Character Tier List/Gamewith/Grades/Earth

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


Grade definitions

  • Grinding
The character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. This includes (but is not limited to) Unite and Fight OTK efficiency, bursting raid bosses to reach the maximum honor threshold for Blue Chests, grinding event tokens, etc.
  • Full Auto
The character's general performance in Full Auto parties. This includes Sub Ally Support Skills if applicable.
  • High Difficulty
The character's capability relative to the game's most difficult content. This generally refers to 6-man raids and some difficult 18-man raids.

Source

All ratings in this page are taken from the Gamewith tier list.



Select Element: Fire | Water | Earth | Wind | Light | Dark

RatingCharaGrindingFull AutoHigh Difficulty
10Makura!!SS!S!!SS
10Raziel!!SS!S!S
10Uriel!!SS!!SS!!SS
9.8Anthuria!S!!SS!S
9.8Bhaisa!S!S!!SS
9.8Cidala!!SS!S!S
9.8Helel ben ShalemBB!S!!SS
9.8Illnott!!SS!SAA
9.8LichBB!S!!SS
9.8Lu WohBBAA!S
9.8MedusaAA!!SS!S
9.8Olivia!S!!SS!S
9.8ReinhardtzarBB!!SS!S
9.7AlexielBB!S!S
9.7ApolloniaAA!SAA
9.7ArulumayaBB!S!S
9.7Bennu!SAABB
9.7Cain!S!SAA
9.7Cucouroux!S!S!S
9.7Dante!S!SBB
9.7Galleon!S!SAA
9.7Narmaya!!SSAAAA
9.7Pholia!S!SBB
9.7Sabrina!S!SAA
9.7SatyrBB!S!S
9.7SilvaAA!S!S
9.7Vikala!S!SAA
9.6AletheiaAA!SAA
9.6AlexielBB!S!S
9.6Edward ElricAA!SAA
9.6Jack RakanAA!SAA
9.6KoluluAA!SAA
9.6MagisaAA!S!S
9.6MahiraAA!SAA
9.6MonikaAA!SAA
9.6NemoneAA!SAA
9.6Pengy!SBBCC
9.6SandalphonAA!SAA
9.6SiegfriedAA!SAA
9.6Skull and Balurga!SAABB
9.6VaseragaAA!SBB
9.5Amelia!SAAAA
9.5BerceauAA!SAA
9.5Dante and Freiheit!SAABB
9.5Europa!SAAAA
9.5FellucaBBAABB
9.5FioritoAA!SBB
9.5FrauxBB!SAA
9.5FylkisAAAAAA
9.5IoAA!SAA
9.5Ladiva!SBBBB
9.5LennahBB!SAA
9.5MaleagantAA!SAA
9.5Manamel!SAABB
9.5Metera!SAAAA
9.5Nobara Kugisaki and Maki Zen'inBB!SAA
9.5SeoxAA!SBB
9.5SorizBB!S!S
9.5ViraBBAAAA
9.5YaiaBB!SAA
9.5Zeta and Vaseraga!SAABB
9.4AdamAAAAAA
9.4BaalBBAAAA
9.4BeatrixAAAACC
9.4EugenAAAABB
9.4Golden KnightAAAAAA
9.4HallessenaAAAACC
9.4JessicaBBAAAA
9.4LamrettaAAAABB
9.4LeonaAAAABB
9.4MelleauAAAABB
9.4Mireille and Risette!SAABB
9.4OrchidAAAAAA
9.4ParisBBAAAA
9.4SaraBB!SAA
9.4ShushukuBBBBBB
9.4SiegfriedAAAABB
9.3AyerAABBBB
9.3BenjaminAABBAA
9.3CagliostroBBAAAA
9.3GonAABBBB
9.3McCoyBBA~SBB
9.3MedusaAAAABB
9.3RaziaBBAAAA
9.3TikohCCAA!S
9.3YggdrasilBBAAAA
9.2Aglovale and TorAABBBB
9.2DianthaCCAABB
9.2EustaceBBAABB
9.2MedusaBBAABB
9.2Special Week, Silence Suzuka, and Tokai TeioAAAABB
9.1EustaceAABBCC
9.1IlsaAABBBB
9.0Aqours First-YearsCCBBAA
9.0De La FilleAACCBB
9.0JamilBBBBBB
9.0RosettaBBAABB
9.0VaseragaBBBBCC
8.5CatherineBBBBCC
8.5ClarisseBBBBCC
8.5HerjaAABBBB
8.5JinBBBBCC
8.5LagunaBBBBBB
8.0MedusaCCBBCC
Caim!!SS!!SS!!SS
Eahta!SAABB
LobeliaAAAA!S
ThreoAABBBB
IconNameTypeRatingRemarks
Adam


