Character Tier List/Gamewith/Grades/Dark

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


Grade definitions

  • Grinding
The character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. This includes (but is not limited to) Unite and Fight OTK efficiency, bursting raid bosses to reach the maximum honor threshold for Blue Chests, grinding event tokens, etc.
  • Full Auto
The character's general performance in Full Auto parties. This includes Sub Ally Support Skills if applicable.
  • High Difficulty
The character's capability relative to the game's most difficult content. This generally refers to 6-man raids and some difficult 18-man raids.

Source

All ratings in this page are taken from the Gamewith tier list.



Select Element: Fire | Water | Earth | Wind | Light | Dark

RatingCharaGrindingFull AutoHigh Difficulty
10Catura!S!!SS!!SS
10Ilsa!!SS!SAA
10Sariel!!SS!!SS!!SS
9.9Cidala!!SS!SAA
9.9Orologia!S!!SS!!SS
9.9WamdusBB!S!!SS
9.8Bowman!!SSAABB
9.8Chrollo!S!S!S
9.8Fediel!S!S!!SS
9.8Halluel and MalluelAA!!SS!S
9.8Lich!S!!SS!S
9.8Lobelia!S!!SS!S
9.8MagusAA!!SS!S
9.8OsirisAA!S!S
9.8Rei!!SSBB!S
9.8SatyrBB!S!S
9.8VikalaAA!!SS!S
9.7Beatrix!SAABB
9.7Evangeline A.K. McDowellBB!S!S
9.7IndalaBB!S!S
9.7MagisaAA!S!S
9.7Meg!S!SBB
9.7Orchid!S!SAA
9.7Tyra!S!SAA
9.7Zeta!SAA!S
9.6AnthuriaBB!S!S
9.6Azusa!S!SAA
9.6DanuaAA!SBB
9.6De La FilleBBAA!S
9.6Ichigo KurosakiAA!SAA
9.6KouBB!SAA
9.6Manu PonumauBB!SAA
9.6Olivia!S!SAA
9.6Predator!SAACC
9.6SeofonAA!SAA
9.6Sevastien!SAABB
9.6TanyaBB!SAA
9.6TsukuyomiBB!S!S
9.6Wulf and RenieAA!SAA
9.5AlbertBB!SAA
9.5Amira!SBBAA
9.5Black KnightBB!SAA
9.5CagliostroAAAAAA
9.5CassiusBB!SAA
9.5CendrillonAAAAAA
9.5CerberusAA!SBB
9.5ChloeAAAAAA
9.5CupitanAAAAAA
9.5FlorenceBB!SAA
9.5Greed and Ling YaoAAAABB
9.5HallessenaAA!SAA
9.5HekateBBAAAA
9.5Helel ben ShalemAAAA!S
9.5IppatsuAAAAAA
9.5KokuAA!SAA
9.5Lelouch Lamperouge!SAABB
9.5LuciusAA!SAA
9.5ManamelAA!SBB
9.5Meg and MariAAAAAA
9.5MordredAAAABB
9.5Narmaya!SAABB
9.5Rimuru TempestBB!SAA
9.5ShaoBBAAAA
9.5TabinaAA!SAA
9.5TikohBBAA!S
9.5VaseragaAAAAAA
9.5Veight!SAABB
9.5YggdrasilAA!SAA
9.5ZehekAA!SAA
9.5Zoro and Sanji!SAABB
9.4AletheiaAAAAAA
9.4ClarisseBBAAAA
9.4DiabloBBAAAA
9.4EustaceAABBAA
9.4FreezieAAAABB
9.4JessicaAAAAAA
9.4KoluluAABBBB
9.4Lady GreyBBAAAA
9.4VaniaAAAAAA
9.4WillBBAAAA
9.4Yuji Itadori and Megumi FushiguroAAAABB
9.4YuniBBAA!S
9.3ConstanceBBAABB
9.3FerryBBAAAA
9.3FioritoBBAABB
9.3GrimnirBBAABB
9.3Himiko TogaAAAABB
9.3JasmineBBAAAA
9.3JokerBBAABB
9.3Lady GreyBBAAAA
9.3LowainBBAAAA
9.3Lunalu!SBBCC
9.3MarquiaresBBAAAA
9.3ShionBBAABB
9.3Yuel and SocietteAAAABB
9.3ZooeyAABBBB
9.2AzazelAABBBB
9.2CagliostroBBAAAA
9.2ViraBBAAAA
9.1Jeanne d'ArcBBBBBB
9.1NicholasBBBBAA
9.1RosettaBBAAAA
9.1VajraBBBBAA
9.1μ's Third-YearsBBAAAA
9.0Black Knight and OrchisAABBBB
9.0SeoxBBBBBB
8.5DanuaCCBBCC
8.5ForteBBBBCC
8.5KarylBBBBCC
8.5KatalinaBBBBBB
8.5ZetaBBBBCC
8.0SarunanBBCCCC
Nier!!SSAAAA
Seox!!SS!!SS!S
IconNameTypeRatingRemarks
Albert


