Unite and Fight/September 2024/Omega Grids/NM100
Jump to navigation
Jump to search
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit Strength: 15%Stacking: Single. Grace |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
| Turn 1 |
|
| Turn 2 |
|
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://www.youtube.com/watch?v=7Tk21com8qU - randomysteryX
| Turn 1 |
|
| Turn 2 | |
| Turn 3 |
|
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://www.youtube.com/watch?v=RRS-qXzoz9A - 花庭ぱずる (Different Team Positioning)
| Turn 1 |
|
| Turn 2 |
|
Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . Verdant Melody (Consumes up to 50% of current HP.) Splitting Spirit Duration: Indefinite. (Can't be recast.) Birdsong of Balmy Breeze |
|
| Turn 1 |
|
| Turn 2 |
|
Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . Verdant Melody (Consumes up to 50% of current HP.) Splitting Spirit Strength: 30%Duration: 3 turns. Rage III |
|
Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
| Turn 1 |
|
| Turn 2 | |
. (Takes effect even when Mireille and Risette are sub allies.) Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . Verdant Melody (Consumes up to 50% of current HP.) Splitting Spirit Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break |
|
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
- https://www.youtube.com/watch?v=RQBSEHLkFHY - Valskiel
| Turn 1 |
|
| Turn 2 |
|
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad (Consumes up to 50% of current HP.) Splitting Spirit Strength: 70%Duration: 3 turns. Pandemonium |
|
5% boost to Earth allies' DMG Cap. |
Source:
- https://youtu.be/RzzXiM8Qwag?si=RsXTTReO8hxVBUHx - クワトロ【GBF】 quwatoro
| Turn 1 |
|
| Turn 2 |
|
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Strength: 70%Duration: 3 turns. Pandemonium All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
|
Source:
| This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup. |
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
|
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
Leviathan Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. (Consumes 30% of charge bar.) Support 10% Bonus Elemental DMG effect against foes with Local status effect.
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate |
|
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://www.youtube.com/watch?v=LrKXW5hOMLY - クワトロ【GBF】 quwatoro
Leviathan Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. (Consumes 30% of charge bar.) Support 10% Bonus Elemental DMG effect against foes with Local status effect.
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
|
Source:
- https://x.com/Granblue_GW/status/1833309655365521761 - @Granblue_GW
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break |
|
Source:
(When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break |
|
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) Beast Fang Strength: 15%Stacking: Single. Grace |
|
Source:
Comments:
- Times can vary due to stun chance on the final omen
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
(Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) Sumai Meet Duration: 1 turn . Spear: All parties gain Strength: 10%Duration: 3 turnsWithout other buffs and Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. Double Trouble III |
|
5% boost to Earth allies' DMG Cap. |
Source:
(Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) Sumai Meet Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
|
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
Comments:
- Olivia required for
Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect to prevent boss actions for Sumai MeetBehold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) to allow the MC to tank the dangerous stages of the fight. - MC will fail the bout and allow Lobelia to reset cooldowns through
Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldowns.
(Consumes 5 Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000% and burst remaining HP.







































































































































































































































































































