Lindwurm (Raid)

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Unlock Requirements

All of the following requirements must be met:

Raid Battles

Lindwurm (Impossible)
Cost to Host: 80 AP,
Genesis Fragment ×3
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 97 Quest: A True Dragon's Gaze
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 97: Groz Island - Stille WildernessStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 200 Lindwurm Lv200 リンドヴルム
Phase Name Lvl HP Charge Mode
Phase 1 Lindwurm 200 950,000,000 ◇◇ No
12 DEFEstimated damage dealt to a 12 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage125%166.67%250%
Neutral83.33%111.11%166.67%
Disadvantage62.5%83.33%125%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Immune
DelayReduce a foe's filled charge diamonds by 1
Immunity unknown
Debuff Res. DownDebuff resistance is lowered
Immunity unknown
Lethal HitInstant death for the victim.
Immunity unknown
PoisonedHP is lowered on every turn
Immunity unknown
BurnedHP is lowered on every turn
Immunity unknown
PutrefiedHP is lowered on every turn
Immunity unknown
BlindedAttacks have a slight chance to miss
Immunity unknown
CharmedAttacks are slightly limited
Immunity unknown
ZombifiedReceives DMG if healed
Immunity unknown
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Immunity unknownTakes 25% more damage
ParalyzedCan't attack
Immunity unknown
PetrifiedStops enemy's charge diamonds from filling.
Immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Immunity unknownLocal status effect
Special Attacks Triggers and Notes

 Spindleston Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

Plain damage to one ally.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 10,000,000 DMG.

 Hound's Flame Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 80% 50%

Multi-hit Fire damage to random allies.
Last hit deals massive damage and inflicts Death IneluctableCan't be revived (Can't be removed)
if it knocks out an ally.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 5,000,000 skill DMG.

 Wurm's Thunder Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

Light damage to all allies.
Inflicts ParalyzedCan't attack
Duration: 2 turns
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit the foe 20 times.
  • Attacks deal random-element damage and hit two allies.
  • 80% Trigger
Readies Hound's Flame.
  • 50% Trigger
Readies Hound's Flame.
  • 40% Trigger
Removes all debuffs from self.
Gains OverdriveIn overdrive (Can't be removed)
Duration: 4 turnsLocal status effect
,ATK UpATK is boosted
Duration: 4 turnsCan't be removed.Local status effect
, and UpliftedCharge diamonds fill more quickly
Duration: 4 turnsCan't be removed.Local status effect
.
Moves to Phase 2.
Phase 2 Lindwurm 200 380,000,000 (40%) ◇◇ No
Special Attacks Triggers and Notes

 Meteor Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N OD TR 10%

Multi-hit random-element and plain damage to random allies.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 7,000,000 C.A. DMG.

 Meteor Shower Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

Multi-hit random-element and plain damage to random allies. (1200% DMG total)
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 10,000,000 C.A. DMG.

 Divine Breath Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 30%

2000% Light damage to all allies.
Inflicts Death IneluctableCan't be revived (Can't be removed)
on any allies knocked out by the attack.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 7,000,000 skill DMG.

