Revenant Weapons
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Recruiting Eternals | Uncapping Eternals | Eternals Transcendence | Radiance of the Eternal
Revenant Weapons are weapons acquired from Unite and Fight, Dread Barrage, and Records of the Ten events.
A Revenant Weapon, when upgraded enough after many stages of forging, will allow you to recruit the member of The Eternals with the same weapon specialty as the weapon you just forged.
Revenant Weapons can also be reduced into Revenant Weapon Fragments once they are forged past a certain point. These fragments are necessary for further empowering Eternals through uncapping, transcending, and Radiance of the Eternal. Fragments are also necessary for uncapping Celestial Weapons and purchasing the Weapons of Eternal Splendor cosmetic skins.
The shop will only display the materials needed for the current step to upgrade a Revenant Weapon. This guide outlines all the materials necessary for gathering them all at once.
NOTE: Every step is only necessary for the Eternal themselves and/or enhancing the charge attack of the Revenant Weapon.
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List of Revenant Weapons
Step 1: Obtain the Revenant Weapon
Firstly, a fully uncapped weapon must be acquired. Sierokarte's Knickknack Academy's Aspirant Echelon will award one of each Revenant Weapon fully uncapped for the purpose of recruiting the base 4★ form of each eternal. Additional copies from Unite and Fight, Dread Barrage, or Records of the Ten are needed to acquire Revenant Weapon Fragments used in various eternal-related upgrades.
Although Revenant Weapons can be obtained from the Drawboxes in Unite and Fight and Dread Barrage, it is recommended to prioritize 


To move on to the next step, the weapon must be fully uncapped with maxed level and skill levels.
Step 2: Awaken the Revenant Weapon
After the Revenant Weapon is level 100, navigate to the Weapon Series shop, Revenant Weapons section, and select the weapon. The awaken step requires the following materials:
Shining Orb ×50
Skylight Scroll ×50
Radiant Whorl ×50
White Dragon Scale ×50
Champion Merit ×50
Crystal ×100
Refer to the individual item pages for information on where to obtain them.
Step 3: Change the Revenant Weapon's Element
Preface notes:
- Even though the weapon starts out as Light element, the player must perform this step for further upgrades even if the weapon remains Light.
- The element for the weapon does not require matching the element of the character, i.e. a
Seven-Star Sword can be element changed to
Dark and it will still unlock
Seofon.
- The Eternals 5★ uncapping process requires equipping the Revenant Weapon as a main hand and dueling against the Eternal. It is recommended to avoid making each weapon an element that is weak to the Eternal being uncapped to 5★.
To change the element, the player must create a relic from a level 75 Rusted Weapon of the same weapon type as the Revenant Weapon. Rusted Weapons are common drops from Proto Bahamut and rare drops from Angel Halo. If lacking enough copies of same weapon, 
The following materials in the desired element are needed for creating a relic from an uncapped Rusted Weapon:
- 250× Low Orb
- 250× Whorl
- 250×
Flawed Prism
To create a relic, navigate to Shop > Weapon Series > Revenant Weapons and select the appropriate weapon type.
After creating the relic, the Revenant Weapon must be max level and maxed weapon skill. Use the Rusted Weapon along with 3 True Animas in the desired element to change its element. The skill level carries over every step in this process.
| WARNING: Stop here if reducing a weapon for 5× Revenant Weapon Fragment. Further steps will increase its stats marginally, and the final step will improve the charge attack slightly, but further steps will NOT increase Fragment yield until the step requiring a Gold Brick, which makes the weapon yield 50x instead of 5x Fragments. |
Once you have completed this step for the first time, you will be able to directly upgrade future Revenant Weapons to the Element Change step by using the tab labelled "Upgrade to Element Change".
Interlude: Upgrade Sierokarte's Shop
Next, the Knickknack Shack must be upgraded. This menu cannot be accessed before doing the previous steps. This uses a single copy of each of the weapons shown below, that are most easily obtained from the Aspirant Echelon stage of Sierokarte's Knickknack Academy. If the player cannot reach the Aspirant Echelon or accidentally reserved a weapon, they can be acquired from Unite and Fight draw boxes or Rare Monsters. 5 Mithra Animas from are also required. See the Rare Monster page for details on where any listed weapon can be found.
Mithra Anima x5
Rupie ×200,000
This step is only necessary once per account. When upgrading another Revenant Weapon afterwards, it will not require a shop upgrade again.
Caution: 

Step 4: Upgrade the Revenant Weapon
This last step consists of 6 separate upgrades. Any non-specific items must be in the desired element for that item type (e.g. for a fire weapon, Whorl will be 
Large amounts of these materials can be easily obtained all at once by purchasing the 
Should I use Terra Adamants or Gold Bricks?


