Damage Absorption

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About Status Effects
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Partially absorbs DMG to recover HP

About Damage Absorption

DMG AbsorptionPartially absorbs DMG to recover HP
heals the affected character at the end of turn based on the amount of elemental damage taken from foes.

  • The amount of damage-to-healing is determined by the strength of the damage absorption effect.
  • Healing is rounded down and can be 0 if the damage taken is sufficiently low.[1]
  • The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
  • Damage absorption does not reduce the original amount of damage taken.
  • Plain damage does not trigger damage absorption.
  • Damage taken in excess of remaining HP (such as with GutsCan withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    ) is still healed as long as the character is alive at the end of the turn.[2]

Sources

Main Character

Icon Name Source Targets Duration Cooldown Notes
Chaos Ruler
 AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
All allies 2 turns 6 turns

Characters

Icon Name Element Source Targets Duration Cooldown Notes

Cocopio
Lordguard's FormationGain Refleform UnleashedReceives all attacks in place of allies (Includes all-ally attacks) / Counters with the max number of hits per counter upon taking DMG / Partially absorbs DMG to recover HP / Fated Chain bar is boosted at end of turn
Duration: 1 turn
and UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
Self 1 turn 9 turns
Lvl 75:
8 turns

Vane (Halloween)
Everyone's ShieldWhen Switching to Main Ally:
Activate RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed)
Duration: 5 turns
.
.
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks / Can't be removed)
Duration: 3 turns
, UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
, and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
Strength: 30%Duration: 3 turnsHealing cap: 5000
.
(Can't be reactivated.)
Self 3 turns - Can't be reactivated.

Yuisis
Skyblade Sunrise500%Massive Wind damage to a foe.
Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed
lvl by 1.
Self 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires 5★.
Starslayer mode only.

Ejaeli
Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
.
All allies 3 turns 7 turns Requires level 90 (5★).

Weapons

Icon Name Element Source Targets Duration Notes

Royal Deliverance  
Holy Knight's RadianceWhen main weapon (MC only):
All allies gain 100% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 100%Duration: 1 turn
upon using  Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Water SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Light SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain 80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
.
All allies 1 turn Requires Awakening lvl 15

Belfast
Dragon PlungeMassive Fire damage to a foe.
All allies gain 20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Additional effect at 4★:
MC also gains 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Ringed Armguards
Tenacious ThrashMassive Elemental damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Equivalent Buffs

Icon Name Element Source Targets Duration Cooldown Notes

Anre
One-Rift's BenedictionAll Water allies gain 50% Fire DMG LoweredFire DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
, 50% Water DMG LoweredWater DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
, 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.
, 50% Wind DMG LoweredWind DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.
, 50% Light DMG LoweredLight DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
, 50% Dark DMG LoweredDark DMG is lowered (Can't be removed)
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
, and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended)
Duration: 3 turnsDoes not absorb Plain Damage
.
(Can't recast.)
At level 150:
Can now be recast.
All allies 3 turns - Requires level 100 (5★).
Can't be recast.

Nier
The Lovers UprightWhen Switching to Main Ally:
All Dark allies gain ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
Strength: 15% DMG AbsorptionDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
Also remove all debuffs from Dark allies.
(Can't be reactivated.)
Dark allies Indefinite - Can't be reactivated.

Jin (Summer)
Towel DryGrant Towel DryAbsorbs some water DMG to recover HP
Strength: 30%Duration: 1 turn
Lvl 65:
2 turns
to an ally.
One ally 1 turn
Lvl 65:
2 turns
6 turns Water damage absorption only.