Character Tier List/Gamewith/Grades/Light

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


Grade definitions

  • Grinding
The character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. This includes (but is not limited to) Unite and Fight OTK efficiency, bursting raid bosses to reach the maximum honor threshold for Blue Chests, grinding event tokens, etc.
  • Full Auto
The character's general performance in Full Auto parties. This includes Sub Ally Support Skills if applicable.
  • High Difficulty
The character's capability relative to the game's most difficult content. This generally refers to 6-man raids and some difficult 18-man raids.

Source

All ratings in this page are taken from the Gamewith tier list.



Select Element: Fire | Water | Earth | Wind | Light | Dark

RatingCharaGrindingFull AutoHigh Difficulty
10CosmosAA!!SS!!SS
10Nehan!!SS!!SS!S
10Sandalphon!!SS!!SS!!SS
10Vajra!!SS!!SS!!SS
9.9BhadraAA!!SS!!SS
9.8Florence!!SSAABB
9.8HorusAA!S!!SS
9.8Illnott!S!!SS!S
9.8Jeanne d'Arc!!SS!SBB
9.8LucioAA!!SSAA
9.8MahiraAA!!SS!S
9.8Mugen!!SS!SBB
9.8Payila!!SS!SBB
9.8VikalaAA!!SS!S
9.8Yoruichi Shihoin!!SS!SAA
9.7Basara!S!SAA
9.7Kaworu & Mark.06AA!S!S
9.7KouAA!S!S
9.7LadivaBB!S!S
9.7Makura!S!S!S
9.7Narmaya!S!S!S
9.7Utsusemi!S!SAA
9.7ZooeyBB!S!S
9.6AglovaleAA!S!S
9.6AlbertAA!SBB
9.6AnneAA!S!S
9.6AnthuriaAA!S!S
9.6CaesarBB!SAA
9.6CagliostroAA!S!S
9.6EuropaAA!SAA
9.6Ferry!S!SBB
9.6Goblin MageBB!S!S
9.6Halluel and Malluel!S!SAA
9.6JulietAA!SAA
9.6Lu WohAA!S!S
9.6Lunalu!S!SBB
9.6MarsAA!SBB
9.6PijiuAA!S!S
9.6Ragazzo!S!SAA
9.6RobertinaBB!S!S
9.6SeruelAA!S!S
9.6Shiva!SAAAA
9.6ViraAA!S!S
9.6WilnasAAAA!S
9.6You!SAABB
9.6YuriusAA!S!S
9.6Zahlhamelina!SAAAA
9.6Zeta!S!SBB
9.5AmaterasuBB!SAA
9.5ArrietAAAABB
9.5BaotordaAA!SAA
9.5CherineAAAABB
9.5Cucouroux!SAAAA
9.5De La FilleBB!SAA
9.5GawainAAAABB
9.5Hallessena!SAACC
9.5KorwaAAAAAA
9.5KumbhiraAA!SAA
9.5Melissabelle!SAAAA
9.5MonikaAAAAAA
9.5NicholasAA!SAA
9.5NoaAAAA!S
9.5NoveiBB!SAA
9.5Prishe!SAAAA
9.5RosamiaAAAABB
9.5SandalphonBBAAAA
9.5Sturm!SAAAA
9.5SuiBB!SAA
9.5TikohAA!S!S
9.5VolennaAAAAAA
9.5YuniBBAA!S
9.4ArthurAAAABB
9.4Dorothy and ClaudiaAABBBB
9.4FeatherAAAACC
9.4GreaAAAAAA
9.4IlsaBB!SAA
9.4IoAAAAAA
9.4Jeanne d'ArcAAAABB
9.4Levin SistersAAAABB
9.4MaryAABBBB
9.4MeteraAAAABB
9.4RazielBBAAAA
9.4RobomiAACCCC
9.4RosamiaAA!SAA
9.4SaraAAAABB
9.4Shinji & Unit 01BBAAAA
9.4ShitoriBBAABB
9.4SophiaCCAAAA
9.3ArulumayaBBAAAA
9.3CharlottaBBBBAA
9.3CharlottaBBAABB
9.3FeenaBBAABB
9.3LilyBBAAAA
9.3MishraCCBB!S
9.3New GenerationsAAAABB
9.3NobitaAABBBB
9.3SarunanBBBBAA
9.3SiegfriedBBAAAA
9.3SilvaAABBCC
9.3ZooeyBBAAAA
9.2Bobobo-bo Bo-boboBBAABB
9.2ClarisseAABBBB
9.2DrusillaAABBBB
9.2HelesAAAABB
9.2NaoiseAABBAA
9.2PercivalBBAABB
9.2SeruelBBAAAA
9.2YorozuyaAABBBB
9.1Farrah and JuriBBAABB
9.0AmiraCCBBCC
9.0DanuaBBBBCC
9.0μ's Second-YearsBBBBBB
8.5Cure Black and Cure WhiteBBBBCC
8.5De La FilleCCBBBB
8.5Mikazuki MunechikaCCBBCC
8.5PecorineCCBBBB
8.5Sakura KinomotoBBBBBB
8.5ZooeyCCBBCC
8.0Conan EdogawaCCCCCC
FifBBBB!S
Geisenborger!S!S!S
TweyenAAAAAA
IconNameTypeRatingRemarks
Aglovale