Since each of run of Records of the Ten adds two Terra Adamants to the stock, and Radiance upgrades come relatively late in the Eternal progression, using Terra Adamants here is generally safe, but it is still worth planning ahead.
Total Materials Needed
Here are the total amount of resources for the entire process.
This Google Spreadsheet can track total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) to maintain your own updates.
| Total Materials Needed | |
|---|---|
| Item | Amount |
| 1 | |
| 300 | |
| 300 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 100 | |
| 80 | |
| 80 | |
| 100 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 250 | |
| 450 | |
| 50 | |
| 30 | |
| 70 | |
| 2100 | |
| Revenant Weapon | 4 |
| Rusted Weapon | 4 |
| Element-dependent items | |
| 100 | |
| 950 | |
| 100 | |
| 250 | |
| 150 | |
| 950 | |
| 80 | |
| 9 | |
| 60 | |
| Only needed once | |
| 5 | |
| Various weapons | 14 |
| 200000 | |
Final Step: Recruit Eternals Character
The Eternals must be defeated in a Fate Episode in order to recruit them. Good luck!
If recruiting another Eternals character in the future, the only skippable step is upgrading Sierokarte's shop. All other items must be gathered again.
Battle Data
Anre |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded One-Rift Spear |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Anre | 8,111,111 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Anre, |
| Wooden | Silver | Gold |
|---|---|---|
Tweyen |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Two-Crown Bow |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Tweyen | 8,222,222 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Tweyen, |
| Wooden | Silver | Gold |
|---|---|---|
Threo |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Three-Tiger Axe |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Threo | 8,333,333 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Threo, |
| Wooden | Silver | Gold |
|---|---|---|
Feower |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Four-Sky Blade |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Feower | 8,444,444 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Feower, |
| Wooden | Silver | Gold |
|---|---|---|
Fif |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Five-Soul Staff |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Fif | 8,555,555 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Fif, |
| Wooden | Silver | Gold |
|---|---|---|
Seox |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Six-Ruin Fist |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Seox | 8,666,000 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Seox, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy
Seofon |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Seven-Star Sword |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Seofon | 8,777,777 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Seofon, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy
Battling against Seofon is an easy, but tricky battle as he will dispel your party if he is afflicted with 
. Avoid debuffing him with it if possible.

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is important since his HP triggers will debuff 
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and 
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on all allies. At around 50%, a Full Chain should be able to defeat him with a buffed up party.
Eahta |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Eight-Life Katana |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Eahta | 8,888,888 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Eahta, |
| Wooden | Silver | Gold |
|---|---|---|
Niyon |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Nine-Realm Harp |
| Rewards | ||
|---|---|---|
| First clear: Recruit Niyon, |
| Wooden | Silver | Gold |
|---|---|---|
Tien |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Fully-upgraded Ten-Wolf Gun |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| Boss | Tien | 8,000,000 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Recruit Tien, |
| Wooden | Silver | Gold |
|---|---|---|
Strategy
If you are a Fire player trying to unlock your first Eternal character, try to concentrate on buffing your party instead of debuffing Tien, as those are very unlikely to land.
Stardust hits hard and can potentially kill an unlucky character who gets hit multiple times. Try aiming to inflict 2,000,000 damage or more on the first turn to get Tien bellow her 75% Trigger, which will cause her to use The Final Order to buff herself instead. If you can keep up this amount of damage on every turn, you can basically breeze through the fight unscathed as Tien will be locked into casting The Last Order instead of attacking. Even doing so every other turn should be enough to have an easy time defeating her, making a very offensive MC job and characters choice a good strategy.
5★ and 6★ Uncaps for Eternals
Please see the Uncapping Eternals and Eternals Transcendence pages.
Revenant Weapon Charge Attacks
All Revenant Weapons have the same Charge Attack before forging them in the Shop. Upon forging to Sterling they lose that common effect and assume their unique effect instead. Upon fully awakening the weapon its effect is once again changed into a more powerful version.
Unforged Weapons
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana | 2530 | 178 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Five-Soul Staff | 2040 | 272 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Four-Sky Blade | 2270 | 227 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Nine-Realm Harp | 2100 | 228 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| One-Rift Spear | 2235 | 251 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Seven-Star Sword | 2500 | 213 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Six-Ruin Fist | 2220 | 236 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Ten-Wolf Gun | 2550 | 170 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Gain Strength: 20%. |
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| Three-Tiger Axe | 2495 | 181 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Two-Crown Bow | 2370 | 217 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
Sterling Weapons and above
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana Sterling | 2675 | 188 | Zion's Might: Big boost to light allies' ATK Random 1-turn cut to skill cooldown. |
|||||
| Five-Soul Staff Sterling | 2160 | 288 | Zion's Might: Big boost to light allies' ATK Restore 10% of all allies' HP (Healing cap: 2000). All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
|||||
| Four-Sky Blade Sterling | 2400 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Sterling | 2220 | 243 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| One-Rift Spear Sterling | 2300 | 260 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
|||||
| Seven-Star Sword Sterling | 2520 | 216 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Six-Ruin Fist Sterling | 2340 | 240 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ten-Wolf Gun Sterling | 2700 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Three-Tiger Axe Sterling | 2640 | 192 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Two-Crown Bow Sterling | 2510 | 230 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Fully Awakened Weapons
Light element weapons are used for the sake of displaying the list here, but the same stats, charge attack and skills apply for all elemental versions.
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Eight-Life Katana Ivory | 2990 | 210 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Random 1-turn cut to skill cooldown. Gain Strength: 30%. |
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| Five-Soul Staff Ivory | 2420 | 320 | Zion's Might: Big boost to light allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Ivory | 2680 | 268 | Zion's Might: Big boost to light allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ivory | 2470 | 275 | Zion's Might: Big boost to light allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| One-Rift Spear Ivory | 2570 | 295 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
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| Seven-Star Sword Ivory | 2810 | 242 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Six-Ruin Fist Ivory | 2630 | 280 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ten-Wolf Gun Ivory | 3020 | 200 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Three-Tiger Axe Ivory | 2950 | 215 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
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| Two-Crown Bow Ivory | 2800 | 255 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 4 turns. |









































































































































































































