Revenant Weapons

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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | AX Skills | Overskills | Weapon Awakening | Sword Mastery Skills
Ancestral | Astral | Bahamut | Class Champion | Cosmos | Dark Opus | Draconic | New World Foundation | Revenant | Rose | Seraphic | Ultima | Xeno
Recruiting Eternals | Uncapping Eternals | Eternals Transcendence


Revenant Weapons are Fabled Weapons that are initially acquired in Unite and Fight and Dread Barrage events. After a long, arduous upgrading process that requires some thousands of items, crystals, and rupies, you can recruit a powerful SSR Eternals character.

When going through the shop to upgrade your Revenant Weapon, you will only be able to see the materials needed for the current step. This guide outlines all the materials necessary so that you can gather them all at once.

NOTE: It is only necessary to complete every step to recruit the Eternals character and/or enhance the charge attack.
  • If you only want the Light-element weapon with the basic charge attack, stop after completing Awaken the Revenant Weapon.
  • If you want a weapon in your element with the basic charge attack, stop after completing Change the Revenant Weapon's Element.


List of Revenant Weapons

See: Category:Revenant Weapons

Step 1: Obtain the Revenant Weapon

The first step is to get the initial weapon from a Unite and Fight event. When the event is live, visit the Token Draw page to choose which weapon type you want as the prize for this event. The weapon that will be in the box can be changed when resetting the box contents. There is no limit to the amount of revenant weapons you may obtain each event, but getting many more than 45 will be impractical for most players due to the inflated draw cost and expanded size of each drawbox at that point.

Alternatively, Victory Certificates obtained through Dread Barrage can be redeemed for weapon copies as well. There is no limit to which kind of weapons you can pick from with a Dread Barrage ticket, though the total amount will be limited to 20 Victory Certificates.

Each Eternals character requires 4 copies of their respective weapon to recruit and potentially 40 more to uncap to 5★Can be abridged to only 4 more at the very high cost of a second Gold Brick, a treasure that is also further required for Eternals Transcendence, and thus the player can choose to focus the first 44 Unite and Fight boxes on a single Revenant Weapon, or to switch after every 4 (or 8) boxes to recruit multiple in the same event. Dread Barrage currently allows one to recruit up to 5 Eternals characters per event (20 Victory Certificates / 4 weapon copies for each unlock).

It is sometimes suggested for newer players to choose the dagger, sword, staff or harp first, since the Charge Attack is most useful on them. The dagger increases multiattack rate for the party, the sword can be combined with Phalanx skills from Holy Saber and Spartan for a turn of invincibility, and the harp/staff heal.

Participate in event battles to obtain event tokens which are used to secure 4 copies of the weapon. It needs to be fully uncapped and upgraded to level 100 for the next step.

The weapon you upgrade dictates which Eternals character you can recruit at the end of this quest. Since there is a Unite and Fight about every two months, and a Dread Barrage about every four months, you'll have opportunities to obtain a different weapon later if you wish. You are not limited to recruiting just one Eternal, but the costs in material and time are very high, so choose carefully.

Step 2: Awaken the Revenant Weapon

After your Revenant Weapon is level 100, navigate to the Weapon Series shop, Revenant Weapons section, and select your weapon. The awaken step requires the following materials:

Refer to the individual item pages for information on where to obtain them.

WARNING: Stop here if you only want a Light-element weapon with an awoken Charge Attack. The next step will cost many Light materials but only increases the weapon's stats marginally. If you do not want the character associated with your weapon, the stats by themselves are not worth the large amount of materials.

Step 3: Change the Revenant Weapon's Element

Preface notes:

  • Even though your weapon starts out as Light element, you still need to perform this step even if you want it to remain Light.
  • The element you change your weapon to does not have to match the element of the character you want to obtain, i.e. if you are crafting a Seven-Star Sword, you can change its element to Dark and you will still obtain Seofon.
  • The Eternals 5★ uncapping process requires equipping the Revenant Weapon as your main hand and dueling against the Eternal. You will be required to build at least two element-changed Revenant Weapons during the process, so avoid choosing for all of these an element that is weak to the Eternal that you want to uncap to 5★. (For example, if you want to uncap Seofon to 5★, avoid making only Earth-element Seven-Star Swords).

To change your Revenant Weapon's element, you must create a precious-stone relic and feed it to your Revenant Weapon. To create a relic, you need a level 75 Rusted Weapon of the same weapon type as your Revenant Weapon. Rusted Weapons are common drops from Proto Bahamut and rare drops from Angel Halo. If you are not lucky enough to get 4 copies of the same weapon, remember that you can use Steel Bricks from the casino to uncap Rusted Weapons.

