Uplifted
Charge Attack | Status Effects
Related Buffs: Charge Bar Gain Boosted | Charge Boost | Charged | Instant Charge | Uplifted


is affected by 
and 
effects, including those from character support skills. Uplifted effects do not stack with each other, and stronger effects take priority regardless of duration.
Similar effects that increase Charge Bar at the end of the turn such as some 
sources and 
stack with Uplifted.
Sources
Filter Tables
Uplifted
Skills
| Icon | Name | Rarity | Element | Skill | Strength | Targets | Cooldown | Duration | Notes | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Ruler | UprisingTarget ally gains Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 30~35%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
20% | One ally | 8 turns | 3 turns | ||||||||||
| Onmyoji | Celestial GenesisAll allies gain Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.) |
10% | All allies | 9 turns | 3 turns | ||||||||||
| Luchador | Lucha de ParejasCaster and ally in the next position gain Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
15% | Self and ally in next position | 1 turn Recast: 0 turns |
Indefinite | ||||||||||
Mic HypeAll parties gain Strength: 10%Duration: 3 turns. |
10% | All allies | 8 turns | 3 turns | Affects all parties. | ||||||||||
| Chrysaor | Amber Edge500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict Duration: 180 seconds. All allies gain Strength: 15%Duration: 5 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
15% | All allies | 10 turns | 5 turns | ||||||||||
| Lumberjack | Leaf BurningGain Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.) |
10% | All allies | 10 turns | Indefinite | Effect ends when shield effect ends. | |||||||||
| Runeslayer | RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Strength: 30%. |
10% | Self | 5 turns Lvl 30: 4 turns |
2 turns | When casting Energizing Gust while is granted. See class page for more details. | |||||||||
| Rising Force | Fever PitchAll allies gain Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
15% | All allies | 12 turns | 5 turns | ||||||||||
| Lyria (Event SSR) | Vestiges of the Astral GodEnd cooldown for all summons. (Excludes summons that can't be re-summoned.) Gain Duration: Indefinite. (Can't recast.) |
10% | Self | Ready in 8 turns8-turn cooldown at start of battle. |
Indefinite | 1-turn cut to skill standby and cooldowns. Gain Strength: 15%. At end of turn when any of the following conditions are met: Borrow primals' powers for the corresponding effects: A foe has 3 or more removable buffs: Wind damage to all foes (Damage cap: ~380,000) and remove 1 buff. A chain burst activated: Fire damage to a foe (Damage cap: ~830,000). Inflict Strength: 30%Duration: 1 turn Local status effect. A foe's charge diamonds are full: Water damage to all foes (Damage cap: ~380,000). All allies gain Strength: 50%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. A foe used a special attack: Earth damage to all foes (Damage cap: ~380,000). Restore all allies' HP (Healing cap: 1,500) and remove 1 debuff. cuts this skill's standby by 1 turn. | |||||||||
| Ullikummi | Vouge HymnWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30% and a random buff when using first ability. |
10% | All allies | - | 3 turns | Randomly grants Strength: 10%. | |||||||||
| Anthuria | CaptivationGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. All allies gain Strength: 10%Duration: 3 turns, Strength: 1000Duration: Indefinite, and Duration: 3 turns. |
10% | All allies | 8 turns | 3 turns | ||||||||||
| Atum (Summer) | Taqat AnkhAll other Fire allies gain Duration: Indefinite. (Can only be used when lvl is 10. Can't recast.) |
10% | All other Fire allies | - | Indefinite | Requires 10 lvl. is granted by 400% Fire damage to a foe (Damage cap: ~635,000). Raise Atum's Duration: Indefinite lvl by 1 (Max: 10). (Based on lvl: Boost to Fire allies' C.A. specs and Wind damage reduction.). | |||||||||
| Elmott (SSR) | Blazing Eulogy5-hit, 100% Fire damage to random foes (Damage cap: 107,500 per hit). All Fire allies gain Strength: 10%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
10% | All allies | 7 turns Lvl 75: 6 turns |
3 turns | reduces this skill's cooldown by 1 turn. is granted by Gain Duration: Indefinite. (Can't recast.). | |||||||||
| Izmir (Yukata) | Ice RaptureGain Duration: 5 turns and Strength: 20%Duration: 5 turns. (Affects all allies when caster is not Duration: Indefinite.) |
20% | Self When not : All allies |
9 turns | 5 turns | Starts battle with 3 lvl. lvl is lowered by Activate Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 10% (Max: 50%)Duration: Indefinite, and Strength: 10%.. Lower Duration: Indefinite lvl by 1.. | |||||||||
| Luffy | Color of the Supreme King Haki1500% Fire damage to all foes (Damage cap: ~1,505,000). Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect. Gain Duration: Indefinite. (Can't recast.) At level 100: No longer has cooldown at start of battle. Also inflict Strength: 25%Base Accuracy: 200%Duration: 180 seconds. Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
20% | Self | Ready in 5 turns5-turn cooldown at start of battle. Lvl 100: - |
Indefinite | ||||||||||
| Mirin (Summer) | Phoenix Cicada StanceGain Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: Indefinite. (Phoenix Cicada Stance ends upon taking damage 3 times.) |
10% | Self | 8 turns | Indefinite | Ends upon taking damage 3 times. | |||||||||
| Sato | Swirling Sweet MistGain Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. All Fire allies gain Strength: 10%Duration: 3 turns. (Forms Duration: Indefinite. When is formed: Changes to Duration: Indefinite.) |
10% | All Fire allies | 7 turns Lvl 75: 6 turns |
3 turns | ||||||||||
| Shiva | Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit). Fully restore all allies' HP. Remove all allies' debuffs. Caster gains Duration: Indefinite. (Can only be used when Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.) |
10% | Self | - | Indefinite | Requries 5★. Can only be used when at 10 lvl. is granted by Raise Multiplier: PerpetuityDuration: Indefinite lvl by 2. 1-turn cut to Shiva's skill cooldowns. ( Strength: 190% C.A. DMG Up, 90% C.A. DMG Cap Up closes.) and AmplifyMultiplier: Seraphic normal attack damage by 15%. Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATKMultiplier: Perpetuity and triple attack rate based on Multiplier: Perpetuity lvl.) At level 90: Increase max Multiplier: Perpetuity lvl to 10. Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon triple attacks. (Also boost DEF and charge bar gain based on Multiplier: Perpetuity lvl.). | |||||||||
| Zeta (Grand) | Furious ResonanceGain Duration: 5 turns and Strength: 10%Duration: 5 turns. |
10% | Self | 9 turns Lvl 55: 8 turns |
5 turns | Starts battle at 100% charge bar. At end of turn when charge bar is at 100% or higher: Gain Strength: 30%Duration: Indefinite. 1-turn cut to skill cooldowns. (Can only use charge attack when charge bar is at 200%.) cuts this skill's cooldown by 1 turn. | |||||||||
| Friday (Summer) | Believe In YourselfAll allies gain Strength: 10%Duration: 3 turns. (On Fridays [JST]: All allies also gain Duration: 3 turns.) |
10% | All allies | 9 turns Lvl 65: 8 turns |
3 turns | ||||||||||
| Reinhardtzar | Vigor UnleashedFire damage to all foes. Gain Strength: 10%Duration: 3 turns. |
10% | Self | 8 turns | 3 turns | ||||||||||
| Drusilla | I'm Getting Ready!I'll be ready in just a minute! (Gain Strength: 50%Duration: 2 turns.) |
50% | Self | 6 turns Lvl 45: 5 turns |
2 turns | ||||||||||
| Alliah (Yukata) | Defender ConsortLet this Golden Knight protect you. (Gain Duration: Indefinite.) (Can only be used when Water MC is a main ally. Can't recast.) |
10% | Self | - | Indefinite | ||||||||||
| Grea (Summer) | Blazing DuoGrant Duration: Indefinite to caster and an ally. (Can't grant Duration: Indefinite to more than 1 other ally at a time.) |
15% | Self and one ally | 6 turns Lvl 75: 5 turns |
Indefinite | is granted by is in effect: 50% boost to C.A. damage, 30% boost to C.A. damage cap, RefreshRecover HP each turn (Healing cap: 500). effect, and 15% Uplift effect. Activate Mana Agni upon the other ally with 's triple attacks.. | |||||||||