9.4
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Aglovale and Tor


9.2

-

Aletheia


9.6
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Alexiel


9.7
  • Role: Attacker/Defender/Support
  • Grants a combination of 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and 70% Water CutWater DMG is cut 70%
    Duration: 1 turn Water Damage Cut.
    to all allies, increasing their defensive capabilities.
  • Grants UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    to all allies as well, further increasing their survivability.
  • Provides a boost of 10% to all allies' damage cap when Earth ATK UpEarth ATK is boosted
    is applied.
  • Activates charge attack twice when Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed)
    are deployed.
  • Useful in battles that last long enough for her to activate her Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    .
Alexiel


9.6
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Amelia


9.5

-

Anthuria


9.8
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 4 turns
    to the Main Character and herself for 4 turns, enabling powerful burst damage.
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    to all allies through her charge attack.
  • Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which also has the same function as Water SwitchElemental DMG from foes turns into water DMG
    .
  • Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
    Duration: Indefinite
    to MC and herself.
  • Useful for various burst and Full Auto setups in short battles.
Apollonia


9.7
Aqours First-Years


9.0
  • Role: Debuffer/Support
  • BlindedAttacks have a slight chance to miss
    and GravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • 20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Arulumaya


9.7
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Ayer


9.3
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Baal


9.4
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Beatrix


9.4

-

Benjamin


9.3

-

Bennu


9.7
  • Role: Attacker/Support
  • Deals burst damage when Ashen StrifeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Attacks twice each turn / Activates Havoc Pillars after normal attacks (Can't be removed)
    Duration: 1 turn
    is in effect.
  • Grants 50% Earth ATK UpEarth ATK is boosted
    Strength: 50%Duration: 4 turns
    , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Duration: 4 turns
    to all Earth allies.
  • Amplifies his own normal attack damage by 20%, but no charge bar gain upon normal attacks.
  • Suitable for short battles and burst setups.
Berceau


9.5
  • Role: Support/Defender
  • Grants various buffs such as Wings of the CradleDMG taken is lowered / Recover HP each turn. Boost to charge bar if HP is full / Remove 1 debuff at end of turn (Can't be removed)
    Duration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and 20% Bonus Earth DMG effect to all Earth allies.
  • Gains A Ras BordActivates Le Tonnerre upon normal attack / Earth allies' triple attack rate is boosted / Bonus Earth DMG effect (Can't be removed)
    when Berceau was granted 5 or more buffs by other Earth allies before attacking on a turn, increasing the damage output of herself and her allies.
  • Protects her allies with Substitute effect when an ally is below 25% HP.
  • Deals 999,999 Bonus Plain damage with her charge attack.
Bhaisa


9.8
  • Role: Support/Debuffer/Healer
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    and 40% boost to charge bars at battle start to all Earth allies.
  • Grants Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
    Duration: Indefinite
    to all Earth allies.
    • Also restores their HP and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all of them when Bhaisa has Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
      at end of turn.
  • Provides healing for all Earth allies and grants boost to their C.A. specs whenever she uses her charge attack.
  • Inflicts Precept PurificationBased on lvl: DEF is lowered / DMG taken is amplified (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    on her foe.
  • Excellent in setups that rely on charge attacks.
Cagliostro


9.3
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide 25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turns
    , 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Caim


-

Cain


9.7
  • Role: Support/Debuffer
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Secret PlotFallen in Cain's trap / Debuff resistance is lowered (Can't be removed)
    Strength: 10%Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , and Cunning PloyElemental DMG dealt by foes' special attacks is reduced to 0 / When a foe uses a special attack: Consume effect / Remove 2 buffs / ATK, multiattack rate, and special attack DMG are lowered (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on his foe.
  • Grants various buffs, such as InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 6 turnsStacking: Special Buff
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , to all Earth allies.
  • Reduces damage taken by 10% for all allies with his Support Skill.
  • Relies on constantly extending InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalStacking: Special Buff
    with his charge attacks to stay effective in battles.
Catherine


