News:GameNews 2018-09-18
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2018-09-18
The balance patch is scheduled for September 25th, 2018. Please refrain from editing character pages with these changes on the wiki until patch day.
The original patch notes list in Japanese is located at http://granbluefantasy.jp/pages/?p=20723
Patch translations courtesy of en/comments/9gsve0/character rebalance information/e66lfn6/ /u/TriviumShield.
Note that these are unofficial translations. Please make any corrections if possible.
Character Balance Changes
Final Dawn470%Massive Fire damage to a foe.
Gain 100% / 80% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns.:- No longer grants
DEF UpDEF is boosted
. - Gain
ArmoredChance of lowering DMG taken
Duration: 0.5 turns100% chance to reduce damage taken by 80%Applied during the attack phase.
On the next turn, it'll have 0 turns remaining..
- No longer grants
Turn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns.
At level 100:
Now always deals 800% Fire damage to a foe (Damage cap: ~810,000).
Also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.:- Grants
JammedATK is greatly boosted based on how low HP is
. - Damage is increased.
- Grants
KagutsuchiGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns.
End cooldown for caster's other skills.:- No longer grants
JammedATK is greatly boosted based on how low HP is
. - Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. - Ends cooldown for caster's other skills.
- No longer grants
Broad-Minded30% boost to DEF and +10 boost to hostility.
Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".: Additional effect.- Starts battle with
GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged".
- Starts battle with
Immortal Assault450%Massive Dark damage to a foe.
Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.: Reworked.- Gain
UnchallengedNext DMG received will be ineffective
.
- Gain
Embrasque Sword1000% Dark damage to a foe (Damage cap: ~1,160,000).
Gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
(Consumes 40% of current HP.)
At level 90:
Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn .: Reworked.- Dark damage to a foe.
- Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. - Cooldown becomes 7 turns (6 turns at level 55).
Unification400% Dark damage to all foes (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.: Reworked.- Inflict
ATK DownATK is lowered
and Light ATK DownLight ATK is lowered
. - Cooldown becomes 7 turns (6 turns at level 45).
- Inflict
Zephyr: Reworked.
- Becomes
Rising StarsGain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 80%Duration: 1 turn , and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of current HP.):- Gain
JammedATK is greatly boosted based on how low HP is
and uses 40% of max HP. - Cooldown becomes 1 turn.
- Gain
- Becomes
Embrasque PactMore likely to be targeted and guaranteed double attacks.
When HP is below 25%:
Guaranteed triple attacks, debuff immunity, and buffs can't be removed.:- Gain increased multi-attack rate and dodge rate as HP decreases.
Delta ClockClock hand progresses upon dealing triple attacks (Max: 12 times).
( Delta ClockBased on clock hand's position: Normal attack DMG is amplified / ATK is boosted (Max: 12 / Can't be removed)
Duration: Indefinite's hand progresses by 1 upon dealing triple attacks.)
Based on clock hand's position:
Amplify normal attack damage and boost to ATKMultiplier: Perpetuity.
At level 95: Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl rises by 1 each time the clock hand progresses (Max: 13).
(Starts battle with Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl 1.
Take a lethal hit without being knocked out. [Consumes 1 Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl and leaves 1 HP.]):- Gain
C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
and C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable)
when Beatrix triple attacks. (Max: 3)
- Gain
The Maid Variable350% Light damage to a foe (Damage cap: ~410,000).
Switch to Claudia.
Gain Servant's OathATK is boosted (Can't be removed)
Strength: 30%Multiplier: UniqueDuration: 4 turns.:- Duration increased to 4 turns.
Loyal HandmaidensDorothy: One-foe attacks become all-foe attacks.
Claudia: Chance to inflict 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
Strength: 5% (Max: 20%)Duration: 180 seconds with every one-foe attack.:- Dorothy no longer gets multi-attack penalty.
Invincible Crusher450% Wind damage to a foe.
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..:- All Wind allies gain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
.
- All Wind allies gain
Three Way Destruction!275% Wind damage to all foes (Damage cap: ~500,000).