9.6
  • Role: Attacker/Support/Debuffer
  • Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    generation.
  • Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    increases.
  • Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    on all enemies.
  • Useful in many situations, such as Full Auto and burst teams.
Albert


9.6
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Amaterasu


9.5
  • Role: Support/Healer
  • Grants Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Light allies while also providing healing and debuff removal.
  • Removes 1 buff from all foes whenever an ally casts a skill that grants an Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    at ResplendenceBased on lvl: ATK, DEF, and skill specs are boosted (Max: 7 / Can't be removed)
    lvl 7.
  • Grants Radiance of SplendorSkill DMG dealt is supplemented / DMG taken is reduced / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
    Duration: Indefinite
    to all Light allies.
  • Effective in setups that rely on Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
Amira


9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Anne


9.6
  • Role: Defender/Support
  • Grants various defensive buffs such as 20% Dark CutDark DMG is cut 20%
    Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Light allies.
  • Provides plenty of debuff removals through  Radiant Burst700% Light damage to a foe (Damage cap: ~730,000).
    Remove 1 buff.
    (When SpiritMultiattack rate is boosted based on lvl (Max: 5 / Can't be removed)
    lvl is at 5:
    Activates twice.)
    , which ends its cooldown every time she uses her Charge Attack.
  • Has a maximum charge bar limit of 200%.
Anthuria


9.6
Arriet


9.5
  • Role: Attacker/Debuffer/Healer
  • Deals high damage through powerful buffs, such as Luxblade EnforcerAccento Danzante is activated upon normal attacks (Can't be removed)
    Duration: 2 turns
    , Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe.
  • Provides healing for all Light allies while also removing their debuff.
  • Effective in setups that rely on normal attacks.
Arthur


9.4

-

Arulumaya


9.3
  • Role: Defensive support
  • Very high defenses, with access to team-wide 40% Dark CutDark DMG is cut 40%
    Duration: 1 turn Dark Damage Cut.
    , Dark SwitchElemental DMG from foes turns into dark DMG
    Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    can be reapplied after every  Selene Kanonas450%Massive Light damage to a foe.
    End cooldown for  Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1 random buffPossible buffs:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns

    30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns

    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns

    100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns

    Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (Number of buffs gained increases upon each cast [Max: 5 times].)
    .
    .
  •  Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Decent healing from RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    and  Time of ProphecyWhen a foe uses a special attack:
    Restore 10% of all allies HP (Healing cap: 1000).
    All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    , which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    when an enemy Special Attacks.
  • Better used in longer fights as  Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1 random buffPossible buffs:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns

    30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns

    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns

    100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns

    Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (Number of buffs gained increases upon each cast [Max: 5 times].)
    needs multiple uses to ramp up its buffs.
  • Can provide offensive support with 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    and  Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her  Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.
    ★☆☆★★☆★★★
    5%8%10%
    ,
  • Useful for high difficulty content and for tanky full auto setups.
Baotorda


9.5
  • Role: Defender
  • BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
    Duration: 3 turns
    grants 200% DEF up, SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect and 4-hit nukes upon charge attacks.
  • Protects all allies with local 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gets stronger each time he's targeted while BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
    Duration: 3 turns
    is in effect, allowing him to contribute offense-wise during long battles.
  • Upon every enemy special attacks he activates Sacred Surge400%-500% Light damage to all foes (Damage cap: ~635,000).
    Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
    and cuts cooldowns for his buff skills by 1.
  • A solid alternative to Vira (Grand)
Basara


