News:GameNews 2018-09-18

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2018-09-18[edit]

The balance patch is scheduled for September 25th, 2018. Please refrain from editing character pages with these changes on the wiki until patch day.

The original patch notes list in Japanese is located at http://granbluefantasy.jp/pages/?p=20723

Patch translations courtesy of /u/TriviumShield.

Note that these are unofficial translations. Please make any corrections if possible.

Character Balance Changes[edit]

Agielba[edit]

Beatrix[edit]

  • Skill charge attack.png Immortal AssaultMassive Dark damage to a foe.
    Gain 1-hit Status Repel.pngUnchallengedNext DMG received will be ineffective

    Duration: Indefinite
    .
    : Reworked.
  • Ability EmbrasqueSword2.png Embrasque Sword400%-500% Dark damage to a foe (Damage cap ~640,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
    : Reworked.
    • Dark damage to a foe.
    • Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
      .
    • Cooldown becomes 7 turns (6 turns at level 55).
  • Ability Unification2.png UnificationInflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 100%
    Stacking: Single
    and Status LightAtkDown.png15% Light ATK DownLight ATK is lowered

    Strength: 15%
    Base Accuracy: 85%
    on a foe.
    : Reworked.
    • Inflict Status AttackDown.pngATK DownATK is lowered
      and Status LightAtkDown.pngLight ATK DownLight ATK is lowered
      .
    • Cooldown becomes 7 turns (6 turns at level 45).
  • Ability BricksRed.png Soaring StarGain Status Jammed.pngJammedATK is greatly boosted as HP is lowered

    Strength: 30%-90%
    Multiplier: Unique
    Duration: 8 turns
    . (Uses 40% of max HP)
    : Reworked.
    • Becomes Ability BricksRed.png Soaring StarGain Status Jammed.pngJammedATK is greatly boosted as HP is lowered

      Duration: 8 turns
      . (Uses 40% of max HP)
      :
      • Gain Status Jammed.pngJammedATK is greatly boosted as HP is lowered
        and uses 40% of max HP.
      • Cooldown becomes 1 turn.
  • Icon Support Skill.png Embrasque PactBoost to Beatrix's multiattack rate and dodge rate based on how low HP is.:
    • Gain increased multi-attack rate and dodge rate as HP decreases.
  • Icon Support Skill.png Delta ClockClock hands moves upon dealing triple attacks (Max: 3) (Boost to C.A. specs based on clock hands' position).:

Dorothy and Claudia[edit]

  • Ability The Maid Variable 1.png The Maid Variable350% Light damage to a foe (Damage cap: ~410,000).
    Switch Dorothy and Claudia.
    Gain Status Servant's Oath.pngServant's OathATK is boosted (Can't be removed)

    Strength: 30%
    Multiplier: Unique
    Duration: 4 turns
    .
    :
    • Duration increased to 4 turns.
  • Icon Support Skill.png Loyal HandmaidensDorothy: Normal attacks hit all foes.
    Claudia: Chance to inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 5% (Max: 20%)
    (Max: 20%) with every normal attack.
    :
    • Dorothy no longer gets multi-attack penalty.

Feena[edit]

  • Skill charge attack.png Invincible Crusher450% Wind damage to a foe.
    All allies gain Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

    Strength: 30% chance of dealing 30% more damage.
    Duration: 3.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    :
  • Wind Shot.png Three Way Destruction!275% Wind damage to all foes.
    Inflict Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    Duration: 180 seconds
    Stacking: Single
    .
    At level 55:
    Damage increased to 500%.
    Debuff increased to Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 90%
    Duration: 180 seconds
    Stacking: Single
    .
    :
    • Damage dealt no longer depends on number of enemies.
    • Status DefenseDown.pngDEF DownDEF is lowered
      strength increased to 25%.
    • Status DefenseDown.pngDEF DownDEF is lowered
      duration increased to 180 seconds.
  • Ability Evasion.png Flight IIGain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

    Duration: 1 turns
    , Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Multiplier: Normal
    , and Status EffectOnDodge.pngBonus Effect on DodgeCharge bar will be boosted upon dodging

    Strength: 100%
    . (Gain Status Uplift.png100% Charge BoostInstantly boosts Charge Bar by 100%

    Strength: 100%
    upon dodging.)
    At level 75:
    Buff increased to Status AttackUp.png50% ATK UpATK is boosted

    Strength: 50%
    Multiplier: Normal
    .
    :
    • Gain 100% charge bar boost upon dodging.
  • Ability Rampage.png Victory ChargeGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

    Duration: 2 turns
    .
    :
    • Now grants Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

      Duration: 2 turns
      .
    • Duration changed from 5 turns to 2 turns.

