foe's filled charge diamonds by 1
    effect from Club Trick is affected by ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Boost to debuff success rate based on Club rank.[2]
Rank Status DSRDebuff Success Rate Up Bonus Earth DMG
1 Jack of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
10% 10%
2 Queen of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
20%
3 King of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
35%
4 Ace of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
50%

Secret Hands

  • At level 100, one The World Card is required to play the Fate Episode which unlocks  Secret HandsSkill effect changes based on the card selected.
    (Can only be used after  The Fool UprightWhen Switching to Main Ally:
    Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    ranks all rise by a random number (Max: 4).
    (Can't be reactivated.)
    At level 95:
    Now affects all Earth allies.
    activates.)
    .
  • When this skill is selected, a new window appears which provides the option of selecting  Beatdown850% Earth damage to all foes (Damage cap: ~1,200,000).
    Gain 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    ,  Life GainCreate 1 green potion.
    Remove 1 debuff from all allies.
    ,  Extra TurnEnd cooldown for other skills., or  Delay ActProgress battle turn by 2 at end of turn..
    •  Beatdown850% Earth damage to all foes (Damage cap: ~1,200,000).
      Gain 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      .
      counts as a damage skill (red border).
    •  Life GainCreate 1 green potion.
      Remove 1 debuff from all allies.
      counts as a healing skill (green border).
    •  Extra TurnEnd cooldown for other skills. counts as a buff skill (yellow border).
    •  Delay ActProgress battle turn by 2 at end of turn. counts as a debuff skill (blue border).
  • This skill is not used in Full Auto.

Beat Down

  • Sharp ATK UpATK is sharply boosted
    also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[4]
  • The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.

Delay Act

  • Progressing the battle turn affects the following:
    • Turn-based status effect durations
    • Character skill cooldowns
    • Summon cooldowns
    • Effects based on the number of turns passed (character skills, support skills, weapon skills, etc.)
    • Foe charge diamonds (Foes gain 1 charge diamond per turn progressed)
  • Foe charge diamonds can still be prevented by effects such as PetrifiedStops enemy's charge diamonds from filling.
    .
  • Effects that activate at the end of a turn will only activate once regardless of the turns progressed.

The Hanged Man Reversed

  • To meet the requirement, all equipped weapons must have different ID numbers. Weapons of the same type are allowed.
    • An empty slot on the grid can also fulfill the requirement.[2]
  • The damage cap increase does not stack with Diantha's  Never Ending Fantasy5% boost to Earth MC's damage cap.
    (Takes effect even when Diantha is a sub ally.)
    or Beelzebub's Main Aura. Only the highest boost takes effect.

The Fool Upright

  • Randomly gains 1 to 4 ranks of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
    Duration: Indefinite
    , DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
    Duration: Indefinite
    , and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    .
  • The chances for each rank are:[2]
    • 10% to gain Rank J
    • 20% to gain Rank Q
    • 30% to gain Rank K
    • 40% to gain Rank A
  • This support skill activates when Caim switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as  ChangeMain Character switches positions with a sub ally. or  Tactical RelocationSwitch positions of any two allies..
    • Starting the battle in a sub ally position is not a requirement to activate this support skill.
  • The following conditions will activate this support skill:
    • When a main ally is knocked out due to damage, which causes Caim to switch in
    • Player-controlled effects that knock out a main ally, which causes Caim to switch in (e.g., Death's summon call, Luna's  Soul ConversionKnock out another ally.)
      • This includes effects that cause a "fake" knock out (e.g., Street King's  La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
        When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        .
        When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
        Multiplier: PerpetuityDuration: Indefinite
        .
        )
    • Enemy special attacks that force Caim to switch in with a main ally (e.g., Ultimate Bahamut's Virtuous Verse)
    • Switching in using the Switch Party command in the Tower of Babyl.
  • Can only activate once per battle, even if Caim is revived after being knocked out.

Extended Mastery Support Skill

  • Reduces Water damage takenThis is not a damage cut.
    Reduces Water damage taken on a multiplier separate from Damage Cuts.
    for all allies.[1]
Rank Reduction
1★ 2%
2★ 4%
3★ 5%
  • If multiple allies have the same Extended Mastery Support Skill, the reductions are on separate multipliers.
    • For example, if there are two allies with 3★ skills, damage gets reduced by 9.75%1 - (0.95 * 0.95).

Uncap Materials

Uncap 1★
Uncap 4★
Uncap 5★

See Uncapping Evokers for information on how to uncap Arcarum Evokers to 5★.

Domain of the Evoker Materials

See Arcarum Evokers for information on how to unlock the Domain of the Evoker.
An Evoker's Domain Bonus Ability is automatically obtained upon unlocking their 4th Domain Bonus.

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable? Notes
Double Deal No
Beginning of Joker / End of Joker No
Blank Face No
Secret Hands No
Spade Trick Yes Can only be copied by  Beginning of JokerBeginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
.
Heart Trick Yes Can only be copied by  Beginning of JokerBeginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
.
Diamond Trick Yes Can only be copied by  Beginning of JokerBeginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
.
Club Trick Yes Can only be copied by  Beginning of JokerBeginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
.
Beatdown Yes
Life Gain Yes
Extra Turn Yes
Delay Act No

Outfits

Treat Hunters

A boy slips into his Halloween outfit, ready to enjoy the night's festivities. Licking his lollipop, he appears no different from any other child—just as long as you pay no heed to his upside-down friend, who flashes a grin at every passerby.
Outfit Name Treat Hunters
How to Get Treat Hunters Outfit Set
(In-game purchase)
Release Date 2020-10-17
Charge Attack Midnight Trick
ID 3710152000

References