9.7
  • Role: Attacker
  • Has guaranteed triple attacks and deals unworldly charge attack damage, but gains no charge bar upon normal attacks.
  • Amplifies his own normal attack damage by 30%, and gains 30% Bonus Light DMG effect by consuming Watchdog's FlameConsumed upon Basara's normal attacks (Can't be removed)
    .
  • Deals high damage with Flurry and Double Strike when Divine IntensityNormal attacks deal 2-hit DMG to random foes / Attacks twice each turn / Restores 3 Watchdog's Flame at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Protects his allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Good in Full Auto setups.
Bhadra


9.9
  • Role: Attacker/Support/Debuffer/Healer
  • Inflicts various debuffs on a foe upon normal attacks based on the number of Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
    .
    • Also removes 1 buff when Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
      is maxed.
  • Grants permanent buffs to all Light allies based on the number of Golden AbstractionGains 1 when a foe uses a special attack, or for every 3 times buff skills or healing skills are used by other light allies (Max: 5 / Can't be removed)
    .
  • Grants Enlightenment EmbracedSkill specs are boosted / Skill DMG dealt is supplemented / Deals 3-hit light DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to all other Light allies.
  • Suitable for long battles and setups that rely on skill damage.
Bobobo-bo Bo-bobo


9.2

-

Caesar


9.6
  • Role: Defender/Debuffer/Support/Healer
  • Removes 3 buffs from his foe by consuming Razing White BladeAt end of turn when a foe has 3 or more removable buffs: Consume this effect / Activate Fulgent Strikes (Can't be removed)
    Duration: Indefinite
    when a foe has 3 or more removable buffs.
  • Protects his allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Provides healing for all Light allies while also removing their debuff whenever a foe uses a special attack.
  • Suitable in Full Auto setups.
Cagliostro


9.6
  • Role: Attacker/Support/Debuffer
  • Grants all Light allies permanent unremovable buffs from Eternal OuroborosDouble attack rate is boosted /
    Triple attack rate is boosted /
    Charge attack DMG is boosted /
    C.A. DMG cap is boosted
    Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
    Charge bar gain is lowered /
    (Can't be removed)
    .
  • Strengthen existing Light allies' buff-removing skills to also inflict DelayReduce a foe's filled charge diamonds by 1
    and deal Plain damage.
  • Completely stops foes from taking any actions with Can't ActCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Fits various situations, but performs better on longer battles.
  • Rating varies depending on party composition.
Charlotta


9.3
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% ATK DownATK is lowered
    and BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Charlotta


9.3
  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to Unchallenged (2 times)Next DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Cherine


9.5
  • Role: Attacker
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 1 turn Local status effect
    on her foe(s).
  • Has access to 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    every turn.
  • Raises her BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    whenever she attacks, takes damage, or uses certain skills; and self-inflicts various debuffs when BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    reaches level 10.
  • Suitable for enmity and normal attack setups.
Clarisse


9.2
  • Role: Attacker/Debuffer
  • Applies a 25% Light DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
Conan Edogawa


8.0
  • Role: Attacker/Support
  • Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
    Local status effect
    effect.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 4 turns
    , 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    , 80~100% DA UpDouble attack rate is boosted
    Strength: 80~100%Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    .
  •  Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    cannot be used on the first turn, and has a long cooldown.
  • Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    is active.
Cosmos


10
  • Role: Attacker/Support
  • Deals superior elemental damage regardless of her foe's element.
  • Gains additional offensive capabilities when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
    Duration: Indefinite
    is active.
    • Charge attack activates twice.
    • Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
      Remove 1 buff from all foes.
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon charge attacks.)
      auto-activates upon charge attacks.
    • Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
      Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      .
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon normal attacks.)
      auto-activates upon normal attacks.
    • Provides various buffs to all Light allies based on her HP.
  • Excellent in high difficulty contents and Full Auto setups.
Cucouroux


9.5
  • Role: Attacker/Support
  • Deals damage at every end of turn based on Aqua TankConsumed by Cucouroux's support skill (Max: 5 / Can't be removed)
    Duration: Indefinite
    as long as her allies constantly perform critical hits on normal attacks.
  • Grants permanent 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    to all Light allies' critical hits on normal attacks.
  • Increases the offensive capabilities of the party by granting 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    and Supplemental Skill DMGSkill DMG dealt is supplemented
    Strength: 30000Duration: 3 turns
    to all Light allies, and inflicting 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and Ammo-PiercedFor every 10 hits taken: Supplement DMG taken until end of turn (Max: 3 times / Can't be removed)
    Base Accuracy: 200%Duration: 2 turns
    to her foe.
Cure Black and Cure White