Heles (Summer)[edit]

Katalina (Grand)[edit]

Magisa[edit]

  • Skill charge attack.png Massive Meteor StormMassive Fire damage to a foe.
    Deal 300% bonus Fire damage to all foes (Damage cap: ~300,000).
    Inflict Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG

    Strength: 10%
    Base Accuracy: >100%
    on all foes.
    :
    • Deals additional Fire damage to all enemies.
  • Ability Fire.png Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
    Inflict Status AttackDown.png10% ATK DownATK is lowered

    Strength: 10%
    Base Accuracy: 75%
    Duration: 180 seconds
    Stacking: Dual
    .
    At level 100:
    Debuff increased to Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 90%
    Duration: 180 seconds
    Stacking: Dual
    .
    Also inflict Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 90%
    Duration: 180 seconds
    Stacking: Dual
    .
    :
    • Status AttackDown.pngATK DownATK is lowered
      becomes dual-sided. (stacks with Ability Arrow.png Rain of Arrows III300% Elemental DMG to all enemies and inflict
      Status AttackDown.png25% ATK DownATK is lowered

      Strength: 25%
      Duration: 180 seconds
      Stacking: Single
      .
      )
    • At Level 100:
      • Status AttackDown.pngATK DownATK is lowered
        strength increased to 25%.
      • Additionally inflicts Status DefenseDown.png25% DEF DownDEF is lowered

        Strength: 25%
        .
      • Cooldown decreased to 6 turns.
  • Ability Veil.png WallAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackUp.pngATK UpATK is boosted

    Duration: 3 turns
    and Status DefenseUp.png10% DEF UpDEF is boosted

    Strength: 10%
    Duration: 3 turns
    .
    At level 75:
    Buffs increased Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 3 turns
    Stacking: Single
    and Status DefenseUp.png20% DEF UpDEF is boosted

    Strength: 20%
    Duration: 3 turns
    Stacking: Single
    .
    :
    • Additionally grants Status AttackUp.pngATK UpATK is boosted
      to all allies.
    • At Level 75: Status AttackUp.pngATK UpATK is boosted
      and Status DefenseUp.pngDEF UpDEF is boosted
      strength increased.
  • Ability Mana Agni.png Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
    Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

    Duration: 180 seconds
    and Status Burned.pngBurnedHP is lowered on every turn

    Duration: 180 seconds
    .
    : Reworked.
    • Fire damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
      and Status Burned.pngBurnedHP is lowered on every turn
      .
  • Icon Support Skill.png Almighty Sorceress10% boost to skill DMG cap against foes with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
    100% / 10% boost to critical hit rate100% chance of dealing 10% more damage. against foes with Status Burned.pngBurnedHP is lowered on every turn
    .
    : Reworked.
    • Increased skill damage cap against foes with Status Blind.pngBlindedAttacks have a slight chance to miss
      .
    • Chance to deal critical damage against foes with Status Burned.pngBurnedHP is lowered on every turn
      .
  • Icon Support Skill.png Morax, the DemonWhile Status Morax.pngMorax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    is active:

    30% boost to ATKUnique modifier, 100% boost to DEF, deal multiattacks, and normal attacks hit all foes. Magisa takes 7% max HP damage per turn (up to 800 damage).
    : Reworked.
    • While Status Morax.pngMorax SummonedMorax is summoned
      (ATK and DEF are boosted /
      Deals multiattacks /
      One-foe attacks become all-foe attacks /
      Takes DMG every turn)
      is active:
      • Increased ATK/DEF and multi-attack rate.
      • Normal attacks hit all foes.
      • Take damage each turn.

Mahira[edit]

  • Skill charge attack.png Gilded Heaven StrikeMassive Earth damage to a foe.
    All allies gain 5 stacks of Status DrumBeats1.pngDrum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    .
    :
    • All allies gain 5 stacks of Status DrumBeats1.pngDrum BeatGain stars by attacking foes
      (Boost to Spirit Drums based on the number of stars)
      .
  • Ability Spirit Drums.png Spirit DrumsAll allies gain Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)

    Duration: 5 turns
    . (Uses all Status DrumBeats1.pngDrum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    . Effect varies based on number of Drum Beat used.)
    • Buffs become undispellable.

