Unite and Fight/September 2026/Preparation
| Event | Preparation | Omega Grids | Optimus Grids |
Light Favored
Dark Bosses
10:00 UTC, September 21, 202619:00 JST, September 21, 2026 - 14:59 UTC, September 28, 202623:59 JST, September 28, 2026
This page contains information on what to prepare in regards to the next Light-favored Unite and Fight event, along with answers to frequently asked questions about the event.
Weapon-Related
How many of [x] weapon should I farm?
The specific number of weapon copies and Awakening needed can be found in the following sections on the Advanced Grid pages:
Luminiera Grids: Core Weapons |
Zeus Grids: Notable Farmable Weapons |
Which raids should I host daily?
Standard Raids
It is recommended that players daily host the following raids for their weapon drops and various other useful materials. Even if the host is not able to contribute meaningfully in these raids, they are still very likely to succeed.
Luminiera Credo Omega (Raid)
Horus (Raid)
Lu Woh (Solo Quest)
Lu Woh (Raid)
Knowledge Verboten: Papahlukruva (Raid)
Even though the Odious weapons and summons are not currently used in Optimus grids, players should still host the raids for future material usage.
Revans Raids
The following Revans raids are recommended to host. These will be more popular than usual due to the weapons and materials requred to Mk II Forge a weapon.
How many Revans Mk II weapons should I farm?
Forging a Mk II Revans weapon costs a large amount of materials. For this reason, Attack or Special awakening should be prioritized over Defense as the defensive gains are relatively minor.
A Mk II weapon is a strict upgrade over its Mk I counterpart. However, fully upgrading a Mk II weapon requires over five times the materials needed over its Mk I version. As such, extra caution should be taken when upgrading a weapon.
| Weapon | Copies | Notes |
|---|---|---|
Symmetria Mk II |
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Concordia Mk II |
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Dark Opus Transcendence
Dark Opus Weapons gain small benefits on each step of its Transcendence process. For further details, check Advanced Grids#Dark Opus Transcendence.
At Lvl 210, Dark Opus Weapons can be equipped with 


At Lvl 230, Dark Opus Weapons gain an aura-boostable general damage amplification modifier.
At Lvl 250, the maximum skill level increases to Lvl 25. The charge attack is also upgraded to unworldly damage which may be useful in teams that use the Dark Opus as a main weapon, e.g. 
Draconic Weapon Provenance
Upon reforging Draconic Weapons into their Provenance forms, they can be equipped alongside Dark Opus Weapons. When equipped with 
In Nightmare Lvl 250 setups, upgraded Draconic weapons can be used in the additional slots in Party Set Extra teams, allowing for more gridbuilding options.
For players that have obtained 

Destroyer Weapons
Destroyer Weapons are an incredibly potent addition to grids for the offensive and defensive benefits they provide. These weapons can be equipped in the additional slots in Party Set Extra teams and they gain sizeable upgrades on each uncap.
- At 3★, the weapon only provides MC with Bonus Destruction DMG on normal attacks and charge attacks. It is unlikely to be used on this step.
- At 4★, the weapon now provides teamwide Bonus Destruction DMG on N.A. and C.A. Additionally, an Anklet can be equipped, however it will only affect MC. At this step, the weapon can be an upgrade in certain team setups.
- At 5★, the Bonus Destruction DMG value is increased and the Anklet now affects the entire team. At this step, this weapon is best-in-slot for all team setups. The anklet effect combines the Ultima Weapon's
Gauph Key Tria and the Draconic Weapon's defensive capabilities, while also providing more offensive benefits alongside these effects.
Character-Related
Eternal Recruitment, Uncapping and Transcending
Check out Umikin's FAQ page for an idea of how each of the Eternals work and where they sit in the general recruitment priority.
Tweyen
- Tweyen has typically been a strong option for Unite and Fight teams. She is capable of being a strong damage dealer in Normal Attack burst setups while also providing valuable utility for longer Full Auto setups.
| Lvl 100 |
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| Lvl 110 |
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| Lvl 150 |
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Fif
- Fif has historically been used in higher difficulty Nightmare Full Auto teams for her ability to remove debuffs from the team. Outside of Unite and Fight, she is one of the foundational components for Light teams in high difficulty raids.
| Lvl 100 |
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| Lvl 150 |
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Evoker Recruitment and Uncapping
Check out Umikin's FAQ page for an idea of how each of the Evokers work and where they sit in the general recruitment priority.