8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Danua


9.0

-

De La Fille


9.5
  • Role: Support/Debuffer
  • Adds durability through Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
  • Buffs herself with 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    , removed only when she takes damage.
  • Inflicts 15% Light DEF DownDEF is lowered for light DMG
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    .
  • Can automatically heal the party when an enemy uses a charge attack.
  • Good automatic healer with durability buffs.
De La Fille


8.5

-

Dorothy and Claudia


9.4
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and GravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Drusilla


9.2

-

Europa


9.6
  • Role: Support/Debuffer
  • Grants Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    to Light MC.
  • Performs the same attack as MC when Light MC attacks during Europa CastleDMG dealt by light allies is supplemented / Buffs can't be removed / Foes' removable buffs gained have their durations cut by 2 turns
    Field effect
    Local status effect
    .
  • Grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies.
  • Inflicts GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 6% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 6% (Max: 30%)Duration: 180 seconds
    on her foe.
Farrah and Juri


9.1

-

Feather


9.4
  • Role: Attacker
  • Guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    ensures constant high damage output.
  • Can recast all of his damaging skills by gaining 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack.
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    also increases his damage cap for higher damage output.
  • Great for short- to medium-term battles.
Feena


9.3
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals high damage with her skills based on the number of her foe's debuffs.
Ferry


9.6
  • Role: Support
  • Grants powerful 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    to all allies for 4 turns at the cost of 100% charge bars from all allies.
  • Grants boost to the offensive and defensive capabilities of all Light allies through  I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
    Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
    At level 90:
    When Ferry is a main ally at battle start:
    40% boost to Light allies' charge bars.
    when Ferry is a main ally.
  • Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 1 turn
    .
  • Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to all allies that can be used to achieve maximum charge bar on the first turn.
Fif


-

Florence


9.8
  • Role: Support
  • Massively increases a Light ally's damage output for 1 turn with MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    .
  • Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    are consumed.
  • Weakens enemy damage output with debuffs, including GravityMax charge diamonds are increased
    Duration: 180 seconds
    .
  • Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
Gawain


9.5
  • Role: Attacker
  • Gains additional effects on his skills when he is under 25% HP.
  • Powerful autos through a combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    , Double StrikeAttacks twice each turn
    , and passive boost to normal attack damage.
  • Unique partywide ATK boost based on how low his HP is.
Geisenborger


-

Goblin Mage


9.6
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals damage consistently at the end of every turn when a foe has 10 debuffs.
  • Ends her own debuff skill cooldowns after every charge attack when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
  • Reaches her maximum potential when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
Grea


9.4
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Hallessena


9.5
  • Role: Attacker
  • Party NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    provides all light allies with Supplemental DMGDMG dealt is supplemented
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
  • Can obtain both Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    with  This Is Not a DrillGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (Consumes 30% of charge bar.)
  • Whenever she has Hostility DownLess likely to be attacked
    , her DMG output increases greatly
Halluel and Malluel


9.6
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Heles


9.2
  • Role: Attacker/Support
  • Deals unworldly damage against foes in Overdrive with the combination of 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and  Scarlet Ribboned LanceAgainst foes in Overdrive:
    40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
    .
  • Provides charge bar to all allies with her Charge Attack and Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 1 turn
    .
    .
  • Effective in any team as an attacker, even with underdeveloped weapon grid.
Horus


9.8
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her charge attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Illnott


9.8
  • Role: Attacker/Support
  • Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
  • Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
Ilsa


9.4
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Io


9.4
  • Role: Support/Healer
  • Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
  • Grants all allies various buffs based on her current Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    lvl upon charge attack, namely RefreshHP is restored on every turn
    , StrengthATK is greatly boosted based on how high HP is
    , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    .
  • Provides a heal on a somewhat low cooldown, healing specs increase with higher Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    levels.
  • Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Can be somewhat hard to optimize due to large charge bar consumption needed for Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Her 5★ uncap further increases her skills' specs based on Mystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants ATK UpATK is boosted
    and DEF UpDEF is boosted
    . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
Jeanne d'Arc


9.4
  • Role: Attacker/Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and 25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and StrengthATK is greatly boosted based on how high HP is
Jeanne d'Arc


9.8
  • Role: Attacker/Support
  • Initially self-only StrengthATK is greatly boosted based on how high HP is
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    can affect all allies after charge attack.
  • Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
  • Allies affected by Light ATK UpLight ATK is boosted
    gain an extra 30% Light ATK boost.
  • 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%
    , and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 15%
    are great for bursting fights.
  • 25% ATK DownATK is lowered
    Strength: 25%Local status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    are strong but rather niche and have an awful 4/8 turns downtime.
  • Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
Juliet


