Replacements: swap3=Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata) Rosetta (Grand)
Main Summon
Support Summon
Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) Mystic Restoration 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. Enlightened Fury Removes 1 buff from a foe. Dispel
Lvl 250
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Warrior Monk's NatureWhen main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.)Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Hold on first debuff trigger until 75% before attacking.
This setup is meant to Full Auto this fight alongside other Full Auto players, albeit a bit slow.
This setup uses special settings. Be sure to set them up before you begin! You can access them from the Menu at the top right of the battle screen.
Lvl 150
Turn off One Mind4-hit, 100% Wind damage to a foe (Damage cap: ~155,000 per hit). Gain One MindReady to parry the attacks of all foes and counter with One-Mind Reversal (Can't be removed) Duration: 1 turn . (My One-Mind Reversal shall be on full display upon dodging! [Activate One-Mind Reversal upon dodging.]) S3
Main Summon
Support Summon
Gain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed) Duration: Indefinite. (Can't be recast.) Matatabby All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 MPMagic power is amplified . Oculus Felis Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Replacements: Any useful summon. This slot is entirely flex.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Replacements: Another Sette di Spade if Draconic is not fully forged.
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Golden BarrierEarth DMG reduction to all allies.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum.Wind's MajestySmall boost to Wind allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Lucifer can be run as a friend support summon for players without him.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
The table below lists the ideal rotation however raid speed may influence when you arrive at certain HP% based omens. Adjust rotation accordingly.
Rotation
Turn 1
Rosetta Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . At level 100: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 1 turn (Max: 50%). S3
Guard All
Turn 2
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1 if no one else has cast already.
Guard All except MC
Turn 3
Guard MC and Ewiyar
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Niyon All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2
Turn 4
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Niyon Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Turn 5
Guard MC and Ewiyar
MC Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .
Turn 6
Guard Niyon and Naru
Turn 7
Guard MC and Ewiyar
Ewiyar Gain The Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) S3
Turn 8
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Nio Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
WAIT for 75% Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Turn 10
Guard Niyon and Naru
Turn 11
Guard MC and Ewiyar
Niyon All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. (Can't recast.) S4
Turn 12
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3 Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Turn 13+
Attack until honors minimums are reached following the same guard rotation.
Call any necessary offensive buff summons as needed like Rose Queen (Summer).
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's Might IIBig boost to wind allies' ATKStormwyrm's Progression IIMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
The table below lists the ideal rotation however raid speed may influence when you arrive at certain HP% based omens. Adjust rotation accordingly.
Rotation
Turn 1
Rosetta Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . At level 100: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 1 turn (Max: 50%). S3
Guard All
Turn 2
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1 if no one else has cast already.
Guard All except MC
Turn 3
Guard MC and Ewiyar
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Niyon All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2
Turn 4
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Niyon Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Turn 5
Guard MC and Ewiyar
MC Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .
Turn 6
Guard Niyon and Naru
Turn 7
Guard MC and Ewiyar
Ewiyar Gain The Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) S3
Turn 8
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Nio Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
WAIT for 75% Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Turn 10
Guard Niyon and Naru
Turn 11
Guard MC and Ewiyar
Niyon All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. (Can't recast.) S4
Turn 12
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3 Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Turn 13+
Attack until honors minimums are reached following the same guard rotation.
Call any necessary offensive buff summons as needed like Rose Queen (Summer).
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Lvl 130
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Removes 1 buff from a foe. Dispel
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Ventosus's VerityBig boost to wind allies' critical hit rateWhirlwind's MightMedium boost to wind allies' ATK
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Golden BarrierEarth DMG reduction to all allies.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Concrio AlbusBoost to Humans' and Harvins' ATK and HP.Incursio AlbusBoost to all allies' ATK based on number of Humans and Harvins in party.