8.5
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Assassin's Aim (Break)ATK is boosted when foe is in break mode
    or Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
Cidala


9.8
  • Role: Attacker/Debuffer/Defender
  • Gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    at end of turn if Cidala didn't attack.
    • Works well when combined with Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
      Duration: 1 turn
      .
    • Also works well in Battle System 2.0.
  • Deal additional damage whenever Earth MC uses either a buff skill or a damage skill.
    • Also removes 1 buff from a foe if it is a buff skill.
  • Inflict Tiger TapeATK and DEF are lowered based on lvl / DMG taken is supplemented (Max: 5 / Can't be removed)
    Local status effect
    permanently on a foe on top of other various debuffs.
  • Provide protection for the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Versatile and effective in most battles.
Clarisse


8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging α DecayReceives atomic collapse from β link
    and β DecayReceives atomic collapse from α link
    stacks.
  • Atomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
    Field effect
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Cucouroux


9.7
  • Role: Attacker/Debuffer
  • Guaranteed triple attacks and three attack instances make her normal attacks powerful.
  • Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
    greatly improves her firepower and lowers foes' defenses.
  • Upon dodging, buffs allies with permanent stackable attack and defense buffs.
  • Has many damage instances, thus synergises well with sources of supplemental damage.
Dante


9.7
  • Role: Attacker/Support
  • Has strong normal attacks, especially when  Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    Multiplier: Perpetuity
    .)
    is active.
  • Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
  • Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    to deal high damage, but will lose 2 upon taking damage.
Dante and Freiheit


9.5
  • Role: Attacker/Support
  • Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  •  Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
De La Fille


9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • ShieldNext ATK received will be ineffective for a fixed amount
    & RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Diantha


9.2

-

Eahta


-

Edward Elric


9.6
  • Role: Attacker/Debuffer
  • Removes 1 buff from his foe when a foe has removable buff(s) at end of turn.
  • Inflicts 4 debuffs on his foes when a foe's charge diamonds are full at end of turn.
  • Deals skill damage upon normal attacks based on the level of Fullmetal WillBased on lvl: ATK, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
    .
  • Excellent in Full Auto setups.
Eugen


9.4
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Europa


9.5
  • Role: Attacker/Debuffer/Support
  • Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
  •  Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (When EpaminondasLustrous Mercury affects all allies (Can't be removed)
    is in effect:
    Affects all allies.)
    makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
  • Heals and clears upon CA, and has a source of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    . This makes Europa effective in sustaining the party in longer fights.
  • Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
Eustace


9.2

-

Eustace


9.1
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Felluca


9.5
  • Role: Debuffer/Support
  • Grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    to all Earth allies at end of turn when she takes no damage.
  • Inflicts various debuffs on her foe(s).
  • Grants 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 5 turns
    that last for 5 turns to all Earth allies.
  • Gains Ali'i's CommandWhile in effect: Earth allies' normal attacks deal 2-hit DMG to random foes / DMG cap is boosted / Normal attack DMG is supplemented (Can't be removed)
    Duration: 3 turns
    , deals burst damage, and inflicts Stone CellCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    on her foe(s) when a foe has 6 Kahua Lepo MaunaEarth magic circles are deployed (Max: 6 / Can't be removed)
    Local status effect
    .
Fiorito


9.5
  • Role: Attacker
  • Auto-activates  Trilok SmashEarth damage to a foe based on how many Melee weapons are equipped.
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    whenever Fiorito is below 25% HP.
  • Gains Double StrikeAttacks twice each turn
    by sacrificing 80% of her current HP.
  • Takes a lethal hit without being knocked out as long as she has Rosa PackConsumes 1 Rosa Pack to withstand lethal DMG (Leaves 1 HP) (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Suitable for enmity setups.
  • Requires 5 Melee weapons in the weapon grid to reach her maximum potential, or at least 3 Melee weapons for her to gain permanent guaranteed triple attacks.
Fraux