You also need the following materials in the desired element to create a relic from a Rusted Weapon:

After you create the relic, you need your Revenant Weapon's skill to be 10 in order to proceed. Feed the Rusted Weapon along with 3 True Animas in the desired element to the Revenant Weapon to change its element. The skill level is saved with every step in this process, so feel free to start leveling up the weapon skill as soon as you obtain your first Revenant weapon.

WARNING: Stop here if you do not want the character associated with your weapon, or are only looking to reduce a weapon for 5× Revenant Weapon Fragment. At this point, your weapon has its awakened Charge Attack and is the element you want. Further steps will increase its stats marginally, and the final step will improve the charge attack slightly, but if you do not want the character the stats by themselves are not worth the large amount of materials.


Interlude: Upgrade Sierokarte's Shop

Next, you will need to upgrade your Revenant Weapon. First, however, this requires the Knickknack Shack to be upgraded. To do this, you need a single copy of each of the weapons shown below, that are most easily obtained from Unite and Fight draw boxes or Rare Monsters. You also need 5 Mithra Animas from Golonzo Island, the 8th island. See the Rare Monster page for details on where any weapon you're still missing after Unite and Fight can be found.


Crimson Axe

Imperial Shotel

Crusher Glove

Main Gauche

Shining Knuckles

Shadow Spear

Rainbow Scale Pistol

Fire Nymph Staff

Water Nymph Staff

Earth Serpentine

Wind Talon Spear

Shining Barrel

Shadow Wand

Spiked Club

This step is only necessary once per account. If you are upgrading another Revenant Weapon, you will not need to upgrade the shop again.

Caution: Spiked Club and Rainbow Scale Pistol do not have weapon skills. Depending on your Auto-sell settings, they can be unintentionally sold if you are specifically farming for these weapons.

Step 4: Upgrade the Revenant Weapon

This last step consists of 6 separate upgrades, each requiring more, rarer items. Once again, refer to the individual item pages or the general Items page for information on where to obtain them. Any non-specific items need to be in your desired element for that item type (e.g. if you are making a fire weapon, Whorl will be Infernal Whorl).

Large amounts of these materials can be easily obtained all at once by purchasing the Eternals Unlock Treasure Set from the Rise of the Beasts event when it is running. This shortcut pack is restocked every time the event runs.

First Upgrade

Second Upgrade

Third Upgrade

Fourth Upgrade

Fifth Upgrade

Sixth Upgrade

Total Materials Needed

Here are the total numbers of items you need for the entire process from start to finish.

This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.

Total Materials Needed
Item Amount
Gold Brick 1
Satin Feather 300
Zephyr Feather 300
Untamed Flame 100
Fresh Water Jug 100
Rough Stone 100
Swirling Amber 100
Falcon Feather 100
Vermilion Stone 100
Hollow Soul 100
Lacrimosa 100
Foreboding Clover 80
Blood Amber 80
Antique Cloth 100
Green Dragon Eye 20
Resolute Reactor 20
Fanned Fin 20
Genesis Bud 20
Primal Bit 20
Black Fog Sphere 20
True Fire Anima 3
True Water Anima 3
True Earth Anima 3
True Wind Anima 3
True Light Anima 3
True Dark Anima 3
Shining Orb 50
Skylight Scroll 50
Radiant Whorl 50
White Dragon Scale 50
Flawed Prism 250
Rainbow Prism 450
Champion Merit 50
Supreme Merit 30
Blue Sky Crystal 70
Crystal 2100
Revenant Weapon 4
Rusted Weapon 4
Element-dependent items
100
950
100
250
150
950
80
9
60
Only needed once
Mithra Anima 5
Various weapons 14
Rupie 200000

Final Step: Recruit Eternals Character

You must now defeat the Eternals character in a Fate Episode in order to recruit them. Good luck!

If you want to recruit another Eternals character in the future, the only step you can skip is upgrading Sierokarte's shop. All other items must be gathered again.