9.5
  • Role: Attacker
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    (When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Also remove 1 buff.)
    .
    • Also activates with his charge attack.
    • Also removes 1 buff when a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      lvl is 5 or above.
  • Inflicts 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on his foe.
  • Deals instant burst damage by ending the cooldown of his skills with Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    .
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Relies on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential.
Aletheia


9.4
  • Role: Attacker
  • Grants permanent buffs to Dark Sabre- and Katana-specialty allies, including 1-turn reduction to their damage skill cooldowns.
  • Deals high damage with the combination of Unfathomable MasteryAttacks made with elemental superiority deal boosted DMG / Triple attack rate is boosted / DMG dealt is supplemented (Can't be removed)
    Duration: 3 turns
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1 turn
    .
  • Deals consistent damage with his skills.
  • Removes 1 buff from his foe whenever he uses his charge attack.
  • Useful in Full Auto and setups that rely heavily on damage skills.
Amira


9.5
  • Role: Defender/Debuffer
  • Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
    level.
  • Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , ideal thanks to her 300% defense boost.
  • Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  • Great tank even when playing in Full Auto.
Anthuria


9.6
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Azazel


9.2
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azusa


9.6
  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  • TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Beatrix


9.7
  • Role: Attacker/Debuffer
  • Deals high damage through various combination of buffs, such as 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
  • Has guaranteed triple attacks when her HP is below 25%.
  • Amplifies her own normal attack damage up to 24% based on Delta ClockBased on clock hand's position: Normal attack DMG is amplified / ATK is boosted (Max: 12 / Can't be removed)
    's hand.
  • Has decent survivability to fight at low HP due to Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
    Duration: Indefinite
    .
Black Knight


9.5
  • Role: Attacker/Debuffer
  • Great utility with PetrifiedStops enemy's charge diamonds from filling.
    , DelayReduce a foe's filled charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Black Knight and Orchis


9.0
  • Role: Attacker
  • Good firepower for well-rounded teams.
  • Can gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    through skills.
  • Boost to stats when below 25% HP.
Bowman


9.8
  • Role: Attacker/Debuffer
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 100% counters upon taking damage.
  • Auto-activates  More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Auto-activates upon normal attacks.)
    and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon each normal attack.
  • Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
  • Very useful in teams that aim to deal high damage without pressing any skill.
Cagliostro


9.2
  • Role: Support/Healer
  • Long RefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Cagliostro


9.5
  • Role: Support/Debuffer
  • Grants Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3 turnsStacking: Special Buff
    and Light SwitchElemental DMG from foes turns into light DMG
    Duration: 3 turns
    to all Dark allies continuously as long as she uses her charge attack every three turns.
  • Removes 1 buff from all foes after every normal attack by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and removes 2 debuffs from all Dark allies at the same time by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    to all Dark allies when receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    from another Dark ally.
  • Effective in setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Cassius


9.5
  • Role: Attacker/Debuffer
  • Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
  • Deals decent damage with the ability to end the cooldown of his skills.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all of his foes.
  • Useful for beginners in any battle that requires buff removal.
Catura


10
  • Role: Attacker/Defender/Support
  • Deals high damage through normal attacks and counters.
  • Protects the party by granting Substitute (All-Ally) effect to Dark MC for 2 turns.
  • Removes 1 buff from her foe when Catura and Dark MC deal a triple attack.
  • Grants 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and other useful buffs to herself and Dark MC.
  • Excellent for setups that rely on normal attacks.
Cendrillon


9.5
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    .)
    has additional effect in Battle System 2.0.
Cerberus