9.5
  • Role: Debuffer/Support/Healer
  • Ends cooldown for her own damage skills at the end of turn by consuming 5 Bewitching PetalAt end of turn: Consume 5 to raise The Devil's Bride lvl by 1 / Ends cooldown for damage skills (Max: 5 / Can't be removed)
    .
  • Provides healing for all Earth allies while removing 1 debuff from them at the same time.
    • Auto-activates when The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
      is level 5 and when the foe uses a special attack.
  • Removes 1 buff from her foe while also inflicting Nightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
  • Inflicts up to six stackable debuffs on her foe.
  • Useful in Full Auto setups that have many Melee-specialty Earth allies.
  • Requires several turns to reach her maximum potential, depending on the level of The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
    .
Fylkis


9.5
  • Role: Attacker/Debuffer/Support
  • Protects her allies with 30% Water DMG LoweredWater DMG is lowered
    Strength: 30%Duration: 5 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Deals burst damage for three turns while Hiper AndorinhaCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    every turn by consuming 20% charge bar.
  • Effective in setups that support her skill damage.
Galleon


9.7
  • Role: Attacker/Support
  • Grants permanent buffs to another Earth ally through Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: Indefinite
    .
  • Gains permanent buffs for herself through The Gold's FoundationSharp boost to attack and defense specs / Activate Bedrock Rain every 4 turns / Can't attack on turn after attacking (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Can't attack on turn after attacking.
  • Grants 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn to any Earth ally who didn't attack.
  • Automatically inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes while also removing a buff from them every 4 turns.
  • Provides healing for Earth allies upon activating a Fated Chain in Battle System 2.0.
  • Useful as a support in high difficulty contents and as a damage dealer in Full Auto setups.
Golden Knight


9.4
  • Role: Attacker/Debuffer
  • Facsimile user with great additional effect upon copying.
  • Can inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    , one which bypasses most delay immunity.
  • Stronger Charge Attack specs with more buffs gained.
    • Charge Attack activates twice with at least 15 buffs.
  • Buffs she gain can't be dispelled.
  • Versatile unit who can fit various situations.
Gon


9.3
  • Role: Attacker
  • Deals high damage based on how low his HP is.
  • Gains Chasing After HimCan withstand lethal DMG (Leaves 1 HP) / Ja Jan Ken doesn't consume HP (Can't be removed / Can't be extended)
    Duration: 5 turns
    when below 25% HP, granting him Undying effect for 5 turns.
  • Reaches his maximum potential whenever he is below 25% HP.
  • Suitable for enmity setups.
Hallessena


9.4
  • Role: Attacker
  • Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with HypeATK is boosted
    , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Hostility UpMore likely to be attacked
    or SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Helel ben Shalem


9.8
  • Role: Attacker/Debuffer
  • Inflicts permanent 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    on all foes.
  • Provides some protection to the party with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    • Also ends cooldown for debuff skills at end of turn.
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    are removed.
  • Useful in high difficulty contents and long battles.
Herja


8.5

-

Illnott


9.8
  • Role: Support
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies for 4 turns.
  • Inflicts 50% ATK DownATK is lowered
    Strength: 50%
    and 50% DEF DownDEF is lowered
    Strength: 50%
    on all foes through FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    for 5 turns.
  • Grants Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to Earth allies when she is a main ally at battle start, making it possible to achieve maximum charge bar on the first turn.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    while also removing 1 buff from her foe.
  • Suitable for One Turn Kill setups and short battles.
Ilsa


9.1
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Io


9.5
Jack Rakan


9.6
  • Role: Attacker
  • Deals high damage and stays permanently immune to any debuff and buff removal.
  • Deals unworldly damage every turn with his charge attack and skill when Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended)
    Multiplier: PerpetuityDuration: 4 turns
    is active.
  • Removes 1 buff from all foes whenever he uses his charge attack.
  • Gains no charge bar upon normal attacks.
  • Useful for bursting in short battles.
Jamil


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    , on his foe.
  • Gains Bonus Earth DMG and Supplemental DMG based on the level of Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Relies heavily on his Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect to maintain his Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Jessica