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 secondsStacking: Single.
At level 55:
Damage increased to 500%.
Debuff increased to 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single.: Flight IIGain
Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn , 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 1 turn , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
Strength: 100%Duration: 1 turn . (Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% upon dodging.)
At level 75:
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn .:- Gain 100% charge bar boost upon dodging.
Victory ChargeGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.:- Now grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. - Duration changed from 5 turns to 2 turns.
- Now grants
Eidel Siege450%Massive Light damage to a foe.
Inflict CharmedAttacks are slightly limited
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
End cooldown for Reckoning DayGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns and 80% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 80%Duration: 1 turn ..:- All allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
- All allies gain
Carry OnGain
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 1 turn .: Reworked.- All allies gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%, C.B. DMG UpChain burst DMG is boosted
, and C.B. DMG Cap UpChain Burst DMG Cap Boosted
.
- All allies gain
Graven ImageGain
280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3 turns.
Inflict ConfrontationTakes effects that activate against foes in overdrive
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe.:- No longer grants
Assassin's Aim (Charm)ATK is boosted when foe is charmed
. - Cooldown reduced to 7 turns (6 turns at level 45).
- No longer grants
Blades of Diamond450%Massive Water damage to a foe.
All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..: Water ATK UpWater ATK is boosted
strength increased.- All allies gain
DA UpDouble attack rate is boosted
.
The Path of DutyStarts battle with
Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
50% boost to ATKPerpetuity modifier and 100% boost to DEF when affected by all-elemental DMG cut effect.: Additional effect.- When affected by
DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, gain massive ATK and DEF boost.
- When affected by
Massive Meteor StormMassive Fire damage to a foe.
Deal 300% Bonus Fire damage to all foes (Damage cap: ~300,000).
Inflict 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10%Base Accuracy: 100% on all foes.:- Deals additional Fire damage to all enemies.
Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict 10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.: ATK DownATK is lowered
becomes dual-sided. (stacks with Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds.)- At Level 100:
ATK DownATK is lowered
strength increased to 25%.- Additionally inflicts
25% DEF DownDEF is lowered
Strength: 25%. - Cooldown decreased to 6 turns.
WallAll allies gain
Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ATK UpATK is boosted
Duration: 3 turns and 10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns.
At level 75:
Buffs increased to 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Single.: Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 90%Duration: 180 seconds.: Reworked. Almighty Sorceress10% boost to skill damage cap against foes with
BlindedAttacks have a slight chance to miss
.
100% / 10% boost to critical hit rate100% chance of dealing 10% more damage. against foes with BurnedHP is lowered on every turn
.: Reworked. Morax, the DemonWhile
Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active:
30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, guaranteed double attacks, and normal attacks hit all foes. Magisa takes 7% max HP damage per turn (Damage cap: 800).: Reworked.- While
Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active:- Increased ATK/DEF and multi-attack rate.
- Normal attacks hit all foes.
- Take damage each turn.
- While
Gilded Heaven Strike500%Massive Earth damage to a foe.
All allies gain 5 Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.:- All allies gain 5 stacks of
Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
- All allies gain 5 stacks of
Spirit DrumsAll allies gain
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95: Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.- Buffs become undispellable.
True Self450%Massive Water damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
.- No longer reduces cooldowns of other skills.
- Gains
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Butterfly EffectGain
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%-80%Duration: 3-5 turns.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 3 turns.
(Boost to buff specs based on number of casts [Max: 3 times].):- Maximum skill rank reduced from 5 to 3.
- Buff duration now increases as the skill rank increases.
- Now inflicts
20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns on all skill ranks. - At maxed skill rank,
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
grants 80% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 80%Duration: 5 turns.
Physical EnduranceRemove 1 buff from a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3 turns and TA UpTriple attack rate is boosted
Duration: 3 turns.
(Boost to buff specs based on number of casts [Max: 3 times].): Fleeting DawnGain
10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target upon using charge attack.: Reworked- Gain
ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite on charge attack. - Stacks up to 5 times.
