Hostility
Hostility is a game mechanic which determines the probability that a character is targeted by one-ally attacks in battle. All characters have the same base hostility, but this can be modified by status effects such as 
or 
. It can also be modified by support skills, EMPs, and weapon skills.
Hostility is ignored when an ally has 
(Excludes all-foe all-ally attacks)
or a similar effect.
Hostility Formula
All characters have a base hostility value of 10. The formula to be targeted is the character's hostility value divided by the sum of all allies' hostility. Therefore, the chance that a character will be targeted with default hostility is:[1]
10/(10 + 10 + 10 + 10) * 100% = 25%
A character's hostility value can't be reduced to 0.[2] There is still a chance to be targeted even if hostility is reduced to the minimum.
Consider the scenario where one character has their hostility value boosted by 10. The chance that this character will be targeted is:
(10+10)/(10 + 10 + 10 + (10 + 10)) * 100% = 40%
Pseudo-hostility
Pseudo-hostility refers to an effect that takes priority over normal hostility mechanics. Although these effects can have the same status icons as normal hostility effects, they do not modify base hostility values. Thus, these do not affect skills that are based on hostility values (e.g. Nene's 
Full Hostility100% chance to be targeted by one-ally attacks
Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute is mechanically identical to SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
, but with lower priority than an actual Substitute effect. The affected ally receives one-ally attacks and special attacks which conditionally targets specific allies (e.g. IblisTargets the ally with the highest HP. in Lucilius (Raid)).- If there are multiple allies with this buff, the ally in the lowest position will have priority, similar to how multiple allies with
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
are handled.
- If there are multiple allies with this buff, the ally in the lowest position will have priority, similar to how multiple allies with
- An ally with
Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target
, ScurryLess likely to be attacked
, and similar effects will not be targeted by one-ally attacks if there is another ally with hostility available to target. Affected allies can still be targeted by attacks which conditionally targets specific allies.- When all allies have an effect that prevents them from being targeted, the ally in the lowest position will have priority.
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
and its derivative versions can also be considered pseudo-hostility.
Known Hostility Modifiers
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| Ability | Hostility Up | Hostility Down |
|---|---|---|
| Assassin - Out of SightGain Strength: -10. Target ally gains Strength: +30. |
30 | -10 |
| Ninja - NinjutsuBonus effects from seal combo. (Wind-Earth Seal) | 0 (0% chance to be targeted) | |
| Jamil - HideGrant an ally Strength: +30Duration: 3 turns. Jamil gains Strength: -10Duration: 3 turns. |
30 | -10 |
| Baihu Fangstaff | 20 | |
| Nene - I'm Watchin' You!Hey ugly! Looky here! (Nene gains Duration: 3 turns. All other allies gain Duration: 3 turns.) |
10 | -2 |
| Nene - Did You Just See That!It wasn't me! I didn't hit you, honest! It was her! (Grant an ally Duration: 3 turns. Nene gains Duration: 3 turns.) |
-10 | |
| Andira - Sage of EternityGrant an ally Strength: 2500Duration: 3 turns and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 75: Shield endurance increased to Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants Strength: 30%Duration: Indefinite. (Bonus Wind DMG ends upon taking damage.) |
0 (100% chance to be targeted) |
|
| Hostility Up (Small) | 5 | |
| Hostility Up (Medium) | 8 | |
| Hostility Up (Large) | 10 | |
| Hostility Down (Small) | -3 | |
| Hostility Down (Medium) | -4 | |
| Hostility Down (Large) | -5 | |
| Razia - On Solid Ground | 10 | |
| Zahlhamelina - Solar Deflection | -5 | |
| Societte (Fire) - Closing Dance: Tokiyomi-aratameGain , 1 stack of and begin dancing. Recast to stop dancing. While dancing: Can't deal one-foe attacks while dancing. Gain 1 stack of after each turn (Max: 5). All Fire allies gain Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. Buff effects increase based on stacks. On recast: Consume all stacks and gain equal amount of Duration: 1-4 turns stacks for up to 4 turns. All Fire allies gain Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. (5 stacks) |