9.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Chloe


9.5
  • Role: Support
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Dark allies.
  • Has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%
    , and C.A. ReactivationCharge attack reactivates
    when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed)
    .
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed)
    Duration: 5 turns
    to a Dark ally, but can only be used when out of Adorbs.
  • Provides RefreshHP is restored on every turn
    Strength: (Healing cap: 350)
    and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
Chrollo


9.8
Cidala


9.9
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
  • A very effective attacker in Ereshkigal burst setups.
Clarisse


9.4
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , ArmoredChance of lowering DMG taken
    , and Shield (2214)Next ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Constance


9.3
  • Role: Attacker/Support/Healer
  • Has guaranteed triple attacks and deals high damage with Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Requires level 5 Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
      Duration: Indefinite
      to activate Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
    • Can't attack without Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Light DMG LoweredLight DMG is lowered
    Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    to all Dark allies.
  • Provides healing for all Dark allies when she didn't take any damage at end of turn.
    • Also provides healing when she uses her charge attack.
Cupitan


9.5

-

Danua


9.6
  • Role: Attacker
  • Attacks twice every turn as long as Burgeoning ReaperAttacks twice each turn / Consumes 15% of max HP at end of turn (Can't be removed)
    Duration: 5 turns
    is in effect.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    every turn when FearlessGains effects in order based on lvl: Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Bonus Dark DMG effect upon triple attacks / Activate Precious Doll at end of turn (Max: 5 / Can't be removed)
    lvl is 5.
  • Effective in setups that rely on normal attacks and Multistrike.
Danua


8.5
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
De La Fille


9.6
  • Role: Support/Healer
  • Increases the survivability of all Dark allies by providing Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
    Duration: 5 turns
    and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
  • Grants 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Dark allies through her Charge Attack.
  • Provides constant healing and debuff removal through Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000).
    All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Remove 1 debuff from all Dark allies.
    (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed)
    lvl is 7:

    All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .)
    .
  • Has the ability to extend Dark allies' buff durations by 1 turn.
  • Useful in high difficulty contents due to Light SwitchElemental DMG from foes turns into light DMG
    .
Diablo


9.4
Eustace


9.4
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Evangeline A.K. McDowell


9.7
  • Role: Attacker/Debuffer
  • Ends cooldown for damage skills at the end of every turn when Krystalline BasileaDebuff immunity / Can use each damage skill up to 1 extra time each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    Duration: Indefinite
    is active.
    • Also gains permanent debuff immunity.
    • Also gains 1 extra usage for each damage skill every turn.
  • Inflicts Aionios KrystallosATK and DEF are lowered (Can't be removed)
    Duration: 4.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    , GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
  • Has guaranteed triple attacks when InstigatedGains effects based on lvl: Boost to ATK / Deal triple attacks / Drain effect / Amplify skill DMG / Dark DMG to all foes after normal attacks (Can't be removed / Max: 5)
    is at level 2.
Fediel


9.8
  • Role: Attacker/Support/Debuffer
  • The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Ferry


9.3
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Fiorito


9.3
  • Role: Attacker/Support
  • BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
  •  Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000).
    Random buff effect to caster.
    (Boost to damage specs and additional buffs based on how many melee weapons are equipped.)
    provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
  • While she can obtain a turn of UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed)
    can be difficult.
  • Evaluation will likely change if units who can better utilise BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    are introduced to Dark.
Florence


9.5
  • Roles: Debuffer/Support/Healer
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    after attacking while StellatoDark ATK is boosted / Skill DMG dealt is supplemented / Consumes 1 Oblivion Crest and activates Reprimere il Conflitto after attacking (Can't be removed)
    Duration: 5 turns
    is active.
  • Provides healing and grants 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    to all Dark allies at end of turn after receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    from another Dark ally.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Dark allies, while also increasing their DEF up to 50% based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Good support for setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Forte


8.5
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Dark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Freezie


9.4
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Greed and Ling Yao


9.5
  • Role: Attacker
  • Deal high damage with their normal attacks based on their level of GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    .
  • Charge attack can't be activated unless GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
    • Also self-inflict C.A. SealedCan't use charge attack
      Duration: 5 turns
      for 5 turns upon charge attack.
  • Reach their maximum potential when GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
  • Suitable for Full Auto setups.
Grimnir


9.3
  • Role: Defender/Support
  • Protects his allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Has 80% Light DMG LoweredLight DMG is lowered
    Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , ImmuneDebuffs will be nullified
    Duration: 1 turn
    , and Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    for himself to withstand incoming damage.
  • Grants Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    to all Dark allies upon charge attack.
  • Relies heavily on his foe's charge diamond.
Hallessena


