Unite and Fight/November 2024/Omega Grids/NM150
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
This team can drop buttons to reach 0:34 during crew buffs.
Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn |
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Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). |
Source:
- https://x.com/Munchingturtles/status/1855842384439132434 - MunchingTurtles
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. (Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) Hoplite |
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Source:
- https://x.com/hoshimiya1467/status/1855795511619703059 - @hoshimiya1467
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
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Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
(Consumes up to 50% of current HP.) Splitting Spirit Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) Hoplite |
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Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
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Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Leviathan Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. (Consumes 30% of charge bar.) Support 10% Bonus Elemental DMG effect against foes with Local status effect.
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Strength: 70%Duration: 3 turns. Pandemonium |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source
- https://www.youtube.com/watch?v=3JjhsTPmf0Q - quwatoro
- https://youtu.be/znlTqwpJ5WU?t=214&si=dEB8EhoeGKIOoMzv - れもん (alternative grid)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Gain Duration: 3 turns. Enlightened Fury Duration: Indefinite and Duration: Indefinite. (Can't be recast.) Mystic Restoration Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. At level 30: Now raises lvl by 2.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Replacements: |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
All Wind allies gain a random buff upon Wind chain burst. At level 95: Number of buffs increased based on number of chains. At level 110: Skill upgraded to: When Sub Ally: Upon Wind chain burst: Wind damage to all foes. All wind allies gain a random buff. (Number of activations increased based on number of chains [Max: 5].) (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics on all allies. (Boost to damage specs and charge bar based on number of consumed.) Unleash the Fury Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://www.youtube.com/watch?v=OS3aaLS2P6M - quwatoro
- https://youtu.be/znlTqwpJ5WU?t=0&si=MHVkACel7EVv4aEE - れもん (alternative grid)
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
All Wind allies gain a random buff upon Wind chain burst. At level 95: Number of buffs increased based on number of chains. At level 110: Skill upgraded to: When Sub Ally: Upon Wind chain burst: Wind damage to all foes. All wind allies gain a random buff. (Number of activations increased based on number of chains [Max: 5].) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics on all allies. (Boost to damage specs and charge bar based on number of consumed.) Unleash the Fury Strength: 70%Duration: 3 turns. Pandemonium |
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Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. 5% boost to Wind allies' DMG Cap. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. All Wind allies gain a random buff upon Wind chain burst. At level 95: Number of buffs increased based on number of chains. At level 110: Skill upgraded to: When Sub Ally: Upon Wind chain burst: Wind damage to all foes. All wind allies gain a random buff. (Number of activations increased based on number of chains [Max: 5].) When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt |
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Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack. Replacements: |
Comments:
- This setup is relatively flexible and wind has multiple characters that can provide support in charge attack teams or do lots of damage in charge attack teams.




























































































































































































































































