| Juri (SSR) | Stage PresenceGain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and Strength: 10%Duration: 3 turns. (Grants the same effect to an ally with .) |
10% | Self and ally with |
8 turns Lvl 75: 7 turns |
3 turns | is granted by (Grant caster and an ally Duration: 4 turns. Can only form a duo with one ally at a time.). | |||||||||
| Lilele | I Miss You So Much...All Water allies gain Strength: 35%Multiplier: NormalDuration: 3 turns, Strength: 35%Duration: 3 turns, and Duration: Indefinite. At level 90: All Water allies also gain random buffs based on caster's . |
10% | All Water allies | 7 turns Lvl 75: 6 turns |
3 turns | Requires lvl 90 (5★). Randomly grants Strength: 10%. All buffs are granted at 4 lvl. | |||||||||
Light-Up Stage Gain Duration: Indefinite. All Water allies gain Strength: 100%. (Can only be used when is 4. At end of turn after all allies' Hype was 4 for 2 turns in a row: Skill changes to Colorful Shine Stage. Can't recast.) Duration: Indefinite changes to Duration: Indefinite. All Water allies gain Strength: 100%. (At end of turn after all allies' Hype was 4 for 2 turns in a row: Skill changes to Sparkle Shower Stage. Can't recast.) Duration: Indefinite changes to Duration: Indefinite. All Water allies gain Strength: 100%, Duration: 1 turn , and Duration: Indefinite. (Can't recast.) |
10%-20% | Self | - | Indefinite | Requires 4 lvl. Changes to Strength: 20% with Duration: Indefinite. | ||||||||||
| Kolulu (Summer) | Brilliant ShineGain Strength: 10%Duration: 5 turns and Duration: Indefinite. (When below 25% HP: Also gain Strength: 3000Duration: Indefinite and Strength: 30%-90%Duration: 5 turnsStacking: Single Target.) |
10% | Self | 8 turns | 5 turns | ||||||||||
| Farrah (Summer) | Clear Mind, Focused HeartGain Strength: 10%Duration: 4 turns. (Raise lvl by 2 if caster is saving up power.) |
10% | Self | 6 turns | 4 turns | ||||||||||
| Morphe and Phoebe (Event) | Sleep TightInflict Duration: 2-4 turnsTakes 25% more damage on all other allies. All other allies gain Strength: 10%Duration: 3 turns. |
10% | All other allies | 6 turns Lvl 65: 5 turns |
3 turns | When cast as Phoebe. Starts battle as Morphe and switches with Inflict Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and Duration: 3.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies. Switch out with Phoebe. and (Consumes 20% of charge bar.). | |||||||||
| Adam | IndomitabilityAll Earth allies gain Strength: 10000Duration: Indefinite and Duration: Indefinite. ( Duration: Indefinite ends upon taking damage 2 times.) |
10% | All Earth allies | 18 turns Lvl 55: 16 turns |
Indefinite | ends upon taking damage 2 times. Strength: 10000Duration: Indefinite and Duration: Indefinite. ( Duration: Indefinite ends upon taking damage 2 times.)'s cooldown upon using charge attack.
| |||||||||
| Caim | Beginning of Joker Copy an ally's skill. (Skill changes to End of Joker upon casting.) All Earth allies gain Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, Strength: 30%Duration: 3 turnsStacking: Summon, Strength: 20%Duration: 3 turnsStacking: Summon, Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Strength: 2000Duration: 3 turns, Strength: 10%Duration: 3 turnsStacking: Summon, Strength: 15%Duration: 3 turns, Strength: 1-4 stacksDuration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.) |
15% | All Earth allies | 8 turns Lvl 75: 7 turns |
3 turns | When cast as End of Joker. | |||||||||
| Diantha | Find Your StarAll Earth allies gain one random buff. (Number of buffs gained increases based on Diantha's lvl.) |
10% | All Earth allies | 6 turns | 2 turns | Randomly grants Strength: 10%. All buffs are granted at 4 lvl. | |||||||||
| Eahta | Eight-Life's PilgrimageGain Strength: 100%Base value before charge bar gain effects are taken into account., Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Duration: 3 turns. (Can't recast.) At level 150: Can now be recast. |
10% | Self | Ready in 10 turns10-turn cooldown at start of battle. Lvl 150: Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
Indefinite | At level 150: 1-turn cut to Strength: 100%Base value before charge bar gain effects are taken into account., Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Duration: 3 turns. (Can't recast.) At level 150: Can now be recast.'s skill standby upon Earth chain burst. cuts this skill's standby and cooldown by 1 turn. | |||||||||
| Eugen (Grand) | Sudden AttackGrant an Earth ally Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage., 50% C.A. DMG Up, 25% C.A. DMG Cap UpDuration: 5 turnsStacking: Special Buff and Strength: 20%Duration: 5 turns. |
20% | One Earth ally | 10 turns Lvl 75: 9 turns |
5 turns | ||||||||||
| Lu Woh (Summer) | Emanation of VitalityAll Earth allies gain Strength: 10%Duration: 3-8 turns and Strength: (Healing cap: 1000)Duration: 3-8 turns. Caster gains Strength: 30%Only takes effect in Battle System 2.0. (Extend effect durations based on Multiplier: Perpetuity lvl.) |
10% | All Earth allies | 9 turns Lvl 75: 8 turns |
3-8 turns | Extend duration based on lvl. is granted by Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 10). Boost to Earth allies' charge bars based on Lu Woh's remaining HP (Max: 20%). (Based on Multiplier: Perpetuity lvl: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and multiattack rate.). | |||||||||
| Nobara Kugisaki and Maki Zen'in | Girl of Steel3-hit, 300% Earth damage to a foe (Damage cap: ~185,000 per hit). Gain Strength: 10%Duration: 3 turns, Strength: 5% (Max: 30%)Duration: Indefinite, and Strength: 5% (Max: 30%)Duration: Indefinite. |
10% | Self | 5 turns Lvl 55: 4 turns |
3 turns | Deal 199,998 Bonus Plain damage based on number of (Max: 5 hits). 1-turn cooldown cut to Nobara Kugisaki and Maki Zen'in's skill cooldowns. cuts this skill's cooldown by 1 turn. | |||||||||
| Shushuku | Tectonic Slash4-hit, 150% Earth damage to all foes (Damage cap: ~148,000 per hit). Gain Strength: 10%Duration: 5 turns. After clearing 5th Fate Episode at Rushou's Yupei level 9: (When HP is 50% or above: Also gain Strength: 300,000Duration: 1 turn .) (When HP is below 50%: Also gain Strength: 30%-90%Duration: 3 turns.) |
10% | Self | 7 turns Yupei Lvl 5: 6 turns |
5 turns | Inflict Strength: 25%Duration: 180 secondsStacking: Single. Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. After clearing 6th Fate Episode at Rushou's Yupei level 10: End cooldown for other skills. ends this skill's cooldown. | |||||||||
| Herja (SR) | A Friendly PushGrant an ally Strength: 30%Duration: 3 turnsStacking: Dual and Strength: 10%Duration: 3 turns. |
10% | One ally | 8 turns Lvl 45: 7 turns |
3 turns | ||||||||||
| Jessica | Viel ErfolgGrant an ally Strength: 10%Duration: 3 turns. (Uses 20% of charge bar) |
10% | One ally | 5 turns Lvl 45: 4 turns |
3 turns | ||||||||||
| Caro | MaestaAll Wind allies gain Duration: Indefinite. (Ends upon taking damage 2 times.) (Cut to this skill's cooldown based on number of Harp-specialty allies in party [Max: 6-turn cut].) |
10% | All Wind allies | 16 turns Lvl 55: 14 turns |
Indefnite | ends upon taking damage 2 times. Reduces cooldown by 1 turn for every Harp-specialty ally in party. | |||||||||
| Eustace (Summer) | Splintered CellGrant Duration: Indefinite to caster and an ally. (Can't grant Duration: Indefinite to more than 1 other ally at a time.) |
20% | Self and one ally | 6 turns Lvl 55: 5 turns |
Indefinite | ||||||||||
| Haaselia (Summer) | Shining SatelliteGain Strength: 100% and Duration: Indefinite. All Wind allies gain Strength: 10%Duration: 3 turns. |
10% | All Wind allies | 10 turns | 3 turns | ||||||||||
| Kaede Takagaki | Mystical AuraAll allies gain Strength: 10%Duration: 3 turns and Strength: 500 HPDuration: 3 turns. |
10% | All allies | 8 turns Lvl 75: 7 turns |
3 turns | ||||||||||
| Lecia (SSR) | Invigorating CommandAll Wind allies gain Strength: 2000Duration: Indefinite, Strength: (Healing cap: 1000)Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
10% | All Wind allies | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
3 turns | 1-turn cut to Wind allies' linked skill cooldowns. Raise Duration: Indefinite lvl by 1. (When lvl reaches 5: 1000% Wind damage to all foes [Damage cap: ~1,160,000]. All Wind allies gain Duration: Indefinite and Duration: Indefinite. lvl resets.) cuts this skill's cooldown by 1 turn. | |||||||||