Battle Data

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Cost to Host: 0 AP Unlock: Fully-upgraded One-Rift Spear
Wave Name Lvl HP Charge Mode
Boss Anre  ?? 8,111,111 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Fleeting Spark TR 100% N OD
Gains RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
  • Arm the Bastion TR 75% 50% 25%
Gains 60% DMG CutTaking 60% less DMG
Duration: IndefiniteDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
  • Astralance: Everto N OD
Multi-hit Water damage to random allies. Inflict 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
to all allies.
  • Anre will cast Fleeting Spark as his special attack before the 75% Trigger, then Astralance: Everto afterwards.
  • 100% Trigger
Casts Fleeting Spark.
  • 75% Trigger
Casts Arm the Bastion.
  • 50% Trigger
Casts Arm the Bastion.
  • 45% Trigger
Calls upon the power of the stars.
  • 25% Trigger
Casts Arm the Bastion.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Anre, Conqueror of the Enlightened OneRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Two-Crown Bow
Wave Name Lvl HP Charge Mode
Boss Tweyen  ?? 8,222,222 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Depravity TR 100% 75% 50% 25%
Inflict random debuffs to all allies.Can inflict three of the following debuffs: ATK DownATK is lowered
, DEF DownDEF is lowered
, DA DownDouble attack rate is lowered
, TA DownTriple attack rate is lowered
, Fire DEF DownDEF is lowered for fire DMG
, Water DEF DownDEF is lowered for water DMG
, Earth DEF DownDEF is lowered for earth DMG
, Wind DEF DownDEF is lowered for wind DMG
, Light DEF DownDEF is lowered for light DMG
, Dark DEF DownDEF is lowered for dark DMG
, PoisonedHP is lowered on every turn
, BurnedHP is lowered on every turn
, PutrefiedHP is lowered on every turn
, BlindedAttacks have a slight chance to miss
, CharmedAttacks are slightly limited
, StoneCan't attack and receives big DMG
Takes 120% more damage
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
, ParalyzedCan't attack
  • The Clincher N OD
Light damage to all allies.Damage is increased base on number of debuffs.
  • Astral Howser N OD
Multi-hit Light damage to random allies. Inflict ParalysisCan't attack
on an ally.
  • Trial of the Eternals TR
Remove all debuffs from Tweyen. Remove all buffs from all allies. Takes priority over Depravity.
  • If Tweyen is afflicted with PoisonedHP is lowered on every turn
Casts Trial of the Eternals.
  • 100% Trigger
Casts Depravity.
  • 75% Trigger
Casts Depravity.
  • 50% Trigger
Casts Depravity.
  • 45% Trigger
Unleashes True Power.
  • 25% Trigger
Casts Depravity.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Tweyen, Conqueror of the Dark HuntressRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Three-Tiger Axe
Wave Name Lvl HP Charge Mode
Boss Threo  ?? 8,333,333 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Vorpal Rage TR 100% 75% 50% 25%
Gain ATK UpATK is boosted
Duration: 5 minutes
and DA UpDouble attack rate is boosted
Duration: 5 minutes
  • Ground Zero N
Big earth damage to all allies.Up to 16,000 damage with ATK UpATK is boosted
Duration: 5 minutes
  • Astro Divergence OD
Big earth damage to all allies.Up to 20,000 damage with ATK UpATK is boosted
Duration: 5 minutes
Inflict ATK DownATK is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and DEF DownDEF is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • 100% Trigger
Cast Vorpal Rage
  • 75% Trigger
Cast Vorpal Rage
  • 50% Trigger
Unleashes True Power.
Base charge diamonds change to ◇◇.
Cast Vorpal Rage
  • 25% Trigger
Cast Vorpal Rage
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Threo, Conqueror of the Divine HavocRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Four-Sky Blade
Wave Name Lvl HP Charge Mode
Boss Feower  ?? 8,444,444 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Gammadion Cross TR 100%
  • Carnage TR 75% 50% 25%
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
on all allies.
  • Immune to GravitySpecial attack max charge turn is extended
  • 100% Trigger
Casts Gammadion Cross.
  • 75% Trigger
Casts Carnage.
  • 50% Trigger
Casts Carnage.
  • 25% Trigger
Casts Carnage.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Feower, Conqueror of the Double Blade FlashRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Five-Soul Staff
Wave Name Lvl HP Charge Mode
Boss Fif  ?? 8,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Blessing of Light TR 75% 50% 25%
Remove one debuff from Fif.
  • Sunshine N OD
Restore 555,555 HP to Fif.
Gain RefreshHP is restored on every turn
Strength: 55,555 HPDuration: Indefinite
  • Big Bang N OD
Multi-hit Light damage to random allies. Remove all buffs from all allies.
  • 75% Trigger
Casts Blessing of Light.
  • 50% Trigger
Casts Blessing of Light.
  • 45% Trigger
Unleashes True Power.
  • 25% Trigger
Casts Blessing of Light.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Fif, Conqueror of Sorcery's ProdigyRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Six-Ruin Fist
Wave Name Lvl HP Charge Mode
Boss Seox  ?? 8,666,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Void Claws: Terminus OD
Dark damage to all allies
  • Gate of Demons TR
Gains ATK UpATK is boosted
, RefreshHP is restored on every turn
, and TA UpTriple attack rate is boosted
.
  • Gate of Sins TR
Gains ATK UpATK is boosted
  • 100% Trigger
Casts Gate of Sins
  • 75% Trigger
Casts Gate of Demons
  • 50% Trigger
Casts Gate of Demons
  • 25% Trigger
Casts Gate of Demons
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Seox, Conqueror of the Heavenly HowlRewards
Crystal ×50
Wooden Silver Gold