9.5
Halluel and Malluel


9.8
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Hekate


9.5
  • Role: Attacker/Debuffer/Support
  • RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    grants Hekate strong self-buffs, both offensive and defensive. At 5 stacks, her Charge Attack will activate twice, and  Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (When RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    lvl is 5:

    Activates when 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted by MC.)
    will activate whenever she is granted an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    by the Main Character.
  • Hekate provides several different debuffs which weaken the enemy, and can be useful for meeting Omen conditions.
  • Hekate relies on the Main Character providing her with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    to gain RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    , which significantly limits what compositions she can fit into. Needing to build RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    can also make her unsuitable for short fights, as it can take time for the Main Character to set it up.
  • Zosimos is an excellent weapon for empowering Hekate.
Helel ben Shalem


9.5
Himiko Toga


9.3

-

Ichigo Kurosaki


9.6
  • Role: Attacker/Defender/Debuffer
  • Removes 1 buff from his enemy when a Dark chain burst activates.
  • Deals burst damage through ZangetsuATK is boosted / DEF is boosted / DMG taken is lowered / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    Duration: 5 turns
    , C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Effective in setups that rely on charge attacks.
Ilsa


10
  • Role: Attacker/Support
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    that allow her to abuse Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    and Supplemental DMGDMG dealt is supplemented
    for massive burst damage.
  •  War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
    provides the party with strong offensive buffs that are focused on normal attacks.
  •  Diva SatanicaIncrease number of times caster does an attack this turn based on number of DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
    (Max: Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    ).
    allows her to gain multistrike up to Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    as allies are knocked out.
  • One of the best damage dealers in Ereshkigal setups, and in Dark burst damage setups in general.
Indala


9.7
  • Role: Attacker/Debuffer/Support
  • Inflicts SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    Duration: Indefinite
    permanently on her foe(s).
  • Reduces her foe's removable buffs by 5 turns when SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    is level 10.
  • Can recast damage skills and debuff skills once each turn they are cast as long as Tireless SpiritDebuff resistance is sharply boosted / Can use each damage skill and debuff skill up to 1 extra time this turn (Can't be removed)
    is in effect.
  • Grants Venom and VigorSkill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    on her foes.
  • Reaches her maximum potential when her foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    is level 7 or above.
Ippatsu


9.5
  • Role: Attacker/Support
  • Able to remove 1 buff and provide DelayReduce a foe's filled charge diamonds by 1
    with very low cooldowns.
  • Grants all Dark allies Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    very frequently.
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed)
    Duration: Indefinite
    has reached max.
  • It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
Jasmine


9.3

-

Jeanne d'Arc


9.1
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Jessica


9.4

-

Joker


9.3
  • Role: Attacker/Debuffer
  • SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Karyl


8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Katalina


8.5
  • Role: Attacker/Support
  • Defensive support through removing debuffs, RefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from  Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Koku


9.5
Kolulu


9.4
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides DEF Down (Stackable)DEF is lowered (Stackable)
    and local BlindedAttacks have a slight chance to miss
    Local status effect
    .
Kou


9.6
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy attacks for the party through a combination of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    once uncapped to 5★, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Lady Grey


9.3
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's filled charge diamonds by 1
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%
    and 10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Lady Grey


9.4
  • Role: Support/Debuffer
  • Increases the survivability of the team with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    , ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    , and  Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
    .
  • Increases the offensive capabilities of all allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and  Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP.
    When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
Lelouch Lamperouge


9.5
  • Role: Support/Debuffer
  • Provides single-sided 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Lich


9.8
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lobelia


9.8
  • Role: Attacker/Debuffer/Support
  • Grants 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Dark allies at the start of battle.
  • Increases the survivability and offensive capabilities of all Dark allies through Disastrous DevotionWhile in effect: DEF is boosted / DMG taken is lowered / Skill DMG dealt is supplemented / Deals dark DMG upon using skills and after normal attacks (Can't be removed)
    Duration: Indefinite
    .
  • Gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: 1 turn
    , and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies every turn.
  • Provides healing for all Dark allies and removes 3 buffs from all foes at the same time.
  • Great for setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Lowain