Narmaya (Summer)[edit]

  • Skill charge attack.png True SelfMassive Water damage to a foe.
    Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for up to 2 hits.
    • No longer reduces cooldowns of other skills.
    • Gains Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      .
  • Ability ButterflyBlue.png Butterfly EffectGain Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks

    Strength: 40/60/80%
    Duration: 3/4/5 turns
    . Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Duration: 3 turns
    Can't be removed
    . Skill rank increases with each use (Max Rank: 3).
    :
    • Maximum skill rank reduced from 5 to 3.
    • Buff duration now increases as the skill rank increases.
    • Now inflicts Status DefenseDown.png20% DEF DownDEF is lowered

      Strength: 20%
      Duration: 3 turns
      on all skill ranks.
    • At maxed skill rank, Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
      grants Status Bonus Damage.png80% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks

      Strength: 80%
      Duration: 5 turns
      .
  • Ability PhysicalEndurance.png Physical EnduranceRemove 1 buff from a foe. Gain Status DoubleUp.png25/??/??% DA UpDouble attack rate is boosted

    Strength: 25/??/??%
    Duration: 3 turns
    and Status TripleUp.png10/??/??% TA UpTriple attack rate is boosted

    Strength: 10/??/??%
    Duration: 3 turns
    . Skill rank increases with each use (Max Rank: 3).
    :
    • No longer damages the caster upon skill use.
    • Increased Status DoubleUp.pngDA UpDouble attack rate is boosted
      and Status TripleUp.pngTA UpTriple attack rate is boosted
      strength on all skill ranks.
  • Icon Support Skill.png Fleeting DawnGain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10% (Max: 50%)
    Duration: Indefinite
    (Max: 50%) upon using charge attack. (Max: 5 times)
    : Reworked
    • Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

      Duration: Indefinite
      on charge attack.
    • Stacks up to 5 times.
  • Icon Support Skill.png Fanciful FlutterGain Status Dodge Up Stack.pngDodge Rate Boosted (Stackable)While in effect, chance of immunity to DMG taken and debuff effects

    Duration: Indefinite
    upon skill use. (Max: 10 times)
    : Reworked:
    • Gain Status Dodge Up Stack.pngDodge Rate Boosted (Stackable)While in effect, chance of immunity to DMG taken and debuff effects

      Duration: Indefinite
      on skill use.
    • Stacks up to 10 times.

Orchid[edit]

Sara[edit]

  • Skill charge attack.png Post-TraumaMassive Earth damage to a foe.
    All allies except Sara gain a 1200-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

    Strength: 1200
    Duration: 3.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    :
    • All allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      .
  • Icon Support Skill.png Graphos's KindnessBoost to ATK as HP decreases.: Additional effect.
    • Gain one of the following effects upon taking damage, with the following order:

Tien[edit]

  • Skill charge attack.png Dance of DeathMassive Fire damage to a foe.
    Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

    Duration: 180 seconds
    .
    :
    • On Final Uncap: Status Blind.pngBlindedAttacks have a slight chance to miss
      changed to Spider Lily.
      • Spider Lily has the same blind effect as before and additionally deals damage every turn.
  • Ability Assassin.png The Final OrderGain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Duration: 1 hit
    2/3 effectiveness when used with Charge Attack
    and Status AttackUp.pngATK UpATK is boosted

    Duration: 1 turns
    .
    At level 75:
    Buffs increased to Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 280%
    Duration: 1 hit
    2/3 effectiveness when used with Charge Attack
    and Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 1 turns
    .
    At level 85:
    Also inflict Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break

    Duration: 3 turns
    , Status Lock.pngBreak Boosted (Time)Break mode time is extended
    , and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
    on a foe.
    :
    • At Level 85: Applies a debuff that allows any break-required effects to apply(including other characters) for 3 turns even if the enemy is no longer in break.
  • Ability Attack2.png Stardust10-Hit 80% Fire damage to a foe (Damage cap: ~82,000Does not include Peacemaker. per hit).
    At level 95:
    Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 2 turns
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

    Duration: 2 turns
    .
    :
    • Changed to 10 hits always (per-hit dmg cap adjusted).
    • At Level 95: Buffs will no longer scale with Status Bounty.pngBountyItem drop rate is boosted
      stacks.
    • No longer grants Status FireAtkUp.pngFire ATK UpFire ATK is boosted
      (other buffs will always be the maximum strength from before).
  • Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 2 turns
    Stacking: B
    , Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

