Unite and Fight/January 2025/Omega Grids/NM150
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Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
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AmplifyStacking: Special skill DMG by 10%. (Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.) . 5% boost to Water allies' DMG Cap. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://x.com/Feeeeeeeeeeeya/status/1883279696995156305 - Feeeeeeeeeeeya
Comments
Payila must have at least 35,000HP to survive
RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!.
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Dark Rapture Simulacrum Skill When MC has 1 or more Crests of their element: 900% Elemental damage to a foe (Damage cap: 1,025,000). Inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Consumes 30% of charge bar.) Support 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC. (Consumes 10% HP each turn.)
. (Takes effect even when Kolulu is a sub ally.) All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP . 5% boost to Water allies' DMG Cap. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://youtu.be/KQyztZICO94?si=mA-WbPnaEBrCkxyK - ペンギンChannel 藍月
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). Spring's Gate When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP 5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. . 5% boost to Water allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://www.youtube.com/watch?v=idP3gEPOtj8 - ほしみやch
- https://www.youtube.com/watch?v=hTtYLC_WIHQ - quwatoro (Bandit Tycoon)
- https://youtu.be/8LJ8Iy-teUY?t=180 - うし将軍CH (Pholia)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 10000Duration: 1 turn . Sacred Protection Strength: 200%Duration: 5 turns and Duration: 5 turns. Boosted Resistance |
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Boost to (Includes all-ally attacks) Duration: 1 turn and Strength: 10000Duration: Indefinite.'s specs. (Gain Duration: 1 turn upon use.) Boost to Strength: 200%Duration: 5 turns and Duration: 5 turns.'s specs. (Extend duration of Strength: 200% and by 5 turns.) Boost to Strength: 10000Duration: 1 turn .'s specs. (All allies gain Strength: 50% upon use.) All allies gain Strength: 100%Duration: 1 turn upon using Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. and superior Elemental Switch Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn . All other parties gain Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.. 5% boost to Water allies' DMG Cap. . 5% boost to Water allies' DMG Cap. |
Source:
- https://x.com/Kokorota_Tokoro/status/1883364809275772999 - @Kokorota_Tokoro
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) Tactical Shield Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Remove 1 buff from all foes. Inflict on all foes. (When an ally of the same element as caster uses a charge attack: Gain Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 .) Brutal Cell |
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Source:
- https://x.com/mio_111537/status/1883348773835010441 - @mio_111537
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns). Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) Tactical Shield Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Remove 1 buff from all foes. Inflict on all foes. (When an ally of the same element as caster uses a charge attack: Gain Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 .) Brutal Cell |
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5% boost to Water allies' damage cap. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. |
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