9.3
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lucius


9.5
  • Role: Attacker
  • Deals high damage through skills and charge attack based on the level of Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Deals powerful burst damage in a single turn with  Optimized Speed600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other damage skills.
    .
  • Inflicts Burned (9000)HP is lowered on every turn
    Strength: 9000Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Removes multiple buffs from his foe when a Dark ally in the next position uses their damage skill(s) during Whitefire SolidaritySkill DMG dealt is supplemented / Whitefire Blade activates when the dark ally in the next position uses a damage skill (Can't be removed)
    Duration: 3 turns
    .
Lunalu


9.3
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Magisa


9.7
  • Role: Attacker/Support
  • Able to remove 1 buff from her foe with Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    , which can be reset with her Charge Attack.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Deals high damage by rotating her Charge Attack and skills.
  • High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants the effect of Dispel CancelBuffs can't be removed or shortened (1 time)
    to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Magus


9.8
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Manamel


9.5

-

Manu Ponumau


9.6
  • Role: Support/Healer
  • Switches out with a sub ally and grants Sturdy HelmetDEF is boosted / Light DMG reduction / Debuff immunity / Cap light DMG taken at 5,000 per hit / Hit to charge bar gain (Can't be removed / Ends if Manu Ponumau becomes a main ally after another ally is knocked out or switched out with Blowback effect)
    Duration: Indefinite
    to the ally.
  • Provides healing to all Dark allies as a sub ally at the end of every 3 turns.
    • Also removes 1 debuff.
  • Removes 1 buff from her foe with her charge attack.
Marquiares


9.3
  • Role: Attacker/Support
  • Provides survivability to all Dark allies through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and permanent RefreshHP is restored on every turn
    Strength: (Healing cap: 200)
    .
  • Has powerful charge attack based on the amount of MPMagic power is amplified
    .
    • Also removes 1 buff from his foe after his 5★ uncap.
  • Provides burst potential through Supernal ObservationDebuff resistance is boosted / Charge attack deals bonus fire, earth, and wind DMG to all foes (DMG dealt ignores fire, earth, and wind resistances) / At end of turn: Instant C.A. standby (Can't be removed)
    Duration: 4 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    when MPMagic power is amplified
    is at 10.
  • Useful in setups that depend on charge attacks.
Meg


9.7
  • Role: Attacker
  • Gains 30% ATK and 50% DEF permanently due to her support skill, and gains even more effects based on the number of summer/yukata version allies in the party other than MC.
    • Gains permanent guaranteed triple attacks with only 1 additional summer/yukata version ally.
  • Deals high damage with the combination of 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    and 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    against a foe with ChumDMG taken is supplemented
    Duration: 4 turns
    effect.
  • Grants 10% Bonus Dark DMG effect to Dark allies' critical hits on normal attacks.
  • Excellent for short battles and grinding.
Meg and Mari


9.5
  • Role: Attacker/Debuffer
  • Gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 30% DEF UpDEF is boosted
    Strength: 30%
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    is active.
  • Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    is active.
  • Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    cannot be active at the same time.
  • Inflict 2 random debuffs on all foes and deal massive damage at the same time with  Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit).
    Inflict 2 random debuffs.
    .
    • Cooldown ends upon using Charge Attack.
    • Activates twice when any foe has 5 or more debuffs.
  • Have innate 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    , and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 15%
    as long as there are 4 main allies in the battle.
  • Flexible and easy to use.
Mordred


9.5
Narmaya


9.5
  • Role: Attacker/Debuffer
  • High damage capability on normal attacks thanks to Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Similarly, high damage capability on Charge Attack thanks to 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
  • Utility as a debuffer being able to inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , remove 1 buff from the enemy and inflict DelayReduce a foe's filled charge diamonds by 1
    .
  • Although a decent attacker overall, she fits better in short content and OTK setups, but falls short compared to other units, specially in an element with many stronger attackers.
Nicholas


9.1
  • Role: Attacker/Defender
  • 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and ATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Nier


-

Olivia


9.6
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Orchid


9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Orologia


9.9
  • Role: Attacker/Support
  • Grants Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Dark allies.
  • Removes 1 buff from a foe every time the Main Character normal attacks while Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    is in effect.
  • Gains permanent buffs such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    based on Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    .
  • Grants permanent 50% DEF UpDEF is boosted (Can't be removed)
    Strength: 50%Duration: Indefinite
    , sets Dark allies' HP to full, and removes all debuffs when an ally is below 25% HP at end of turn.
  • Offers flexibility with various powerful buffs such as Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    , Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    , and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: 1 turn
    .
  • Excellent in high difficulty contents.
Osiris