Geisenborger
- Geisenborger has been used for faster Nightmare 150 Full Auto teams in previous Unite and Fight runs. Outside of this, he is typically only used for his Sub Ally passive.
| Lvl 80 |
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| Lvl 100 |
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Characters to Level Up and EMP
The following is a curated list of characters obtained from the Premium Draw that are likely to see usage in the upcoming Unite and Fight.
| Criteria | Examples |
|---|---|
|
Skill Damage One-Turn-Kill (OTK) characters:
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Charge Attack One-Turn-Kill (OTK) characters:
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Normal Attack One-Turn-Kill (OTK) characters:
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Manual burst characters:
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Charge Attack characters:
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Full Auto characters:
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Classes to Unlock and Master
The following is a curated list of MC Classes that are likely to see usage in the upcoming Unite and Fight. Some of the classes may require their Ultimate Mastery to be effective so make sure to check the Class Assessment sections found on the respective Class page for more information.
| Wizard Origin is set to release sometime in July. The table below will be updated after its release! |
Team Setups
Team setups can be found in the following sections on the Advanced Grid pages. More will be added as Unite and Fight approaches.
Luminiera Grids: Unite and Fight Setups |
Zeus Grids: Unite and Fight Setups |
Testing Setups
Horde setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F battle.
Extreme+ setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F Extreme+ boss.
| Testing Extreme+ (Light Favored) | ||
| Defeat the Trial Lignoid in one turn with as few buttons as possible! | ||
| ||
Nightmare Lvl 90 setups can be tested against the Proud version of Gilbert.
Remember to turn off 
| Testing Nightmare Lvl 90 | ||
72%
|
Get the boss down to 72.22% HP. (Note: This quest has 15 DEF, while NM Lvl 90 has 14 DEF.) |
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Nightmare Lvl 95 setups can be tested against the Proud version of Gilbert.
Remember to turn off 
| Testing Nightmare Lvl 95 | ||
27%
|
Get the boss down to 27.08% HP. | |
| ||
Nightmare Lvl 150 setups can be tested in various raids. Try it out in a Trial Co-Op room if you wish to preserve daily raid hosts.
Remember to turn off 
| Testing Nightmare Lvl 150 | ||
52%
|
Get the boss down to 51.88% HP. (Note: This quest has 15 DEF, while NM Lvl 150 has 25 DEF. This raid's hardcap is 13m while NM100 has a 6.6m hardcap.) |
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| Testing Nightmare Lvl 150 | ||
42%
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Get the boss down to 42.25% HP. (Note: This quest has 12 DEF, while NM Lvl 150 has 25 DEF. Testing damage against an undebuffed Avatar will be approximately the same as a fully debuffed NM150.) |
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FAQ
Nightmare Boss Quick Reference Table
What Nightmare Difficulty should I farm?
Choosing which Nightmare Difficulty to farm will come down to what your goal is. If you want Celestial Weapons, you will want to farm Nightmare Lvl 90, whereas if you want more honors, farming the highest Nightmare difficulty available will yield the best meat/time to honor ratio.
However, if the more difficult fights are taking too long to kill or are too difficult to clear, moving to a lower difficulty may provide better results.
Use the calculator below to figure out which fight is most efficient for honor gain. Don't forget to also consider the time taken to menu in between fights.
| Raid | Honors | Minutes | Seconds | Honors per Hour |
|---|---|---|---|---|
| EX+ | 127,600 | N/A | ||
| NM90 | 310,000 | N/A | ||
| NM95 | 910,000 | N/A | ||
| NM100 | 2,650,000 | N/A | ||
| NM150 | 4,100,000 | N/A | ||
| NM200 | 20,250,000 | N/A | ||
| NM250 | 75,250,000 | N/A |
How to get Chests of Good Fortune
You can obtain a total of 60 Chests of Good Fortune per event. 10 can be obtained from the Event missions. The remaining 50 can be farmed from the following quests:
- Nightmare Lvl 95 (Host only)
- Nightmare Lvl 100 (Host only)
- Nightmare Lvl 150
- Nightmare Lvl 200
- Nightmare Lvl 250
If you are struggling to find all 50 chests, farming Nightmare Lvl 95 is recommended as it is the easiest and fastest quest to clear.
How do I farm Celestial Weapons?
Celestial Weapons drop from every Nightmare fight. Although the drop chance gradually increases per Nightmare difficulty lvl, the quickest way to get Celestial Weapons is to farm Nightmare Lvl 90 as the fights are very short.