| Nectar | Demon PurificationStart Duration: 5 turns. End cooldown for other skills. (Consumes 100% of charge bar.) |
10% | Self | 12 turns | 5 turns | Extend 's duration by 2 turns. (Can only be used during .) extends 's duration by 2 turns. | |||||||||
| Petra (SSR) | Elemental BreathAll allies gain Strength: 50%Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. At level 90: All allies also gain Strength: 10%Duration: 3 turns. |
10% | All Wind allies | 7 turns | 3 turns | Requires lvl 90 (5★). | |||||||||
| Pochacco | I'll Protect EveryoneAll friends gain Strength: 5000Duration: Indefinite and Strength: 10%Duration: 3 turns ♪ |
10% | All allies | 11 turns Lvl 55: 10 turns |
3 turns | ||||||||||
| Raphael | Roaming Cyclone16-hit Wind damage to random foes (Damage cap: ~81,000 per hit). All Wind allies gain Duration: Indefinite. (Effect ends upon taking damage 3 times.) |
10% | All Wind allies | 14 turns Lvl 75: 12 turns |
Indefnite | ends upon taking damage 3 times. | |||||||||
| Yuisis | UnfetteredGain Duration: 3 turns and Strength: 10%Duration: 3 turns. |
10% | Self | 5 turns | 3 turns | Requires Heavensbane Mode. Heavensbane mode is granted by Gain Duration: Indefinite. When second or fourth ally at battle start: Yuisis's Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl rises by 2. Switch to Heavensbane mode.. | |||||||||
| Chloe (Summer) | Slayin' the LookGain Duration: 3 turns and Strength: 10%Duration: 3 turns. |
10% | Self | 6 turns Lvl 45: 5 turns |
3 turns | ||||||||||
| Sevilbarra | EverchangingGain Strength: 10%Duration: 5 turns. |
10% | Self | 10 turns | 5 turns | ||||||||||
| Charlotta (Light) | True ChivalryGain Strength: 10%Duration: 5 turns and Duration: Indefinite. |
10% | Self | 9 turns Lvl 75: 8 turns |
5 turns | ||||||||||
| Cure Black and Cure White | We Won't Give UpGain Strength: 15%Duration: 4 turns and Duration: 4 turnsAlso called "Lethal Attack Dodged". |
15% | Self | 8 turns | 4 turns | ||||||||||
| Fif | ReincarnationGrant a Light ally Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns. |
10% | One Light ally | 10 turns | 15 turns | Inflict , Strength: 30%Base Accuracy: 100%Duration: 180 seconds, Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and Strength: 20%Base Accuracy: 100%Duration: 180 seconds. 3-turn cut to Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns.'s cooldown. cuts this skill's cooldown by 3 turns. and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) durations by 1 turn. extends DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) 's duration by 1 turn. At level 90: Starts battle with Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns. All Light allies gain Strength: 10% when Fif uses a skill. (Random buffs to Light allies at end of turn based on Fif's remaining HP.) grants Fif DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) at battle start. | |||||||||
| Gawain (Light) | Puncture 400% Light damage to a foe (Damage cap: ~630,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Restore caster's HP (Healing cap: 2000). (When below 25% HP: Activates twice.) At level 90: (When below 25% HP: Skill changes to Perforate.) 3-hit, 400% Light damage to a foe (Damage cap: ~700,000 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, and Strength: 10% (Max: 30%)Duration: 180 seconds. Restore caster's HP (Healing cap: 4000). Gain Strength: 10%Duration: 3 turns and Duration: Indefinite. |
10% | Self | 6 turns Lvl 55: 5 turns |
3 turns | Requires lvl 90 (5★). When cast below 25% HP. All allies gain Strength: 20%Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate first-slot skill. auto-activates this skill. | |||||||||
| Lucio | Walls of BabylonAll allies gain Strength: 2000Duration: Indefinite, Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. At level 95: All allies also gain Strength: 10%Duration: 3 turns. |
10% | All allies | 6 turns | 3 turns | Requires lvl 95 (5★). | |||||||||
| Nicholas (Light) | Gigante Order!All aboard Grand God Kaiser! (Can only be used when lvl is 5. Ends cooldown for all skills. Can't be recast.) |
15% | Self | - | 5 turns | Can only be used when at 5 lvl. is granted by Duration: Indefinite lvl upon activating Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. (When lvl is 5: Also gain Duration: 1 turn .) (Max: 5). Boost to multiattack rate and dodge rate based on lvl. (When lvl is 5: Boost to attack specs and C.A. specs.). | |||||||||
| Pecorine | Princess ForceGain Strength: 10%Duration: 4 turns and Strength: 25%Duration: 4 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
10% | Self | 7 turns | 4 turns | ||||||||||
| Sakura Kinomoto | FlowerRandom buff to all allies. |
10% | All allies | 4 turns | 3 turns | Randomly grants Strength: 10%. Strength: 30% upon using skills. At level 90: Random Clow Card activates at end of turn. has a chance to auto-activate this skill. | |||||||||
| Silva (Light) | Invisible HawkGain Duration: 5 turns, Strength: 70% chance of dealing 75% more damage.Duration: 5 turns, Strength: 40%Duration: 5 turns, and Strength: 20%Duration: 5 turns. Self-inflict Strength: 50%Duration: 5 turns. |
20% | Self | 10 turns Lvl 55: 9 turns |
5 turns | ||||||||||
| Sui | Scarlet RopeCaster and Light ally in the next position gain Duration: 5 turns. (When used from 10th turn onward: Extend Duration: 10 turns's duration to 10 turns. Caster and Light ally in the next position also gain Strength: 50%Multiplier: AssassinDuration: 1 turn and Strength: 50%Duration: 1 turn .) |
10% | Self and Light ally in next position | 10 turns | 5 turns From 10th turn onwards: 10 turns |
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| Tyre (Yukata) | EinheitGrant Duration: Indefinite to caster and another ally. (Can only be granted to one other ally at a time.) |
10% | Self and one ally | 8 turns | Indefinite | ||||||||||
| Anthuria (Yukata) | Flowering LilyAll allies gain Strength: 10%Duration: 3 turns, Duration: 3 turns, Strength: 20%-10%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
10% | All allies | 8 turns Lvl 75: 7 turns |
3 turns | ||||||||||
| Bowman | Outrage400% Dark damage to a foe (Damage cap: ~450,000). Gain 1 random buff. (Auto-activates upon using charge attack.) |
15% | Self | 6 turns | 3 turns | Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. auto-activates this skill. 20% boost to ATKPerpetuity modifier, guaranteed triple attacks, and 100% counters upon taking damage (1 hit). prevents this skill from being cast normally. | |||||||||
| Chloe (SSR) | Servin' the LookAll Dark allies gain Strength: 100%Duration: 3 turns, Strength: 50%Duration: 3 turns, Duration: 3 turns, and Strength: 10%Duration: 3 turns. (When 1 is consumed: All Dark allies also gain Strength: 10%Duration: 3 turns.) |
10% | All Dark allies | 9 turns Lvl 55: 8 turns |
3 turns | Extend Dark allies' by 1 turn. 1-turn cut to Chloe's skill cooldowns. cuts this skill's cooldown by 1 turn. | |||||||||
That's My GOAT!Switch out with a sub ally. (Can only be used when out of . When switching with a Dark ally: Ally gains Strength: 10,000Duration: Indefinite, Strength: 100%Multiplier: AssassinDuration: 1 turn , and Duration: 5 turns.) |
10% | One Dark ally | 12 turns | 5 turns | Requries 0 . is granted by Duration: Indefinite. (When Chloe has at least 1 : Guaranteed double attacks, 50% boost to triple attacks, and charge attack activates twice.). Switches out with a sub ally and grants them . | ||||||||||
| Cidala (Valentine) | Tigered Up in a BowAll Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 10%Duration: 3 turns. (Upon consuming : Caster also gains Strength: 10%Duration: 1 turn and Duration: 1 turn .) |
10% | All Dark allies | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 10 turns |
3 turns | 1-turn cut to Cidala's linked skill cooldowns. cuts this skill's cooldown by 1 turn. | |||||||||
| Eustace (Dark) | Splintered CellGrant Duration: Indefinite to caster and an ally. (Can't grant Duration: Indefinite to more than 1 other ally at a time.) |
20% | Self and one ally | 6 turns Lvl 55: 5 turns |
Indefinite | Requires lvl 90 (5★). | |||||||||