9.8
  • Role: Attacker/Debuffer/Support
  • Has a maximum charge bar limit of 200%.
  • Grants various effects to all Dark allies based on the level of Nether BreezeGains effects in order based on lvl: Uplift effect to dark allies / Boost to charge bar gain / Refresh effect / Convert some turn-based DMG to HP recovery / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Removes 1 buff from her foes when she uses her charge attack.
  • Inflicts various debuffs including Deathbind SigilElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1Local status effect
    on her foes.
  • Excellent in high difficulty contents and setups that rely on charge attacks.
Predator


9.6
  • Role: Attacker
  • Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn
    , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 280%Duration: 1 turn
    (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break
    Duration: 3 turnsLocal status effect
    (afflicted foes are treated as if in Break).
  • Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
  • Innate 70% lower defense can quickly get her killed without sufficient support.
  • Effective in parties meant for MVP racing and short battles.
Rei


9.8
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Rimuru Tempest


9.5
  • Role: Attacker/Support
  • Removes 1 buff from a foe with  Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Remove 1 buff.
    Raise caster's Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Upon successfully removing a buff:
    Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl rises by an additional 1.)
    At level 90:
    (Upon successfully removing a buff:
    Also gain 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    .)
    , which becomes available every time a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Provides full healing for all Dark allies while removing all of their debuffs at the same time.
  • Decent in Full Auto setups.
Rosetta


9.1
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Sariel


10
  • Role: Attacker/Support
  • Has guaranteed triple attacks and Triple Strike effect immediately on the first turn.
  • Grants 20% Bonus Dark DMG effect to all Dark allies through Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
  • Inflicts Death SentenceDMG taken is boosted / DMG dealt is lowered
    Duration: 5 turnsLocal status effect
    on all foes, strengthening all Dark allies at the same time with  Harbinger of DeathSupplement Dark allies' damage against foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    (Damage cap: 30,000).
    20% reduced damage taken by Dark allies from foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    .
    .
  • Has  Skotou Arche20% boost to Dark's, Hatred's, Oblivion's, and Mistfall's weapon skills.
    (Takes effect even when Sariel is a sub ally.)
    , which increases the effects of all Dark Primal and Omega weapon skills by 20%. This support skill takes effect even when Sariel is a sub ally.
Sarunan


8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Satyr


9.8
  • Role: Attacker/Support/Debuffer/Defender/Healer
  • Removes 1 buff from her foe whenever 15,000,000 Dark skill damage is dealt to a foe that has Trick DollFor every 15,000,000 dark skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
    Duration: IndefiniteLocal status effect
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    at the end of every turn by consuming 2 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Provides healing and 2-turn cut to Dark allies' debuff durations whenever a foe uses a special attack.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , which reset every time she uses her charge attack at 7 or more Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Increases the offensive and defensive capabilities of all allies permanently per turn passed.
Seofon


9.6
  • Role: Attacker/Support
  • Has guaranteed triple attack by consuming 70% of charge bar before attacking.
  • Gains various effects, including 10% boost to damage cap, based on the level of Bladeshine70% of charge bar is consumed before attacking to raise lvl by 1 (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Requires several turns to reach his maximum potential.
Seox


-

Seox


9.0

-

Sevastien


9.6
  • Role: Attacker
  • Gains powerful buffs whenever Sanguine SavageryDeals triple attacks / Bonus Dark DMG effect / Skill specs are boosted / Consumes HP every turn / Ends cooldown for damage skills at end of turn (Can't be removed / Ends when almost knocked out)
    Duration: Indefinite
    is active, including the ability to end cooldown for damage skills every turn.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , RefreshHP is restored on every turn
    Strength: (Healing cap: 800)Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies at the start of the battle.
  • Suitable for enmity setups.
Shao


9.5
  • Role: Debuffer/Support/Healer
  • Inflicts various debuffs, such as ParoxysmDMG taken is supplemented based on foe's debuffs / Takes plain DMG based on number of debuffs at end of turn (Can't be removed / Max: 10 hits)
    Strength: 4,000 per debuff (Damage cap: 40,000)Local status effect
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% / 20,000
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , on his foe(s).
  • Provides healing for all Dark allies when a foe uses a special attack.
  • Grants Snake's ElixirDEF is boosted / Recovery cap is boosted / Charge bar is boosted on every turn (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Suitable for setups that rely on charge attacks and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    .
Shion