9.4
  • Role: Support/Healer
  • Has  Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
    Restore 20% of all allies' HP (Healing cap: 1500).
    Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    at the end of every turn to heal all allies and deal damage to all foes.
  • Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 50%
    that can be granted to all allies on the first turn.
  • Removes 1 debuff from all allies when she uses her Charge Attack.
  • Effective in Enmity setups due to  Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specs.
    , which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to an ally when their HP is below 25%.
Jin


8.5

-

Kolulu


9.6
  • Role: Attacker/Support/Debuffer
  • Deals constant skill damage to all foes with  Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    (Consumes 40% of caster's max HP to end cooldown.
    When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    are granted:

    Activates twice.)
    .
    • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Activates twice when Kolulu has 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Cooldown ends by consuming 40% of caster's max HP or by using Charge Attack.
    • Auto-activates at end of turn when HP is below 25%.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when HP is below 25%.
  • Increases Earth allies' skill damage with My Own FancyATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is supplemented (Can't be removed)
    Duration: 5 turns
    and  A Little ProudSupplement Earth allies' skill damage based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Kolulu is a sub ally.)
    .
Ladiva


9.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided 25% DEF DownDEF is lowered
    Strength: 25%
    (plus StunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and HypeATK is boosted
    for 3 turns (plus DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    if Grapple is active).
  • Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Laguna


8.5

-

Lamretta


9.4
  • Role: Attacker/Healer/Debuffer
  • Boosts herself for 1 turn with 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    and guaranteed TA from Counter effect.
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    shuts down most foe's deadly one-ally attacks.
  • Has potent 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    with only 0-turn cooldown.
  • Healing and clarity is only a click away with no cooldown.
  • Requires micromanagement of Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    as her skills requires that to cast.
  • Becomes vulnerable once she self-inflicts WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
    due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    .
Lennah


9.5
Leona


9.4
  • Role: Attacker/Debuffer/Support
  • Strong, self-sufficient attacker due to her self-buffs.
  • Inflicts GravityMax charge diamonds are increased
    Duration: 180 seconds
    and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed)
    Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect
    .
  • Boosts the party's damage with KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and critical hit cap; works best in a grid that can guarantee critical hits.
  • Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Removes 1 buff from her foe(s) upon Earth chain burst.
    • Removes 2 buffs upon DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Earth allies when any allies are debuffed at turn end.
  • Grants Undead EnvyCharge bar gain is boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Earth allies.
  • Inflicts up to 6 different debuffs on her foe(s).
  • Excellent for high difficulty contents and teams that rely on charge attacks.
Lobelia


-

Lu Woh


9.8
  • Role: Support/Healer
  • Grants ATK, DEF, and multiattack rate to all Earth allies based on the level of The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    .
  • Grants charge bars to all Earth allies upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains. or activating a Fated Chain.
  • Activates his charge attack twice, and thus also removes 2 buffs from his foe when The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    is level 10.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on his foe.
  • Fully restores Earth allies' HP and removes all of their debuffs with a single skill.
  • Grants 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to any Earth ally whose HP is 40% or below, or when an Omen is active.
  • Great in Battle System 2.0 and high difficulty contents.
Magisa


9.6
  • Role: Attacker/Support
  • Can remove 1 buff from a foe with  O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    Gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , which also activates every time she uses her Charge Attack.
  • Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
  • Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to deal damage with her  Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    . Number of activations increased based on number consumed [Max: 6 times].
    Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :

    1-turn cut to this skill's cooldown.)
    and Earthen MagicsLvl 1: ATK is boosted /
    DEF is boosted /
    Lvl 2: Double attack rate is boosted /
    Triple attack rate is boosted /
    Lvl 3: Morax attacks alongside while in effect /
    Lvl 4: Deals bonus earth DMG /
    Lvl 5: Charge attack DMG is boosted /
    Charge attack DMG cap is boosted
    (Can't be removed)
    .
  • Increases Earth allies' C.A. specs through  The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Magisa is a sub ally.)
    , which takes effect even when Magisa is a sub ally.
  • Works well in teams that rely on their Charge Attacks.
Mahira


9.6
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Makura


10
  • Role: Attacker/Debuffer/Defender
  • Attacks twice each turn, and always deals double attack.
  • Deals additional damage upon another Earth ally's multiattacks when Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed)
    Multiplier: Perpetuity
    is active.
  • Protects all Earth allies with Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in high difficulty contents.
Maleagant