| Fediel | Cursed FuneralAll Dark allies gain Strength: 10,000Duration: Indefinite and Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) |
10% | All Dark allies | 18 turns Lvl 55: 16 turns |
Indefinite | ends upon taking damage 2 times. | |||||||||
| Jessica (SSR) | Eisenregen500% Dark damage to all foes (Damage cap: ~1,205,000). Inflict Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 15%Duration: 5 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
15% | All allies | 12 turns Lvl 55: 10 turns |
5 turns | ||||||||||
| Lowain (SSR) | Let the Macho FlowRizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns up a random other Dark ally. (Restore 10% of another random Dark ally's HP [Healing cap: 1500] and grant them Rizzed Up Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns. Rizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns varies depending on ally's style. Won't rizz an already rizzed ally.) |
10% | Another random Dark ally | 5 turns Lvl 55: 4 turns |
5 turns | Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite. Raise Duration: Indefinite lvl by 1. End cooldown for Let the Macho Flow. (Consumes 20% of caster's max HP.) ends this skill's cooldown. | |||||||||
| Lunalu (SSR) | Facsimile IIGain Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) |
10% | Self | 9 turns Lvl 55: 8 turns |
3 turns | Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.)'s cooldown. (Self-inflict Strength: 30% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.) ends this skill's cooldown. | |||||||||
| Marquiares | Mystic MoonAll Dark allies gain Strength: 10%Duration: 3 turns, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite. |
10% | All Dark allies | 7 turns Lvl 75: 6 turns |
3 turns | ||||||||||
| Narmaya | Glasswing WaltzGain Duration: Indefinite, Strength: 10%Duration: 3 turns, Strength: 60%Duration: Indefinite, and Strength: 30%Duration: Indefinite. |
10% | Self | 6 turns | 4 turns | Requires lvl 100 (5★). | |||||||||
| Seofon (Yukata) | Seven-Star's CrackleAll Dark allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and Strength: 10%Duration: 3 turns. (When lvl is at 5: Caster also gains Duration: Indefinite.) |
10% | All Dark allies | 8 turns Lvl 55: 7 turns |
3 turns | ||||||||||
| Shao (SSR) | Poison for PoisonAll Dark allies gain Duration: 5 turns. (Boost to specs based on number of casts [Max: 3].) |
10%-20% | All Dark allies | 12 turns | 5 turns | effect increases by 5% after each cast. Restore Dark allies' HP (Healing cap: 2000) and remove 1 debuff. 2-turn cut to Duration: 5 turns. (Boost to specs based on number of casts [Max: 3].)'s cooldown. cuts this skill's cooldown by 2 turns. | |||||||||
| Tsukuyomi | Beacon in the NightAll Dark allies gain Strength: (Healing cap: 1000)Duration: 5 turns, Strength: 100%Duration: 5 turns, Strength: 50%Duration: 5 turns, and Strength: 10%Duration: 5 turns. (From 2nd cast: All Dark allies also gain Strength: 5000Duration: Indefinite and Duration: Indefinite.) |
10% | All Dark allies | 13 turns Lvl 75: 12 turns |
5 turns | Restore Dark allies' HP (Healing cap: 2000). Remove 1 debuff from Dark allies. 1-turn cut to Strength: (Healing cap: 1000)Duration: 5 turns, Strength: 100%Duration: 5 turns, Strength: 50%Duration: 5 turns, and Strength: 10%Duration: 5 turns. (From 2nd cast: All Dark allies also gain Strength: 5000Duration: Indefinite and Duration: Indefinite.)'s cooldown. cuts this skill's cooldown by 1 turn. | |||||||||
| Vira (SSR) | Luminiera MergeGain Light-element qualities. (Consumes 50% of charge bar.) |
10% | Self | 13 turns | 10 turns | Requires lvl 90 (5★). is granted by 250% Light damage to a foe (Damage cap: ~350,000). 1-turn cut to Vira's skill cooldowns. cuts this skill's cooldown by 1 turn. 1-turn reduction to Vira's skill cooldowns and 15% boost to ATKMultiplier: Normal. reduces this skill's cooldown by 1 turn. | |||||||||
| Narmaya (Valentine) | I'd Walk 10,000 MilesDark damage to a foe (Damage cap: ~320,000). Gain Strength: 10%Duration: 3 turns. At level 65: Effect enhanced. |
10% | Self | 8 turns | 3 turns | ||||||||||
| Lunalu | Evil EyeGain Strength: 20%Duration: 3 turns, Strength: 20%Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
10% | Self | 8 turns | 3 turns |
Charge Attacks
| Icon | Name | Rarity | Element | Charge Attack | Strength | Targets | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Baal (Fire) | Universal SessionMassive Fire damage to a foe. All Fire allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Fire allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Michael | Ignis Iudicium450%Massive Fire damage to a foe. All allies gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Lady Katapillar and Vira | Rocket PunchMassive Water damage to a foe. Inflict Strength: 30-40%Base Accuracy: 100%Duration: 180 seconds. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Lucio (Summer) | Paradise Lost450%Massive Water damage to a foe. All allies gain Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Sophia (Water) | Beten LiedRestore all allies' HP (Healing cap: 2000). All allies gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: Indefinite, Strength: 4000Duration: Indefinite, and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Self-inflict Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Jin | Blade of Enlightenment450%Massive Earth damage to a foe. (Boost to C.A. specs based on lvl.) Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Carmelina (SR) | Lebhafte BuehneAll allies gain Strength: 50% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 70%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Can only be used when is as loud as it can be [Loudest: 5]) |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 5 . is granted by Duration: Indefinite gets louder upon using skills (Max: 5 times) (Boost to multiattack rate based on how loud is. resets upon using charge attack) and getting louder at end of turn. | |||
| Clarisse (Light) | Juggernaut Sphere450%Massive Light damage to a foe. Gain 2 Duration: Indefinite. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Sophia | LebensstrahlRestore 10% of Light allies' HP (Healing cap: 2500). All Light allies gain Strength: 25%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 4 turns remaining., and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Light allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Elta (Light) | Interlude to LightRestore all allies' HP (Healing cap: 500). All allies gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Protean Folding Fan | Apparetei CurseMassive Fire damage to a foe. Inflict Strength: 5000Duration: 180 seconds. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Red Sphere | Red AlertMassive Fire damage to a foe. All allies gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Schoolbag | I've Got SunshineMassive Fire damage to a foe. Gain Strength: 10% (Max: 30%)Multiplier: NormalDuration: Indefinite. Additional effect at 4★: Gain Strength: 10%Duration: 1.5TVerification needed. . |
10% | Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
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| Banana Bunch | Falling BananasMassive Water damage to a foe. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Dardur | Ghaymu LeontopolisMassive Water damage to a foe. All Water allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Additional effect at 4★: All Water allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Water allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | |||
| Hraesvelgr | VaengrhridUnworldly Water damage to a foe (Damage cap: 2,527,500). Ignores (Effect removed on next all-foe all-ally attack) and . Additional effect at 4★: Gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
25% | Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Kris of Hypnos | Void RegionMassive Water damage to a foe. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies gain Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Andromeda | LindbladUnworldly Earth damage to a foe (Damage cap: 2,527,500). All Earth allies gain Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Restore all Earth allies' HP (Healing cap: 1500). All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC has 10 or more buffs: Also deal 800% Bonus Earth damage to a foe [Damage cap: ~830,000].) Additional effect at 5★: All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Earth allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | |||