9.6
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier and bonus skill damage upon charge attack.
  • High-uptime party Light ATK UpLight ATK is boosted
    and 20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
    .
  • Can provide one ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Can inflict Light DEF DownDEF is lowered for light DMG
    .
  • Weak without SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    .
Kaworu & Mark.06


9.7
  • Role: Attacker/Debuffer
  • Has Double Strike effect whenever Spear of HopeDeals bonus light DMG for normal attacks / Attacks twice each turn / Activates Spear of Cassius: Flash upon normal attacks (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active.
  • Inflicts 50% DEF DownDEF is lowered
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Grants Moonlit DeterminationLight ATK and triple attack rate are boosted / Normal attack DMG is amplified (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies, supplementing their normal attacks.
  • Deals high damage overall, but gains no charge bar upon normal attacks.
Korwa


9.5
  • Role: Support/Healer
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 2 turns
    to Light ally in the next position.
  • Protects the party by granting Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 2 turns
    to Light ally in the previous position.
  • Provides healing to all Light allies and removes their debuff with her charge attack, but deals no damage to her foe.
  • Reaches her maximum potential in long battles that allow her to use her skills multiple times.
Kou


9.7
  • Role: Attacker/Support
  • Grants Flameshade ParasolC.A. specs are boosted / Charge attack reactivates / Instant C.A. standby at end of turn (Can't be removed)
    Duration: 2 turns
    to Light allies in the previous and next position, enabling burst damage immediately from the first turn.
  • Protects all Light allies with 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Inflicts 10% Light DEF Down (Stackable / Max: 40%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon normal attacks and activates charge attack twice when a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Useful in high difficulty battles and Full Auto setups.
Kumbhira


9.5
  • Role: Support/Attacker/Debuffer
  • Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, particularly before 5★.
    • Additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Hostility UpMore likely to be attacked
    Duration: 3 turns
    , Tank-and-CounterCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
Ladiva


9.7

-

Levin Sisters


9.4
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Lily


9.3
  • Role: Support/Debuffer/Healer
  • Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
    .
    • Also heals all allies upon activating chain burst Ascension.
  • Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and debuff removal keeps allies from being debuffed.
  • Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
    .
  • Contender for Impossible contents and full-auto setups with focus on survivability.
Lu Woh


9.6
Lucio


9.8
  • Role: Attacker/Support
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 90% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    that are good for burst damage.
  • Has Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
    and Speaker's RadianceDebuff resistance is boosted / Buffs can't be removed or shortened / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed)
    Duration: Indefinite
    that last indefinitely and can't be removed.
  • Deals enormous damage through normal attacks and continuous skill damage.
  • Provides support to all allies with various buffs such as 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  • Provides healing with his  Extended Mastery Support SkillRestore all allies' HP upon using charge attack.
    ★☆☆★★☆★★★
    250 HP500 HP750 HP
    and The Morning StarWhen an ally is almost knocked out at end of turn: Fully restores light allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
    Duration: Indefinite
    .
  • Easy to use and excellent for Full Auto.
Lunalu


9.6

-

Mahira


9.8

-

Makura


9.7
  • Role: Attacker/Support
  • Has guaranteed double attacks, and her normal attacks deal 2-hit damage to random foes.
  • Gains Double Strike effect through NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
  • Grants all of her buffs to a Light sub ally by switching positions.
  • Gains powerful buffs by consuming Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    when switching back to main ally.
    • Also becomes capable of granting Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      to all Light allies.
  • Deals high damage through normal attacks.
Mars


9.6
  • Role: Attacker/Support
  • Grants buffs such as WarflameATK is boosted / DMG for normal attacks and counterattacks is amplified / Deals bonus light DMG for normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
    Strength: 2,000 (Max: 20,000)Duration: Indefinite
    that are useful for normal attacks.
  • Inflicts Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    on all foes upon normal attacks when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
  • Deals high damage due to Bonus Light DMG effect and supplemental damage effect from Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    .
  • Reaches her maximum potential when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
Mary


9.4
  • Role: Support
  • Multi-target nuke that inflicts BountyItem drop rate is boosted
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    as well as a 1-turn 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    buff.
  • Passive will occasionally pick up items and works from the backline.
Melissabelle


9.5
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra 50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Metera


