Advanced Grids/Titan/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
AmplifyStacking: Special skill DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://youtu.be/gJv3Ki5tbUw?t=9 - quwatoro
Inflict Strength: 4000Duration: 180 seconds. Venom Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. Armor Break |
Strength: 30%Duration: Indefinite. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://x.com/an_naruGB/status/1831273641998487929 - @an_naruGB
Comments:
- Extreme min-max ring stats will be needed for consistency.
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. Replacements: Add an additional party character 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
This is not replaceable. Duration: Indefinite. Boost to Earth allies' skill specs based on their number of . (Takes effect even when Manamel is a sub ally.) |
AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Duration: 2 turns. (Additional buffs based on number of Multiplier: Perpetuity.)' cooldown upon Dante's triple attacks. 10% Bonus Earth DMG effect to Earth allies' triple attacks. (Takes effect even when Diantha is a sub ally.) Duration: 1 turn . (Consumes 15 Energy.) Mastery's Edge Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. Al Doble Inflict Strength: 4000Duration: 180 seconds. Venom |
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Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. Al Doble Strength: 20%Duration: 3 turns. Rage II Strength: SmallDuration: 3 turns. Rage |
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Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
Comments:
- Heavy min-max ring stats will be needed for consistency.
success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=AFW4cGsob5iLI8h3&t=129 - クワトロ【GBF】 quwatoro
Comments:
Illnott (Summer) is used to provide 100% charge bar which will skip the ready pose animation at the beginning of the battle.
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=SuDTkCzNdgWQyP0a&t=153 - クワトロ【GBF】 quwatoro
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) |
Source:
| Turn 1 |
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Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
Source:
- https://youtu.be/XKGhAcrt5ts?si=SqwoHx8_EW1IJK8i&t=233 - クワトロ【GBF】 quwatoro
| Turn 1 | |
success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
| Turn 1 |
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. Replacements: |
| Turn 1 |
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). 5% boost to Earth allies' DMG Cap. Replacements: Nibelung Horn MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). 5% boost to Earth allies' DMG Cap. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=L1ABkECgW80n18A0&t=318 - クワトロ【GBF】 quwatoro
Comments:
- Grid 1 does not need counters from
Belial (Summer) to kill.
| Turn 1 |
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Gain Duration: Indefinite (Stackable) upon taking damage. |
| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
| Turn 1 |
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://youtu.be/XKGhAcrt5ts?si=WG0rPD4Y6IN9n-Fk&t=365 - クワトロ【GBF】 quwatoro
Replacements: Silva (Summer) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Replacements: Silva (Summer) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
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