| Cursed Staff of Calamity | Desire IncarnateMassive Earth damage to a foe. Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Mole Troupe Flag | Flight of the MolesMassive Earth damage to a foe. Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| O Iros Meta Chilion Prosopon | ZankankenMassive Earth damage to a foe. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain and . |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Red-Wing Soul | Dear PerfumeMassive Earth damage to a foe. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Ripening Spirit | Full-Bodied AperitifMassive Earth damage to a foe. All Earth allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Earth allies also gain . |
10% | All Earth allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Another Sky | Someday I'll Fly with YouMassive Wind damage to a foe. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain Strength: 20%. |
15% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Chromatic Paintbrush | Innocent PaintingMassive Wind damage to a foe. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
15% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Rin's Maracas | Chase Your DreamsMassive Wind damage to a foe. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | |||
| Concordia | Hyacintho FlammaMassive Light damage to a foe. All Light allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Light allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Light allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Concordia Mk II | Neo Hyacintho FlammaMassive Light damage to a foe. All Light allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: Indefinite. |
10% | All Light allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Con Tenerezza | Grazia BladeMassive Light damage to a foe. All Light allies gain . |
?Verification needed. | All Light allies | ?Verification needed. | ||||
| Corde Azzurre | RiflettoreMassive Light damage to a foe. All Light allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All Light allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Imperious Fury | Scattering LightfallMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1500). Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | |||
| Radiance of Insightful Rebirth | Resplendent Blade ++Massive Light damage to a foe. All allies gain Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. MC also gains Strength: 15% (Max: 60%)Duration: Indefinite, Strength: 3% (Max: 12%)Duration: Indefinite, and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Sacred Flame Militis | Orion's Ladder RepetereMassive Light damage to a foe. Inflict Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Charge attack activates twice in Arcarum.) |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| True Purity Sunblade | Font of OrionMassive Light damage to a foe Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Walthari | HeiligschwanMassive Light damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | |||
| Advocatus Diaboli | Demonic DriveMassive Dark damage to a foe. All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Buff increased to Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% At 5★: 15% |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Advocatus Diaboli Militis | Demonic Drive RepetereMassive Dark damage to a foe. All allies gain Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Charge attack activates twice in Arcarum.) |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Autumn's Decline | Autumnal DispersalMassive Dark damage to a foe. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Giant Octo Leg on a Stick | Bimio EaterMassive Dark damage to a foe. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
15% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Herb Basket | Happy PerfumeMassive Dark damage to a foe. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain . |
10% | All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Lunar Bearer | SelenophileMassive Dark damage to a foe. Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Tahar Masala | Har LadhidhMassive Dark damage to a foe. Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10000Duration: 180 seconds. Additional effect at 4★: Also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
10% | Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. |
Passives
| Icon | Name | Rarity | Element | Support Skill | Strength | Targets | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Artifacts | Artifact Skill IIIWhen knocked out (1 time): All allies gain x random buffs |
10% | All allies | 3 turns | Randomly grants Strength: 10%. All buffs are granted at artifact skill lvl 5. See Artifacts for more details. | |||
| Vira (Valentine) | My Love Is ImmortalVira gains Duration: Indefinite at battle start and every 5 turns. (Gain Strength: 20% at end of turn while Vermilion Bit is granted.) |
20% | Self | Indefinite | Requries . | |||
| Silva (Summer) | Sandy Sniper50% hit to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect, and 10% Uplift effect. |
10% | Self | Indefinite | ||||
| Special Week, Silence Suzuka, and Tokai Teio | Ascending the Stage of DreamsWhen Main Ally: Position at battle start decides initial Strategy. Uses an automatic skill every 2 turns based on current Strategy. |
15% | Self | 3 turns | Takes effect on 2nd skill cast with Strategy. is granted by Uses an automatic skill every 2 turns based on current Strategy. when starting in 2nd position or Strength: 80%. Change Strategy to Duration: Indefinite. (While is in effect: C.A. DMG and C.A. DMG cap are boosted by the drive to be number one. Can't recast.) At level 75: Effect increased to Strength: 100%.. See character page for more details. | |||
| Katzelia | The Emperor UprightWhen Switching to Main Ally: All Wind allies gain Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Strength: 50%. (Can't be reactivated.) |
10% | All Wind allies | Indefinite | Activates upon switching to main ally. | |||
| Zosimos | CheirokmetaWhen main weapon (MC only): Gain 1 upon using a skill. (For every 3 skills used: All Dark allies gain and a random buff. [Additional buffs based on number of upon activation.]) |
10% | All Dark allies | 3 turns | Randomly grants Strength: 10%. All buffs are granted at 5 . |
Summon Calls
| Icon | Name | Rarity | Element | Call | Strength | Targets | Initial Cooldown | Cooldown on Call | Duration | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Michael (Summon) | Ignis IudiciumIgnis IudiciumPlain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
20% | All allies | 3 turns | 12 turns At 4★: 9 turns |
3 turns | Requires 4★. | |||
| Tyrannosaurus (Summer) | Lake-Stirring RoarLake-Stirring RoarMassive Water damage to all foes. All Water allies gain Duration: 3 turns and Strength: 10%Duration: 3 turns. |
10% | All Water allies | 3 turns | 9 turns At 3★: 6 turns |
3 turns | ||||
| The Hanged Man (SSR) | Golden DawnGolden Dawn400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 15% | All Earth allies | 5 turns At 4★: 3 turns |
9 turns | 3 turns | Requires 4★. Randomly grants Strength: 15%. | |||
| Aoi Todo | Takada Taught Me EverythingTakada Taught Me EverythingAll allies gain Strength: 10%Duration: 3 turns. |
10% | All allies | 9 turns At 4★: 3 turns |
9 turns At 4★: 8 turns |
3 turns | ||||
| Shizuka, Gian, and Suneo | Three Cheers!Three Cheers!Shizuka, Gian, or Suneo is on the way to save the day! | 10% | All allies | 9 turns At 4★: 3 turns |
9 turns | 3 turns | Randomly grants Strength: 10%. | |||
| Zeus | Olympian PunishmentOlympian Punishment800% Light damage to all foes. All allies gain Strength: 5000Duration: Indefinite and Strength: 10%Duration: 4 turns. |
10% | All allies | 7 turns | 7 turns | 4 turns | Requires lvl 220 (Transcendence Stage 2). |
Effects Similar to Uplifted
These effects stack with Uplifted effects. Some of these effects may be referred to as Uplifted in-game.