Strategy

Cost to Host: 0 AP Unlock: Fully-upgraded Seven-Star Sword
Wave Name Lvl HP Charge Mode
Boss Seofon  ?? 8,777,777 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Trial of the Eternals TR
Remove all buffs and debuffs on all allies and Seofon.
Takes priority over Infinit Klearre.
  • Infinit Klearre TR 100% 75% 50% 25%
10-hit Wind damage to random allies.
Inflicts Skill SealedCan't use skills
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
to all allies.
Resets charge diamonds.
  • If Seofon is afflicted with BurnedHP is lowered on every turn
Casts Trial of the Eternals.
  • 100% Trigger
Casts Infinit Klearre.
  • 75% Trigger
Casts Infinit Klearre.
  • 50% Trigger
Casts Infinit Klearre.
  • 25% Trigger
Resets mode barVerification needed. , then casts Infinit Klearre.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Seofon, Conqueror of the Starblade SovereignRewards
Crystal ×50
Wooden Silver Gold

Strategy

Battling against Seofon is an easy, but tricky battle as he will dispel your party if he is afflicted with BurnedHP is lowered on every turn
. Avoid debuffing him with it if possible.

Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
is important since his HP triggers will debuff Skill SealedCan't use skills
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies. At around 50%, a Full Chain should be able to defeat him with a buffed up party.

Cost to Host: 0 AP Unlock: Fully-upgraded Nine-Realm Harp
Wave Name Lvl HP Charge Mode
Boss Niyon  ?? 9,000,000Verification needed. Should be 8,999,999 if it follows the other Eternals fights pattern. ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Kuorria TR
Gains DA UpDouble attack rate is boosted
, ATK UpATK is boosted
, DEF UpDEF is boosted
  • 100% Trigger
Casts Kuorria
  • 75% Trigger
Casts Kuorria
  • 50% Trigger
Casts Kuorria
  • 25% Trigger
Uses Kuorria
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Niyon, Conquerer of the Mystic MusicianRewards
Crystal ×50
Wooden Silver Gold

Cost to Host: 0 AP Unlock: Fully-upgraded Ten-Wolf Gun
Wave Name Lvl HP Charge Mode
Boss Tien  ?? 8,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • The Last Order TR 75% 50% 25%
Gains ATK UpATK is boosted
.
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
on all allies.
  • Stardust TR 100%
Multi-hit Fire damage to random allies.
  • 100% Trigger
Casts Stardust.
  • 75% Trigger
Casts The Last Order.
  • 50% Trigger
Casts The Last Order.
  • 25% Trigger
Casts The Last Order.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Recruit Tien, Conqueror of the Treacherous TriggerRewards
Crystal ×50
Wooden Silver Gold

Strategy

If you are a Fire player trying to unlock your first Eternal character, try to concentrate on buffing your party instead of debuffing Tien, as those are very unlikely to land.

Stardust hits hard and can potentially kill an unlucky character who gets hit multiple times. Try aiming to inflict 2,000,000 damage or more on the first turn to get Tien bellow her 75% Trigger, which will cause her to use The Final Order to buff herself instead. If you can keep up this amount of damage on every turn, you can basically breeze through the fight unscathed as Tien will be locked into casting The Last Order instead of attacking. Even doing so every other turn should be enough to have an easy time defeating her, making a very offensive MC job and characters choice a good strategy.

5★ and 6★ Uncaps for Eternals

Please see the Uncapping Eternals page.

Revenant Weapon Charge Attacks

All Revenant Weapons have the same Charge Attack before forging them in the Shop. Upon forging to Sterling they lose that common effect and assume their unique effect instead. Upon fully awakening the weapon its effect is once again changed into a more powerful version.