    Duration: 2 turns
    , Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 280%
    Duration: Until used / 1 turns
    , and Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 1 turns
    . (Can't recast)
    :
    • No longer grants Status FireAtkUp.pngFire ATK UpFire ATK is boosted
      .
    • No longer scales with Status Bounty.pngBountyItem drop rate is boosted
      stacks (other buffs will always be the maximum strength from before).
  • Icon Support Skill.png Treacherous Trigger100% Status Bounty.pngBountyItem drop rate is boosted
    success rate. 5% boost to item drop rate.
    At level 90:
    Item drop rate bonus increased to 10%. Also grants 100% / 10% boost to all allies' critical hit rate against foes in break.100% chance of dealing 10% more damage.
    : Reworked
    • At Level 90: grant all allies increased critical chance against enemies in break.

Yuisis[edit]

  • No longer changes form upon using charge attack.
  • Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

    Can't be removed
    :
    • No longer obtained from getting hit, instead gained from charge attacks and skills.
    • No longer expires.
  • Shield Form:
    • Skill charge attack.png Skyblade Starslayer450% Wind damage to a foe.
      Gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

      Strength: Healing cap: 500 HP
      Duration: 3.5 turns
      Applied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      .
      Increase Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
      Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

      Can't be removed
      level by 1.
      :
      • Gain Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
        Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

        Can't be removed
        and Status Drain.pngDrainDamage dealt is partially absorbed to HP
        .
    • Ability NoSurrender.png No SurrenderStarslayer mode: Change to Heavensbane mode.
      Heavensbane mode: Change to Starslayer mode.
      : Reworked.
      • Change to sword form.
      • Cooldown becomes 5 turns (4 turns at level 55).
    • Ability Counter.png SuppressionStarslayer mode: Gain Status Counter.pngCounters on DMGCounters upon taking DMG

      Strength: 2 times
      Duration: 3 turns
      Counter attacks grant 5% charge bar per hit.
      for up to 2 hits.
      Heavensbane mode: Gain Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs

      Duration: 3 turns
      .
      :
      • No longer gain Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
        .
      • Gain Status Counter.pngCounters on DMGCounters upon taking DMG

        Counter attacks grant 5% charge bar per hit.
        for up to 2 hits.
  • Sword Form:
    • Skill charge attack.png Skyblade Heavensbane450% Wind damage to a foe.
      Gain Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks

      Strength: 20%
      Duration: 3.5 turns
      Applied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      .
      Increase Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
      Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

      Can't be removed
      level by 1 .
      :
      • Gain Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
        Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

        Can't be removed
        and Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
        .
    • Ability NoRegrets.png No Surrender /Starslayer mode: Change to Heavensbane mode.
      Heavensbane mode: Change to Starslayer mode.
      :
      • Change to shield form.
      • Cooldown becomes 5 turns (4 turns at level 55).
    • Ability Ardent Blade.png Steadfast Shield /Starslayer mode: Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)

      Duration: 1 turns
      and Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

      Duration: 1 turns
      Damage Cut reducing damage taken.
      Warning! Does not work for Plain Damage!
      . (Uses 20% of charge bar)
      Heavensbane mode: Gain Status Ardent Blade.pngArdent BladeATK is boosted by Ardent Blade (1 time / Can't be removed)
      , boosting ATKUnique modifier by 150% and boosting C.A. damage cap by 80%. (Uses 20% of max HP)
      :
      • Effect changed to "Increase damage greatly (1 time), Take 20% HP damage".
  • Icon Support Skill.png Ditoria Style: StarslayerStarslayer mode: 50% boost to DEF and hostility.
    Boost to charge bar gain and healing specs based on Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

    Can't be removed
    level.
    : Reworked.
    • Shield form increases DEF and hostility.
    • Gain increased charge bar boost rate and healing as Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
      Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

      Can't be removed
      increases.
  • Icon Support Skill.png Ditoria Style: HeavensbaneHeavensbane mode: 30% boost to ATKUnique modifier and less likely to be attacked.
    Boost to C.A. damage and C.A. damage cap based on Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

    Can't be removed
    level.
    : Reworked.
    • Sword form increases ATK and reduces hostility.
    • Gain increased C.A. DMG and C.A. DMG Cap as Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
      Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

      Can't be removed
      increases.
  • Extended Mastery Support Skill: Reworked.
    • Chance to gain Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
      Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode

      Can't be removed
      on status change.