You will want to stack as much Drop Rate Boosts as you can without significantly slowing down your setup. Further information on specific drop rates can be found in the section below.
Understanding Drop Rate Boosts
Many players will opt to run extra Drop Rate Boosts when farming Extreme+ and Nightmare Lvl 90 as it will increase the chances that a chest with Bait Chunks or Celestial Weapons will appear. It is important to note that Drop Rate Boosts cap at 300%. See Drop Rate Boosts for further information.
Key Takeaways:
- Campaign i.e. Magfest, can double or quadruple the effects of Journey Drops.
- The extra chests containing Bait Chunks are guaranteed at 167% Total Drop Rate (×1.67)[3][4]
- With Crew Buffs and Journey Drops, only a single
Kaguya (Summon) is needed to guarantee the chest.
- If Journey Drop effects are quadrupled, only 5★
Tien is needed.
- If you have Premium Pass and Journey Drop effects are doubled, only 5★
Tien is needed.
- With Crew Buffs and Journey Drops, only a single
- The extra chest containing Celestial Weapons cannot be guaranteed even if capping Drop Rate Boosts.
Quick Reference Table:
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.1 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 224% | × | 0.156% | = | 0.349% |
| × | 0.3 |
0.3 |
Total 1.6 |
211% | 0.329% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
185% | 0.289% | ||||||||
| × | 0.3 |
Total 1.3 |
172% | 0.268% | |||||||||
| × | 0.1 |
Total 1.1 |
145% | 0.226% | |||||||||
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.15 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 235% | × | 0.156% | = | 0.367% |
| × | 0.3 |
0.3 |
Total 1.6 |
221% | 0.345% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
193% | 0.301% | ||||||||
| × | 0.3 |
Total 1.3 |
179% | 0.279% | |||||||||
| × | 0.1 |
Total 1.1 |
152% | 0.237% | |||||||||
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.2 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 245% | × | 0.156% | = | 0.382% |
| × | 0.3 |
0.3 |
Total 1.6 |
230% | 0.359% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
202% | 0.314% | ||||||||
| × | 0.3 |
Total 1.3 |
187% | 0.292% | |||||||||
| × | 0.1 |
Total 1.1 |
158% | 0.247% | |||||||||
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.3 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 265% | × | 0.156% | = | 0.414% |
| × | 0.3 |
0.3 |
Total 1.6 |
250% | 0.389% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
218% | 0.341% | ||||||||
| × | 0.3 |
Total 1.3 |
203% | 0.316% | |||||||||
| × | 0.1 |
Total 1.1 |
172% | 0.268% | |||||||||
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.4 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 286% | × | 0.156% | = | 0.446% |
| × | 0.3 |
0.3 |
Total 1.6 |
269% | 0.420% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
235% | 0.367% | ||||||||
| × | 0.3 |
Total 1.3 |
218% | 0.340% | |||||||||
| × | 0.1 |
Total 1.1 |
185% | 0.289% | |||||||||
| Crew Buff | Journey Drops | Drop Rate Sources | Total Drop Rate | Base Celestial Chance | Celestial Drop Rate | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 |
× | 1.6 |
× | 0.3 |
0.3 |
0.1 |
Total 1.7 |
= | 300% | × | 0.156% | = | 0.468% |
| × | 0.3 |
0.3 |
Total 1.6 |
300% | 0.468% | ||||||||
| × | 0.3 |
0.1 |
Total 1.4 |
269% | 0.420% | ||||||||
| × | 0.3 |
Total 1.3 |
250% | 0.390% | |||||||||
| × | 0.1 |
Total 1.1 |
211% | 0.329% | |||||||||
| Boost sources | Total | |
|---|---|---|
| Target | Expected | |
| % | ||
| % | ||
References
- ↑ otokuro EX+, https://x.com/otokuro2/status/1836976826071273759
- ↑ otokuro NM90, https://x.com/otokuro2/status/1835680834705314137
- ↑ 19gb96, https://x.com/19gb96/status/1853758577892291051
- ↑ 19gb96, https://x.com/19gb96/status/1830931243774468548























































































































































