Fraux/Strategy

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Overview[edit | edit source]

Fraux is the Evoker linked with The Devil. She provides a lot of team support while being able to deal high damage on her own.

Strengths[edit | edit source]

  • Boosts the party's damage by a flat 10% against enemies with Status Nightmare Scarlet 1.pngNightmare ScarletDMG taken is boosted
    Local status effect
    .
  • Has a potent healing skill that can reach 4800 HP every 5 turns without external support.
  • Able to extend the duration of Local Debuffs and is currently the only character with the ability to do so.
  • Provides other team utilities in the forms of Dispel, debuff removal, and can prevent the enemy from attacking.

Weaknesses[edit | edit source]

  • She needs to activate Icon Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    Duration: Indefinite
    . (Can't be reactivated.)
    to be able to perform well.

How to Play[edit | edit source]

Frontline Fighter[edit | edit source]

When used as a frontline unit, Fraux wants Icon Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
. (Can't be reactivated.)
activated due to the lack of effectiveness of her base skills. A sacrificial character is recommended to switch her from the backline to the frontline which allows you to take advantage of her utility as early as possible.

All of her skills can be used offensively or defensively depending on the situation.

Skill Offensive-Use Defensive-Use / Support
Ability Strange Attractor.png Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn.
Extending damage-increasing debuffs
(e.g. Status Onslaught.pngOnslaughtTakes effects that activate against foes in break
, Status Dracoforce 1.pngDracoforceUnder Grea's sway
Local status effect
, Status Nightmare Scarlet 1.pngNightmare ScarletDMG taken is boosted
Local status effect
)
Extending debuffs that help with survival
(e.g. Status Nightmare Temptation 1.pngNightmare TemptationAttacks are slightly limited
Local status effect
, Status Petrified 4.pngPetrifiedStops enemy's charge diamonds from filling.
Local status effect
, Status Paralyzed 2.pngParalyzedCan't attack
Local status effect
)
Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
Duration: 2 turnsLocal status effect
.
(When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
is in effect:
Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect
and remove 1 buff.)
Inflicting Status Nightmare Scarlet 1.pngNightmare ScarletDMG taken is boosted
Local status effect
to boost team damage
Especially on the turns where you will deal a lot of damage.
Removal of enemy buffs
Inflicting Status Nightmare Temptation 1.pngNightmare TemptationAttacks are slightly limited
Local status effect
to prevent the enemy from attacking.
Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: UniqueDuration: Indefinite
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: Indefinite
(Max: 60%).
Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.
Giving herself Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 20%

Reaches the max stacks after 3 uses (6 without Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
)
Healing and removes debuffs from the party
Giving herself Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 20%

Reaches the max stacks after 3 uses (6 without Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
)

Backline Supporter[edit | edit source]

Fraux is effective even in the backline. She can support the party by extending all local debuffs inflicted by Fire units. If an ally is knocked out, Fraux will then be able to join the fight and do what is mentioned in the Frontline Fighter section.

Synergy[edit | edit source]

Characters[edit | edit source]

Fraux is versatile and works especially well with Fire characters that can inflict local debuffs. Notable Fire characters with local debuffs are:

Additionally, sacrificial unitsCharacters that can cause themselves (or a party member) to be knocked out. that can be used to activate Fraux's Icon Support Skill.png Strength UprightWhen Switching to Main Ally: Fraux gains Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
. (Can't be reactivated.)
also benefits her.

Weapons[edit | edit source]

Given both her high healing capabilities and defense from Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: UniqueDuration: Indefinite
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: Indefinite
(Max: 60%).
Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.
, she works especially well with Stamina-based setups. Because of her Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, she hits hard even with Enmity setups. Weapons that boost the Skill Damage Cap (e.g. Ultima Weapons, Dark Opus Weapons, Ushumgal) immensely helps Fraux's damage output since a lot of her damage come from skills.

Extended Mastery Perks[edit | edit source]

Fraux Pts: 15
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★☆ ★★☆ ☆☆☆
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
Perk unknown, please help fill it out
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2019-07-27

Given Fraux's already strong attacks when buffed with Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, the need for the offensive nodes are reduced and instead allows the player to focus on multi-attack rate and improving her QoL with higher healing and more reliable debuffs. Critical Hit is not included in the above recommendation since, as stated previously, Fraux already has less needs for the offensive nodes so the more reliable but less potent ATK and Fire ATK nodes would do better. A huge portion of Fraux's damage comes from skills and as such, maxing the Skill Cap Up node is a must.

The Remaining Points (3):

  • DA or TA to maximize her multi-attack rate.
  • HP or DEF to further improve her survival.
  • ATK or Fire ATK to increase her base damage.

Resources[edit | edit source]