- Gain
Fanciful FlutterGain
6% Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects (Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon skill use.
Upon dodging:
400% Water damage to all foes (Damage cap: ~500,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.: Reworked:- Gain
Dodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
Duration: Indefinite on skill use. - Stacks up to 10 times.
- Gain
Puppet StringsGain
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
Duration: Indefinite and a shield effect worth 40% of caster's max HP (Max: 8000).
When shield effect ends: Self-inflict Tangled StringsStats are sharply lowered (Can't be removed)
Strength: 50% ATK Down / 20% DEF Down / 100% DA Down / 100% TA Down / 0% critical hit rateMultiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
At level 55:
Effect enhanced.:- Can be used when
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
or Tangled StringsStats are sharply lowered (Can't be removed)
is active.
- Can be used when
Ancestral AegisAll allies gain
50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 2 turns and 70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut..
At level 100:
All allies also gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".: Reworked.- All allies gain
Dark ATK UpDark ATK is boosted
and 70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut.. - Cooldown becomes 9 turns (8 turns at level 45).
- All allies gain
Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.: Additional effect.- Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
- Gain
Post-Trauma500%Massive Earth damage to a foe.
All other allies gain Shield (1200)Next ATK received will be ineffective for a fixed amount
Strength: 1200Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..:- All allies gain
ShieldNext ATK received will be ineffective for a fixed amount
.
- All allies gain
Graphos's KindnessBoost to ATKMultiplier: Normal Enmity based on how low HP is.: Additional effect.
- Gain one of the following effects upon taking damage, with the following order:
Water SwitchElemental DMG from foes turns into water DMG
C.A. DMG UpCharge attack DMG is boosted
C.A. DMG Cap UpCharge attack DMG cap is boosted
100% Debuff Res. UpDebuff resistance is boosted
Strength: 100% Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.
- Gain one of the following effects upon taking damage, with the following order:
Danza Macabra450%Massive Fire damage to a foe.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds.:- On Final Uncap:
BlindedAttacks have a slight chance to miss
changed to Spider Lily.- Spider Lily has the same blind effect as before and additionally deals damage every turn.
- On Final Uncap:
The Final OrderGain
180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn .
At level 75: Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.:- At Level 85: Applies a debuff that allows any break-required effects to apply(including other characters) for 3 turns even if the enemy is no longer in break.
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.).
At level 95:
Also inflict Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken
(While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
Gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.:- Changed to 10 hits always (per-hit dmg cap adjusted).
- At Level 95: Buffs will no longer scale with
BountyItem drop rate is boosted
stacks. - No longer grants
Fire ATK UpFire ATK is boosted
(other buffs will always be the maximum strength from before).
Ten-Wolf's TriumphAll Fire allies gain
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes.
(Can't recast.)
At level 150:
Can now be recast.:- No longer grants
Fire ATK UpFire ATK is boosted
. - No longer scales with
BountyItem drop rate is boosted
stacks (other buffs will always be the maximum strength from before).
- No longer grants
Treacherous Trigger100%
BountyItem drop rate is boosted
success rate.
5% boost to item drop rate.
(Boost to item drop rate takes effect even when Tien is a sub ally.)
At level 90:
Boost to item drop rate increased to 10%.
Against foes in Break:
Amplify Tien's damage by 10%.
100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage.: Reworked- At Level 90: grant all allies increased critical chance against enemies in break.
- No longer changes form upon using charge attack.
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed:- No longer obtained from getting hit, instead gained from charge attacks and skills.
- No longer expires.
- Shield Form:
Skyblade Starslayer450%Massive Wind damage to a foe.
Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed lvl by 1.: No SurrenderSwitch to Heavensbane mode.: Reworked.
- Change to sword form.
- Cooldown becomes 5 turns (4 turns at level 55).
SuppressionGain
Tank-and-Counter (2 times)Counters upon taking DMG
Strength: 250%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and 30% Earth DMG LoweredEarth DMG is lowered
Strength: 30%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts..:- No longer gain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
. - Gain
Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit. for up to 2 hits.