9.3
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to her foe whenever Rimuru Tempest uses a damage skill or charge attack.
  • Gains various offensive buffs and 1-turn cut to her skill cooldowns at every end of turn when affected by AdorationAttacks are slightly limited
    Duration: 3 turns
    .
  • Has a maximum charge bar limit of 200%.
  • Reaches her maximum potential only when Rimuru Tempest is also in the party.
Tabina


9.5
  • Role: Attacker/Debuffer
  • Provides many skill damage instances with two different auto-activating damaging skills.
  • While possessing Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
    , inflicts stackable ATK Down and DEF Down alongside various useful debuffs after attacking.
  • Supports allies with Hubu Al-RaqsDebuff success rate and skill specs are boosted / DMG is supplemented (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , greatly improving Skill damage specs and debuff success, and also providing weak supplemental damage.
  • Skill activation after Charge Attack and at the end of turn is effective in Charge Attack OTK setups.
  • Especially useful in Full Auto and in medium to long-term battles.
Tanya


9.6
  • Role: Attacker/Debuffer
  • Deals high damage through multiple auto-activations of skills.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 6% S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable)
    Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe at the end of every turn by consuming 1 KnifeAt end of turn: Consume 1 to activate Nimble Throw (Max: 8 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000Base Accuracy: 140%Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes upon dodging.
  • Effective in Full Auto teams and any content where DelayReduce a foe's filled charge diamonds by 1
    is important.
Tikoh


9.5
  • Role: Healer/Support
  • Grants Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turnsAlso called "Lethal Attack Dodged"
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce400% Dark damage to all foes (Damage cap: ~700,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    All Dark allies gain Recovery Cap BoostedRecovery cap is boosted
    Strength: 500 HPDuration: 5 turns
    .
    .
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tsukuyomi


9.6
  • Role: Support/Healer
  • Grants permanent 20% Reduced DMG Taken and 1-turn cut to debuff durations at the end of every turn through Moonlight BlessingC.A. DMG dealt is supplemented / DMG taken is reduced / 1-turn cut to debuff durations at end of turn (Can't be removed)
    Duration: Indefinite
    .
  • Protects all Dark allies with Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies whenever an ally casts a skill that grants an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and Clear through her charge attack.
  • Increases the charge bar gain of Dark allies based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Effective in long battles that allow her to reach level 7 NightviewBased on lvl: Boost to ATK and DEF / Boost to C.A. specs / Boost to special C.A. DMG cap (Max: 7 / Can't be removed)
    .
Tyra


9.7
  • Role: Attacker
  • Removes 1 buff from all foes and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    when a foe uses a special attack.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Gains random buffs such as Supplemental DMG (20,000)DMG dealt is supplemented
    Strength: 20,000Duration: 3 turns
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    through her Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit).
    Gain 2 random buffs.
    .
  • Has high offensive capabilities based on number of main allies.
Vajra


9.1

-

Vania


9.4
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vaseraga


9.5
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Heavy reliant on external multiattack sources.
  • Lack of utility makes him hard to fit into advanced teams.
Veight


9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Vikala


9.8
  • Role: Attacker/Support
  • Increases charge bar gain and C.A. specs of all Dark allies with Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which will only end after taking damage 2 times.
  • Grants all Dark allies both offensive and defensive buffs, such as 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 20%Duration: Indefinite
    , DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    , Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and grants HypeATK is boosted
    to all allies when Utopia+All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    is active.
  • Removes 1 buff from all foes upon dodging, which activates twice when Vikala's HypeATK is boosted
    is 4.
  • Inflicts CaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 999,999 Plain damage when her foe uses a special attack.
  • Excellent for most Full Auto setups.
Vira


9.2
  • Role: Attacker/Debuffer
  • Good damage output with 2-turn guaranteed TA UpTriple attack rate is boosted
    and Luminiera Merge's offensive buff effects.
  • Almost caps DEF Down on her own after 5★ with 15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%
    and 30% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Party-wide Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Wamdus


9.9
  • Role: Attacker/Support/Healer
  • Increases Dark allies' C.A. specs and skill specs based on the level of Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    .
  • Activates her charge attack twice when Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    is level 10.
  • Provides healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Dark allies upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Excellent in charge attack setups and high difficulty contents.
Will