9.4
  • Role: Attacker/Support/Debuffer
  • Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    , and  Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit).
    Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    , which also activates at the end of turn upon dodging.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all of her foes.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
    Duration: 3 turns
    to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at 5.
Mikazuki Munechika


8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Mishra


9.3
  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Monika


9.5

-

Mugen


9.8
  • Role: Support
  • Gives Light allies bonus damage if their maximum health is reduced. Mugen has sources of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    himself, and this additionally pairs very well with Nehan.
  • Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    grants allies several strong buffs for 5 turns, which synergises well with burst setups.
  • Can permanently receive attacks for a selected ally with Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    , but can only activate the skill once. Mugen wants to be attacked to activate his multi-hit nuke, and also gains defensive buffs to help his longevity.
Naoise


9.2
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Narmaya


9.7
  • Role: Attacker/Support
  • Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
    Remove 1 buff.
    (Auto-activates when a foe uses a special attack.)
    upon a foe's special attack, inflicting dispel.
  • Deals 555,555 Plain damage upon MC's charge attack even as a sub-ally.
    • Also deals an additional 555,555 Plain damage when she uses her own charge attack.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on her foe at the end of every turn when ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
    is level 8.
  • Suitable for setups that rely on charge attacks.
Nehan


10
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
  • Effective in short battles.
New Generations


9.3
  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/ColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Nicholas


9.5
  • Role: Attacker
  • Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
    .
    • With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
      levels, he can also gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  • Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    with his skill, and auto-activates after charge attack.
  • Dodge AllTakes no DMG or debuffs while in effect
    , Hostility UpMore likely to be attacked
    Strength: 100%
    , and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed)
    nullifies most lethal one-ally attacks.
  • Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
  • High damage output even for beginners.
Noa


9.5
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Nobita


9.3

-

Novei


9.5
  • Role: Support/Debuffer/Healer
  • Grants 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Light allies every turn.
  • Can't normal attack, but deals skill damage instead and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes every turn.
  • Provides healing to all Light allies and removes 1 buff from all foes at the same time.
  • Great support in setups that utilize Harp-specialty characters.
Payila


9.8
  • Role: Attacker/Debuffer/Support
  • Grants 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    to all Light allies.
  • Grants 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Light allies while also extending their buff durations by 1 turn.
  • Inflicts ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 50% ATK DownATK is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , 50% DEF DownDEF is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented (Can't be removed / Can't be extended))
    Strength: 30,000Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
  • Excellent in burst setups for short battles.
Pecorine


8.5
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Percival


9.2

-

Pijiu


9.6
  • Role: Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies regularly.
  • Grants 30% boost to all Light allies' charge bars at battle start, providing support for OTK setups.
  • Grants various buffs, such as 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% C.A. DMG Cap Up (Stackable / Max: 30%)Charge attack DMG cap is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , to all Light allies.
  • Has  Emissary of Creation10% boost to Knightcode's weapon skills.
    (Takes effect even when Pijiu is a sub ally.)
    , which increases the effects of all Light Omega weapon skills by 10%. This support skill takes effect even when Pijiu is a sub ally.
Prishe


9.5

-

Ragazzo


9.6
  • Role: Attacker/Debuffer
  • Ragazzo gains powerful offensive buffs as his CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    stacks increase. His offensive capabilities increase greatly when he reaches full stacks, attacking twice per turn and gaining access to Liberta del MareGain 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    (Can only be used when CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10.)
    .
  • Automatically activates Fiamma di Battaglia2-hit, 200% Light damage to a foe (Damage cap: ~185,000 per hit).
    Gain 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    after normal attacks, which ramps his damage up even further with buffs.
  • Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    activates automatically after an enemy special attack. At full stacks of CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    , this skill also dispels twice, making Ragazzo an excellent dispeller who can react to enemy buff skills.
  • Ragazzo's only means of gaining Charge Bar on his own, through Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    , is inconsistent.
Raziel


9.4

-

Robertina


9.6
  • Role: Debuffer/Support
  • Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
    Strength: +60
    from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
  • Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    is active, including Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    that can increase the rate of Charge Attacks.
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all of her foes.
  • Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    instead of dealing damage to her foe.
  • Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    .
Robomi


9.4
  • Role: Attacker
  • At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  •  Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used.
    .)
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
    .
Rosamia


9.5
  • Role: Attacker/Debuffer
  • Provides some protection for her allies with the combination of UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
  • Deals high damage whenever Mystic WillBuffs can't be removed or shortened / Armorsmash Quad Talisman activates 1 extra time / Armorsmash Quad Talisman activates after normal attacks / Deals bonus light DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe.
  • Can't be healed due to Power of the MaskCan't be healed (Can't be removed)
    , but gains 40% Bonus Light DMG and other effects while it is active.
  • Useful in some enmity setups, but requires several turns to reach her maximum potential.
Rosamia