Skills
| Icon | Name | Rarity | Element | Source | Strength | Targets | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Viking | VinlandGain Strength: 100% and Duration: 2 turns. |
100% | Self | 10 turns | 2 turns | 's duration by 2 turns. | |||
| Nighthound | Stealth ProtocolGain At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns. |
50% | Self | 7 turns | 5 turns | If no damage has been taken this turn. | |||
| Elysian | Diatonic HarmonyGain Duration: Indefinite. (Recast to end.) |
20% | Self | 1 turn Recast: 0 turns |
Indefinite | ||||
| Sandira | Free ReinAll Fire allies gain Duration: 5 turns. |
10% | Alll Fire allies | 14 turns Lvl 75: 12 turns |
5 turns | Sandira gains 1 Duration: Indefinite (Max: 6). When reaches 6: End cooldown for all skills (1 time). ends this skill's cooldown. Gain additional effects in order based on number of . (1: End cooldown for Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. (At 6 : Can recast once each turn it is cast.). 2: Gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 6% (Max: 30%)Duration: Indefinite. 3: 1-turn cut to buff skill cooldowns. 4: Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. 5: Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 6: 12-hit, 100% Bonus Fire damage to random foes [Damage cap: ~80,000 per hit].) cuts this skill's cooldown by 1 turn. | |||
| Silva (Yukata) | Silent AimGain Duration: 5 turns. |
15% | All Fire allies | 8 turns Lvl 55: 7 turns |
5 turns | ||||
| Societte (Fire) | Closing Dance: Tokiyomi-aratameGain , 1 stack of and begin dancing. Recast to stop dancing. While dancing: Can't deal one-foe attacks while dancing. Gain 1 stack of after each turn (Max: 5). All Fire allies gain Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. Buff effects increase based on stacks. On recast: Consume all stacks and gain equal amount of Duration: 1-4 turns stacks for up to 4 turns. All Fire allies gain Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. |
10% | Self | 1 turn Recast: 4 turns |
Varies | Strength: 10% is granted by Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 200%Duration: 0.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 0 turns remaining... Takes effect while either or is active. Takes effect before attacking. See character page for more details. | |||
| Cecile (Promo) | ConcentrareGain Duration: Indefinite, boosting 's effect. (Can't attack while focusing. Recast to end focus.) |
10% | Self | 1 turn Recast: 5 turns Lvl 65: 4 turns |
Indefinite | Strength: 10% is granted by Strength: 10% at end of each turn when focusing on concerto.. | |||
| Pamela (Promo) | ConcentrareGain Duration: Indefinite, boosting Strength: 15% Water ATK Up / 100 HP While is active: 45% Water ATK Up / 300 HPDuration: 4 turns's effect. (Can't attack while focusing. Recast to end focus.) |
10% | Self | 1 turn Recast: 5 turns Lvl 65: 4 turns |
Indefinite | Strength: 10% is granted by Strength: 10% at end of each turn when focusing on concerto.. | |||
| Satyr (Earth) | Passion ShowGain Duration: 5 turns. |
15% | All Earth allies | 8 turns Lvl 55: 7 turns |
5 turns | Activate 2-turn cut to caster's debuff durations. (Upon consuming 1 : Affects all allies.). 1-turn cut to Satyr's skill cooldowns. cuts this skill's cooldown by 1 turn. | |||
| Augusta (Promo) | ConcentrareGain Duration: Indefinite, boosting Strength: 15% Earth ATK Up / 5% DEF UpVerification needed. While is active: 45% Earth ATK Up / 15% DEF UpVerification needed. Duration: 4 turns's effect. (Can't attack while focusing. Recast to end focus.) |
10% | Self | 1 turn Recast: 5 turns Lvl 65: 4 turns |
Indefinite | Strength: 10% is granted by Strength: 10% at end of each turn when focusing on concerto.. | |||
| Lich (Halloween) | Cursed 'n' SpookyGain Duration: 5 turns. |
20% | Self | 7 turns | 5 turns | Gain Strength: 20%. 1-turn cut to Lich's skill cooldowns. cuts this skill's cooldown by 1 turn. | |||
| Robertina (Promo) | ConcentrareGain Duration: Indefinite, boosting Strength: 15% Wind ATK Up / 10% Charge Bar Gain Up While is active: 45% Wind ATK Up / 20% Charge Bar Gain UpDuration: 4 turns's effect. (Can't attack while focusing. Recast to end focus.) |
10% | Self | 1 turn Recast: 5 turns Lvl 65: 4 turns |
Indefinite | Strength: 10% is granted by Strength: 10% at end of each turn when focusing on concerto.. | |||
| Baotorda (SSR) | Valiant ShieldGain Duration: 3 turns. |
5%-10% | Self | 6 turns Lvl 55: 5 turns |
3 turns | Requires is in effect.. Charge bar gained increases with each level of is in effect.. | |||
| Novei | Harmonisches GeigenspielGain Duration: 5 turns. |
20% | All Light allies | 8 turns Lvl 55: 7 turns |
5 turns | Extend 's duration by 2 turns. extends 's duration by 2 turns. | |||
| Novei (Promo) | ConcentrareGain Duration: Indefinite, boosting Strength: 15% Light ATK Up / 3% Dodge Rate Boosted While is active: 45% Light ATK Up / 15% Dodge Rate Boosted's effect. (Can't attack while focusing. Recast to end focus.) |
10% | Self | 1 turn Recast: 5 turns Lvl 65: 4 turns |
Indefinite | Strength: 10% is granted by Strength: 10% at end of each turn when focusing on concerto.. | |||
| Meg and Mari | Go For It, Meg!Gain At end of turn: Charge bar is boosted / Recovers HP (Can't be removed) Multiplier: PerpetuityDuration: 5 turns. Remove . |
20% | Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
5 turns |
Passives
| Icon | Name | Rarity | Element | Support Skill | Strength | Targets | Notes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mechanic | CompanionCompanion takes action based on currently equipped AI. Stops if there aren't enough Will be used up every turn while companion is active. Companion will shut down when none are left. to move or when it hits 0. |
20% | Self | Requires Consumes 3 Will be used up every turn while companion is active. Companion will shut down when none are left. . Will be used up every turn while companion is active. Companion will shut down when none are left. is granted by Gain full Will be used up every turn while companion is active. Companion will shut down when none are left. . and Will be used up every turn while companion is active. Companion will shut down when none are left. upon using charge attack when companion is active.. See class page for more details. | |||||||||||||||
| Lyria (Event) | Extended Mastery Support SkillBoost to charge bar at end of turn.