 Wurm's Thunder Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

Light damage to all allies.
Inflicts ParalyzedCan't attack
Duration: 2 turns
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit the foe 30 times.
  • Normal attacks now hit four times.
  • After Overdrive ends
Readies Meteor Shower.
  • 30% Trigger
Readies Divine Breath.
  • 10% Trigger
Readies Meteor.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×70 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 100% 100%
  • 84.384.25% ±3.15% chance to be selected when chest drops.
    Based on 305 drops from 362 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×1
  • 13.813.81% ±2.98% chance to be selected when chest drops.
    Based on 50 drops from 362 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×2
  •  1.91.93% ±1.19% chance to be selected when chest drops.
    Based on 7 drops from 362 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×3
  • 88.388.34% ±2.85% chance to be selected when chest drops.
    Based on 303 drops from 343 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Lineage Fragment ×2
  • 11.711.66% ±2.85% chance to be selected when chest drops.
    Based on 40 drops from 343 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Lineage Fragment ×3
Chest 5 Host MVP Blue
100% -- 9.5% (~1,000,000)9.5% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 903,000 honor is required to guarantee a blue chest.
Typically 1,000,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 38.238.15% ±4.30% chance to be selected when chest drops.
    Based on 132 drops from 346 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit ×2
  • 15.315.32% ±3.18% chance to be selected when chest drops.
    Based on 53 drops from 346 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit ×3
  • 29.229.19% ±4.02% chance to be selected when chest drops.
    Based on 101 drops from 346 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit ×2
  •  6.96.94% ±2.25% chance to be selected when chest drops.
    Based on 24 drops from 346 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit ×3
  • 10.410.40% ±2.70% chance to be selected when chest drops.
    Based on 36 drops from 346 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Legendary Merit
  • 94.894.79% ±3.73% chance to be selected when chest drops.
    Based on 91 drops from 96 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×3
  •  5.25.21% ±3.73% chance to be selected when chest drops.
    Based on 5 drops from 96 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×4
  • 81.881.82% ±4.64% chance to be selected when chest drops.
    Based on 153 drops from 187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×2
  • 17.117.11% ±4.53% chance to be selected when chest drops.
    Based on 32 drops from 187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×3
  • 48.048.05% ±4.50% chance to be selected when chest drops.
    Based on 160 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×1
  • 11.111.11% ±2.83% chance to be selected when chest drops.
    Based on 37 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Golden Scale ×2
  • 21.621.62% ±3.71% chance to be selected when chest drops.
    Based on 72 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Lineage Fragment ×3
  • 14.714.71% ±3.19% chance to be selected when chest drops.
    Based on 49 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Coronation Ring
  •  3.63.60% ±1.68% chance to be selected when chest drops.
    Based on 12 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Lineage Ring
  •  0.90.90% ±0.85% chance to be selected when chest drops.
    Based on 3 drops from 333 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Intricacy Ring
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Voice Lines

This section contains Dragon Language.
All lines inside square brackets are considered intelligible.
OriginalThis is an unofficial, amateur transcription. JapaneseThis is an unofficial, amateur transcription/interpretation. EnglishThis is an unofficial, amateur translation. Play
Battle Start 「いざ、真龍の裁くを下さん」 Now, the judgement of a true dragon shall be delivered.
「真龍リンドヴルム、いぞ!」 I am the true dragon Lindwurm, come!
Phase 1 Normal Attack ウゥン! Nnhh!
ウオォ Hooo!
Readying Spindleston/Wurm's Thunder 「抗うか。よかろう!」 So you resist. Very well!
Spindleston ヴォオオゥ Vroooaaah!
Wurm's Thunder [yokarou]. irakih oy orezah! 「よかろう」。光よ爆ぜろ! Very well. Light, burst forth!
Readying Hound's Flame 「は、は、は!真龍と渡り合うか!」 Ha, ha, ha! So you wish to contend with a true dragon!
Hound's Flame ヴォオオオォォァアアァ! Vrroooooaaaaaaaaahhhhh!
Entering Overdrive 「フゥゥン…いいだろう、ならばゆくぞ!」 Hmm... All right, then here I go!
Phase 2 Battle Entry 「世の色を染む者、平伏せよ」 Those muddying the colors of the world, fall prostrate.
「これも定めだ、人の子よ」 This too, is destiny, Mortals.
Normal Attack フゥン! Hmmmh!
oyrakih 光よ O, light.
Readying Meteor/Meteor Shower/Wurm's Thunder [naraba]. agaw owim ikijnok in 「ならば」。我が身を金色に Then. With my golden shine...
Meteor 「受けよ!!真龍の裁きよ!」 Take this! True Dragon's judgement!
Meteor Shower/Readying Divine Breath 「人の子よ、この力を使わせてれるな」 Mortals, don't make me use this power.
Wurm's Thunder etisos irakih ow usagah そして光を剥がす Then be flayed by the light.
Divine Breath 「ぬははは、目覚めた甲斐有りよ」 Hahaha! Someone worth awakening for.
Upon Defeat 「吾の力及ばずか。人の子よ、許せよ」 So my power couldn't reach yours. Mortals, forgive me.
「特異の色、斯く在りきか…」 So, this is the color of the Singular One...

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