9.5
  • Role: Attacker/Defender
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and Turn-Based DMG ReductionTurn-based DMG taken is lowered
    Strength: 50%Duration: 3 turns
    regularly to all Earth allies.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Removes 1 buff from his foe with a skill that resets every time he uses his charge attack.
  • Deals damage with powerful full-force counter, and reaches his maximum potential when Vallant SpiritBased on lvl: ATK and DEF are boosted / Drain effect / Normal attack DMG is amplified / Avalon Dragon of Memory's number of counters is boosted by 2 (Max: Lvl 4 / Can't be removed)
    is level 4.
Manamel


9.5
  • Role: Attacker/Support
  • Grants 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to all Earth allies at the start of the battle.
    • Also increases their skill specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Takes effect even when Manamel is a sub ally.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes when she has taken no damage at end of turn.
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    to all Earth allies who are below 25% HP.
  • Unable to act when CattymelWhen Cattymel lvl is 6 at end of turn: Can't attack or use skills / Dispetto no longer activates at end of turn (Can't be removed)
    reaches level 6.
McCoy


9.3
  • Role: Support/Debuffer
  • Fakes his death and switches out with an Earth sub ally.
  • Inflicts random debuff on all foes every 3 turns as a sub ally.
  • Increases Earth allies' DEF based on number of foe's debuffs even as a sub ally.
  • Grants 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Strength: i
    to all Earth allies.
Medusa


9.2
  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Medusa


9.8
  • Role: Attacker/Debuffer
  • Gains powerful effects based on the number of Primal allies in the party, including the ability to end cooldown for damage skills when a foe uses a special attack and recast damage skills once each turn they are cast.
  • Inflicts Constricting BiteBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
    Local status effect
    that stays permanently on her foe.
  • Inflicts Gaze of DisillusionmentCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn
    that is useful against strong enemies.
  • Grants various defensive buffs to Primal Earth allies based on the level of ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
    • Also ends all of Primal Earth allies' skill cooldowns when ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
      Duration: Indefinite
      reaches level 4.
  • Reaches her maximum potential when there are 5 Primal Earth allies in the party, including herself.
  • Useful in battles that require constant buff removal.
Medusa


8.0

-

Medusa


9.3
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and PoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Melleau


9.4
  • Role: Attacker
  • Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
  • Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
    with 100% uptime in one buffing skill.
  • Has defensive buff which enhances permanently after every triple attacks.
  • Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
    .
  • Great attacker for medium- to long-term battles and full-auto setups.
Metera


9.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Mireille and Risette


9.4
  • Role: Attacker
  • Has low DEF and debuff resistance, but always deals triple attacks.
  • LiberationATK is sharply boosted by Liberation (Can't be removed)
    increase their damage output for a whole turn.
    • LiberationATK is sharply boosted by Liberation (Can't be removed)
      is on a 0-turn cooldown, can be casted whenever needed.
  • Increase allies' firepower from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    mechanics.
  • Great attacker with proper Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    management.
Monika


9.6
  • Role: Support/Defender
  • All her skills share cooldown, which resets after Charge Attack.
  • Skills and passives gain additional effects based on number of buffs she has.
  • Can provide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    along with boost to Charge Attack specs.
  • Can alternately provide RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    if necessary.
  • Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
  • Strong synergy with Mahira.
Narmaya


9.7
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with 99% RepelReflects DMG
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Nemone


9.6
  • Role: Attacker/Defender
  • Deals burst damage with Nemo the Big NemoDeals triple attacks / Attacks made with elemental superiority deal boosted DMG / Deals bonus earth DMG for normal attacks / DMG dealt is supplemented (Can't be removed / Can't be extended)
    Duration: 2 turns
    and 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
  • Protects her allies for one turn with Nemo DefenseReceives all attacks in place of allies / Dodges all attacks from foes / Gain 1 Nemo Power upon dodging (Can't be removed)
    Duration: 1 turn
    .
  • After level 90, removes 1 buff from her foe every time she dodges or activates her charge attack.
  • Good in Full Auto setups.
Nobara Kugisaki and Maki Zen'in