Zeta[edit]

  • Ability Lead.png Spear of ArvessFire damage to a foe (Damage cap: ~440,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill

    Duration: 4 turns
    .
    At level 55:
    Damage increased to 300%-350%.
    :
    • Status Arvess Fermare.pngArvess FermareTargeted by a skill
      duration changed from 90 seconds to 4 turns.
    • Increased debuff success rate.
    • Cooldown reduced from 8 to 6. (7 to 5 at level 55).

Zeta (Event)[edit]

  • Ability Spear of Arvess.png Spear of ArvessInflict Status Arvess Fermare 3.pngArvess FermareTargeted by a skill

    Duration: 3 turns
    and Status Burned.pngBurnedHP is lowered on every turn

    Duration: 180 seconds
    on a foe.
    :
    • Status Arvess Fermare.pngArvess FermareTargeted by a skill
      now lasts 3 turns, instead of 60 seconds.
    • Debuff success rate increased.

Zeta (Summer)[edit]

  • Ability Rhymes.png RhymesGain Status AttackUp.pngATK UpATK is boosted

    Duration: 5 turns
    .
    Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered

    Strength: 10%
    Duration: 180 seconds
    and Status Arvess Fermare 4.pngArvess FermareTargeted by a skill

    Duration: 4 turns
    on a foe.
    At level 55:
    Buff increased to Status AttackUp.png40% ATK UpATK is boosted

    Strength: 40%
    Duration: 5 turns
    .
    :
    • Status Arvess Fermare.pngArvess FermareTargeted by a skill
      now lasts 4 turns, instead of 60 seconds.
    • Debuff success rate increased.
    • Cooldown reduced to 7 turns (6 turns at level 55).

Zooey[edit]

  • Ability The Last Wish.png The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
    All Light allies gain Status Sign of Zooey.pngSign of ZooeyDamage dealt is partially absorbed to HP /
    ATK is boosted /
    DEF is boosted /
    (Can't be removed)

    Strength: 5% (Max: 1000 HP) / 100% / 100%
    Multiplier: Normal
    Duration: 5 turns
    Special buff
    .
    :
    • Initial cooldown reduced from 10 turns to 5 turns.
  • Icon Support Skill.png Peacemaker's Tears1-turn cut to skill standby and cooldown for Last Wish upon being targeted by an ally's buff skill or healing skill:
    • Now also reduces cooldown (not only initial cooldown).

Class Skill Changes[edit]

  • Ability Barrier.png White WallAll allies gain
    Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

    Strength: 1500
    Duration: 3 turns
    (absorbs up to 1500 damage)
    :
    • Increased Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      strength.
    • Cooldown reduced to 7 turns.
  • Ability Snatch.png Force SnatchRemove one buff from a foe.
    Gain
    Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

    Duration: 1 turns
    .
    : Reworked.
    • Removes one buff from a foe and gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
      .
    • Cooldown reduced to 6 turns.
  • Ability WhiteSmoke.png White SmokeAll allies gain
    Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for up to 1 hit.
    :
    • Additionally grants Status Veil.pngVeilDebuffs will be nullified (1 time)

      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
    • Cooldown reduced to 8 turns.
  • Ability MusicRed.png Tremor RoundAll allies gain
    Status AttackUp.pngATK UpATK is boosted

    Duration: 3 turns
    and
    Status DefenseUp.pngDEF UpDEF is boosted

    Duration: 3 turns
    based on number of parties.
    : Reworked.
    • Gain Status AttackUp.pngATK UpATK is boosted
      and Status DefenseUp.pngDEF UpDEF is boosted
    • Buff strength increases with the number of parties in the raid.
  • Ability MusicPurple.png Sheep SongInflict
    Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Base Accuracy: 80% with Harp, 50% without Harp
    Duration: 3 turns
    Takes 25% more damage
    Local status effect
    and
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    on a foe.
    :
    • Additionally inflicts Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      .
  • Ability ArmorBreak 4.png RandgrithInflict
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 180 seconds
    Stacking: Single
    .
    : Reworked.
    • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered

      Strength: 25%
      .
    • Cooldown reduced to 5 turns.
    • English translation changed from Land Grease to Randgrith.
  • Ability Spirit.png EinherjarGain 20%
    Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn

    Strength: 20%
    Multiplier: Unique
    Duration: Until hit
    (Max: 100%).
    : Reworked.
    • Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
      every turn.
    • Buff is removed when taking damage.
    • Cooldown increased to 4 turns.