Unite and Fight/September 2024/Omega Grids/NM150
Jump to navigation
Jump to search
Many Nightmare Level 150 setups are similar to Nightmare Level 100 setups, as both raids share the same HP pool. The key difference is that Level 150 has 25 DEF, compared to Level 100's 15 DEF. Additionally, certain triggers have different properties, which means adjustments will need to be made, especially for Full Auto setups.
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
|
Source:
- https://www.youtube.com/watch?v=Hyo5iBGih4k - randomysteryX
| Turn 1 |
|
| Turn 2 | |
| Turn 3 |
|
Replacements: Beelzebub Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . Verdant Melody (Consumes up to 50% of current HP.) Splitting Spirit Strength: SmallDuration: 3 turns. Rage |
|
Source:
| Turn 1 |
|
| Turn 2 |
|
Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . Verdant Melody (Consumes up to 50% of current HP.) Splitting Spirit Strength: 30%Duration: 3 turns. Rage III |
|
Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
| Turn 1 |
|
| Turn 2 | |
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Strength: 70%Duration: 3 turns. Pandemonium All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
|
Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
|
5% boost to Earth allies' damage cap. At end of turn if MC used a charge attack that turn: 1-turn cut to MC's skill cooldowns. Gain Strength: 20%. 5% boost to Earth allies' DMG Cap. |
Source:
- https://www.youtube.com/watch?v=l8HG8qpVayY - Strawberryflavored
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
(Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) Sumai Meet Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
|
MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). 5% boost to Earth allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP 5% boost to Earth allies' DMG Cap. |
Source:
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
(Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) Sumai Meet |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Replacements: Binds of The Hanged Man |
Source:
- https://www.youtube.com/watch?v=6q_Wvt8QqxE - PhantomClaw
Comments:
- Ensure that the team does not activate the 50% trigger on Turn 1.
- Adjust FA skills on characters as necessary.
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break |
|
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Gain Duration: 3 turns. Enlightened Fury Duration: Indefinite and Duration: Indefinite. (Can't be recast.) Mystic Restoration |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://x.com/KRserenity/status/1833648306372690370 - @KRserenity
- https://www.youtube.com/watch?v=W-Z4FxaORn0 - Kamen Rider Lavender
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Gain Duration: 3 turns. Secret Style: Blink Slash Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
|
Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack. 5% boost to Earth allies' DMG Cap. |
Source:
- https://x.com/Haaaaaaaaaaans_/status/1833680637246812476 - @Haaaaaaaaaaans_










































































































































































































































