9.4

-

Sakura Kinomoto


8.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
    Local status effect
    debuff may be useful depending on the boss.
Sandalphon


10
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandalphon


9.5
  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Sara


9.4
  • Role: Defender
  • Passive Counters on DMG raises Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide 60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Sarunan


9.3
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Seruel


9.2
  • Role: Attacker/Support
  • One of the few sources of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Seruel


9.6

-

Shinji & Unit 01


9.4
  • Role: Attacker
  • Removes 1 buff from all foes whenever a foe uses a special attack.
  • Inflicts 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on his foe(s).
  • Deals high damage through normal attacks, but also has up to 50% hit to DEF based on his Synchronization RateBased on Synchronization Rate: Boost to ATK and multiattack rate / Amplify normal attack DMG / Hit to DEF / When Synchronization Rate is 100%: Buffs can't be removed (Max: 100% / Can't be removed)
    .
Shitori


9.4
  • Role: Attacker/Debuffer
  • Has a maximum charge bar limit of 200%.
  • Inflicts 3 debuffs upon charge attack after her 5★ uncap.
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies after a Light Over Burst.
  • Effective in setups that rely on charge attacks.
Shiva


9.6
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Siegfried


9.3
  • Role: Attacker/Debuffer
  • Increases his own offensive capabilities through  Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Raise Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: Indefinite
    lvl by 1 upon normal attacks (Max: 7).
    (Based on Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl:

    Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.)
    with each normal attack.
  • After Lone Dragon's Toil has reached level 7,  Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Restore caster's HP based on 20% of damage dealt (Healing cap: 1500).
    (When Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl is 7:

    Auto-activates upon normal attacks.)
    will auto-activate upon each normal attack.
  • Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
    Duration: 5 turns
    is active to redirect some incoming damage to himself.
  • Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
Silva


9.3
  • Role: Attacker/Debuffer
  •  InsightInflict 30% ATK DownATK is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , 30% DEF DownDEF is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , and Weak PointDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns
    on a foe.
    inflicts various useful debuffs on an enemy
  • When using CA against enemies with Weak PointDMG taken is supplemented based on number of debuffs
    , provides extra buffs to self, easily reaching high amounts of DMG
  • When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
  • Be wary of the 50% DEF DownDEF is lowered
    that comes with  Invisible HawkGain Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target
    Duration: 5 turns
    , 70% / 75% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 75% more damage.Duration: 5 turns
    , 40% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 40%Duration: 5 turns
    , and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    Self-inflict 50% DEF DownDEF is lowered
    Strength: 50%Duration: 5 turns
    .
Sophia


9.4
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Sturm


9.5

-

Sui


9.5
  • Role: Support/Healer
  • Provides charge attack support and defensive buffs for herself and a Light ally in the next position through Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed)
    Duration: 5-10 turns
    .
  • Provides some healing and 2-turn cut to debuff durations for all Light allies.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Light allies from 10th turn onward.
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe.
  • Passively increases the offensive capabilities of all Light allies per turn passed.
  • Good in long-term battles that last more than 10 turns.
Tikoh


9.5
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    . 2-turn cut to  AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    's cooldown.
    will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tweyen


-

Utsusemi


9.7
  • Role: Attacker/Support
  • Deals high damage against foes in Break with 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
  • Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff
    , 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3-5 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3-5 turns
    .
  • Deals more damage in long battles that allow her to use Consort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on a foe.
    (From 2nd cast: Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn

    From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .)
    repeatedly.
Vajra


10
  • Role: Attacker
  • Has guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes, but no charge bar gain upon normal attacks.
  • Gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    and deals Light damage to her foe for every 3 triple attacks by Light allies.
  • Deals high damage when Dancing CanineAttacks twice each turn / Deals bonus light DMG for normal attacks / Daredoggy Mischief activates upon normal attacks (Can't be removed)
    Duration: 2 turns
    is active.
    • Also removes 1 buff from all foes upon normal attacks.
  • Grants Attack CountIncrease number of attacks by 1 every turn
    Duration: 1 turn Stacks with Multistrike effects
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 5 turns
    , and 50% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 50%Duration: 5 turns
    to all Light allies.
  • Effective in setups that rely heavily on normal attacks.
Vikala