|
3%-10% | Self | Charge bar gained increases with each level of
| |||||||||||||||
| Young Cat (Event) | Mini SkyfarerWhen Sub Ally: 5% boost to all allies' DEF. 5% chance to give Strength: 10% to all allies at end of turn. |
10% | Self | Takes effect when sub ally. | |||||||||||||||
| Anthuria | Quick StepWhen Anthuria's is 2 or above at end of turn: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. At level 90: All Fire allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. (When is 4: All Fire allies also gain Strength: 10%.) |
10% | All Fire allies | Requires lvl 90 (5★). Requires 4 lvl. | |||||||||||||||
| Aoidos | DeathwingBonus Fire DMG effect and boost to DEF to Fire allies based on their . At end of turn when Aoidos's is 4: All Fire allies gain Strength: 10%. |
10% | All Fire allies | Requires 4 lvl. | |||||||||||||||
| Atum (Summer) | Master of the ThroneWhen is not in effect: 30% boost to ATKMultiplier: Perpetuity, 150% boost to DEF, guaranteed triple attacks, Refresh effect (Healing cap: 2000), and 10% Uplift effect. Activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. All Fire allies gain Strength: 20%. at end of turn. |
10% | Self | is granted and removed by Duration: Indefinite. (While is in effect: Can't normal attack, 30% Repel effect, and 100% boost to charge bar gained upon taking damage. Activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. All Fire allies gain Strength: 20%. upon being targeted by a foe. When lvl is 10: ends.). | |||||||||||||||
| Lilele (Fire) | Space-Time IdolGain at end of turn based on Lilele's (5% per lvl / Max: 20%). (When is at 4: Also activate |
5%-20% | Self | Gain Strength: 5% per lvl. | |||||||||||||||
| Maria Theresa (Holiday) | O Holy EmpressWhen difference in main allies' remaining HP percentages is 50% or less at end of turn: Maria Theresa gains Strength: 20%. All Fire allies gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 6% (Max: 30%)Duration: Indefinite. When difference is more than 50% at end of turn: Activate Balance Fire allies' HP. All Fire allies gain Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns. Remove 1 debuff from Fire allies. (When difference in main allies' remaining HP percentages is 30% or more: Skill changes to Giusta Misurazione.) Balance Fire allies' HP. All Fire allies gain Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns and Strength: 2000Duration: 1 turn . Remove 1 debuff from Fire allies. instead. |
20% | Self | When difference in main allies' remaining HP percentages is 50% or less. | |||||||||||||||
| Erika | La Fillette de Roanne20% hit to ATK. Less likely to be attacked. (At end of turn if no damage has been taken: Restore Water allies' HP [Healing cap: 500]. All Water allies gain Strength: 10%.) |
10% | All Water allies | If no damage has been taken this turn. | |||||||||||||||
| Korwa (Water) | Perfect EnderGain Strength: 20% at end of turn if Korwa didn't take damage. |
20% | Self | If no damage has been taken this turn. | |||||||||||||||
| Rosetta (Halloween) | Blue Rose QueenStarts battle with Duration: Indefinite. At end of turn for each hit of damage taken that turn: 100% Water damage to a random foe (Damage cap: ~200,000 per hit / Max: 5 hits). Gain Strength: 10% (Max: 5 times). (If HP is 50% or less at end of turn: Fully restore Rosetta's HP, restore 5 Duration: Indefinite, remove all debuffs, and end cooldown for Deploy a Duration: 3 turns. (Consumes 1 Duration: Indefinite every turn. Ends when there are no Duration: Indefinite or after 3 turns.). [Consumes Duration: Indefinite.]) |
10%-50% | Self | Gain Strength: 10% based on number of times damage has been taken this turn. | |||||||||||||||
| Siegfried (Summer) | Dragon's SpiritSiegfried takes 7% max HP damage every turn (Damage cap: 800). 30% boost to ATKPerpetuity modifier, 100% boost to DEF, and guaranteed double attacks. (When HP is 50% or below at end of turn: Gain Strength: 25%.) |
25% | Self | When HP is at 50% or below. | |||||||||||||||
| Benjamin | Vi-cious! Vi-cious! Vi-cious!Boost to charge bar at end of turn based on Benjamin's lvl (Max: 20%). (When Benjamin's is at lvl 4: Also deal 3-hit Earth damage to random foes [Damage cap: ~16,500 per hit].) |
5%-20% | Self | Gain Strength: 5% per lvl. | |||||||||||||||
| Bhaisa | Keeper of MedicineHas a maximum charge bar limit of 200%. At end of turn when Bhaisa has : Restore Earth allies' HP (Healing cap: 1000). All Earth allies gain Strength: 10%. When Bhaisa is a main ally at battle start: 40% boost to all Earth allies' charge bars. All Earth allies start battle with Duration: Indefinite. |
10% | All Earth allies | Requires . is granted by Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.). | |||||||||||||||
| Europa (Holiday) | A Frozen Gift for YouAll allies gain Strength: 10% at end of turn. (When is in effect: Effect increased to Strength: 20%.) |
10% When is in effect: 20% |
All allies | is granted by Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Gain Duration: 5 turns.. | |||||||||||||||
| Fylkis | Exorcist BloodlineAt end of turn: Gain Strength: 2% based on Fylkis's number of buffs (Max: 20%). |
2%-20% | Self | Gain Strength: 2% per buff. | |||||||||||||||
| Herja (SSR) | Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise lvl (Max: 9) at end of turn based on number of times damage is taken. ( Raise Duration: Indefinite lvl by 3. activates at end of turn when HP is 50% or below.) |
5%-50% | Self | Gain additional Strength: 5% based on number of times damage has been taken this turn. | |||||||||||||||
| Jack Rakan | Ultimate Hard WorkerAt end of turn: Gain 2 random buffs. When at 10 or more buffs at end of turn: 1-turn cut to (Gain Multiplier: PerpetuityDuration: 4 turns. Consumes 100% of charge bar.)'s cooldown. Gain Strength: 20%. |
20% | Self | When Jack Rackan has 10 or more buffs. | |||||||||||||||
| Lich (Summer) | Ghostly VibesWhen any allies are debuffed at turn end: 100% Earth damage to all foes (Damage cap: ~135,000). All Earth allies gain Strength: 20%. (Increase number of hits based on number of debuffs [Max: 10 hits].) |
20% | All Earth allies | When any allies are debuffed. | |||||||||||||||
| Vikala (Summer) | Bereft of EarsCan't normal attack, Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect, 50% boost to Earth allies' C.A. damage, 10% boost to Earth allies' C.A. damage cap, and Earth allies gain Strength: 10% at end of turn. |
10% | All Earth allies | ||||||||||||||||
| The Lowain Bros | Extended Mastery Support SkillBoost to charge bar at end of turn while is activated.
|
5%-10% | Self | Charge bar gained increases with each level of is activated.