9.5

-

Olivia


9.8
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Orchid


9.4
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Paris


9.4

-

Pengy


9.6
  • Role: Attacker/Debuffer
  • Strong attacker that can attack without using turns.
  • Strong C.A. damage, boosted according to her number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    .
  • Good for starting formations, eventually being replaced by a sub-ally when knocked out.
  • Better suited for short battles because of her P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    consumption and self-knockout.
Pholia


9.7

-

Razia


9.3
  • Role: Attacker/Defender
  • Protects allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate boost to Hostility.
  • Deals high damage with  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    , which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • High offensive capabilities when Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    to activate.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    that can be used immediately on the first turn.
  • Provides some defense for her allies while dealing decent damage to foes at the same time.
Raziel


10
  • Role: Attacker/Support
  • A potent offensive support with many strong team-wide buffs such as Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000
    , Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: Indefinite
    , multiple sources of Bonus Damage, and the ability for Earth allies to perform a Normal Attack without using up a turn.
  • Raziel is an effective attacker herself, particularly when she has full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    and FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    , at which point she is a very powerful normal attacker.
  • Book of Beating Heat, Page 784-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit).
    Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (When RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    is at 10:

    Auto-activates upon normal attacks.)
    provides dispel on normal attacks when Raziel reaches full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    , making her a consistent dispeller after some setup.
  • While Raziel does have a source of RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)
    on Charge Attack, she lacks any defensive or survival capabilities, and may struggle in high difficulty contents without additional support.
  • Due to  Enigmatic SpellbookSubject to all specialty weapon-related weapon skills. making Raziel subject to all weapon specialties, she can fit into compositions that make use of valuable grid pieces such as World Harps freely.
Reinhardtzar


9.8
  • Role: Attacker/Debuffer/Defender
  • Has permanent guaranteed triple attacks.
  • Removes 1 buff from his foe upon normal attacks.
  • Inflicts 15% Water ATK DownWater ATK is lowered
    Strength: 15%Duration: 180 seconds
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Duration: 180 seconds
    on all foes upon charge attacks.
  • Protects his allies from all-ally attacks with Holy Palm's IntimidationDebuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / DMG taken is reduced by a fixed amount / Normal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gained upon taking DMG is boosted (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
Rosetta


9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Sabrina


9.7
  • Role: Attacker/Debuffer
  • When her HP is full, deals high damage with the combination of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , 20% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and the ability to auto-activate Fierce Cleave400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    (When caster's HP is full:
    Activates after normal attacks.)
    .
  • Gains both MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    in a single skill.
  •  Rising BlazeStarts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    and Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    Duration: Indefinite
    .
    When below 25% HP at end of turn:
    Fully restore Sabrina's HP, remove all debuffs, and end cooldown for all skills.
    (Consumes Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    .)
    enables her to fully recover herself when her HP is below 25%.
  • Effective in short-term battles.
Sandalphon


9.6
  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Sara


9.4
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Satyr


9.7
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Seox


9.5
  • Role: Attacker
  • Deals high damage through various buffs, such as Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , KeenSupplemental DMG to critical hits
    Duration: 4 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 4 turns
    .
  • Has guaranteed triple attacks while Depths of EnlightenmentCan't use charge attack / Deal triple attacks / Deals bonus earth DMG for normal attacks / Normal attack DMG is amplified (Can't be removed / Can't be extended)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect, but cannot use charge attack.
  • Gains up to 30% of Charge Bar +Instantly boosts Charge Bar by
    at end of turn based on the level of New Horizon's HowlBased on lvl: ATK and DMG cap are boosted / Charge bar is boosted at end of turn (Max: Lvl 6 / Can't be removed)
    Multiplier: Perpetuity
    , but gains no charge bar upon normal attacks.
Shushuku


9.4
  • Role: Attacker
  • Deals high damage from her constant charge attack that activates twice when her HP is below 25%.
  • Deals massive burst damage by utilizing her  Instant GratificationSacrifice 80% of caster's current HP to deal 800% Earth damage to a foe (Damage cap: ~730,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    After clearing 6th Fate Episode at Rushou's Yupei level 10:
    End cooldown for other skills.
    to immediately sacrifice 80% of her current HP, gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , and end cooldown for her other skills at the same time.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on her foe.
  • Has  Emissary of Rushou's Earth10% boost to Lifetree's weapon skills.
    (Takes effect even when Shushuku is a sub ally.)
    , which increases the effects of all Earth Omega weapon skills by 10%. This support skill takes effect even when Shushuku is a sub ally.
Siegfried