- No longer gain
- Sword Form:
Skyblade Heavensbane450%Massive Wind damage to a foe.
Gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed lvl by 1.:- Gain
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
.
- Gain
No RegretsSwitch to Starslayer mode.:
- Change to shield form.
- Cooldown becomes 5 turns (4 turns at level 55).
Ardent BladeGain
Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
(Consumes 20% of max HP.)
At level 95:
No longer consumes HP.
No longer gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn effect specs increased.
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 50%Duration: 1 turn .:- Effect changed to "Increase damage greatly (1 time), Take 20% HP damage".
Ditoria Style: StarslayerWhen in Starslayer mode:
50% boost to DEF, boost to hostility, and RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
(Boost to charge bar gain and healing specs based on ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed lvl [Max: 5].): Reworked.- Shield form increases DEF and hostility.
- Gain increased charge bar boost rate and healing as
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed increases.
Ditoria Style: HeavensbaneWhen in Heavensbane mode:
30% boost to ATKPerpetuity modifier, hit to hostility, and buffs can't be removed.
(Boost to C.A. specs based on ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed lvl [Max: 5].): Reworked.- Sword form increases ATK and reduces hostility.
- Gain increased C.A. DMG and C.A. DMG Cap as
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed increases.
- Extended Mastery Support Skill: Reworked.
- Chance to gain
ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed on status change.
- Chance to gain
Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~630,000.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .: Arvess FermareTargeted by a skill
Local status effect duration changed from 90 seconds to 4 turns.- Increased debuff success rate.
- Cooldown reduced from 8 to 6. (7 to 5 at level 55).
Spear of ArvessInflict
Arvess FermareTargeted by a skill
Duration: 3 turnsLocal status effect and Burned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds on a foe.: Arvess FermareTargeted by a skill
Local status effect now lasts 3 turns, instead of 60 seconds.- Debuff success rate increased.
RhymesGain
RhymesATK is boosted / Triple attack rate is boosted / Deals bonus light DMG for normal attacks / Hostility is boosted (Can't be removed)
Duration: Indefinite.
(Can't recast.): Arvess FermareTargeted by a skill
Local status effect now lasts 4 turns, instead of 60 seconds.- Debuff success rate increased.
- Cooldown reduced to 7 turns (6 turns at level 55).
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff.:- Initial cooldown reduced from 10 turns to 5 turns.
Peacemaker's Tears1-turn cut to skill standby and cooldown for
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. upon being targeted by an ally's buff skill or healing skill.:- Now also reduces cooldown (not only initial cooldown).
Class Skill Changes
White WallAll allies gain
Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns.:- Increased
ShieldNext ATK received will be ineffective for a fixed amount
strength. - Cooldown reduced to 7 turns.
- Increased
Force SnatchRemove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .: Reworked.- Removes one buff from a foe and gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. - Cooldown reduced to 6 turns.
- Removes one buff from a foe and gain
White SmokeAll allies gain
Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.:- Additionally grants
Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". - Cooldown reduced to 8 turns.
- Additionally grants
Tremor RoundAll allies gain
High Voltage (ATK Up)ATK is boosted
Duration: 3 turns and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns.: Reworked. Sheep SongHarp: Inflict
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect and DelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect and DelayReduce a foe's filled charge diamonds by 1
on a foe.:- Additionally inflicts
DelayReduce a foe's filled charge diamonds by 1
.
- Additionally inflicts
RandgrithInflict
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single on a foe.: Reworked.- Inflicts
25% DEF DownDEF is lowered
Strength: 25%. - Cooldown reduced to 5 turns.
- English translation changed from Land Grease to Randgrith.
- Inflicts
EinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Indefinite. (Ends upon taking damage.): Reworked.- Gain
ATK Up (Stackable)ATK is boosted while active (Stackable)
every turn. - Buff is removed when taking damage.
- Cooldown increased to 4 turns.
- Gain