Requires . is granted by lvl. Gain Duration: 6 turns and Strength: 100%. (Can only be used when lvl is at max.). | |||||||||||||||
| Elea | Inspiring JusticeWhen second or fourth ally: All Wind allies gain Strength: 10% at end of turn. |
10% | All Wind allies | When second or fourth ally. | |||||||||||||||
| Ewiyar | Outrageous CatCan't attack. Gain Strength: 30% each turn. The ally with the highest current HP substitutes for Ewiyar. (At end of turn when Ewiyar didn't take damage: A random Wind ally can floof Ewiyar and gain Duration: 3 turns.) |
30% | Self | ||||||||||||||||
| Shion (Summer) | Bonsai SummerHas a maximum charge bar limit of 200%. Gain Strength: 20% at end of turn if Shion didn't take damage. |
20% | Self | If no damage has been taken this turn. | |||||||||||||||
| Sho | Let Me Show You Who's KingWhen Sho is below 25% HP before attacking: Guaranteed triple attacks, 20% Bonus Wind DMG effect, and all allies gain Strength: 10% at end of turn. |
10% | All allies | When below 25% HP before attacking. | |||||||||||||||
| Veight (Wind) | Crown's ScionWhen a Wind ally drains a foe's charge diamond with Ignores Delay immunity on most foes Unofficial status name: Veight gains 1 Duration: Indefinite (Max: 5). Gain these effects in order based on number of : 1: 30% boost to ATKMultiplier: Perpetuity. 2: Deal multiattacks. 3: 50% boost to C.A. damage and 30% boost to C.A. damage cap. 4: 30% Boost to special C.A. damage cap. 5: 10% Uplift effect. |
10% | Self | Requires 5 . | |||||||||||||||
| Yggdrasil (Wind) | Tiny Bud20% hit to ATK. Less likely to be targeted. At end of turn if no damage has been taken: Restore Wind allies' HP (Healing cap: 500). All Wind allies gain Strength: 10%. |
10% | All Wind allies | If no damage has been taken this turn. | |||||||||||||||
| Andira (Event) | Finish the JobGain Strength: 10% at end of turn when afflicted with Takes 25% more damage. |
10% | Self | When afflicted with Takes 25% more damage. | |||||||||||||||
| Anne (Light) | Steadfast LeaderHas a maximum charge bar limit of 200%. At end of turn when Anne has 10 or more buffs: Gain Strength: 20%. 1-turn cut to Strength: 100%Duration: 3 turns, Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite.'s cooldown. (Can only use charge attack when charge bar is at 200%.) |
20% | Self | When Anne has 10 or more buffs. | |||||||||||||||
| Bhadra | Golden SpellcraftBased on the number of Bhadra has: Boost to Bhadra's multiattack rate. Light allies gain these effects in order: 1: Refresh effect (Healing Cap: 1000). 2: 10% Uplift effect. 3: Reduce damage taken by 20%. 4: Buffs can't be removed. 5: 100% boost to debuff resistance. |
10% | All Light allies | Permanent effect when reaches level 2. | |||||||||||||||
| Goblin Mage (SSR) | Grown-Up VisionWhen a foe has a debuff at end of turn: Chance to deal 200% Light damage to all foes (Damage cap: ~280,000) and gain Strength: 5%. (Chance increases by 10% per debuff on foes [Max: 100%]. Number of activations increased based on lvl [Max: 4 times].) |
5%-20% | Self | When a foe has a debuff at the end of turn. Activates up to 4 times based on lvl. is granted by Remove 1 debuff from Light allies. Raise Goblin Mage's Duration: Indefinite lvl by 1 (Max: 3). (At Duration: Indefinite lvl 3: End Goblin Mage's debuff skill cooldowns.). | |||||||||||||||
| Horus (Summer) | Quwah WadjetStarts battle with Duration: 3 turns. Upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain: Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to skill cooldowns. (While is in effect: 50% boost to DEF and 100% boost to debuff resistance. Restore all allies' HP [Healing cap: 1000] and all allies gain Strength: 10% at end of turn.) |
10% | All allies | Requires . | |||||||||||||||
| Juliet | Spirit ShroudAt end of turn when Juliet's is 3 or more: Consumes 2 . Restore 20% of all allies' HP (Healing cap: 2000). All allies gain Strength: 20%. |
20% | All allies | When is 3 or more, consumes 2 to activate. | |||||||||||||||
| Shitori | EdgedwellerHas a maximum charge bar limit of 200%. At end of turn after 5 or more charge attacks by Light allies that turn: Light allies gain Strength: 10%. 1-turn cut to Shitori's skill standbys. |
10% | All Light allies | If Light allies used charge attacks 5 or more times that turn. | |||||||||||||||
| Zooey (Holiday) | Tidings of Balance and JoyAt end of turn when difference in main allies' remaining HP percentages is 30% or below: All Light allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 10,000 (Max: 50,000)Duration: Indefinite, and Strength: 20%. |
20% | All Light allies | When difference in main allies' remaining HP percentages is 30% or below. | |||||||||||||||
| Mirin (Light) | Travel JournalHas a maximum charge bar limit of 200%. Gain Strength: 10% at end of turn when no damage was taken for that turn. |
10% | Self | If no damage has been taken this turn. | |||||||||||||||
| Greed and Ling Yao | Homunculus and HumanHas a maximum charge bar limit of 200%. 50% boost to charge bar at battle start. While is in effect: 1-turn cut to skill cooldowns at end of turn. When is not in effect: Refresh effect (Healing cap: 3000) and 10% Uplift effect. |
10% | Self | is granted by (Gain Duration: Indefinite. Self-inflict Duration: 5 turns.) (Can only be used when charge bar is at 100% or higher.). | |||||||||||||||
| Lich | Ghostly MarchWhen any allies are debuffed at turn end: 100% Dark damage to all foes (Damage cap: ~135,000). Gain Strength: 5%. (Based on number of debuffs: Number of activations increased [Max: 10 times].) |
5%-50% | Self | Activates up to 10 times based on the number of debuffs on all allies. | |||||||||||||||
| Lowain (SSR) | Top of the ToshWhile is in effect: 100% boost to Dark allies' C.A. damage, 50% boost to C.A. damage cap, and supplement C.A. damage (Damage cap: 300,000). All allies gain Strength: 10% at end of turn. |
10% | All allies | Requires . is granted by (Gain Duration: Indefinite. All Dark allies gain Duration: 3 turns and Strength: 100%. Can only be used when lvl is 10. Can't recast.). | |||||||||||||||
| Lunalu (SSR) | Quality UpgradeBoost to charge bar based on the number of finalized s at end of turn (Max: 3). |
10%-30% | Self | Gain Strength: 10% per . | |||||||||||||||
| Osiris (Yukata) | Dark Flower AdriftHas a maximum charge bar limit of 200%. For each 200% of charge bar consumed: Raise lvl by 1 (Max: 5) End cooldown for Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: IndefiniteLocal status effect. ( Local status effect effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].). (Dark allies gain these effects in order based on lvl: 1: 10% Uplifted effect 2: 20% boost to charge bar gain. 3: Refresh effect (Healing cap: 1000). 4: Convert some turn-based damage to HP recovery. 5: Buffs can't be removed. lvl doesn't reset when Osiris is not a main ally.) |
10% | All Dark allies | Requires . | |||||||||||||||
| Seox (Summer) | Heavenly Howl of New HorizonsBoost to ATKMultiplier: Perpetuity and damage cap based on Multiplier: Perpetuity lvl. Gain at end of turn based on Multiplier: Perpetuity lvl (Max: 30%). Upon dodging: 6-hit Earth damage to a foe. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: Lvl 6). (Starts battle at Multiplier: PerpetuityDuration: Indefinite lvl 3. Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 every turn and lowers by 2 upon taking damage.) |
?Verification needed. | Self | Charge bar gained increases with each lvl. | |||||||||||||||
| Ice Claymore | Ice Sprite MagicWhen main weapon (MC only): Strength: 5% at end of turn. |
5% | Self | ||||||||||||||||
| Official's Jitte | Virtue's ChampionWhen main weapon (MC only): At end of turn when is at 5: Light damage to all foes and all allies gain Strength: 10%. |
10% | All allies | Requires 5 . |
Interactions with Uplifted
| Icon | Name | Rarity | Element | Source | Notes |
|---|---|---|---|---|---|
| Sophia (Water) | Clad in White10% Bonus Water DMG effect to Water allies with . 2-turn cut to Segnen's cooldown when a foe uses a special attack. |
Bonus Water DMG granted is a Passive A-side effect. |





























































































































































































































































































































































































































































































































































































































