9.8
  • Role: Attacker/Support/Debuffer
  • Deals skill damage at end of turn when allies deal skill damage 15 or more times to the current target in 1 turn.
  • Increases ATKMultiplier: Perpetuity, DEF, triple attack rate, and dodge rate of all Light allies based on the level of Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
    Multiplier: Perpetuity
    .
    • Also supplements Light allies' skill damage when Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
      Multiplier: Perpetuity
      is level 3.
    • Also grants 10% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
      Strength: 10%Duration: Indefinite
      to Light allies before attacking when Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
      Multiplier: Perpetuity
      is level 3.
  • Inflicts Dorrie's MousetivitiesBoost to DMG taken / For every 60 hits of DMG dealt to this foe: Bonus Plain DMG / DMG Taken Amplified effect (Can't be removed)
    Base Accuracy: 100%Duration: IndefiniteLocal status effect
    on all foes.
  • Protects all Light allies with Festival CandyfluffSkill DMG is amplified / Debuff resistance is boosted / DMG taken is reduced by a fixed amount / HP is restored every turn (Can't be removed)
    Duration: 5 turns
    .
Vira


9.6
  • Role: Attacker/Defender
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted
    Strength: 1000%
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    for herself.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    to all allies.
  • Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
  • Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
Volenna


9.5
  • Role: Support/Healer
  • Grants 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, which will increase the damage output of their normal attacks.
  • Provides healing and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3 turns
    to all allies whenever a foe uses a special attack.
  • Increases the multiattack rate of any ally who has ShieldNext ATK received will be ineffective for a fixed amount
    , and grants them 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    .
  • Useful in Full Auto teams that rely on normal attacks to deal damage.
Wilnas


9.6
Yorozuya


9.2

-

Yoruichi Shihoin


9.8
  • Role: Attacker
  • Deals burst damage through the combination of ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    Duration: 2 turns
    , Flash MasterATK is sharply boosted / DMG for normal attacks and counterattacks is amplified / Dodge rate is boosted (Can't be removed / Can't be extended)
    Duration: 2 turns
    , and Double StrikeAttacks twice each turn
    Duration: 2 turns
    .
  • Has guaranteed triple attacks, but gains no charge bar upon normal attacks when ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    is in effect.
  • Protects her allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  • Suitable for burst setups and short battles.
You


9.6

-

Yuni


9.5
  • Role: Debuffer/Supporter
  • RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    , providing valuable buffs to allies and shortening their skill cooldowns.
  • Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    to cancel Omens and clear charge diamonds.
  • Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • A powerful utility ally for high-difficulty and V2 content.
Yurius


9.6
  • Role: Attacker/Debuffer/Support
  • Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
    Restore all Light allies' HP (Healing cap: 1500).
    Remove 1 debuff from all Light allies.
    (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].)
    , which can activate automatically at end of turn.
  • Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
  • Reaches his maximum potential when any foe has 10 or more debuffs.
Zahlhamelina


9.6
  • Role: Supporter/Debuffer
  • Provides multiple useful offensive buffs for Light allies including Damage Cap Up, Bonus Damage and a weak 100% Critical.
  • The IliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Duration: 8 turnsField effect
    Local status effect
    field effect provides a strong ATK Up and DEF Down.
  • Support Skill provides a reduction to Dark damage and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    even when a sub-ally.
Zeta


9.6

-

Zooey


9.3
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal DA UpDouble attack rate is boosted
    Duration: 3 turns
    and TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
    , Hostility UpMore likely to be attacked
    , and Dodge Rate UpChance to dodge DMG and debuffs
  • Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Zooey


9.7
  • Role: Support/Healer
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 5 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Light allies for 5 turns.
  • Provides healing for all Light allies while removing 1 debuff from them at the same time.
  • Grants 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and Hidden WishC.A. DMG is boosted / C.A. DMG cap is boosted / C.A. DMG is supplemented / Deals bonus DMG to foe upon charge attack (Can't be removed)
    Duration: 10 turns
    that are useful for setups that rely on charge attacks.
Zooey


8.5

-

μ's Second-Years


9.0
  • Role: Support/Debuffer
  • CharmedAttacks are slightly limited
    , 15% ATK DownATK is lowered
    Strength: 15%
    and 15% DEF DownDEF is lowered
    Strength: 15%
    in one button.
  • Strongly buffs allies with StrengthATK is greatly boosted based on how high HP is
    .
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    which is rare among Light characters.
  • Can instantly fill charge bar every 7 turns.
  • Shines in front line with 10% C.A. damage boost to all allies.