9.4
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried


9.6
  • Role: Attacker/Support/Debuffer
  • Grants 20% Water DMG LoweredWater DMG is lowered
    Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    and Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    to all Earth allies.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    on his foe.
  • Requires several turns to reach his maximum potential with Blood of the DragonATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Gains additional effects upon each cast of Blood of the Dragon in this order:
    From 2nd cast onward: Triple attack rate is boosted
    From 3rd cast onward: Deals bonus earth DMG for normal attacks
    From 4th cast onward: Normal attack DMG is amplified
    Multiplier: PerpetuityDuration: 3 turns
    and Dragonsbane PulseGains the following effects based on Dragonsbane Pulse: Orkan activates after normal attacks / Ends cooldown for Siegfried's damage skills upon charge attack / Deals bonus earth DMG to foe upon charge attack (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Performs well in high difficulty contents and Full Auto setups.
Silva


9.7
  • Role: Attacker/Support
  • Deals bonus damage as a sub ally upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Has high burst damage from gaining Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    consecutively for 3 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and removes 1 buff with her charge attack.
  • Provides Backup FireReceiving backup fire from Silva (ATK and C.A. specs are boosted / DEF is lowered / Upon attacks: Deals bonus earth DMG / DMG Taken Amplified to a foe [6 hits]) (Can't be removed)
    Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite
    by switching positions with a sub ally, and inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    to her foe whenever the ally performs normal attacks and charge attacks.
Skull and Balurga


9.6
  • Role: Attacker
  • Deal high damage in a single turn with the combination of Atar BiteATK is boosted by Atar Bite (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    when HP is below 25%.
  • Auto-activate  Northern Rush400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict a random debuff.
    (When below 25% HP: Activates twice.)
    after using a charge attack and whenever a foe uses a special attack.
  • Gain UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    by sacrificing 80% of their current HP, which also allows them to instantly draw out their own full potential.
  • Suitable for burst setups in short battles.
Soriz


9.5
  • Role: Attacker/Support/Debuffer
  • Has two damaging multi-hit skills which is useful in some cases.
  • Can reset his own damaging skills cooldown and recast it two more times for huge one-turn burst.
  • Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
    from Charge Attack damages foes even more after dealing attacks.
  • Weakens foe's defense using skill and Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
    to inflict DEF Down (Stackable)DEF is lowered (Stackable)
    and Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
    .
  • High hostility and survivability, great for longer battles.
  • Works better with female allies.
Special Week, Silence Suzuka, and Tokai Teio


9.2

-

Threo


-

Tikoh


9.3

-

Uriel


10
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Vaseraga


9.0
  • Role: Attacker/Defender
  • Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
    DMG taken is lowered (Can't be removed)
    grants him many powerful buffs, but consumes 100% charge bar to activate.
  • Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
  • Powerful Enmity-based nuke is strengthened further through his charge attack buff.
  • Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
Vaseraga


9.6

Preliminary rating. Please allow a few days for it to settle.

  • Role: Attacker/Defender
  • Deals high damage when AutomafusionGains effects in order based on lvl: Sharp boost to DEF / Boost to critical hit rate / Amplify DMG (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3 and Soul RavenousIgnores a percentage of foes' DEF (Can't be removed) / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) / ATK is boosted (Can't be removed)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect.
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Suitable for Full Auto setups and long battles.
Vikala


9.7
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to other Earth allies every time she uses her charge attack.
  • Also provides healing, 2-turn cut to debuff durations, 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    for all Earth allies with her charge attack.
  • Switches out with a single sub ally and grants them powerful buffs through Mighty MouseATK is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to dodge DMG and debuffs / DEF is lowered (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Can't normal attack, but grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to Earth allies at the end of every turn while also boosting their C.A. specs.
Vira


9.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Yaia


9.5

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Yggdrasil


9.3
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Zeta and Vaseraga


9.5
  • Role: Attacker/Defender
  • Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
  • Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
  • Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
  • Can reuse all skills immediately, though only once, if their HP hits 50% or less.
  • Specializes in changing up play style to match the enemies' weaknesses.