9.4
  • Role: Attacker/Support/Healer
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    on his foe every time he dodges.
  • Removes 1 buff from his foe after his normal attacks and has guaranteed triple attacks whenever PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed)
    is active.
  • Provides healing, 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Dark allies.
  • Depends heavily on dodging to maximize his potential.
Wulf and Renie


9.6
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Yggdrasil


9.5
  • Role: Support/Healer
  • Grants various buffs and effects to Dark allies with all of her skills.
  • Activates her charge attack twice when she has 15 or more buffs, granting Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Dark allies as well.
  • Removes 1 debuff from all Dark allies while providing healing at the same time upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Works well in setups that rely on charge attacks due to OrnamentumBuffs can't be removed or shortened / Charge bar gain is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    . However, its long cooldown is a significant downside.
Yuel and Societte


9.3
  • Role: Attacker
  • Uses linked skills to switch between Dances and take on a more offensive or defensive role. Each Dance ends upon taking damage two times, and cannot be refreshed early by activating the same linked skill.
  •  Twinfox Dance2-hit, 300% Dark damage to all foes (Damage cap: ~230,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Ruby Dance: KarakurenaiAttacks twice each turn / Can't use Ruby Dance: Karakurenai while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Damage increased to 450% and damage cap increased to ~350,000 per hit.
    When Lazuli Dance: OborozukiTakes no debuffs while in effect / DMG taken is lowered by a fixed amount / Can't use Lazuli Dance: Oborozuki while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Activates twice.)
    auto-activates often due to their support skills and its firepower is boosted differently based on which Dance is in effect.
  • Yuel and Societte are very Full Auto friendly, and will naturally swap between their Dances throughout an encounter, so long as they're not taking damage, and frequently activate their damaging skill to keep the enemy's defense and attack debuffed.
Yuji Itadori and Megumi Fushiguro


9.4

-

Yuni


9.4
  • Role: Support/Healer
  • Grants Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    to all Dark allies with  Sterna SacraAll Dark allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    2-turn cut to Dark allies' debuff durations.
    (Gain 1 Precious HolidayConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    , which can be used every turn.
  • Gains Arbitrator's HolidayDark allies' special C.A. DMG cap is boosted / C.A. DMG is supplemented / Number of chains in dark chain bursts is increased by 2 (Can't be removed)
    Duration: Indefinite
    permanently, which increases the special C.A. damage cap of all Dark allies by 30%, and supplements their C.A. damage by 300,000.
  • Restores all allies' HP whenever a Dark chain burst activates.
  • Great support for teams that rely on their Charge Attacks.
Zehek


9.5
Zeta


8.5
  • Role: Debuffer/Attacker
  • Can inflict variety of debuffs; Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    , Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    . DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
  • Increased damage against foes with BurnedHP is lowered on every turn
    which she can also inflict.
  • Guaranteed triple attacks for 3 turns.
  • Party-wide 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
Zeta


9.7
  • Role: Attacker
  • Deals triple attack by consuming 50% charge bar before each normal attack.
  • Charge bar gain can't be reduced, but requires 5 Holy Light instead of charge bar to activate her charge attack.
  • Deals burst damage through Double StrikeAttacks twice each turn
    Duration: 2 turns
    and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
    Strength: 230%Multiplier: AssassinDuration: 1 turn
    .
  • Suitable for short battles.
Zooey


9.3
  • Role: Attacker/Support/Debuffer
  • ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Zoro and Sanji


9.5

-

μ's Third-Years


9.1
  • Role: Support/Defender/Debuffer
  • Useful in long battles and Full Auto teams.
  • Party-wide offensive buffs: Multiattack rate boost, Supplemental DMG (25,252)DMG dealt is supplemented
    Strength: 25,252
    , Dark ATK UpDark ATK is boosted
    , and boost to charge attack specs.
  • Party-wide defensive buffs: 40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    + 30% RepelReflects DMG
    Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    (total 70% DMG Cut), Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500
    , RefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    , and passive Light damage reduction.
  • Can inflict 20% Light ATK DownLight ATK is lowered
    Strength: 20%
    and 20% Dark DEF DownDEF is lowered for dark DMG
    Strength: 20%
    on all foes, and dispel one buff from a foe.