Unforged Weapons

Icon Name R El Type ATK HP Skills
Eight-Life Katana 2530 178
Zion's Might: Big boost to light allies' ATK
Eight-Life Blade : Aeon: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Five-Soul Staff 2040 272
Zion's Might: Big boost to light allies' ATK
The Five Pillars of Heaven: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Four-Sky Blade 2270 227
Zion's Might: Big boost to light allies' ATK
Part the Heavens: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nine-Realm Harp 2100 228
Zion's Might: Big boost to light allies' ATK
The Heavens Shall Fall: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
One-Rift Spear 2235 251
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Radiant Ruination: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Seven-Star Sword 2500 213
Zion's Might: Big boost to light allies' ATK
The Northern Lights: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Six-Ruin Fist 2220 236
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Realmic Convergence: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ten-Wolf Gun 2550 170
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Cosmic Alignment: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Three-Tiger Axe 2495 181
Zion's Might: Big boost to light allies' ATK
Realm of Ruination: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Two-Crown Bow 2370 217
Zion's Might: Big boost to light allies' ATK
Twin Sovereign Wrath: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

Sterling Weapons and above

Icon Name R El Type ATK HP Skills
Eight-Life Katana Sterling 2675 188
Zion's Might: Big boost to light allies' ATK
Eight-Life Blade : Aeon: Massive Light damage to a foe.
Random 1-turn cut to skill cooldown.
Five-Soul Staff Sterling 2160 288
Zion's Might: Big boost to light allies' ATK
The Five Pillars of Heaven: Massive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 2000).
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
Four-Sky Blade Sterling 2400 240
Zion's Might: Big boost to light allies' ATK
Part the Heavens: Massive Light damage to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Nine-Realm Harp Sterling 2220 243
Zion's Might: Big boost to light allies' ATK
The Heavens Shall Fall: Massive Light damage to a foe.
Restore 11% of all allies' HP (Healing cap: 2000).
All allies gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
One-Rift Spear Sterling 2300 260
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Radiant Ruination: Massive Light damage to a foe.
All allies gain 10% RepelReflects DMG
Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
for up to 1 hit.
Seven-Star Sword Sterling 2520 216
Zion's Might: Big boost to light allies' ATK
The Northern Lights: Massive Light damage to a foe.
All allies gain 30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Six-Ruin Fist Sterling 2340 240
Zion's Might: Big boost to light allies' ATK
Realmic Convergence: Massive Light damage to a foe.
All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ten-Wolf Gun Sterling 2700 180
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Cosmic Alignment: Massive Light damage to a foe.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% Skill DMG UpSkill DMG is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Three-Tiger Axe Sterling 2640 192
Zion's Might: Big boost to light allies' ATK
Realm of Ruination: Massive Light damage to a foe.
Inflict 30% DEF DownDEF is lowered
Strength: 30%Duration: 10 seconds
.
Two-Crown Bow Sterling 2510 230
Zion's Might: Big boost to light allies' ATK
Twin Sovereign Wrath: Massive Light damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Fully Awakened Weapons

Light element weapons are used for the sake of displaying the list here, but the same stats, charge attack and skills apply for all elemental versions.

Icon Name R El Type ATK HP Skills
Eight-Life Katana Ivory 2990 210
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Eight-Life Blade : Aeon: Massive light DMG to a foe.
Random 1-turn cut to skill cooldown. Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Five-Soul Staff Ivory 2420 320
Zion's Might: Big boost to light allies' ATK
The Five Pillars of Heaven: Massive Light damage to a foe.
Restore all allies' HP (Healing cap: 2000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Four-Sky Blade Ivory 2680 268
Zion's Might: Big boost to light allies' ATK
Part the Heavens: Massive light DMG to a foe
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Nine-Realm Harp Ivory 2470 275
Zion's Might: Big boost to light allies' ATK
The Heavens Shall Fall: Massive Light damage to a foe.
Restore 16% of all allies' HP (Healing cap: 2000).
All allies gain Debuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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One-Rift Spear Ivory 2570 295
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Radiant Ruination: Massive Light damage to a foe.
All allies gain 20% RepelReflects DMG
Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
for up to 3 hits.
Seven-Star Sword Ivory 2810 242
Zion's Might: Big boost to light allies' ATK
The Northern Lights: Massive Light damage to a foe.
All allies gain 35% DMG CutTaking 35% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Six-Ruin Fist Ivory 2630 280
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Realmic Convergence: Massive Light damage to a foe.
All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
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Ten-Wolf Gun Ivory 3020 200
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Cosmic Alignment: Massive Light damage to a foe.
All allies gain 25% ATK UpATK is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Three-Tiger Axe Ivory 2950 215
Zion's Might: Big boost to light allies' ATK
Realm of Ruination: Massive Light damage to a foe.
Inflict 35% DEF DownDEF is lowered
Strength: 35%Duration: 10 seconds
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Two-Crown Bow Ivory 2800 255
Zion's Might: Big boost to light allies' ATK
Twin Sovereign Wrath: Massive Light damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 4 turns
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