Damage Absorption
(Redirected from DMG Absorption)
About Status Effects
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About Damage Absorption

heals the affected character at the end of turn based on the amount of elemental damage taken from foes.
- The amount of damage-to-healing is determined by the strength of the damage absorption effect.
- Healing is rounded down and can be 0 if the damage taken is sufficiently low.[1]
- The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
- Damage absorption does not reduce the original amount of damage taken.
- Plain damage does not trigger damage absorption.
- Damage taken in excess of remaining HP (such as with
GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged") is still healed as long as the character is alive at the end of the turn.[2]
Sources
Main Character
| Icon | Name | Source | Targets | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|
| Chaos Ruler | AbsorptionAll allies gain Strength: 30%Duration: 2 turns. |
All allies | 2 turns | 6 turns |
Characters
| Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
| Cocopio | Lordguard's FormationGain Duration: 1 turn and Duration: Indefinite. |
Self | 1 turn | 9 turns Lvl 75: 8 turns | |||
| Vane (Halloween) | Everyone's ShieldWhen Switching to Main Ally: Activate Duration: 5 turns.. Gain (Excludes all-foe all-ally attacks / Can't be removed) Duration: 3 turns, Duration: 3 turns, and Strength: 30%Duration: 3 turnsHealing cap: 5000. (Can't be reactivated.) |
Self | 3 turns | - | Can't be reactivated. | ||
| Yuisis | Skyblade Sunrise500%Massive Wind damage to a foe. Gain Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires 5★. Starslayer mode only. | ||
| Ejaeli | Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff. At level 90: All allies also gain Strength: 20%Duration: 3 turns. |
All allies | 3 turns | 7 turns | Requires level 90 (5★). |
Weapons
| Icon | Name | Element | Source | Targets | Duration | Notes |
|---|---|---|---|---|---|---|
| Royal Deliverance | Holy Knight's RadianceWhen main weapon (MC only): All allies gain Strength: 100%Duration: 1 turn upon using Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. and superior Elemental Switch Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn . All other parties gain Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.. |
All allies | 1 turn | Requires Awakening lvl 15 | ||
| Belfast | Dragon PlungeMassive Fire damage to a foe. All allies gain Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
|||
| Ringed Armguards | Tenacious ThrashMassive Elemental damage to a foe. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Equivalent Buffs
| Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
| Anre | One-Rift's BenedictionAll Water allies gain Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts., and Duration: 3 turnsDoes not absorb Plain Damage. (Can't recast.) At level 150: Can now be recast. |
All allies | 3 turns | - | Requires level 100 (5★). Can't be recast. | ||
| Nier | The Lovers UprightWhen Switching to Main Ally: All Dark allies gain Strength: 15% DMG AbsorptionDuration: Indefinite. (Can't be reactivated.) At level 95: Also remove all debuffs from Dark allies. (Can't be reactivated.) |
Dark allies | Indefinite | - | Can't be reactivated. | ||
| Jin (Summer) | Towel DryGrant Strength: 30%Duration: 1 turn Lvl 65: 2 turns to an ally. |
One ally | 1 turn Lvl 65: 2 turns |
6 turns | Water damage absorption only. |
- ↑ zekasyuz, Absorption rounding. https://twitter.com/zekasyuz/status/976806779932745728
- ↑ zekasyuz, Absorption overdamage. https://twitter.com/zekasyuz/status/976811657664933889

















































































































































































