100 | |
| Rosetta (Grand) - Elegant Rose BarrierDeploy a . (Consumes 30% of charge bar every turn. When recast, charge bar is below 30%, or 's lvl is 5: Releases and grants buffs to all allies.) |
70 | |
| Anthuria - Dance of DeliriumGain Strength: 50%Duration: 3 turns, Strength: +80Duration: 3 turns, and Duration: Indefinite. |
70 | |
| Yngwie - Tough Guy mode | 70 | |
| Rosamia (SSR) - Groundhold TalismanGain Duration: 5 turns, Strength: 30,000Duration: 5 turns, and Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. |
50 | |
| Ayer - ProvokeYou want a shot at me? Go ahead! Take it! (Gain Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (No longer gain Duration: 2 turns. Gain (Excludes all-foe all-ally attacks) Duration: 2 turns and Duration: Indefinite. When below 25% HP: Also gain Strength: 50%Multiplier: AssassinDuration: 1 turn .) |
50 | |
| Aoidos - Bloody GardenGain Strength: 100%Duration: 6 turns, Strength: 35%Duration: 6 turns, Strength: 30%Duration: 6 turns, and Strength: +50Duration: 6 turns. At level 90: No longer gain . Boost to Duration: 6 turns's strength based on lvl. |
50 | |
| Spartan - GuardianGain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
50 | |
| Therese (SSR) - CertamenGain More likely to be attacked / Double attack rate is boosted (Can't be removed) Duration: 3 turns. |
50 | |
| Zooey (Promo) - Spinning Slash450% Light damage to a foe (Damage cap: 630,000). Gain Duration: 7 turns. (Consumes 20% of charge bar.) Hidden Effect: +10 to Stun for 180 seconds. (When Stun reaches 100, inflict Duration: 30 seconds on foe.) At level 55: Damage increased to 500%. (Max stacks) |
50 | |
| Baotorda (SSR) - Valiant ShieldGain Duration: 3 turns. |
40 | |
| Sen (SSR) - Clawesome VigorGain Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) |
40 | |
| Veight - Noble BloodGain Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 100: Also gain Strength: 5000Duration: Indefinite. Multiplier: PerpetuityDuration: Indefinite upgraded to Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.) |
30 | |
| Anne - Follow the PrincessGain Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: +20Duration: 2 turns. Instantly perform a normal attack without using up a turn. |
20 | |
| Luchador - Knifehand StrikeGain Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns. |
20 | |
| Yuisis - No Surrender - No SurrenderSwitch to Heavensbane mode. | 20 | |
| Yodarha - 0 Triple Shrouds | 20 | |
| Marquiares - Earth, Wind, and Fire (Charge Attack) | 20 | |
| Nectar - Shinsha's PrayerDuring : Guaranteed triple attacks, 20% Bonus Wind DMG effect, 10% Uplift effect, and +20 boost to hostility. |
20 | |
| Sword Master - Overpower | 10 | |
| Agielba - Broad-Minded | 10 | |
| Ghandagoza - SkybreakerInflict Strength: 90%Base Accuracy: 90%Duration: 2 turnsLocal status effect on all foes. At level 90: Also deal 500% Fire damage to all foes (Damage cap: ~635,000). Also inflict Base Accuracy: 100%Duration: 180 seconds on all foes. |
10 | |
| Yggdrasil - Grace of the Great Tree | 10 | |
| Zooey (Promo) - Spinning Slash450% Light damage to a foe (Damage cap: 630,000). Gain Duration: 7 turns. (Consumes 20% of charge bar.) Hidden Effect: +10 to Stun for 180 seconds. (When Stun reaches 100, inflict Duration: 30 seconds on foe.) At level 55: Damage increased to 500%. (1 stack) |
10 | |
| Threo - Berserk Forge | -5 | |
| Yuisis - No Regrets - No SurrenderSwitch to Heavensbane mode. | -5 | |
| Izmir - Immutable FaithGain Strength: 30%Duration: 3 turns and Strength: -5Duration: 3 turns. At level 90: No longer gain Strength: 30%Duration: 3 turns and Strength: -5Duration: 3 turns. Gain Duration: Indefinite and a shield effect worth 3000. (Ice Barrier ends when shield endurance hits 0.) |
-5 |
Stacking
The following types of hostility modifiers stack additively:
- Status effects
- Support skills
- Character EMP
- Weapon skills
References
- ↑ https://twitter.com/soufflex_/status/886807139959754752
- ↑ EN Game Announcement, 2019-03-12 http://game.granbluefantasy.jp/#news/detail/3008/2/0/1















































































































































































